Background and activities
- Decentralisation and decentralised technologies
- Decentralised institutions, decentralised governance
- Bitcoin, Ethereum, Lightning Network, Payment networks, Blockchain
- Global Autonomous Computer, decentralised storage, IPFS
- Peer-to-Peer computing and mobile computing
- Programming, programming languages, mobile/cloud
Mariusz Nowostawski. Programmer. Computer Scientist. Teacher. Mariusz is an Associate Professor at Norwegian University of Science and Technology. Previously, an academic lecturer at University of Otago, New Zealand. His MSc studies were focused on AI and machine learning, and his PhD on autonomous systems and computational modelling of the biological process of life. Passionate about self-organising systems, adaptive and autonomous computation.
Mariusz has worked on high-end networking applications on GPUs and multicore systems with Sun Microsystems and Oracle. He is currently involved in forensics research with Europol. Bitcoin anonymity. Cryptocurrencies.
Teaching: game and graphics programming, mobile, peer-to-peer and blockchain technologies.
Hardcore explorer and thinker. Rock climber. Paragliding pilot and long distance runner.
- PROG2006 - Advanced Programming
- IMT6221 - Mobile, Distributed and Decentralised Technology
- IMT3603 - Game Programming
- IMT4889 - Specialisation in Decentralised Technologies
Scientific, academic and artistic work
A selection of recent journal publications, artistic productions, books, including book and report excerpts. See all publications in the database
- (2021) Exploring the Blockchain Technology: Issues, Applications and Research Potential. International Journal of Online and Biomedical Engineering (iJOE). vol. 17 (7).
- (2021) Blockchain-based digital contact tracing apps for COVID-19 pandemic management: Issues, challenges, solutions, and future directions. JMIR Medical Informatics. vol. 9 (2).
- (2021) Security aspects of blockchain technology intended for industrial applications. Electronics. vol. 10 (8).
- (2021) Serious Games as a Tool to Model Attack and Defense Scenarios for Cyber-Security Exercises. Computers & Security. vol. 110.
- (2020) Towards Blockchain-based GDPR-compliant Online Social Networks: Challenges, Opportunities and Way Forward. Advances in Intelligent Systems and Computing. vol. 1129.
- (2020) Self-Sovereign Identity Systems Evaluation framework. IFIP Advances in Information and Communication Technology. vol. 576.
- (2020) Reducing alert fatigue by sharing low-level alerts with patients and enhancing collaborative decision-making using blockchain technology: Scoping review and proposed framework (MedAlert). Journal of Medical Internet Research. vol. 22 (10).
- (2019) Quasi-social software as the 'social' in socio-technical design. CEUR Workshop Proceedings. vol. 2398.
- (2019) Evaluating Methods for the Identification of Off-Chain Transactions in the Lightning Network. Applied Sciences. vol. 9 (12).
- (2019) Imbalance measure and proactive channel rebalancing algorithm for the Lightning Network. arXiv.org.
- (2018) Enhancing Software Engineering Education with Game Design and Development. International Journal of Engineering Education. vol. 34 (2).
- (2018) Comic Strip Narratives in Time Geography. ISPRS International Journal of Geo-Information. vol. 7 (7).
- (2018) Gamifying research in software engineering. Computer Applications in Engineering Education. vol. 26 (5).
- (2018) Split payments in payment networks. Lecture Notes in Computer Science (LNCS). vol. 11025.
- (2017) Digital forensic implications of collusion attacks on the lightning network. IFIP Advances in Information and Communication Technology. vol. 511.
- (2016) Generalising Social Structure Using Interval Type-2 Fuzzy Sets. Lecture Notes in Computer Science (LNCS). vol. 9862.
- (2015) Analysing the apprenticeship system in the Maghribi traders coalition. Lecture Notes in Computer Science (LNCS). vol. 9002.
- (2015) Modelling dynamic normative understanding in agent societies. Scalable Computing : Practice and Experience. vol. 16 (4).
- (2015) HIPing Innovation Education in University: Introducing socio-technical concepts for cross-disciplinary teams in applied computer sciences. CEUR Workshop Proceedings. vol. 1374.