course-details-portlet

TPD4168 - Game Design

About

Examination arrangement

Examination arrangement: Work
Grade: Letters

Evaluation Weighting Duration Grade deviation Examination aids
Arbeider 100/100

Course content

The course is built around two projects where you will design a board game(15%) and a 2D video game (85%). In lectures related to the projects the following themes will be treated:

What defines a game?
Game mechanics
Balancing methods
Game Development Methodology
Game development software, with focus on Unity
Game design documentation
Games in learning
Music in games
Stories and characters
Animation
Players, culture and games as media
A basic instruction in Unity game engine will be given, but it is assumed that students have a basic understanding of programming.

Learning outcome

Knowledge:
- Understanding of the game as a formal, rule-based system
- Be able to analyze the mechanics, balance, flow and experience in a game
- Understand game design development and theoretical perspectives on games, players and games as media

Skills:
- Being able to create a simple and engaging games
- Ability to use key components of Unity game engine
- Be able to write game design documentation

General competence:
Understand how games work and are built up. Assess the quality of a game. Decide whether a game is a possible solution to a communication or learning need

Learning methods and activities

Lectures, exercises and two project assignments. The projects are carried out in small groups. The board game project counts 15% of the grade and focuses on mechanics, balancing and winning conditions. 2D video game counts 85% of the grade and should be developed with Unity game engine. A game design document will be developed to document the video game and will be included in the evaluation. In the project includes a oral presentation of the results and an exhibition.

Specific conditions

Limited admission to classes. For more information: https://i.ntnu.no/wiki/-/wiki/English/Admission+to+courses+with+restricted+admission

Admission to a programme of study is required:
Industriell design (MIDESIG)
Industriell design (MTDESIG) - some programmes
Informatikk (MIT) - some programmes
Musikkteknologi (BMUST) - some programmes
Musikkteknologi (MMUST) - some programmes

Course materials

Jesse Schell, "The Art of Game Design" 2.edition
Further texts will be provided during the course.

More on the course
Facts

Version: 1
Credits:  7.5 SP
Study level: Second degree level

Coursework

Term no.: 1
Teaching semester:  AUTUMN 2016

Language of instruction: English, Norwegian

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Subject area(s)
  • Interaction Design
Contact information
Course coordinator: Lecturer(s):

Department with academic responsibility
Department of Design

Examination

Examination arrangement: Work

Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
Autumn ORD Arbeider 100/100
Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
Examination

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

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