Background and activities
Scientific, academic and artistic work
A selection of recent journal publications, artistic productions, books, including book and report excerpts. See all publications in the database
- (2016) Knowledge war: A pervasive multiplayer role-playing learning game. Proceedings of the ... European conference on games-based learning. vol. 2016-January.
- (2016) The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using kahoot!. Proceedings of the ... European conference on games-based learning. vol. 2016-January.
- (2015) An evaluation of ontology based domain analysis for model driven development. International Journal on Semantic Web and Information Systems. vol. 11 (4).
- (2015) RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games. International Journal of Multimedia and Ubiquitous Engineering. vol. 10 (5).
- (2015) The wear out effect of a game-based student response system. Computers and education. vol. 82.
- (2015) Game-based interactive campaign using motion-sensing technology. Lecture Notes in Computer Science. vol. 9353.
- (2015) Learning Recycling From Playing A Kinect Game. International Journal of Games Based Learning. vol. 5 (3).
- (2014) PerGO: An Ontology towards Model Driven Pervasive Game Development. Lecture Notes in Computer Science. vol. 8842.
- (2013) From 101 to nnn: a review and a classification of computer game architectures. Multimedia Systems. vol. 19 (3).
- (2012) Using Brain-Computer Interfaces in an Interactive Multimedia Application. Software Engineering and Applications.
- (2012) A Guideline for Game Development-Based Learning: A Literature Review. International Journal of Computer Games Technology. vol. 2012.
- (2012) Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform. International Journal of Computer Games Technology. vol. 2012.
- (2012) Graph of Game Worlds: New Perspectives on Video Game Architectures. Computers in Entertainment.
- (2011) An Empirical Study of NetEm Network Emulation Functionalities. Computer Communications and Networks.
- (2011) Player experience and technical performance prospects for distributed 3D gaming in private and public settings. Computers in Entertainment. vol. 9 (3).
- (2011) Extensive Evaluation of Using a Game Project in a Software Architecture Course. ACM Transactions on Computing Education. vol. 17 (2).
- (2011) Using Game Development to Teach Software Architecture. International Journal of Computer Games Technology. vol. 2011.
- (2010) CAMF - Context-Aware Machine Learning Framework for Android. Software Engineering and Applications.
- (2010) Evaluation of a Social Multiplayer Game Featuring Multimodal Interaction. Software Engineering and Applications.
- (2009) Improving the Effectiveness of Root Cause Analysis in Post Mortem Analysis: a Controlled Experiment. Information and Software Technology. vol. 51 (1).