Course - Game Design - TPD4168
TPD4168 - Game Design
About
Examination arrangement
Examination arrangement: Work
Grade: Letters
Evaluation | Weighting | Duration | Grade deviation | Examination aids |
---|---|---|---|---|
Arbeider | 100/100 |
Course content
The course is built around two projects where you will design a board game(15%) and a 2D video game (85%). In lectures related to the projects the following themes will be treated:
What defines a game?
Game mechanics
Balancing methods
Game Development Methodology
Game development software, with focus on Unity
Game design documentation
Games in learning
Music in games
Stories and characters
Animation
Players, culture and games as media
A basic instruction in Unity game engine will be given, but it is assumed that students have a basic understanding of programming.
Learning outcome
Knowledge:
- Understanding of the game as a formal, rule-based system
- Be able to analyze the mechanics, balance, flow and experience in a game
- Understand game design development and theoretical perspectives on games, players and games as media
Skills:
- Being able to create a simple and engaging games
- Ability to use key components of Unity game engine
- Be able to write game design documentation
General competence:
Understand how games work and are built up. Assess the quality of a game. Decide whether a game is a possible solution to a communication or learning need
Learning methods and activities
Lectures, exercises and two project assignments. The projects are carried out in small groups. The board game project counts 15% of the grade and focuses on mechanics, balancing and winning conditions. 2D video game counts 85% of the grade and should be developed with Unity game engine. A game design document will be developed to document the video game and will be included in the evaluation. In the project includes a oral presentation of the results and an exhibition.
Specific conditions
Limited admission to classes. For more information: https://i.ntnu.no/wiki/-/wiki/English/Admission+to+courses+with+restricted+admission
Admission to a programme of study is required:
Industriell design (MIDESIG)
Industriell design (MTDESIG) - some programmes
Informatikk (MIT) - some programmes
Musikkteknologi (BMUST) - some programmes
Musikkteknologi (MMUST) - some programmes
Recommended previous knowledge
The course is reserved for students in the study programs Industrial Design with specialization interaction design, Master and
Bachelor in Music Technology and Computer Science with specialization games and interaction design.
Prerequisites by studyprogram:
Industrial design presupposes IT2805 Web technologies and TPD4134 User Interface Design.
Music Technology presupposes MUST2060 Sound for multimedia (master students prioritized)
Informatics requires admission to games and interaction design master program
Students with other relevant background can apply the professor in charge of getting take this course.
Course materials
Jesse Schell, "The Art of Game Design" 2.edition
Further texts will be provided during the course.
Version: 1
Credits:
7.5 SP
Study level: Second degree level
Term no.: 1
Teaching semester: AUTUMN 2016
Language of instruction: English, Norwegian
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- Interaction Design
Examination
Examination arrangement: Work
- Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
- Autumn ORD Arbeider 100/100
-
Room Building Number of candidates
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"