About OADE

Digital ecosystems is a metaphor inspired by natural ecosystems to describe a distributed, adaptive, and open socio-technical system. Such systems are characterized by self-organization, scalability and sustainability, providing both economic and social value. In our context, digital ecosystem encompasses both ICT services and digital infrastructures, and their interactions with its surroundings. In particular, we aim for a holistic view on services and infrastructures, focusing on the relationships and dependencies between communication networks, data storage, service provisioning and development, and management of services and infrastructure.

A digital ecosystem, in our context, will consider how this holistic technology system interacts with its surroundings including end-users, organizations, economics markets, businesses and other stakeholders, and society as a whole; dealing with systems (less centralized than traditional systems), which are governed by rules and decisions that are technical, economical, and legal.

Vision

The long-term vision is to establish a research infrastructure, covering a holistic view on how technologies and infrastructures needed to provide ICT services interact with its actors in the societal and business world.

Objectives and task descriptions

The area is divided into four interdependent areas which has distinct basis in existing research work

  1. Software engineering for large-scale digital ecosystems
  2. Digital ecosystem business model and architecture
  3. Digital ecosystem shared data
  4. Quantitative modeling of digital ecosystems

ICT - from standalone systems to integrated networks of systems

New IT-solutions are not created from scratch, but are based on building upon a large number of existing and evolving systems and services. Digital ecosystems is a term used to characterize such systems, being a metaphor  inspired by natural ecosystems to describe a distributed, adaptive, and open socio-technical system. Such systems are characterized by self-organization, autonomous subsystems, continuous evolution, scalability and sustainability, providing both economic and social value.  Looking on the figure on the right, whereas some players are primarily producers of services (in the bottom) and some are primarily consumers (on the top) whereas a large number of individuals and organizations both use and provide content and services to the digital ecosystem (in the middle)

Many types of such ecosystems exist including the ecosystems around mobile apps (such as the Android and iPhone ecosystem), around social software (such as Facebook), software product lines, open (public) data and platforms (such as Altinn in Norway),  Open Source projects (such as Eclipse), and ecosystems around code and content for popular games (such as Minecraft)