Education – IMTEL
PED3801 VR/AR in learning and training
Experts in Teamwork (in Norwegian)
Immersive technologies have had an explosive development in recent years and open great opportunities in the context of education. As learning environments, these technologies afford immersive and explorative learning spaces, well suited for developing high-impact pedagogies. VR/AR technologies have been used in learning and training in very different areas, including the military, aquaculture, sports, history, medicine, chemistry and emergency training. Therefore, this course is very interdisciplinary in nature and is suitable for students who are curious about new technologies, creative, game-interested and come from the full range of NTNU studies: educators, psychologists, geographers, historians, IT students, physicians, but also physicists, chemists, biologists, musicians, art students, architects, etc.
PED6050 Future learning technologies
Continuous education course (in Norwegian)
Organizations are facing increasing challenges where the world and global markets in constant change place new demands on digital competence and adaptability. These challenges can be met with innovative technologies for training and lifelong learning. Examples are VR / AR technologies that provide several opportunities for rich and interactive lifelong learning and competence building, including distance learning, which is particularly relevant in the context of post-COVID world.
Teaching in immersive learning environments
This module is about reflecting on the affordances of immersive technologies to supplement teaching in higher education. Immersive technologies (Virtual and Augmented Reality, VR/AR) can provide engaging collaborative environments for learning, enable 3D visualizations of complex concepts and allow exploration of situations not possible otherwise, something that became especially relevant during the pandemic. In this module, the participants will get an understanding of pedagogical approaches most commonly associated with educational immersive technologies and the best practices that can help them use immersive technologies successfully in their teaching.
TDT4701 Digital innovation and entrepreneurship (jointly with IDI)
‘Minor’/’Tverrfaglig profil’ under development.
From the media: Bachelor students to cooperate in solving societal challenges (in Norwegian)
The main element of the course is exploration of emerging digital technologies where the students will analyze how such technology can contribute to innovation (both in existing and in new enterprises (entrepreneurship)). The course gives introduction to a number of such technologies including AI, big data, IoT, with emphasis on XR (Extended Reality). XR in particular can be used to exemplify digital innovation in several areas, such as learning and training, medical care, socialization and communication, Industry 4.0 and products and services in the new everyday life.
Future technologies for digital collaboration
Course for unemployed (funded by DIKU)
Digitization of workplaces and opportunities for remote collaboration have become central as a result of the Covid-19 crisis. The pandemic has revealed that many industries and organizations do not have the knowledge and infrastructure to work online for a long time. Some organizations have already changed their way of working to take into account the rules of social distancing. In order to be better prepared for the ‘new normal’, it is important to master digital technologies that support remote collaboration. This includes not only those that are already widely used (such as Zoom), but also emerging technologies that are on their way into the modern workplace. Examples of such are VR/AR technologies (virtual/ augmented reality) that provide opportunities for rich and interactive competence building and collaboration, in a way that 'traditional' network tools do not support. These innovative technologies can enable new ways of working and create new solutions to existing communication challenges.
Master in Extended Reality
Master in Extended Reality is a series of seminars for master's students working on projects at IMTEL VR lab. Extended Reality is a rapidly developing field that combines multiple disciplines, such as computer science, game design, user interaction design, computer graphics, and more. Most of the master projects at IMTEL focus on designing new learning applications using Extended Reality. The educational application domain adds another level of complexity to the multidisciplinary nature of the projects.
This series of seminars aims to provide a guide to research and development in the area of educational extended reality. The series contains four parts:
|Part I||Research design, project design, thesis structure, and evaluation criteria|
|Part II||Evaluation methods for master's projects in Extended Reality|
|Part III||Thesis writing, results, discussion, final evaluation|
|Part VI||Individual feedback, review previous theses done at IMTEL|