Alf Inge Wang
Alf Inge Wang
alf.inge.wang@ntnu.no
About
Alf Inge Wang is a professor in game technology at the Department of Computer Science at the Norwegian University of Science and Technology (NTNU), where he teaches serious games, game development, and software architecture. His research interests include game-based learning, exergames, game technology, serious games, learning technology, software architecture, and software engineering. Wang has been awarded the disseminator of the year at the IE Faculty at NTNU and the Best Lecture at NKUL 2013. Further, in 2022, Wang was awarded the status of Excellent Teacher Practitioner at NTNU. Professor Wang has also been the technical coordinator and the head of the jury of the EduApp4Syria project, where the goal was to provide high-quality literacy game apps to teach Syrian out-of-school children to read.
The research has resulted in over 147 international peer-reviewed publications in books, journals, and proceedings. Further, Wang is co-inventor/co-founder of the game-based learning platform Kahoot!, one of the largest and most popular game-based learning platforms in the world. Wang's work with Kahoot! has resulted in several awards, including the Norwegian Tech Award 2014, Innovator14 Innovation Prize, Prize of Honor at Days of the Web 2014, Best Online Educational Tools 2015 (by Noodle), Norwegian Startup of the Year (Nordic Startup Awards 2015), and 2015 EDTECH Winners. Kahoot! has won the Noodle Best Online Education Tool 2015, the Norwegian Status of the Year (Nordic Startup Awards 2015), 2015 EDTECH 20 Winners, Oslo Innovation Award 2016, Hottest Education Startup 2017, Product or Service Edtech Award 2018, Gold 2023 Merit Awards for Technology in the education category and was 2023 ranked the number 3 coolest brand among European Millenials and Gen Z'ers according to YPulse's brand data tracker (above Apple, Coke, TikTok, and Instagram).
Wang has also co-founded the exergame company PlayPulse which develops high-intensive exergames, and the company Maenage, that gamified house chores.
Further, Wang invented and co-founded the company BitPet, developing a location-aware AR game to boost physical and social activity. BitPet got 2nd prize in myGalileoSolution competition, was selected for Product Launch at Slush 2022 (1.8% acceptance rate), and has become a "managed partner" with Niantic (developer of Pokémon Go).
Finally, outside NTNU, Wang creates and produces music for games, including for PlayPulse, BitPet, and Kahoot!. The music Wang has created and produced for Kahoot!, include 26 songs that have been streamed over 26 million times on Spotify. The Kahoot! main theme song has been streamed over 15 million times on Spotify. The Kahoot! music has been played billions of times worldwide, is copyrighted Kahoot! and is a part of the Kahoot! Trademark.
Research
In the early years of his carrier, Wang's research focus was on software engineering, software architecture, and improvement of software engineering education. Alf Inge Wang is a prominent researcher in the field of human-computer interaction (HCI), game design, and education. His work primarily focuses on leveraging technology to enhance learning experiences and interactive systems. Here’s a summary of his research contributions:
1. Game-Based Learning:
Wang has conducted significant research on game-based learning, exploring how video games and interactive simulations can be used as effective educational tools. He investigates how game design principles can be applied to create engaging and motivating learning environments.
2. Educational Technology:
Wang's research delves into the integration of educational technology in various learning contexts. This includes the development of interactive systems and tools that facilitate teaching and learning, aiming to improve academic outcomes and student engagement.
3. User Experience and Interaction Design:
His work also covers aspects of user experience (UX) and interaction design, focusing on how users interact with digital systems and the design principles that can enhance usability and satisfaction. This includes studying user behavior and preferences in different interactive environments.
4. Collaborative Learning and Group Dynamics:
Wang explores how technology can support collaborative learning and group dynamics. His research examines how digital tools and platforms can foster effective teamwork and communication among learners.
5. Design and Evaluation of Educational Games:
A significant portion of Wang’s research involves the design and evaluation of educational games. He looks at how game mechanics and narratives can be structured to support learning objectives and assesses their effectiveness in real-world educational settings.
Key Publications and Projects:
- Educational Game Design Frameworks: Developing frameworks for designing educational games that balance learning and engagement.
- Interactive Learning Systems: Researching interactive systems that support various forms of learning, from K-12 education to higher education.
- User-Centered Design: Applying principles of user-centered design to create more intuitive and effective educational tools.
Overall, Alf Inge Wang’s research contributes to the understanding of how technology, especially games and interactive systems, can be utilized to enhance educational practices and improve user interactions with digital environments.
Publications
The wear out effect of a game-based student response system
The effect of using Kahoot! for learning - A literature review
Systematic Literature Review on Health Effects of Playing Pokémon Go
2025
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Wang, Alf Inge;
Schrøder, Emil Petter;
Hammersland, Øystein;
Rand, Christian Magnus;
Østvik, Sander Kaalaas;
Sivaranjan, Aschmirthan;
Haltbakk, Sondre Strand;
Elnan, Sigrid Greiff;
Stabell, Vilde Voss.
(2025)
Lessons learned from experiments with four pedal-based exergames.
Entertainment Computing
Academic article
2024
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Schönbohm, Avo;
Bellotti, Francesco;
Bucchiarone, Antonio;
Rosa, Francesca de;
Ninaus, Manuel;
Wang, Alf Inge;
Wanick, Vanissa;
Dondio, Pierpaolo.
(2024)
Games and Learning Alliance: 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings.
Springer Nature
Anthology
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Wang, Alf Inge;
Knutsen, Vegard Aas;
Askestad, Eivind Toresen.
(2024)
Balancing enjoyment and learning in teaching software project management with game-based learning.
Computers and Education Open (CAEO)
Academic article
-
Wang, Alf Inge.
(2024)
Use of Game Design and Game Elements in Serious Project Management Games.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge;
Kielland, Jakob;
Zhao, Wictor.
(2024)
Evaluation of Escapade: An Engaging, Collaborative Multi-Role Learning Game on History.
Lecture Notes in Computer Science (LNCS)
Academic article
2022
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Soria Campo, Aaron;
Wang, Alf Inge;
Moholdt, Trine;
Berg, Jonathan.
(2022)
Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming.
Frontiers in Sports and Active Living
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2022)
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach.
Behaviour and Information Technology
Academic article
-
Matjeka, Louise Petersen;
Svanæs, Dag;
Wang, Alf Inge.
(2022)
Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown.
Frontiers in Computer Science
Academic article
-
Matjeka, Louise Petersen;
Wang, Alf Inge.
(2022)
Paraphernalia – Game Mechanics Facilitating Bodily Movement and Play.
Association for Computing Machinery (ACM)
Anthology
2021
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Pireva, Krenare;
Tahir, Rabail;
Wang, Alf Inge;
Imran, Ali Shariq.
(2021)
Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures.
IEEE Access
Academic article
-
Wang, Alf Inge.
(2021)
Systematic literature review on health effects of playing Pokémon Go.
Entertainment Computing
Academic article
-
Wang, Alf Inge;
Nordmark, Njål.
(2021)
Survey on Software Architecture, Creativity, and Game Technology.
Academic chapter
-
Wang, Alf Inge;
Skjervold, Audun.
(2021)
Health and Social Impacts of Playing Pokémon Go on Various Player Groups.
Entertainment Computing
Academic article
-
Berg, Jonathan;
Haugen, Guri;
Wang, Alf Inge;
Moholdt, Trine.
(2021)
High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial.
European Journal of Sport Science (EJSS)
Academic article
-
Berg, Jonathan;
Moholdt, Trine;
Wang, Alf Inge.
(2021)
A cycling exergaming platform to improve cardiorespiratory fitness and encourage independent exercise behaviour among adults.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
2020
-
Tahir, Rabail;
Wang, Alf Inge.
(2020)
Codifying Game-Based Learning: Development and Application of
LEAGUE Framework for Learning games.
The Electronic Journal of e-Learning (EJEL)
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2020)
Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-Based Learning Design.
Sustainability
Academic article
-
Berg, Jonathan;
Wang, Alf Inge;
Moholdt, Trine Tegdan.
(2020)
Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial.
Medicine & Science in Sports & Exercise
Conference abstract
-
Berg, Jonathan;
Wang, Alf Inge;
Lydersen, Stian;
Moholdt, Trine.
(2020)
Can Gaming Get You Fit?.
Frontiers in Physiology
Academic article
-
Wang, Alf Inge;
Tahir, Rabail.
(2020)
The effect of using Kahoot! for learning - A literature review.
Computers & Education
Academic article
2019
-
Tahir, Rabail;
Wang, Alf Inge.
(2019)
Insights into Design of Educational Games: Comparative Analysis of Design Models.
Academic chapter
-
Tahir, Rabail;
Wang, Alf Inge.
(2019)
Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Zhu, Meng;
Wang, Alf Inge.
(2019)
Model-driven Game Development: A Literature Review.
ACM Computing Surveys
Academic article
-
Wang, Alf Inge.
(2019)
Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Wang, Alf Inge;
Sætre, Rune;
Rydland, Terje;
Dahl, Yngve.
(2019)
Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2019)
How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syria.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
2018
-
Guo, Hong;
Gao, Shang;
Trætteberg, Hallvard;
Wang, Alf Inge;
Jaccheri, Maria Letizia.
(2018)
Ontology-Based Domain Analysis for Model Driven Pervasive Game Development.
Information
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2018)
Codifying game-based learning: The league framework for evaluation.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Wang, Alf Inge;
Hagen, Kristoffer;
Høivik, Torbjørn;
Olsen, Gaute Meek.
(2018)
Evaluation of the Game Exermon – A Strength Exergame Inspired by Pokémon Go.
Academic chapter
-
Zhu, Meng;
Wang, Alf Inge.
(2018)
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game.
Academic chapter
2017
-
Moholdt, Trine;
Weie, Stian;
Chorianopoulos, Konstantinos;
Wang, Alf Inge;
Hagen, Kristoffer.
(2017)
Exergaming can be an innovative way of enjoyable high-intensity interval training.
BMJ Open sport & exercise medicine
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2017)
State of the art in Game Based Learning: Dimensions for Evaluating Educational Games.
Academic chapter
-
Wang, Alf Inge;
Hoang, Tintin Trong.
(2017)
Reaction vs. Completeness in Game-Based Learning: Comparing two Game Modes in a Game-Based Student Response System.
Academic chapter
-
Jaccheri, Maria Letizia;
Wang, Alf Inge;
Ask, Kristine;
Petersen, Sobah Abbas;
Brend, Kristina.
(2017)
Women and computer games (workshops and tutorials).
Lecture Notes in Computer Science (LNCS)
Academic article
2016
-
Wang, Alf Inge;
Forberg, Stian;
Øye, Jon Kjetil.
(2016)
Knowledge war: A pervasive multiplayer role-playing learning game.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Wang, Alf Inge;
Lieberoth, Andreas.
(2016)
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using kahoot!.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Hagen, Kristoffer;
Chorianopoulos, Konstantinos;
Wang, Alf Inge;
Jaccheri, Maria Letizia;
Weie, Stian.
(2016)
Gameplay as Exercise.
Academic chapter
-
Wang, Alf Inge;
Zhu, Meng;
Sætre, Rune.
(2016)
The Effect of Digitizing and Gamifying Quizzing in Classrooms.
Academic chapter
2015
-
Guo, Hong;
Gao, Shang;
Krogstie, John;
Trætteberg, Hallvard;
Wang, Alf Inge.
(2015)
An evaluation of ontology based domain analysis for model driven development.
International Journal on Semantic Web and Information Systems (IJSWIS)
Academic article
-
Wang, Alf Inge.
(2015)
The wear out effect of a game-based student response system.
Computers & Education
Academic article
-
Hagen, Kristoffer;
Weie, Stian;
Chorianopoulos, Konstantinos;
Wang, Alf Inge;
Jaccheri, Maria Letizia.
(2015)
Pedal Tanks: A Multiplayer Exergame Based on Teamwork and Competition.
Academic chapter
-
Wang, Alf Inge;
Asplem, Mari Hansen;
Aasbakken, Mia;
Jaccheri, Maria Letizia.
(2015)
Game-based interactive campaign using motion-sensing technology.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge;
Asplem, Mari Hansen;
Aasbakken, Mia;
Jaccheri, Maria Letizia.
(2015)
Game-Based Interactive Campaign Using Motion-Sensing Technology.
Academic chapter
-
Wang, Alf Inge;
Gonzalez Ibanez, Jose de Jesus L..
(2015)
Learning Recycling From Playing A Kinect Game.
International Journal of Games Based Learning
Academic article
-
Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang;
Jaccheri, Maria Letizia.
(2015)
Lessons from Practicing an Adapted Model Driven Approach in Game Development.
Academic chapter
-
Wang, Alf Inge;
Nordmark, Njål.
(2015)
Software Architectures and the Creative Processes in Game Development.
Academic chapter
-
Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang;
Jaccheri, Maria Letizia.
(2015)
RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games.
International Journal of Multimedia and Ubiquitous Engineering
Academic article
-
Wang, Alf Inge;
Wu, Bian.
(2015)
Use of Game Development in Computer Science and Software Engineering Education.
Academic chapter
-
Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang.
(2015)
A Workflow for Model Driven Game Development.
Academic chapter
2014
-
Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang.
(2014)
PerGO: An Ontology towards Model Driven Pervasive Game Development.
Lecture Notes in Computer Science (LNCS)
Academic article
2013
-
Zhu, Meng;
Wang, Alf Inge;
Guo, Hong.
(2013)
From 101 to nnn: a review and a classification of computer game architectures.
Multimedia Systems
Academic literature review
-
Cooper, Kendra M.L.;
Scacchi, Walt;
Wang, Alf Inge.
(2013)
3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change.
IEEE Press
Anthology
2012
-
Wu, Bian;
Wang, Alf Inge.
(2012)
Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform.
International Journal of Computer Games Technology
Academic article
-
Wang, Alf Inge;
Larsen, Erik Andreas.
(2012)
Using Brain-Computer Interfaces in an Interactive Multimedia Application.
Software Engineering and Applications
Academic article
-
Zhu, Meng;
Wang, Alf Inge;
Guo, Hong;
Trætteberg, Hallvard.
(2012)
Graph of Game Worlds: New Perspectives on Video Game Architectures.
Computers in Entertainment
Academic article
-
Wang, Alf Inge;
Midtstraum, Roger.
(2012)
Theory Book IT Grunnkurs.
Pearson
Textbook
-
Fominykh, Mikhail;
Førland, Ekaterina Prasolova-;
Morozov, Mikhail;
Hallgren, Torbjørn;
Wang, Alf Inge.
(2012)
Collaborative Work on 3D Educational Content.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
-
Wu, Bian;
Wang, Alf Inge.
(2012)
A Guideline for Game Development-Based Learning: A Literature Review.
International Journal of Computer Games Technology
Academic article
2011
-
Wang, Alf Inge.
(2011)
Extensive Evaluation of Using a Game Project in a Software Architecture Course.
ACM Transactions on Computing Education
Academic article
-
Wu, Bian;
Wang, Alf Inge;
Børresen, Erling Andreas;
Tidemann, Knut Andre.
(2011)
IMPROVEMENT OF A LECTURE GAME CONCEPT- Implementing Lecture Quiz 2.0.
Academic chapter
-
Wang, Alf Inge.
(2011)
Experiment on Social Multiplayer Multimodal Games.
Academic chapter
-
Jurgelionis, Audrius;
Nap, Henk Herman;
J., Gajadhar Brian;
Francesco, Bellotti;
Wang, Alf Inge;
Riccardo, Berta.
(2011)
Player experience and technical performance prospects for distributed 3D gaming in private and public settings.
Computers in Entertainment
Academic article
-
Wang, Alf Inge.
(2011)
Survey on How Norwegian Teenagers Play Video Games.
Academic chapter
-
Wang, Alf Inge;
Wu, Bian.
(2011)
Using Game Development to Teach Software Architecture.
International Journal of Computer Games Technology
Academic article
-
Jurgelionis, Audrius;
Laulajaien, Jukka-Pekka;
Hirvonen, Matti;
Wang, Alf Inge.
(2011)
An Empirical Study of NetEm Network Emulation Functionalities.
Proceedings - International Conference on Computer Communications and Networks (ICCCN)
Academic article
-
Wu, Bian;
Wang, Alf Inge.
(2011)
A Pervasive Game to Know Your City Better.
Academic chapter
-
Wu, Bian;
Wang, Alf Inge.
(2011)
Game Development Frameworks for SE Education.
Academic chapter
2010
-
Wu, Bian;
Wang, Alf Inge;
Ruud, Anders Hartvoll;
Zhang, Wan Zhen.
(2010)
Extending Google Android's Application as an Educational Tool.
Academic chapter
-
Zhu, Meng;
Wang, Alf Inge;
Rolland, Øyvind.
(2010)
Experiences from the Development of the Pervasive Game CityZombie.
Academic chapter
-
Wang, Alf Inge.
(2010)
Teknologisk utvikling og vold i dataspill.
FOKUS. Fagblad for politiets kriminalitetsforebyggende forum.
Professional article
-
Wang, Alf Inge;
Guo, Hong;
Zhu, Meng;
Akselsen, Are Sæterbø;
Kristiansen, Kenneth.
(2010)
Survey on Attitude Towards Pervasive Games.
Academic chapter
-
Wu, Bian;
Wang, Alf Inge;
Zhang, Yuanyuan.
(2010)
Experiences from Implementing an Educational MMORPG.
Academic chapter
-
Wang, Alf Inge;
Wu, Bian;
Bakken, Sveinung Kval.
(2010)
Experiences from Implementing a Face-to-Face Educational Game for iPhone/iPod Touch.
Academic chapter
-
Wang, Alf Inge;
Føllesdal, Esben Andre.
(2010)
Evaluation of a Social Multiplayer Game Featuring Multimodal Interaction.
Software Engineering and Applications
Academic article
-
Wang, Alf Inge;
Ahmad, Qadeer Khan.
(2010)
CAMF - Context-Aware Machine Learning Framework for Android.
Software Engineering and Applications
Academic article
2009
-
Wang, Alf Inge;
Jarrett, Martin;
Sorteberg, Eivind.
(2009)
Experiences from Implementing a Mobile Multiplayer Real-time Game for Wireless Networks with High Latency.
International Journal of Computer Games Technology
Academic article
-
Wang, Alf Inge.
(2009)
Mobile Peer-to-peer Collaborative Framework and Applications.
Academic chapter
-
Wang, Alf Inge;
Arisholm, Erik.
(2009)
The Effect of Task Order on the Maintainability of Object-Oriented Software.
Information and Software Technology
Academic article
-
Wu, Bian;
Wang, Alf Inge.
(2009)
An Evaluation of Using a Game Development Framework in Higher Education.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Bjørnson, Finn Olav;
Bjornson, FO;
Wang, Alf Inge;
Arisholm, Erik.
(2009)
Improving the Effectiveness of Root Cause Analysis in Post Mortem Analysis: a Controlled Experiment.
Information and Software Technology
Academic article
-
Wang, Alf Inge;
Wu, Bian.
(2009)
An Application of a Game Development Framework in Higher Education.
International Journal of Computer Games Technology
Academic article
-
Wu, Bian;
Wang, Alf Inge;
Strøm, Jan Erik;
Kvamme, Trond Blomholm.
(2009)
XQUEST used in Software Architecture Education.
Academic chapter
-
Nideffer, Robert F.;
Wang, Alf Inge.
(2009)
unexeptional.net.
Academic chapter
-
Wang, Alf Inge.
(2009)
Post-Mortem Analysis of Student Game Projects in a Software Architecture Course.
Academic chapter
2008
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik.
(2008)
Differentiated Process Support for Large Software Projects.
Academic chapter
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Le, Hien Nam;
Ramampiaro, Heri;
Nygård, Mads;
Conradi, Reidar.
(2008)
From Scenarios to Requirements in Mobile Client-Server Systems.
Academic chapter
-
Wang, Alf Inge;
Øfsdahl, Terje;
Mørch-Storstein, Ole Kristian.
(2008)
An Evaluation of a Mobile Game Concept for Lectures.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Wang, Alf Inge;
Sorteberg, Eivind;
Jarrett, Martin;
Hjemås, Anne Marte.
(2008)
Issues Related to Mobile Multiplayer Real-time Games over Wireless Networks.
Academic chapter
2007
-
Østerlie, Thomas;
Wang, Alf Inge.
(2007)
Debugging Integrated Systems: An Ethnographic Study of Debugging Practice.
Proceedings - Conferense on Software Maintenance
Academic article
-
Wang, Alf Inge;
Motzfeldt, Peter Nicolai.
(2007)
Peer2Schedule - An Experimental Peer-to-peer Application to Support Present Collaboration.
Academic chapter
-
Wang, Alf Inge;
Arisholm, Erik;
Jaccheri, Letizia.
(2007)
Educational Approach to an Experiment in a Software Architecture Course.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Wang, Alf Inge;
Øfsdahl, Terje;
Mørch-Storstein, Ole Kristian.
(2007)
LECTURE QUIZ - A Mobile Game Concept for Lectures.
Software Engineering and Applications
Academic article
-
Wang, Alf Inge;
Ho, Johan.
(2007)
Is Bluetooth Broadcasting Practical and Useful?.
Academic chapter
-
Wang, Alf Inge;
Bjørnsgård, Tommy;
Saxlund, Kim.
(2007)
Peer2Me - Rapid Application Framework for Mobile Peer-to-Peer Applications.
Academic chapter
2006
-
Wang, Alf Inge;
Norum, Michael Sars;
Lund, Carl-Henrik Wolf.
(2006)
Issues related to Development of Wireless Peer-to-Peer Games in J2ME.
Academic chapter
-
Wang, Alf Inge;
Norum, Michael Sars;
Lund, Carl-Henrik Wolf.
(2006)
A Peer-to-peer Framework for Mobile Collaboration.
Software Engineering and Applications
Academic article
-
Østerlie, Thomas;
Wang, Alf Inge.
(2006)
Establishing Maintainabiliy in Systems Integration: Ambiguity, Negotiations, and Infrastructures.
Academic chapter
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik.
(2006)
Writing as a Tool for Learning Software Engineering.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Nødtvedt, Jon Ole;
Nguyen, Man Hoang.
(2006)
Requirements for Context-Aware, Mobile Workflow Systems.
Software Engineering and Applications
Academic article
2005
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Fossum, Thomas.
(2005)
Mobile Peer-to-Peer Technology user to Promote Spontaneous Collaboration - NIK version.
Academic chapter
-
Wang, Alf Inge;
Stålhane, Tor.
(2005)
Using Post Mortem Analysis to Evaluate Software Architecture Student Projects.
Academic chapter
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Fossum, Thomas.
(2005)
Mobile Peer-to-Peer Technology used to Promote Spontaneous Collaboration.
Academic chapter
-
Wang, Alf Inge;
Stålhane, Tor.
(2005)
Using Post Mortem Analysis to Evaluate Software Architecture Student Projects.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Brede, Steinar;
Servold, Hege;
Gimre, Sigurd.
(2005)
The Nidaros Framework for Development of Location-aware Applications.
IFIP International Federation for Information Processing
Academic article
-
Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Conradi, Reidar.
(2005)
Support of Smart Work Processes in Context Rich Environments.
IFIP International Federation for Information Processing
Academic article
-
Wang, Alf Inge;
Conradi, Reidar;
Thuv, Christian.
(2005)
A Framework for Evaluating Process Modelling Languages for Distributed Environments.
Academic chapter
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Ramampiaro, Heri;
Le, Hien Nam;
Conradi, Reidar;
Nygård, Mads.
(2005)
Using the MOWAHS characterisation framework for development of mobile work applications.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Conradi, Reidar.
(2005)
Support of Smart Work Processes in Context Rich Environments.
Institutt for datateknikk og informasjonsvitenskap (IDI), NTNU
Research report
2003
-
Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Hoftun, Øystein.
(2003)
Experience Paper: Migration of a Web-based System to a Mobile Work Environment.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik.
(2003)
A Comparison of Two Different Java Technologies to Implement a Mobile Agent System.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Ramampiaro, Herindrasana;
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Hien, Nam le.
(2003)
Requirement Indicators for Mobile Work: The MOWAHS Approach.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Conradi, Reidar;
Wang, Alf Inge.
(2003)
Empirical Methods and Studies in Software Engineering - Experiences from ESERNET.
Springer
Non-fiction monograph
2002
-
Wang, Alf Inge.
(2002)
A Process Centered Environment for Cooperative Software Engineering.
Proceedings 'Fourteenth International Conference on Software Engineering and Knowledge Engineering' (SEKE 2002)
Academic article
-
Wang, Alf Inge.
(2002)
Using JavaSpaces to Implement a Mobile Multi-Agent System.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Wang, Alf Inge.
(2002)
An Evaluation of a Cooperative Process Support Environment.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
2001
-
Wang, Alf Inge;
Liu, Chunnian.
(2001)
Process Support for Mobile Work across Heterogenous Systems.
Proceedings 'The eight European Workshop in Software Process Technology' (EWSPT8), Witten (near Dortmund), Germany
Academic article
-
Wang, Alf Inge.
(2001)
Using a Mobile, Agent-Based Environment to Support Cooperative Software Processes.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
2000
-
Wang, Alf Inge.
(2000)
Using Software Agents to support Evolution of Distributed Workflow Models.
Proceedings of the International ICSC Symposium on Interactive and Collaborative Computing 2000 (ICC'2000)
Academic article
-
Ramampiaro, Herindrasana;
Wang, Alf Inge;
Brasethvik, Terje.
(2000)
Supporting Distributed Cooperative Work in CAGIS.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
-
Wang, Alf Inge;
Hanssen, Anders Aas;
Nymoen, Bård Smidsrød.
(2000)
Design Principles for a Mobile, Multi-Agent Architecture for Cooperative Software Engineering.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
-
Wang, Alf Inge.
(2000)
Support for Mobile Software Processes in CAGIS.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge.
(2000)
Experience paper: Implementing a Multi-Agent Architecture for Cooperative Software Engineering.
Proceedings of the Twelfth International Conference on Software Engineering and Knowledge Engineering (SEKE'2000)
Academic article
-
Wang, Alf Inge;
Conradi, Reidar;
Liu, Chunnian.
(2000)
Integrating Workflow with Interacting Agents to support Cooperative Software Engineering.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
-
Dingsøyr, Torgeir;
Jaccheri, Letizia;
Wang, Alf Inge.
(2000)
Teaching software process improvement through a case study.
Computer Applications in Engineering Education
Academic article
-
Conradi, Reidar;
Nguyen, Minh Ngoc;
Wang, Alf Inge;
Liu, Chunnian.
(2000)
Planning Support to Software Process Evolution.
International journal of software engineering and knowledge engineering
Academic article
Journal publications
-
Wang, Alf Inge;
Schrøder, Emil Petter;
Hammersland, Øystein;
Rand, Christian Magnus;
Østvik, Sander Kaalaas;
Sivaranjan, Aschmirthan;
Haltbakk, Sondre Strand;
Elnan, Sigrid Greiff;
Stabell, Vilde Voss.
(2025)
Lessons learned from experiments with four pedal-based exergames.
Entertainment Computing
Academic article
-
Wang, Alf Inge;
Forberg, Stian;
Øye, Jon Kjetil.
(2016)
Knowledge war: A pervasive multiplayer role-playing learning game.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Wang, Alf Inge.
(2011)
Extensive Evaluation of Using a Game Project in a Software Architecture Course.
ACM Transactions on Computing Education
Academic article
-
Moholdt, Trine;
Weie, Stian;
Chorianopoulos, Konstantinos;
Wang, Alf Inge;
Hagen, Kristoffer.
(2017)
Exergaming can be an innovative way of enjoyable high-intensity interval training.
BMJ Open sport & exercise medicine
Academic article
-
Østerlie, Thomas;
Wang, Alf Inge.
(2007)
Debugging Integrated Systems: An Ethnographic Study of Debugging Practice.
Proceedings - Conferense on Software Maintenance
Academic article
-
Wang, Alf Inge;
Norum, Michael Sars;
Lund, Carl-Henrik Wolf.
(2006)
A Peer-to-peer Framework for Mobile Collaboration.
Software Engineering and Applications
Academic article
-
Wang, Alf Inge;
Knutsen, Vegard Aas;
Askestad, Eivind Toresen.
(2024)
Balancing enjoyment and learning in teaching software project management with game-based learning.
Computers and Education Open (CAEO)
Academic article
-
Guo, Hong;
Gao, Shang;
Krogstie, John;
Trætteberg, Hallvard;
Wang, Alf Inge.
(2015)
An evaluation of ontology based domain analysis for model driven development.
International Journal on Semantic Web and Information Systems (IJSWIS)
Academic article
-
Pireva, Krenare;
Tahir, Rabail;
Wang, Alf Inge;
Imran, Ali Shariq.
(2021)
Game-based digital quiz as a tool for improving students’ engagement and learning in online lectures.
IEEE Access
Academic article
-
Guo, Hong;
Gao, Shang;
Trætteberg, Hallvard;
Wang, Alf Inge;
Jaccheri, Maria Letizia.
(2018)
Ontology-Based Domain Analysis for Model Driven Pervasive Game Development.
Information
Academic article
-
Wang, Alf Inge;
Lieberoth, Andreas.
(2016)
The effect of points and audio on concentration, engagement, enjoyment, learning, motivation, and classroom dynamics using kahoot!.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Wang, Alf Inge;
Stålhane, Tor.
(2005)
Using Post Mortem Analysis to Evaluate Software Architecture Student Projects.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Wang, Alf Inge.
(2021)
Systematic literature review on health effects of playing Pokémon Go.
Entertainment Computing
Academic article
-
Soria Campo, Aaron;
Wang, Alf Inge;
Moholdt, Trine;
Berg, Jonathan.
(2022)
Physiological and Perceptual Responses to Single-player vs. Multiplayer Exergaming.
Frontiers in Sports and Active Living
Academic article
-
Wang, Alf Inge.
(2010)
Teknologisk utvikling og vold i dataspill.
FOKUS. Fagblad for politiets kriminalitetsforebyggende forum.
Professional article
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik.
(2006)
Writing as a Tool for Learning Software Engineering.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Nødtvedt, Jon Ole;
Nguyen, Man Hoang.
(2006)
Requirements for Context-Aware, Mobile Workflow Systems.
Software Engineering and Applications
Academic article
-
Wu, Bian;
Wang, Alf Inge.
(2012)
Comparison of Learning Software Architecture by Developing Social Applications vs. Games on the Android Platform.
International Journal of Computer Games Technology
Academic article
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Brede, Steinar;
Servold, Hege;
Gimre, Sigurd.
(2005)
The Nidaros Framework for Development of Location-aware Applications.
IFIP International Federation for Information Processing
Academic article
-
Jurgelionis, Audrius;
Nap, Henk Herman;
J., Gajadhar Brian;
Francesco, Bellotti;
Wang, Alf Inge;
Riccardo, Berta.
(2011)
Player experience and technical performance prospects for distributed 3D gaming in private and public settings.
Computers in Entertainment
Academic article
-
Wang, Alf Inge;
Wu, Bian.
(2011)
Using Game Development to Teach Software Architecture.
International Journal of Computer Games Technology
Academic article
-
Jurgelionis, Audrius;
Laulajaien, Jukka-Pekka;
Hirvonen, Matti;
Wang, Alf Inge.
(2011)
An Empirical Study of NetEm Network Emulation Functionalities.
Proceedings - International Conference on Computer Communications and Networks (ICCCN)
Academic article
-
Wang, Alf Inge;
Larsen, Erik Andreas.
(2012)
Using Brain-Computer Interfaces in an Interactive Multimedia Application.
Software Engineering and Applications
Academic article
-
Zhu, Meng;
Wang, Alf Inge;
Guo, Hong;
Trætteberg, Hallvard.
(2012)
Graph of Game Worlds: New Perspectives on Video Game Architectures.
Computers in Entertainment
Academic article
-
Zhu, Meng;
Wang, Alf Inge;
Guo, Hong.
(2013)
From 101 to nnn: a review and a classification of computer game architectures.
Multimedia Systems
Academic literature review
-
Wang, Alf Inge;
Arisholm, Erik;
Jaccheri, Letizia.
(2007)
Educational Approach to an Experiment in a Software Architecture Course.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Conradi, Reidar.
(2005)
Support of Smart Work Processes in Context Rich Environments.
IFIP International Federation for Information Processing
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2020)
Codifying Game-Based Learning: Development and Application of
LEAGUE Framework for Learning games.
The Electronic Journal of e-Learning (EJEL)
Academic article
-
Wang, Alf Inge;
Øfsdahl, Terje;
Mørch-Storstein, Ole Kristian.
(2008)
An Evaluation of a Mobile Game Concept for Lectures.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Wang, Alf Inge;
Jarrett, Martin;
Sorteberg, Eivind.
(2009)
Experiences from Implementing a Mobile Multiplayer Real-time Game for Wireless Networks with High Latency.
International Journal of Computer Games Technology
Academic article
-
Wang, Alf Inge.
(2015)
The wear out effect of a game-based student response system.
Computers & Education
Academic article
-
Wang, Alf Inge;
Øfsdahl, Terje;
Mørch-Storstein, Ole Kristian.
(2007)
LECTURE QUIZ - A Mobile Game Concept for Lectures.
Software Engineering and Applications
Academic article
-
Wang, Alf Inge.
(2000)
Using Software Agents to support Evolution of Distributed Workflow Models.
Proceedings of the International ICSC Symposium on Interactive and Collaborative Computing 2000 (ICC'2000)
Academic article
-
Ramampiaro, Herindrasana;
Wang, Alf Inge;
Brasethvik, Terje.
(2000)
Supporting Distributed Cooperative Work in CAGIS.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
-
Wang, Alf Inge;
Hanssen, Anders Aas;
Nymoen, Bård Smidsrød.
(2000)
Design Principles for a Mobile, Multi-Agent Architecture for Cooperative Software Engineering.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
-
Wang, Alf Inge.
(2000)
Support for Mobile Software Processes in CAGIS.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge.
(2000)
Experience paper: Implementing a Multi-Agent Architecture for Cooperative Software Engineering.
Proceedings of the Twelfth International Conference on Software Engineering and Knowledge Engineering (SEKE'2000)
Academic article
-
Wang, Alf Inge;
Conradi, Reidar;
Liu, Chunnian.
(2000)
Integrating Workflow with Interacting Agents to support Cooperative Software Engineering.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2020)
Transforming a Theoretical Framework to Design Cards: LEAGUE Ideation Toolkit for Game-Based Learning Design.
Sustainability
Academic article
-
Wu, Bian;
Wang, Alf Inge.
(2012)
A Guideline for Game Development-Based Learning: A Literature Review.
International Journal of Computer Games Technology
Academic article
-
Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Hoftun, Øystein.
(2003)
Experience Paper: Migration of a Web-based System to a Mobile Work Environment.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik.
(2003)
A Comparison of Two Different Java Technologies to Implement a Mobile Agent System.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Ramampiaro, Herindrasana;
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Hien, Nam le.
(2003)
Requirement Indicators for Mobile Work: The MOWAHS Approach.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Wang, Alf Inge.
(2002)
A Process Centered Environment for Cooperative Software Engineering.
Proceedings 'Fourteenth International Conference on Software Engineering and Knowledge Engineering' (SEKE 2002)
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2018)
Codifying game-based learning: The league framework for evaluation.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2019)
Exploring Methods and Guidelines for Child-Computer Interaction Research with Refugee Children.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge.
(2002)
Using JavaSpaces to Implement a Mobile Multi-Agent System.
IASTED International Conference. Applied Informatics. Proceedings
Academic article
-
Wang, Alf Inge.
(2002)
An Evaluation of a Cooperative Process Support Environment.
IASTED International Conference on Software Engineering and Applications SEA : Proceddings
Academic article
-
Wang, Alf Inge;
Skjervold, Audun.
(2021)
Health and Social Impacts of Playing Pokémon Go on Various Player Groups.
Entertainment Computing
Academic article
-
Berg, Jonathan;
Haugen, Guri;
Wang, Alf Inge;
Moholdt, Trine.
(2021)
High-intensity exergaming for improved cardiorespiratory fitness: A randomised, controlled trial.
European Journal of Sport Science (EJSS)
Academic article
-
Dingsøyr, Torgeir;
Jaccheri, Letizia;
Wang, Alf Inge.
(2000)
Teaching software process improvement through a case study.
Computer Applications in Engineering Education
Academic article
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Ramampiaro, Heri;
Le, Hien Nam;
Conradi, Reidar;
Nygård, Mads.
(2005)
Using the MOWAHS characterisation framework for development of mobile work applications.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge.
(2024)
Use of Game Design and Game Elements in Serious Project Management Games.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Jaccheri, Maria Letizia;
Wang, Alf Inge;
Ask, Kristine;
Petersen, Sobah Abbas;
Brend, Kristina.
(2017)
Women and computer games (workshops and tutorials).
Lecture Notes in Computer Science (LNCS)
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2022)
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach.
Behaviour and Information Technology
Academic article
-
Wang, Alf Inge;
Kielland, Jakob;
Zhao, Wictor.
(2024)
Evaluation of Escapade: An Engaging, Collaborative Multi-Role Learning Game on History.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge;
Arisholm, Erik.
(2009)
The Effect of Task Order on the Maintainability of Object-Oriented Software.
Information and Software Technology
Academic article
-
Wu, Bian;
Wang, Alf Inge.
(2009)
An Evaluation of Using a Game Development Framework in Higher Education.
Proceedings (Conference on Software Engineering Education and Training)
Academic article
-
Conradi, Reidar;
Nguyen, Minh Ngoc;
Wang, Alf Inge;
Liu, Chunnian.
(2000)
Planning Support to Software Process Evolution.
International journal of software engineering and knowledge engineering
Academic article
-
Wang, Alf Inge;
Liu, Chunnian.
(2001)
Process Support for Mobile Work across Heterogenous Systems.
Proceedings 'The eight European Workshop in Software Process Technology' (EWSPT8), Witten (near Dortmund), Germany
Academic article
-
Bjørnson, Finn Olav;
Bjornson, FO;
Wang, Alf Inge;
Arisholm, Erik.
(2009)
Improving the Effectiveness of Root Cause Analysis in Post Mortem Analysis: a Controlled Experiment.
Information and Software Technology
Academic article
-
Wang, Alf Inge;
Wu, Bian.
(2009)
An Application of a Game Development Framework in Higher Education.
International Journal of Computer Games Technology
Academic article
-
Wang, Alf Inge;
Føllesdal, Esben Andre.
(2010)
Evaluation of a Social Multiplayer Game Featuring Multimodal Interaction.
Software Engineering and Applications
Academic article
-
Wang, Alf Inge;
Ahmad, Qadeer Khan.
(2010)
CAMF - Context-Aware Machine Learning Framework for Android.
Software Engineering and Applications
Academic article
-
Berg, Jonathan;
Wang, Alf Inge;
Moholdt, Trine Tegdan.
(2020)
Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial.
Medicine & Science in Sports & Exercise
Conference abstract
-
Berg, Jonathan;
Wang, Alf Inge;
Lydersen, Stian;
Moholdt, Trine.
(2020)
Can Gaming Get You Fit?.
Frontiers in Physiology
Academic article
-
Wang, Alf Inge;
Asplem, Mari Hansen;
Aasbakken, Mia;
Jaccheri, Maria Letizia.
(2015)
Game-based interactive campaign using motion-sensing technology.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang.
(2014)
PerGO: An Ontology towards Model Driven Pervasive Game Development.
Lecture Notes in Computer Science (LNCS)
Academic article
-
Wang, Alf Inge;
Tahir, Rabail.
(2020)
The effect of using Kahoot! for learning - A literature review.
Computers & Education
Academic article
-
Matjeka, Louise Petersen;
Svanæs, Dag;
Wang, Alf Inge.
(2022)
Turning Eight Family Homes Into Interactive, Pervasive Playgrounds During the COVID-19 Pandemic Lockdown.
Frontiers in Computer Science
Academic article
-
Zhu, Meng;
Wang, Alf Inge.
(2019)
Model-driven Game Development: A Literature Review.
ACM Computing Surveys
Academic article
-
Wang, Alf Inge.
(2019)
Jumble vs. Quiz - Evaluation of Two Different Types of Games in Kahoot!.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Wang, Alf Inge;
Sætre, Rune;
Rydland, Terje;
Dahl, Yngve.
(2019)
Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Tahir, Rabail;
Wang, Alf Inge.
(2019)
How to Evaluate Educational Games With Refugee Children: Methodological Aspects and Lessons Learned From EduApp4syria.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Wang, Alf Inge;
Gonzalez Ibanez, Jose de Jesus L..
(2015)
Learning Recycling From Playing A Kinect Game.
International Journal of Games Based Learning
Academic article
-
Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang;
Jaccheri, Maria Letizia.
(2015)
RealCoins: A Case Study of Enhanced Model Driven Development for Pervasive Games.
International Journal of Multimedia and Ubiquitous Engineering
Academic article
Books
-
Schönbohm, Avo;
Bellotti, Francesco;
Bucchiarone, Antonio;
Rosa, Francesca de;
Ninaus, Manuel;
Wang, Alf Inge;
Wanick, Vanissa;
Dondio, Pierpaolo.
(2024)
Games and Learning Alliance: 13th International Conference, GALA 2024, Berlin, Germany, November 20–22, 2024, Proceedings.
Springer Nature
Anthology
-
Wang, Alf Inge;
Midtstraum, Roger.
(2012)
Theory Book IT Grunnkurs.
Pearson
Textbook
-
Cooper, Kendra M.L.;
Scacchi, Walt;
Wang, Alf Inge.
(2013)
3rd International Workshop on Games and Software Engineering: Engineering Computer Games to Enable Positive, Progressive Change.
IEEE Press
Anthology
-
Conradi, Reidar;
Wang, Alf Inge.
(2003)
Empirical Methods and Studies in Software Engineering - Experiences from ESERNET.
Springer
Non-fiction monograph
-
Matjeka, Louise Petersen;
Wang, Alf Inge.
(2022)
Paraphernalia – Game Mechanics Facilitating Bodily Movement and Play.
Association for Computing Machinery (ACM)
Anthology
Part of book/report
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Fossum, Thomas.
(2005)
Mobile Peer-to-Peer Technology user to Promote Spontaneous Collaboration - NIK version.
Academic chapter
-
Wu, Bian;
Wang, Alf Inge;
Ruud, Anders Hartvoll;
Zhang, Wan Zhen.
(2010)
Extending Google Android's Application as an Educational Tool.
Academic chapter
-
Wang, Alf Inge;
Stålhane, Tor.
(2005)
Using Post Mortem Analysis to Evaluate Software Architecture Student Projects.
Academic chapter
-
Wang, Alf Inge;
Norum, Michael Sars;
Lund, Carl-Henrik Wolf.
(2006)
Issues related to Development of Wireless Peer-to-Peer Games in J2ME.
Academic chapter
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Fossum, Thomas.
(2005)
Mobile Peer-to-Peer Technology used to Promote Spontaneous Collaboration.
Academic chapter
-
Zhu, Meng;
Wang, Alf Inge;
Rolland, Øyvind.
(2010)
Experiences from the Development of the Pervasive Game CityZombie.
Academic chapter
-
Tahir, Rabail;
Wang, Alf Inge.
(2017)
State of the art in Game Based Learning: Dimensions for Evaluating Educational Games.
Academic chapter
-
Wang, Alf Inge;
Hoang, Tintin Trong.
(2017)
Reaction vs. Completeness in Game-Based Learning: Comparing two Game Modes in a Game-Based Student Response System.
Academic chapter
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik.
(2008)
Differentiated Process Support for Large Software Projects.
Academic chapter
-
Østerlie, Thomas;
Wang, Alf Inge.
(2006)
Establishing Maintainabiliy in Systems Integration: Ambiguity, Negotiations, and Infrastructures.
Academic chapter
-
Wang, Alf Inge;
Sørensen, Carl-Fredrik;
Le, Hien Nam;
Ramampiaro, Heri;
Nygård, Mads;
Conradi, Reidar.
(2008)
From Scenarios to Requirements in Mobile Client-Server Systems.
Academic chapter
-
Wu, Bian;
Wang, Alf Inge;
Børresen, Erling Andreas;
Tidemann, Knut Andre.
(2011)
IMPROVEMENT OF A LECTURE GAME CONCEPT- Implementing Lecture Quiz 2.0.
Academic chapter
-
Wang, Alf Inge;
Guo, Hong;
Zhu, Meng;
Akselsen, Are Sæterbø;
Kristiansen, Kenneth.
(2010)
Survey on Attitude Towards Pervasive Games.
Academic chapter
-
Wang, Alf Inge.
(2011)
Experiment on Social Multiplayer Multimodal Games.
Academic chapter
-
Wang, Alf Inge.
(2011)
Survey on How Norwegian Teenagers Play Video Games.
Academic chapter
-
Wu, Bian;
Wang, Alf Inge;
Zhang, Yuanyuan.
(2010)
Experiences from Implementing an Educational MMORPG.
Academic chapter
-
Wang, Alf Inge;
Wu, Bian;
Bakken, Sveinung Kval.
(2010)
Experiences from Implementing a Face-to-Face Educational Game for iPhone/iPod Touch.
Academic chapter
-
Wang, Alf Inge;
Motzfeldt, Peter Nicolai.
(2007)
Peer2Schedule - An Experimental Peer-to-peer Application to Support Present Collaboration.
Academic chapter
-
Wu, Bian;
Wang, Alf Inge.
(2011)
A Pervasive Game to Know Your City Better.
Academic chapter
-
Wu, Bian;
Wang, Alf Inge.
(2011)
Game Development Frameworks for SE Education.
Academic chapter
-
Tahir, Rabail;
Wang, Alf Inge.
(2019)
Insights into Design of Educational Games: Comparative Analysis of Design Models.
Academic chapter
-
Wang, Alf Inge;
Conradi, Reidar;
Thuv, Christian.
(2005)
A Framework for Evaluating Process Modelling Languages for Distributed Environments.
Academic chapter
-
Hagen, Kristoffer;
Chorianopoulos, Konstantinos;
Wang, Alf Inge;
Jaccheri, Maria Letizia;
Weie, Stian.
(2016)
Gameplay as Exercise.
Academic chapter
-
Hagen, Kristoffer;
Weie, Stian;
Chorianopoulos, Konstantinos;
Wang, Alf Inge;
Jaccheri, Maria Letizia.
(2015)
Pedal Tanks: A Multiplayer Exergame Based on Teamwork and Competition.
Academic chapter
-
Wang, Alf Inge;
Nordmark, Njål.
(2021)
Survey on Software Architecture, Creativity, and Game Technology.
Academic chapter
-
Wang, Alf Inge;
Sorteberg, Eivind;
Jarrett, Martin;
Hjemås, Anne Marte.
(2008)
Issues Related to Mobile Multiplayer Real-time Games over Wireless Networks.
Academic chapter
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Wang, Alf Inge.
(2009)
Mobile Peer-to-peer Collaborative Framework and Applications.
Academic chapter
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Wang, Alf Inge;
Zhu, Meng;
Sætre, Rune.
(2016)
The Effect of Digitizing and Gamifying Quizzing in Classrooms.
Academic chapter
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Wang, Alf Inge;
Hagen, Kristoffer;
Høivik, Torbjørn;
Olsen, Gaute Meek.
(2018)
Evaluation of the Game Exermon – A Strength Exergame Inspired by Pokémon Go.
Academic chapter
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Zhu, Meng;
Wang, Alf Inge.
(2018)
RAIL: A Domain-Specific Language for Generating NPC Behaviors in Action/Adventure Game.
Academic chapter
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Wang, Alf Inge;
Ho, Johan.
(2007)
Is Bluetooth Broadcasting Practical and Useful?.
Academic chapter
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Wang, Alf Inge;
Bjørnsgård, Tommy;
Saxlund, Kim.
(2007)
Peer2Me - Rapid Application Framework for Mobile Peer-to-Peer Applications.
Academic chapter
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Wu, Bian;
Wang, Alf Inge;
Strøm, Jan Erik;
Kvamme, Trond Blomholm.
(2009)
XQUEST used in Software Architecture Education.
Academic chapter
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Nideffer, Robert F.;
Wang, Alf Inge.
(2009)
unexeptional.net.
Academic chapter
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Wang, Alf Inge;
Asplem, Mari Hansen;
Aasbakken, Mia;
Jaccheri, Maria Letizia.
(2015)
Game-Based Interactive Campaign Using Motion-Sensing Technology.
Academic chapter
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Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang;
Jaccheri, Maria Letizia.
(2015)
Lessons from Practicing an Adapted Model Driven Approach in Game Development.
Academic chapter
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Wang, Alf Inge;
Nordmark, Njål.
(2015)
Software Architectures and the Creative Processes in Game Development.
Academic chapter
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Wang, Alf Inge.
(2009)
Post-Mortem Analysis of Student Game Projects in a Software Architecture Course.
Academic chapter
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Wang, Alf Inge;
Wu, Bian.
(2015)
Use of Game Development in Computer Science and Software Engineering Education.
Academic chapter
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Guo, Hong;
Trætteberg, Hallvard;
Wang, Alf Inge;
Gao, Shang.
(2015)
A Workflow for Model Driven Game Development.
Academic chapter
Report
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Sørensen, Carl-Fredrik;
Wang, Alf Inge;
Conradi, Reidar.
(2005)
Support of Smart Work Processes in Context Rich Environments.
Institutt for datateknikk og informasjonsvitenskap (IDI), NTNU
Research report
Student thesis or dissertation
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Fominykh, Mikhail;
Førland, Ekaterina Prasolova-;
Morozov, Mikhail;
Hallgren, Torbjørn;
Wang, Alf Inge.
(2012)
Collaborative Work on 3D Educational Content.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
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Wang, Alf Inge.
(2001)
Using a Mobile, Agent-Based Environment to Support Cooperative Software Processes.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
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Berg, Jonathan;
Moholdt, Trine;
Wang, Alf Inge.
(2021)
A cycling exergaming platform to improve cardiorespiratory fitness and encourage independent exercise behaviour among adults.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
Teaching
Courses
Outreach
2025
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Interview
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Interview
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Interview
2024
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Interview
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Conference lectureWang, Alf Inge. (2024) Use of Game Design and Game Elements in Serious Project Management Games. Games and Learning Alliance Conference
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Conference lectureWang, Alf Inge; Kielland, Jakob; Zhao, Wictor. (2024) Evaluation of Escapade: An Engaging, Collaborative Multi-Role Learning Game on History. Games and Learning Alliance Conference
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Interview
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Interview
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Interview
2023
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InterviewWang, Alf Inge. (2023) Kahoot-gründer har halvert aksjebeholdningen på halvannet år – fortsetter dumpingen.
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Interview
2022
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InterviewWang, Alf Inge; Ramampiaro, Heri; Javorovic, Benedikt Erikstad J; Jaccheri, Maria Letizia. (2022) Når instituttet feirer jubileum er det inkluderingen de vil trekke fram.
2020
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Conference posterBerg, Jonathan; Wang, Alf Inge; Moholdt, Trine Tegdan. (2020) Cardiometabolic Effects Of Free Access To An Exergame In Inactive Adults: A Randomized Controlled Trial. ACSM 2020 Virtual Experience
2016
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Conference lectureZhu, Meng; Wang, Alf Inge; Trætteberg, Hallvard. (2016) Engine- Cooperative Game Modeling (ECGM): Bridge Model-Driven Game Development and Game Engine Tool-chains. 13th International Conference On Advances In Computer Entertainment Technology
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Conference lectureWang, Alf Inge; Zhu, Meng; Sætre, Rune. (2016) The Effect of Digitizing and Gamifying Quizzing in Classrooms. The 10th European Conference on Games Based Learning
2012
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Interview
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Interview
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Interview
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Interview
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Interview
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Contribution to radio or TV
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Interview
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Interview
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Interview
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Contribution to radio or TV
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Contribution to radio or TV
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Interview
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Interview
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Contribution to radio or TVWang, Alf Inge. (2012) Intervju til P4 Sytten Tretti med Erik Molland om Behring Brevik og dataspill.
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Contribution to radio or TV
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Interview
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Interview
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Interview
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Interview
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Interview
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Interview
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Contribution to radio or TV
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Interview
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Contribution to radio or TV
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InterviewJørgensen, Kristine; Eggesvik, Olav; Wang, Alf Inge. (2012) - Behring Breivik har til en viss grad rett.
2010
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Interview
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Interview
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Interview
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Interview
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Conference lectureGuo, Hong; Trætteberg, Hallvard; Wang, Alf Inge; Zhu, Meng. (2010) TeMPS: A Conceptual Framework for Pervasive and Social Games. 2010 Third IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
2008
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Interview
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Interview
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Interview
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Interview
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2007
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2005
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2004
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InterviewSvaan, Terje; Wang, Alf Inge; Servold, Hege; Brede, Steinar; Gimre, Sigurd. (2004) Stedfølsom turistguide.
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Conference lectureWang, Alf Inge; Sørensen, Carl-Fredrik; Conradi, Reidar. (2004) A Three Level Framework for Process Support: The MOWAHS Approach. Team-based Software Engineering 2004 (TBSE'2004)
2003
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Conference lectureWang, Alf Inge; Sørensen, Carl-Fredrik; Schei, Eldrid; Fritzner, Thale Christina. (2003) Case study: Use of the Mobile Tool Handyman for Mobile Work. IASTED International Conference on Software Engineering and Applications (SEA 2003),
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Conference lectureSørensen, Carl-Fredrik; Wang, Alf Inge; Hoftun, Øystein; Bjørkhaugen, Kenneth Aron. (2003) An Evaluation of a Mobile Task Reporting System for Different Mobile Devices. IASTED International Conference on Software Engineering and Applications (SEA'2003)
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Conference lectureSørensen, Carl-Fredrik; Næss, Bjørn; Strand, Øyvind Sølberg; Wang, Alf Inge; Conradi, Reidar. (2003) A Survey of Mobile Support Needs in the Home Nursing Care. APAMI (Asia-Pacific Association of Medical Informatics) & CJKMI-KOSMI Conference - Ubiquitous Computing in Health Care: From wired to wireless
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Conference lectureWang, Alf Inge; Sørensen, Carl-Fredrik; Indal, Eva. (2003) A Mobile Agent Architecture for Heterogeneous Devices. The 3rd IASTED International Conference on Wireless and Optical Communications (WOC 2003).
2002
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Conference lectureTorchiano, Marco; Jaccheri, Letizia; Sørensen, Carl-Fredrik; Wang, Alf Inge. (2002) COTS Products Characterization. The 14th Int. Conf. on Software Engineering and Knowledge Engineering (SEKE'02),
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Conference lectureSørensen, Carl-Fredrik; Wang, Alf Inge; Hien, Nam le; Ramampiaro, Herindrasana; Nygård, Mads; Conradi, Reidar. (2002) The MOWAHS Characterisation Framework for Mobile Work. IASTED International Conference on Applied Informatics (AI'2002),
1999
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Conference lectureDingsøyr, Torgeir; Jaccheri, Maria Letizia; Wang, Alf Inge. (1999) Teaching software process improvement through a case study. International Conference on Engineering and Computer Education, 9-12 August 1999
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Conference lectureWang, Alf Inge; Conradi, Reidar; Liu, Chunnian. (1999) A multi-agent architecture for cooperative software engineering. 11th International Conference of Software Engineering and Knowledge Engineering (SEKE'99)
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Conference lectureWang, Alf Inge. (1999) Experience paper: Using XML to implement a workflow tool. Software Engineering and Applications (SEA'99)
1998
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Conference lectureWang, Alf Inge; Larsen, Jens-Otto; Conradi, Reidar; Munch, Bjørn P.. (1998) Improving cooperation support in the EPOS CM system. EWSPT '98 (SU-report 5/98)
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Conference lectureLiu, Chunnian; Conradi, Reidar; Nguyen, Minh Ngoc; Wang, Alf Inge. (1998) Planning support to software process evolution. Eighth International Conference on Software Engineering and Kno wledge Engineering (SU-report 1/98)
1997
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LectureWang, Alf Inge. (1997) Exercise in process modeling. PROMOTER/RENOIR Summer School on Software Process Technology
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Conference lectureNguyen, Minh Ngoc; Wang, Alf Inge; Conradi, Reidar. (1997) Total software process model evolution in EPOS. ICSE '97
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LectureConradi, Reidar; Larsen, Jens-Otto; Minh, Nguyen Ngoc; Wang, Alf Inge; Liu, Chunnian. (1997) Transaction models for software engineering database. Dagstuhl Workshop on Software Engineering Databases