05/03/2016 14:48:09 Changed thread from : random to 12376
05/03/2016 14:48:09 Comment: XE_init_set_file_logging_filter() : File logging filters. Comments: true, Warning: true, Events: false, Errors: true
05/03/2016 14:48:09 Comment: XE_init_set_console_logging_filter() : Console logging filters. Comments: true, Warning: true, Events: false, Errors: true
05/03/2016 14:48:09 Comment: XE_init_set_logging_location() : Logging to file: true
05/03/2016 14:48:09 Comment: XE_init_set_logging_location() : Logging to console: true
05/03/2016 14:48:09 Comment: CORELIB::HardwareAnalyzer::gpu_details() : Using GLEW 1.13.0
05/03/2016 14:48:09 Comment: CORELIB::HardwareAnalyzer::gpu_details() : Max. number of render targets = 8
05/03/2016 14:48:09 Comment: CORELIB::HardwareAnalyzer::gpu_details() : Max. number of color output buffers = 8
05/03/2016 14:48:09 Comment: CORELIB::HardwareAnalyzer::gpu_details() : Max. number of concurrent textures = 192
05/03/2016 14:48:09 Comment: CORELIB::HardwareAnalyzer::gpu_details() : Max. 2D texture size = 16384^2
05/03/2016 14:48:09 Comment: CORELIB::HardwareAnalyzer::gpu_details() : Max. 3D texture size = 2048^3
05/03/2016 14:48:09 Comment: ASSETMANAGER::MultiFragmentRendering::SetTypeStr() : Current a - buffer type : none
05/03/2016 14:48:09 Comment: App::Create() : Created XEngine
05/03/2016 14:48:09 Comment: ASSETMANAGER::ConfigParser::LoadCfgFile() : Started Loading Config\Config.xml file
05/03/2016 14:48:09 Comment: ASSETMANAGER::ConfigParser::LoadCfgFile() : Succesfully Loaded Config\Config.xml file
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_camera of type Camera and attached it to Group node: root
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_user of type User and attached it to Group node: root
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_input of type Input and attached it to Group node: root
05/03/2016 14:48:09 Comment: ASSETMANAGER::GlobalIllumination::SetOcclusionStatus() : Current GI Occlusion State: False
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::VoxelizerBinaryThreeWay::VoxelizerBinaryThreeWay() : Registering shaders for voxelizer Three Way Binary
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Voxelization\ThreeWayBinary shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Voxelization\ThreeWayBinaryMerge shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Voxelization\BinaryMipmap shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Voxelization\BinaryDownsample shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Voxelization\BinaryPreviewSweep shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Voxelization\BinaryPreviewSpheres shader.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::DepthBufferVoxelizer::DepthBufferVoxelizer() : Registering shaders for voxelizer Depth Buffer Voxelizer
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Voxelization\DepthBufferVoxelization shader.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::DRTechniqueGIOptimizedRadianceCaching::DRTechniqueGIOptimizedRadianceCaching() : Registering shaders for GI method Compressed Radiance Caching
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Occupancy shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Caching shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Bounce shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Glossy_RSM shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Glossy_Volume shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Preview shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Reconstruct shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\CRC\BufferCRC_Blend shader.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::DRTechniqueFilterCrossBilateral::DRTechniqueFilterCrossBilateral() : Registering shaders for technique TechniqueFilterCrossBilateral
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Filters\BufferFilterCrossBilateral shader.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::DRTechniqueSSAO::DRTechniqueSSAO() : Registering shaders for technique TechniqueAmbientOcclusionSingleView
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered SSAO\BufferSSAO shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered SSAO\BufferSSAOHorizonSplit shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered SSAO\BufferSSAOAlchemy shader.
05/03/2016 14:48:09 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered SSAO\BufferSSAOVO shader.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_key_point_light of type Light and attached it to Group node: root
05/03/2016 14:48:09 Comment: ASSETMANAGER::LightManager::RegisterSpotLight() : Registered default_key_point_light point light.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Normal Texture: 3.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Lighting Texture: 4.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Albedo Texture: 5.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Lighting Texture: 6.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Depth Texture: 7.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_key_point_light
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_back_point_light1 of type Light and attached it to Group node: root
05/03/2016 14:48:09 Comment: ASSETMANAGER::LightManager::RegisterSpotLight() : Registered default_back_point_light1 point light.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_back_point_light1, Generated Depth Texture: 8.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_back_point_light1
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_back_point_light2 of type Light and attached it to Group node: root
05/03/2016 14:48:09 Comment: ASSETMANAGER::LightManager::RegisterSpotLight() : Registered default_back_point_light2 point light.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_back_point_light2, Generated Depth Texture: 9.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_back_point_light2
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_bottom_point_light of type Light and attached it to Group node: root
05/03/2016 14:48:09 Comment: ASSETMANAGER::LightManager::RegisterSpotLight() : Registered default_bottom_point_light point light.
05/03/2016 14:48:09 Comment: ASSETMANAGER::SpotLight::Create() : default_bottom_point_light, Generated Depth Texture: 10.
05/03/2016 14:48:09 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_bottom_point_light
05/03/2016 14:48:10 Comment: ASSETMANAGER::DeviceManager::RegisterDevice() : Device device0 added
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node tone of type Tonemapping and attached it to Group node: root
05/03/2016 14:48:10 Comment: XE_settings_set_AO_range() : Current Ambient Occlusion Range: 0.100000.0
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : Application Paths:
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : .\..\EngineData\
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : .\..\..\EngineData\
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : .\..\..\..\EngineData\
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : Shader paths:
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : .\..\Shaders\
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : .\..\..\Shaders\
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : Custom Directory Paths:
05/03/2016 14:48:10 Comment: ASSETMANAGER::EngineDirectoryManager::ListPaths() : <empty>
05/03/2016 14:48:10 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: default_axes.obj with handle 0.
05/03/2016 14:48:10 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: rotation.obj with handle 1.
05/03/2016 14:48:10 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Triangle mesh default_axes.obj already registered with handle 0. Adding instance gizmo_scale
05/03/2016 14:48:10 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: uniform_scale.obj with handle 2.
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Normal Texture: 11.
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Lighting Texture: 12.
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Albedo Texture: 13.
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Lighting Texture: 14.
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_key_point_light, Generated Depth Texture: 15.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_key_point_light
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_back_point_light1, Generated Depth Texture: 16.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_back_point_light1
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_back_point_light2, Generated Depth Texture: 17.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_back_point_light2
05/03/2016 14:48:10 Comment: ASSETMANAGER::SpotLight::Create() : default_bottom_point_light, Generated Depth Texture: 18.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::Light3D::Init() : Created point light default_bottom_point_light
05/03/2016 14:48:10 Comment: ASSETMANAGER::EffectsManager::RegisterPostProcessEffect() : Registered tone post process effect.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\ToneMapping\BufferToneMapping shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\ToneMapping\BufferLogLuminance shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DeferredRenderer::RequestPostProcessTechnique() : Registered tone mapping technique.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DeferredRenderer::Init() : ------------STARTED REGISTERING SHADERS-----------
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueGeometryMRT::DRTechniqueGeometryMRT() : Registering shaders for technique GeometryMRT
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Geometry\BufferGeometryMRT shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueGeometryHighlighting::DRTechniqueGeometryHighlighting() : Registering shaders for technique GeometryHighlighting
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Geometry\BufferGeometryHighlighting shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueNoLighting::DRTechniqueNoLighting() : Registering shaders for technique Primitives
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Geometry\BufferNoLighting shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniquePrimitivesScreenSpace::DRTechniquePrimitivesScreenSpace() : Registering shaders for technique Primitives
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Geometry\BufferPrimitivesScreenSpace2D shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Geometry\BufferPrimitivesScreenSpace3D shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniquePreview::DRTechniquePreview() : Registering shaders for technique TechniquePreview
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Preview\BufferPreview shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueCSM::DRTechniqueCSM() : Registering shaders for technique TechniqueCascadedShadowMaps
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered ShadowMaps\BufferCascadedShadowMaps shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueShadowMaps::DRTechniqueShadowMaps() : Registering shaders for technique TechniqueShadowMaps
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered ShadowMaps\BufferShadowMaps shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered ShadowMaps\BufferParaboloidShadowMaps shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered ShadowMaps\BufferOmniShadowMaps shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered ShadowMaps\BufferOmniDPShadowMaps shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueDLDirectional::DRTechniqueDLDirectional() : Registering shaders for technique TechniqueDLDirectional
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered DirectLight\BufferDLDirectionalLight shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueDLSpot::DRTechniqueDLSpot() : Registering shaders for technique TechniqueDLPoint
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered DirectLight\BufferDLSpotLight shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueDLParaboloid::DRTechniqueDLParaboloid() : Registering shaders for technique TechniqueDLPointParaboloid
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered DirectLight\BufferDLParaboloidLight shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueDLOmni::DRTechniqueDLOmni() : Registering shaders for technique TechniqueDLPointOmni
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered DirectLight\BufferDLOmniLight shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered DirectLight\BufferDLOmniDPLight shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueOut::DRTechniqueOut() : Registering shaders for technique TechniqueOut
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GenericPasses\BufferOut shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueFilterReflections::DRTechniqueFilterReflections() : Registering shaders for technique DRTechniqueFilterReflections
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Filters\BufferFilterReflections shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueSSRF::DRTechniqueSSRF() : Registering shaders for technique TechniqueSSRF
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\Reflections\BufferSSRF shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\Reflections\BufferSSRFOut shader.
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::VoxelizerBinaryThreeWay::VoxelizerBinaryThreeWay() : Registering shaders for voxelizer Three Way Binary
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueFilterReflections::DRTechniqueFilterReflections() : Registering shaders for technique DRTechniqueFilterReflections
05/03/2016 14:48:10 Comment: DEFERREDRENDERER::DRTechniqueMVSSRF::DRTechniqueMVSSRF() : Registering shaders for technique TechniqueSSRF
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\Reflections\BufferMVSSRFDilation shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\Reflections\BufferMVSSRFPositions shader.
05/03/2016 14:48:10 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\Reflections\BufferMVSSRFPositionsBlur shader.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Effects\Reflections\BufferMVSSRF shader.
05/03/2016 14:48:11 Comment: DEFERREDRENDERER::DRTechniqueScreenSpaceFonts::DRTechniqueScreenSpaceFonts() : Registering shaders for technique TechniqueScreenSpaceFonts
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Fonts\ScreenSpaceFonts shader.
05/03/2016 14:48:11 Comment: DEFERREDRENDERER::DRTechniqueUI::DRTechniqueUI() : Registering shaders for technique TechniqueUI
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered UI\BufferUI shader.
05/03/2016 14:48:11 Comment: DEFERREDRENDERER::DRTechniqueViewer::DRTechniqueViewer() : Registering shaders for technique TechniqueViewer
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Viewer\BufferInfinitePlane shader.
05/03/2016 14:48:11 Comment: DEFERREDRENDERER::DRTechniqueDebug::DRTechniqueDebug() : Registering shaders for technique Primitives
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered Geometry\BufferDebug shader.
05/03/2016 14:48:11 Comment: DEFERREDRENDERER::DRTechniqueConstantAmbientLighting::DRTechniqueConstantAmbientLighting() : Registering shaders for technique BufferConstantAmbientLighting
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::RegisterShader() : Registered GI\BufferAmbientLight shader.
05/03/2016 14:48:11 Comment: DEFERREDRENDERER::DeferredRenderer::Init() : -------------ENDED REGISTERING SHADERS------------
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : -------------STARTED COMPILING SHADERS------------
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Voxelization\ThreeWayBinary.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Caching.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Voxelization\ThreeWayBinaryMerge.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Voxelization\BinaryMipmap.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Voxelization\BinaryDownsample.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Voxelization\BinaryPreviewSweep.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Voxelization\BinaryPreviewSpheres.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Voxelization\DepthBufferVoxelization.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Occupancy.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Bounce.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Glossy_RSM.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Glossy_Volume.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Preview.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Reconstruct.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\CRC\BufferCRC_Blend.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Filters\BufferFilterCrossBilateral.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: SSAO\BufferSSAO.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: SSAO\BufferSSAOHorizonSplit.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: SSAO\BufferSSAOAlchemy.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: SSAO\BufferSSAOVO.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\ToneMapping\BufferToneMapping.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\ToneMapping\BufferLogLuminance.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Geometry\BufferGeometryMRT.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Geometry\BufferGeometryHighlighting.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Geometry\BufferNoLighting.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Geometry\BufferPrimitivesScreenSpace2D.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Geometry\BufferPrimitivesScreenSpace3D.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Preview\BufferPreview.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: ShadowMaps\BufferCascadedShadowMaps.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: ShadowMaps\BufferShadowMaps.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: ShadowMaps\BufferParaboloidShadowMaps.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: ShadowMaps\BufferOmniShadowMaps.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: ShadowMaps\BufferOmniDPShadowMaps.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: DirectLight\BufferDLDirectionalLight.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: DirectLight\BufferDLSpotLight.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: DirectLight\BufferDLParaboloidLight.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: DirectLight\BufferDLOmniLight.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: DirectLight\BufferDLOmniDPLight.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GenericPasses\BufferOut.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Filters\BufferFilterReflections.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\Reflections\BufferSSRF.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\Reflections\BufferSSRFOut.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRFDilation.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRFPositions.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRFPositionsBlur.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRF.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Fonts\ScreenSpaceFonts.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: UI\BufferUI.
05/03/2016 14:48:11 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Viewer\BufferInfinitePlane.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: Geometry\BufferDebug.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : Compiling shader: GI\BufferAmbientLight.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::CreateShaders() : --------------ENDED COMPILING SHADERS-------------
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRTechniqueToneMapping::Init() : Generated log-average Luminance texture: 19.
05/03/2016 14:48:12 Comment: ASSETMANAGER::FontManager::BuildFonts() : --------------STARTED BUILDING FONTS--------------
05/03/2016 14:48:12 Comment: ASSETMANAGER::Font::Create() : Loaded font: consolab with size: 16 and stored it in texture: 20
05/03/2016 14:48:12 Comment: ASSETMANAGER::FontManager::BuildFonts() : ---------------ENDED BUILDING FONTS---------------
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DeferredRenderer::Init() : Generated 2D noise texture: 21.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DeferredRenderer::Init() : Generated 3D noise texture: 22.
05/03/2016 14:48:12 Comment: App::Init() : Renderer init 0
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Albedo Texture: 23.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Normal Texture: 24.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Specular Texture: 25.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Velocity Texture: 26.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Item Texture: 27.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Depth Texture: 28.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Depth Texture: 28.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Glow Texture: 30.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Occlusion Texture: 31.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Ping Pong Textures: 32, 33.
05/03/2016 14:48:12 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Successfully resized buffers. FBO: 11
05/03/2016 14:48:12 Comment: CORELIB::TimerCPU::ShowTimings() : ------------------------CPU TIME INFO BREAKDOWN------------------------
05/03/2016 14:48:12 Comment: CORELIB::TimerCPU::ShowTimings() : CPU Profiling: Time needed for Creating SceneGraph was 0.3631s.
05/03/2016 14:48:12 Comment: CORELIB::TimerCPU::ShowTimings() : CPU Profiling: Time needed for Registering Shaders was 1.5149s.
05/03/2016 14:48:12 Comment: CORELIB::TimerCPU::ShowTimings() : CPU Profiling: Time needed for Initializing Techniques was 0.0377s.
05/03/2016 14:48:12 Comment: CORELIB::TimerCPU::ShowTimings() : CPU Profiling: Time needed for Building Fonts was 0.0490s.
05/03/2016 14:48:12 Comment: CORELIB::TimerCPU::ShowTimings() : CPU Profiling: Total Time needed for the above tests was 1.9646s.
05/03/2016 14:48:12 Comment: CORELIB::TimerCPU::ShowTimings() : ---------------------CPU TIME INFO BREAKDOWN ENDED---------------------
05/03/2016 14:48:12 Changed thread from : 12376 to 1292
05/03/2016 14:48:12 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh default_axes.obj (thread id: 1292)
05/03/2016 14:48:12 Changed thread from : 1292 to 1120
05/03/2016 14:48:12 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh rotation.obj (thread id: 1120)
05/03/2016 14:48:12 Changed thread from : 1120 to 12376
05/03/2016 14:48:12 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : ------------STARTED GENERATING TEXTURES-----------
05/03/2016 14:48:12 Changed thread from : 12376 to 2324
05/03/2016 14:48:12 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh uniform_scale.obj (thread id: 2324)
05/03/2016 14:48:12 Changed thread from : 2324 to 12376
05/03/2016 14:48:12 Comment: ASSETMANAGER::Texture::PrintDimensions() : Texture: GL id:34, plane.tga dimensions: 2, width: 256, height: 256 and size: 262.14KB loaded.
05/03/2016 14:48:12 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : Generated texture plane.tga.
05/03/2016 14:48:12 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : -------------ENDED GENERATING TEXTURES------------
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : ------------STARTED RECOMPILING SHADERS-----------
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Voxelization\ThreeWayBinary.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Caching.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Voxelization\ThreeWayBinaryMerge.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Voxelization\BinaryMipmap.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Voxelization\BinaryDownsample.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Voxelization\BinaryPreviewSweep.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Voxelization\BinaryPreviewSpheres.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Voxelization\DepthBufferVoxelization.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Occupancy.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Bounce.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Glossy_RSM.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Glossy_Volume.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Preview.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Reconstruct.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\CRC\BufferCRC_Blend.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Filters\BufferFilterCrossBilateral.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: SSAO\BufferSSAO.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: SSAO\BufferSSAOHorizonSplit.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: SSAO\BufferSSAOAlchemy.
05/03/2016 14:48:12 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: SSAO\BufferSSAOVO.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\ToneMapping\BufferToneMapping.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\ToneMapping\BufferLogLuminance.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Geometry\BufferGeometryMRT.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Geometry\BufferGeometryHighlighting.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Geometry\BufferNoLighting.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Geometry\BufferPrimitivesScreenSpace2D.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Geometry\BufferPrimitivesScreenSpace3D.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Preview\BufferPreview.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: ShadowMaps\BufferCascadedShadowMaps.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: ShadowMaps\BufferShadowMaps.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: ShadowMaps\BufferParaboloidShadowMaps.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: ShadowMaps\BufferOmniShadowMaps.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: ShadowMaps\BufferOmniDPShadowMaps.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: DirectLight\BufferDLDirectionalLight.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: DirectLight\BufferDLSpotLight.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: DirectLight\BufferDLParaboloidLight.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: DirectLight\BufferDLOmniLight.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: DirectLight\BufferDLOmniDPLight.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GenericPasses\BufferOut.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Filters\BufferFilterReflections.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\Reflections\BufferSSRF.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\Reflections\BufferSSRFOut.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRFDilation.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRFPositions.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRFPositionsBlur.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Effects\Reflections\BufferMVSSRF.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Fonts\ScreenSpaceFonts.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: UI\BufferUI.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Viewer\BufferInfinitePlane.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: Geometry\BufferDebug.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : Compiling shader: GI\BufferAmbientLight.
05/03/2016 14:48:13 Comment: ASSETMANAGER::ShaderManager::RecreateShaders() : -------------ENDED RECOMPILING SHADERS------------
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::DRTechniqueSSRF::Update() : Generated 2D Texture for reflections test with id: 35
05/03/2016 14:48:13 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh default_axes.obj successfully loaded. Total elements: 3, total primitives: 792
05/03/2016 14:48:13 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh rotation.obj successfully loaded. Total elements: 1, total primitives: 900
05/03/2016 14:48:13 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh uniform_scale.obj successfully loaded. Total elements: 6, total primitives: 1316
05/03/2016 14:48:13 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated default_axes.obj mesh with handle 0. Total elements: 3, total primitives: 792, total vertices: 2376
05/03/2016 14:48:13 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated rotation.obj mesh with handle 1. Total elements: 1, total primitives: 900, total vertices: 2700
05/03/2016 14:48:13 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated uniform_scale.obj mesh with handle 2. Total elements: 6, total primitives: 1316, total vertices: 3948
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 1
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 2
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 3
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 4
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 5
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 6
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 7
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 8
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 9
05/03/2016 14:48:13 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 10
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRTechniqueSSRF::Update() : Generated 2D Texture for reflections test with id: 35
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Albedo Texture: 23.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Normal Texture: 24.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Specular Texture: 25.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Velocity Texture: 26.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Item Texture: 27.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Depth Texture: 28.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Depth Texture: 28.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Glow Texture: 30.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Occlusion Texture: 31.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Generated Ping Pong Textures: 32, 33.
05/03/2016 14:48:14 Comment: DEFERREDRENDERER::DRVisual::ResizeBuffers() : Successfully resized buffers. FBO: 11
05/03/2016 14:48:50 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_Transformation15 of type Transformation and attached it to Group node: root
05/03/2016 14:48:50 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_ObjectGroup16 of type ObjectGroup and attached it to Group node: default_node_Transformation15
05/03/2016 14:48:50 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: Pillar_2mm_512_ROI.obj with handle 3.
05/03/2016 14:48:50 Changed thread from : 12376 to 9572
05/03/2016 14:48:50 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh Pillar_2mm_512_ROI.obj (thread id: 9572)
05/03/2016 14:48:55 Changed thread from : 9572 to 12376
05/03/2016 14:48:55 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh Pillar_2mm_512_ROI.obj successfully loaded. Total elements: 1, total primitives: 219896
05/03/2016 14:48:56 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated Pillar_2mm_512_ROI.obj mesh with handle 3. Total elements: 1, total primitives: 219896, total vertices: 659688
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 11
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box large. Requires fitting
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 3.11
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box large. Requires fitting
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 3.11
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box large. Requires fitting
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 3.11
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box large. Requires fitting
05/03/2016 14:48:56 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 3.11
05/03/2016 14:48:56 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:48:56 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:52:03 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_Transformation17 of type Transformation and attached it to Group node: root
05/03/2016 14:52:03 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_ObjectGroup18 of type ObjectGroup and attached it to Group node: default_node_Transformation17
05/03/2016 14:52:04 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Triangle mesh Pillar_2mm_512_ROI.obj already generated with handle 3. Adding new instance 2
05/03/2016 14:52:04 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: Pillar_2mm_512_ROI.obj.obj_w_1.obj with handle 4.
05/03/2016 14:52:04 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: Pillar_2mm_512_ROI.obj.obj_w_2.obj with handle 5.
05/03/2016 14:52:04 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: Pillar_2mm_512_ROI.obj.obj_w_3.obj with handle 6.
05/03/2016 14:52:04 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: Pillar_2mm_512_ROI.obj.obj_w_4.obj with handle 7.
05/03/2016 14:52:04 Changed thread from : 12376 to 1616
05/03/2016 14:52:04 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_1.obj (thread id: 1616)
05/03/2016 14:52:04 Changed thread from : 1616 to 7876
05/03/2016 14:52:04 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_2.obj (thread id: 7876)
05/03/2016 14:52:04 Changed thread from : 7876 to 2900
05/03/2016 14:52:04 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_3.obj (thread id: 2900)
05/03/2016 14:52:04 Changed thread from : 2900 to 9884
05/03/2016 14:52:04 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_4.obj (thread id: 9884)
05/03/2016 14:52:04 Changed thread from : 9884 to 12376
05/03/2016 14:52:04 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 12
05/03/2016 14:52:05 Comment: DEFERREDRENDERER::DRInput::Update() : Single select: 127, 321
05/03/2016 14:52:21 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_1.obj successfully loaded. Total elements: 1, total primitives: 219896
05/03/2016 14:52:21 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_2.obj successfully loaded. Total elements: 1, total primitives: 219896
05/03/2016 14:52:21 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated Pillar_2mm_512_ROI.obj.obj_w_1.obj mesh with handle 4. Total elements: 1, total primitives: 219896, total vertices: 659688
05/03/2016 14:52:21 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated Pillar_2mm_512_ROI.obj.obj_w_2.obj mesh with handle 5. Total elements: 1, total primitives: 219896, total vertices: 659688
05/03/2016 14:52:21 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_3.obj successfully loaded. Total elements: 1, total primitives: 219896
05/03/2016 14:52:21 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh Pillar_2mm_512_ROI.obj.obj_w_4.obj successfully loaded. Total elements: 1, total primitives: 219896
05/03/2016 14:52:22 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated Pillar_2mm_512_ROI.obj.obj_w_3.obj mesh with handle 6. Total elements: 1, total primitives: 219896, total vertices: 659688
05/03/2016 14:52:22 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated Pillar_2mm_512_ROI.obj.obj_w_4.obj mesh with handle 7. Total elements: 1, total primitives: 219896, total vertices: 659688
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:52:22 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:52:24 Comment: DEFERREDRENDERER::World3D::GetLowestCommonAncestor() : Found LCA default_node_Transformation17
05/03/2016 14:52:24 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 13
05/03/2016 14:52:51 Warning: DEFERREDRENDERER::Group3D::DeleteChildrenCached() : Removed node default_node_ObjectGroup18 from parent default_node_Transformation17
05/03/2016 14:52:51 Warning: DEFERREDRENDERER::Group3D::DeleteChildCached() : Removed node default_node_Transformation17 from parent root
05/03/2016 14:52:51 Comment: DEFERREDRENDERER::World3D::PrintObjects() : 
Pillar_2mm_512_ROI.obj default_node_ObjectGroup16 1 default_node_ObjectGroup16 not active, not visible (class DEFERREDRENDERER::Node3D * __ptr64)

05/03/2016 14:52:51 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --REGISTERED MESHES--
05/03/2016 14:52:51 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --GPU MESHES--
05/03/2016 14:52:51 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 1, name gizmo_translation
05/03/2016 14:52:51 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 2, name gizmo_scale
05/03/2016 14:52:51 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh rotation.obj, handle 1. Instance count 1. Instance id: 1, name gizmo_rotation
05/03/2016 14:52:51 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh uniform_scale.obj, handle 2. Instance count 1. Instance id: 1, name gizmo_uniform_scale
05/03/2016 14:52:51 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh Pillar_2mm_512_ROI.obj, handle 3. Instance count 1. Instance id: 1, name default_node_ObjectGroup16
05/03/2016 14:53:48 Comment: DEFERREDRENDERER::DRInput::Update() : Single select: 264, 270
05/03/2016 14:53:55 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_Transformation19 of type Transformation and attached it to Group node: root
05/03/2016 14:53:55 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_ObjectGroup20 of type ObjectGroup and attached it to Group node: default_node_Transformation19
05/03/2016 14:53:55 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: EL1_1024_qem.obj with handle 8.
05/03/2016 14:53:55 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: EL1_1024_qem.obj.obj_w_1.obj with handle 9.
05/03/2016 14:53:55 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: EL1_1024_qem.obj.obj_w_2.obj with handle 10.
05/03/2016 14:53:55 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: EL1_1024_qem.obj.obj_w_3.obj with handle 11.
05/03/2016 14:53:55 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: EL1_1024_qem.obj.obj_w_4.obj with handle 12.
05/03/2016 14:53:55 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: EL1_1024_qem.obj.obj_w_5.obj with handle 13.
05/03/2016 14:53:55 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: EL1_1024_qem.obj.obj_w_6.obj with handle 14.
05/03/2016 14:53:55 Changed thread from : 12376 to 11800
05/03/2016 14:53:55 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh EL1_1024_qem.obj (thread id: 11800)
05/03/2016 14:53:55 Changed thread from : 11800 to 9508
05/03/2016 14:53:55 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh EL1_1024_qem.obj.obj_w_1.obj (thread id: 9508)
05/03/2016 14:53:55 Changed thread from : 9508 to 7668
05/03/2016 14:53:55 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh EL1_1024_qem.obj.obj_w_2.obj (thread id: 7668)
05/03/2016 14:53:55 Changed thread from : 7668 to 12120
05/03/2016 14:53:55 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh EL1_1024_qem.obj.obj_w_3.obj (thread id: 12120)
05/03/2016 14:53:55 Changed thread from : 12120 to 4552
05/03/2016 14:53:56 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh EL1_1024_qem.obj.obj_w_4.obj (thread id: 4552)
05/03/2016 14:53:56 Changed thread from : 4552 to 8920
05/03/2016 14:53:56 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh EL1_1024_qem.obj.obj_w_5.obj (thread id: 8920)
05/03/2016 14:53:56 Changed thread from : 8920 to 11064
05/03/2016 14:53:56 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh EL1_1024_qem.obj.obj_w_6.obj (thread id: 11064)
05/03/2016 14:54:16 Changed thread from : 11064 to 12376
05/03/2016 14:54:32 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh EL1_1024_qem.obj.obj_w_2.obj successfully loaded. Total elements: 1, total primitives: 249875
05/03/2016 14:54:33 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated EL1_1024_qem.obj.obj_w_2.obj mesh with handle 10. Total elements: 1, total primitives: 249875, total vertices: 749625
05/03/2016 14:54:33 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh EL1_1024_qem.obj.obj_w_1.obj successfully loaded. Total elements: 1, total primitives: 249875
05/03/2016 14:54:33 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh EL1_1024_qem.obj.obj_w_4.obj successfully loaded. Total elements: 1, total primitives: 249875
05/03/2016 14:54:33 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh EL1_1024_qem.obj.obj_w_6.obj successfully loaded. Total elements: 1, total primitives: 249875
05/03/2016 14:54:34 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated EL1_1024_qem.obj.obj_w_1.obj mesh with handle 9. Total elements: 1, total primitives: 249875, total vertices: 749625
05/03/2016 14:54:34 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated EL1_1024_qem.obj.obj_w_3.obj mesh with handle 11. Total elements: 1, total primitives: 249875, total vertices: 749625
05/03/2016 14:54:34 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated EL1_1024_qem.obj.obj_w_4.obj mesh with handle 12. Total elements: 1, total primitives: 249875, total vertices: 749625
05/03/2016 14:54:35 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated EL1_1024_qem.obj.obj_w_6.obj mesh with handle 14. Total elements: 1, total primitives: 249875, total vertices: 749625
05/03/2016 14:54:35 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh EL1_1024_qem.obj.obj_w_5.obj successfully loaded. Total elements: 1, total primitives: 249875
05/03/2016 14:54:35 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated EL1_1024_qem.obj.obj_w_5.obj mesh with handle 13. Total elements: 1, total primitives: 249875, total vertices: 749625
05/03/2016 14:54:37 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh EL1_1024_qem.obj successfully loaded. Total elements: 1, total primitives: 253415
05/03/2016 14:54:38 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated EL1_1024_qem.obj mesh with handle 8. Total elements: 1, total primitives: 253415, total vertices: 760245
05/03/2016 14:54:38 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : ------------STARTED GENERATING TEXTURES-----------
05/03/2016 14:54:38 Comment: ASSETMANAGER::Texture::PrintDimensions() : Texture: GL id:36, EL1_1024_qem.bmp dimensions: 2, width: 230, height: 230 and size: 158.70KB loaded.
05/03/2016 14:54:38 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : Generated texture EL1_1024_qem.bmp.
05/03/2016 14:54:38 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : -------------ENDED GENERATING TEXTURES------------
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 14
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.06
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.06
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.06
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:54:38 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.06
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:54:38 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:54:43 Comment: DEFERREDRENDERER::DRInput::Update() : Single select: 350, 311
05/03/2016 14:54:43 Comment: DEFERREDRENDERER::DRInput::CheckActiveSingleClick() : Added selected item: 14, 0
05/03/2016 14:54:43 Comment: DEFERREDRENDERER::World3D::GetLowestCommonAncestor() : Found LCA default_node_Transformation19
05/03/2016 14:55:23 Warning: DEFERREDRENDERER::Group3D::DeleteChildrenCached() : Removed node default_node_ObjectGroup20 from parent default_node_Transformation19
05/03/2016 14:55:23 Comment: ASSETMANAGER::Texture::Clear() : Disposed texture with id: 36.
05/03/2016 14:55:23 Warning: DEFERREDRENDERER::Group3D::DeleteChildCached() : Removed node default_node_Transformation19 from parent root
05/03/2016 14:55:23 Comment: DEFERREDRENDERER::World3D::PrintObjects() : 
Pillar_2mm_512_ROI.obj default_node_ObjectGroup16 1 default_node_ObjectGroup16 not active, not visible (class DEFERREDRENDERER::Node3D * __ptr64)

05/03/2016 14:55:23 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --REGISTERED MESHES--
05/03/2016 14:55:23 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --GPU MESHES--
05/03/2016 14:55:23 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 1, name gizmo_translation
05/03/2016 14:55:24 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 2, name gizmo_scale
05/03/2016 14:55:24 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh rotation.obj, handle 1. Instance count 1. Instance id: 1, name gizmo_rotation
05/03/2016 14:55:24 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh uniform_scale.obj, handle 2. Instance count 1. Instance id: 1, name gizmo_uniform_scale
05/03/2016 14:55:24 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh Pillar_2mm_512_ROI.obj, handle 3. Instance count 1. Instance id: 1, name default_node_ObjectGroup16
05/03/2016 14:55:48 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_Transformation21 of type Transformation and attached it to Group node: root
05/03/2016 14:55:48 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_ObjectGroup22 of type ObjectGroup and attached it to Group node: default_node_Transformation21
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj with handle 15.
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_1.obj with handle 16.
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_2.obj with handle 17.
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_3.obj with handle 18.
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_4.obj with handle 19.
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_5.obj with handle 20.
05/03/2016 14:55:48 Changed thread from : 12376 to 12000
05/03/2016 14:55:48 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj (thread id: 12000)
05/03/2016 14:55:48 Changed thread from : 12000 to 10736
05/03/2016 14:55:48 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_1.obj (thread id: 10736)
05/03/2016 14:55:48 Changed thread from : 10736 to 12216
05/03/2016 14:55:48 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_2.obj (thread id: 12216)
05/03/2016 14:55:48 Changed thread from : 12216 to 32
05/03/2016 14:55:48 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_3.obj (thread id: 32)
05/03/2016 14:55:48 Changed thread from : 32 to 5164
05/03/2016 14:55:48 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_4.obj (thread id: 5164)
05/03/2016 14:55:48 Changed thread from : 5164 to 6724
05/03/2016 14:55:48 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_5.obj (thread id: 6724)
05/03/2016 14:55:48 Changed thread from : 6724 to 12376
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_1.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_2.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_3.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_4.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_5.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj mesh with handle 15. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_1.obj mesh with handle 16. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_2.obj mesh with handle 17. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_3.obj mesh with handle 18. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:55:48 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_4.obj mesh with handle 19. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:55:49 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_5.obj mesh with handle 20. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:55:49 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : ------------STARTED GENERATING TEXTURES-----------
05/03/2016 14:55:49 Comment: ASSETMANAGER::Texture::PrintDimensions() : Texture: GL id:36, stone_builder.bmp dimensions: 2, width: 19, height: 1 and size: 0.06KB loaded.
05/03/2016 14:55:49 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : Generated texture stone_builder.bmp.
05/03/2016 14:55:49 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : -------------ENDED GENERATING TEXTURES------------
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 15
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.00
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.00
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.00
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : Box small. Requires fitting
05/03/2016 14:55:49 Comment: DEFERREDRENDERER::Light3D::FitSpotLightFrustum() : dist 0.00
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:55:49 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:56:18 Comment: DEFERREDRENDERER::DRInput::Update() : Single select: 378, 334
05/03/2016 14:56:18 Comment: DEFERREDRENDERER::DRInput::CheckActiveSingleClick() : Added selected item: 15, 0
05/03/2016 14:56:18 Comment: DEFERREDRENDERER::World3D::GetLowestCommonAncestor() : Found LCA default_node_Transformation21
05/03/2016 14:56:45 Comment: DEFERREDRENDERER::DRInput::Update() : Single select: 409, 397
05/03/2016 14:56:52 Warning: DEFERREDRENDERER::Group3D::DeleteChildrenCached() : Removed node default_node_ObjectGroup22 from parent default_node_Transformation21
05/03/2016 14:56:52 Comment: ASSETMANAGER::Texture::Clear() : Disposed texture with id: 36.
05/03/2016 14:56:52 Warning: DEFERREDRENDERER::Group3D::DeleteChildCached() : Removed node default_node_Transformation21 from parent root
05/03/2016 14:56:52 Comment: DEFERREDRENDERER::World3D::PrintObjects() : 
Pillar_2mm_512_ROI.obj default_node_ObjectGroup16 1 default_node_ObjectGroup16 not active, not visible (class DEFERREDRENDERER::Node3D * __ptr64)

05/03/2016 14:56:52 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --REGISTERED MESHES--
05/03/2016 14:56:52 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --GPU MESHES--
05/03/2016 14:56:52 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 1, name gizmo_translation
05/03/2016 14:56:52 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 2, name gizmo_scale
05/03/2016 14:56:52 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh rotation.obj, handle 1. Instance count 1. Instance id: 1, name gizmo_rotation
05/03/2016 14:56:52 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh uniform_scale.obj, handle 2. Instance count 1. Instance id: 1, name gizmo_uniform_scale
05/03/2016 14:56:52 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh Pillar_2mm_512_ROI.obj, handle 3. Instance count 1. Instance id: 1, name default_node_ObjectGroup16
05/03/2016 14:57:02 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_Transformation23 of type Transformation and attached it to Group node: root
05/03/2016 14:57:02 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_ObjectGroup24 of type ObjectGroup and attached it to Group node: default_node_Transformation23
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_prism_n.obj with handle 21.
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_prism_n.obj.obj_w_1.obj with handle 22.
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_prism_n.obj.obj_w_2.obj with handle 23.
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_prism_n.obj.obj_w_3.obj with handle 24.
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_prism_n.obj.obj_w_4.obj with handle 25.
05/03/2016 14:57:02 Changed thread from : 12376 to 3424
05/03/2016 14:57:02 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_prism_n.obj (thread id: 3424)
05/03/2016 14:57:02 Changed thread from : 3424 to 4700
05/03/2016 14:57:02 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_prism_n.obj.obj_w_1.obj (thread id: 4700)
05/03/2016 14:57:02 Changed thread from : 4700 to 10488
05/03/2016 14:57:02 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_prism_n.obj.obj_w_2.obj (thread id: 10488)
05/03/2016 14:57:02 Changed thread from : 10488 to 4088
05/03/2016 14:57:02 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_prism_n.obj.obj_w_3.obj (thread id: 4088)
05/03/2016 14:57:02 Changed thread from : 4088 to 10772
05/03/2016 14:57:02 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_prism_n.obj.obj_w_4.obj (thread id: 10772)
05/03/2016 14:57:02 Changed thread from : 10772 to 12376
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_prism_n.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_prism_n.obj.obj_w_1.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_prism_n.obj.obj_w_2.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_prism_n.obj.obj_w_3.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_prism_n.obj.obj_w_4.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_prism_n.obj mesh with handle 21. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_prism_n.obj.obj_w_1.obj mesh with handle 22. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_prism_n.obj.obj_w_2.obj mesh with handle 23. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_prism_n.obj.obj_w_3.obj mesh with handle 24. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:02 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_prism_n.obj.obj_w_4.obj mesh with handle 25. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:02 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 16
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:02 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:03 Comment: DEFERREDRENDERER::World3D::GetLowestCommonAncestor() : Found LCA default_node_Transformation23
05/03/2016 14:57:10 Warning: DEFERREDRENDERER::Group3D::DeleteChildrenCached() : Removed node default_node_ObjectGroup24 from parent default_node_Transformation23
05/03/2016 14:57:10 Warning: DEFERREDRENDERER::Group3D::DeleteChildCached() : Removed node default_node_Transformation23 from parent root
05/03/2016 14:57:10 Comment: DEFERREDRENDERER::World3D::PrintObjects() : 
Pillar_2mm_512_ROI.obj default_node_ObjectGroup16 1 default_node_ObjectGroup16 not active, not visible (class DEFERREDRENDERER::Node3D * __ptr64)

05/03/2016 14:57:10 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --REGISTERED MESHES--
05/03/2016 14:57:10 Warning: ASSETMANAGER::MeshManager::PrintMeshes() : --GPU MESHES--
05/03/2016 14:57:10 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 1, name gizmo_translation
05/03/2016 14:57:10 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh default_axes.obj, handle 0. Instance count 2. Instance id: 2, name gizmo_scale
05/03/2016 14:57:10 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh rotation.obj, handle 1. Instance count 1. Instance id: 1, name gizmo_rotation
05/03/2016 14:57:10 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh uniform_scale.obj, handle 2. Instance count 1. Instance id: 1, name gizmo_uniform_scale
05/03/2016 14:57:10 Comment: ASSETMANAGER::MeshManager::PrintMeshes() : Triangle mesh Pillar_2mm_512_ROI.obj, handle 3. Instance count 1. Instance id: 1, name default_node_ObjectGroup16
05/03/2016 14:57:14 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_Transformation25 of type Transformation and attached it to Group node: root
05/03/2016 14:57:14 Comment: DEFERREDRENDERER::World3D::CreateNodeCached() : Created node default_node_ObjectGroup26 of type ObjectGroup and attached it to Group node: default_node_Transformation25
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj with handle 26.
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_1.obj with handle 27.
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_2.obj with handle 28.
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_3.obj with handle 29.
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_4.obj with handle 30.
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::RegisterFileMesh() : Registered triangle mesh: stone_builder.obj.obj_w_5.obj with handle 31.
05/03/2016 14:57:14 Changed thread from : 12376 to 8024
05/03/2016 14:57:14 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj (thread id: 8024)
05/03/2016 14:57:14 Changed thread from : 8024 to 13448
05/03/2016 14:57:14 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_1.obj (thread id: 13448)
05/03/2016 14:57:14 Changed thread from : 13448 to 12388
05/03/2016 14:57:14 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_2.obj (thread id: 12388)
05/03/2016 14:57:14 Changed thread from : 12388 to 3880
05/03/2016 14:57:14 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_3.obj (thread id: 3880)
05/03/2016 14:57:14 Changed thread from : 3880 to 12208
05/03/2016 14:57:14 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_4.obj (thread id: 12208)
05/03/2016 14:57:14 Changed thread from : 12208 to 12756
05/03/2016 14:57:14 Comment: ASSETMANAGER::loadMeshThd() : Loading Obj Mesh stone_builder.obj.obj_w_5.obj (thread id: 12756)
05/03/2016 14:57:14 Changed thread from : 12756 to 12376
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_1.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_2.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_3.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_4.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Obj Mesh stone_builder.obj.obj_w_5.obj successfully loaded. Total elements: 1, total primitives: 1502
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj mesh with handle 26. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_1.obj mesh with handle 27. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_2.obj mesh with handle 28. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_3.obj mesh with handle 29. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_4.obj mesh with handle 30. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:14 Comment: ASSETMANAGER::MeshManager::GenerateMeshes() : Generated stone_builder.obj.obj_w_5.obj mesh with handle 31. Total elements: 1, total primitives: 1502, total vertices: 4506
05/03/2016 14:57:14 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : ------------STARTED GENERATING TEXTURES-----------
05/03/2016 14:57:14 Comment: ASSETMANAGER::Texture::PrintDimensions() : Texture: GL id:36, stone_builder.bmp dimensions: 2, width: 19, height: 1 and size: 0.06KB loaded.
05/03/2016 14:57:14 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : Generated texture stone_builder.bmp.
05/03/2016 14:57:14 Comment: ASSETMANAGER::TextureManager::GenerateTextures() : -------------ENDED GENERATING TEXTURES------------
05/03/2016 14:57:14 Comment: DEFERREDRENDERER::GetNewItemID() : New item id: 17
05/03/2016 14:57:14 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found graphics content
05/03/2016 14:57:15 Comment: ASSETMANAGER::GeometricObject::Failed() : Found mesh handle
05/03/2016 14:57:17 Comment: DEFERREDRENDERER::DRInput::Update() : Single select: 394, 339
05/03/2016 14:57:17 Comment: DEFERREDRENDERER::DRInput::CheckActiveSingleClick() : Added selected item: 17, 0
05/03/2016 14:57:17 Comment: DEFERREDRENDERER::World3D::GetLowestCommonAncestor() : Found LCA default_node_Transformation25
05/03/2016 14:59:19 Comment: ASSETMANAGER::Texture::Clear() : Disposed texture with id: 36.
05/03/2016 14:59:19 Comment: ASSETMANAGER::Texture::Clear() : Disposed texture with id: 34.
05/03/2016 14:59:19 Comment: ASSETMANAGER::MultiFragmentRendering::SetTypeStr() : Current a - buffer type : none
05/03/2016 14:59:19 Comment: App::Destroy() : Destroyed XEngine
