Background and activities
Letizia Jaccheri (Ph.D. from Politecnico di Torino, Italy) is Professor and Department Head at the Department of Computer and Information Science.
Jaccheri's research is on
- software engineering
- entertainment computing.
Jaccheri is the Norwegian representative of IFIP TC14 on Entertainment Computing since 2012. She has published more than 100 papers in International conferences and journals.
Jaccheri has been teaching courses in software engineering at various levels since 1994. She has supervised PhD students, Post doctoral students and acted as opponent for national and international defences. See letiziajaccheri.org for detailed information about publications, supervision, courses, and dissemination activities.
Scientific, academic and artistic work
A selection of recent journal publications, artistic productions, books, including book and report excerpts. See all publications in the database
- (2014) Code your own Game: the Case of Children with Hearing Impairments. Lecture Notes in Computer Science.
- (2014) Looking at MOOCs rapid growth through thelens of video-based learning research. International Journal: Emerging Technologies in Learning. volum 9 (1).
- (2013) Architectural Decision-Making in Enterprises: Preliminary Findings from an Exploratory Study in Norwegian Electricity Industry. Lecture Notes in Computer Science. volum 7957.
- (2013) Learning by Playing and Learning by Making. Lecture Notes in Computer Science. volum 8101.
- (2013) An Enriched Artifacts Activity for Supporting Creative Learning: Perspectives for Children with Impairments. Lecture Notes in Computer Science. volum 8215.
- (2013) Software and HardwareIntensive Activities for Supporting Creative Learning. ERCIM News.
- (2013) An empirical examination of behavioral factors in creative development of game prototypes. Lecture Notes in Computer Science. volum 8215.
- (2013) Does informal learning benefit from interactivity? The effect of trial and error on knowledge acquisition during a museum visit. International Journal of Mobile Learning and Organisation. volum 7 (2).
- (2012) “This Game Is Girly!” Perceived Enjoyment and Student Acceptance of Edutainment. Lecture Notes in Computer Science. volum 7516.
- (2012) Learning and Creativity through Tabletops: A Learning Analytics Approach. Learning Technology. volum 14 (4).
- (2012) Open Source Software for Entertainment. Lecture Notes in Computer Science. volum 7522.
- (2012) “Do not touch the paintings!” The benefits of interactivity on learning and future visits in a museum. Lecture Notes in Computer Science. volum 7522.
- (2011) Art and Technology for Young Creators. Lecture Notes in Computer Science. volum 6972.
- (2011) Open Software and Art: a Tutorial. Lecture Notes in Computer Science. volum 6972.
- (2010) Sonic Onyx: Case Study of an Interactive Artwork. Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering. volum 30.
- (2010) A checklist for integrating student empirical studies with research and teaching goals. Journal of Empirical Software Engineering. volum 15 (1).
- (2009) The Open Wall: A Software-Intensive Art Installation. ERCIM News.
- (2008) Blogging as a research and educational tool: a three years experience. Elsevier IFAC Publications / IFAC Proceedings series.
- (2008) Software Engineering Issues in Interactive Installation Art. International Journal of Arts and Technology. volum 1 (1).
- (2007) Involving Industry Professionals in Empirical Studies with Students. Lecture Notes in Computer Science.