Martinus Sujkerbuijk
About
Artist and researcher MARTINUS SUIJKERBUIJK investigates the socio-cultural role of artificial intelligence. He holds a PhD in artistic research and has dedicated over a decade to AI-focused artistic projects. His practice critically explores how AI technologies function not as inert tools, but as dynamic agents that expand our cultural imagination, reframing AI's definition and societal role. Through international presentations at venues like ZKM, V2_, and Meta.Morf, and extensive interdisciplinary collaboration, he has established himself at the intersection of art, technology, and critical theory.
Research
Publications
PEER-REVIEWED PUBLICATIONS
2024 | Turing Gaia: Composing the ((Non)Human), 12th xCoaX Conference, Fabrica, Treviso, Italy
2023 | Into the AI Vortex: The Production of Cultural Derivative Goo, SAR Conference 2023, Trondheim, Norway
2018 | The Breathing Room: Breathing Interval and Heart Rate Capturing through Ultra Low Power Radar, CHI 2018 Conference, https://dl.acm.org/doi/10.1145/3170427.3186473
NON-PEER-REVIEWED PUBLICATIONS
2025 (forthcoming) | Monograph Behavioural Media: Languaging AI, TEKS.Press, Norway
2025 | PhD Thesis, The Making of Behavioral Media: Sensibilities Through Other Agents, NTNU Open, Norway
2022 | Exhibition Catalogue, Biomedia: The Age of Media with Life-Like Behaviour, ZKM, Scepterbooks
2020 | Essay Algorithmic Behavior under the Spell of Surveillance Capitalism, Meta.Morf X Catalogue, TEKS.Press, Norway, ISBN: 978-82-93778-03-5
EXHIBITIONS AND PERFORMANCES
2025 | Lecture Mapping the Artificial Subject: *Something Made by Humans", 7th Futurological Congress, The Contact Zone, Bergen, Norway. Curators Julietta Aranda & David Rych.
2025 | Turing Gaia: Entering Thermodome, BigDada, Arti et Amici, Amsterdam
2025 | Performance-Lecture *Any Subject that is not a...; *Something Made by Humans" , in the Art AFter AI series, TEKS.Studio, Trondheim
2024 | Turing Gaia: Entering Thermodome, _V2 lab for unstable media, Rotterdam(NL)
2024 | Turing Gaia: Markov’sUmwelt, Meta.Morf 2024, Uploaded Bodies, Vitensenteret, Trondheim (NO)
2024 | Turing Gaia: Entering Thermodome, Meta.Morf 2024, Uploaded Bodies, K-U-K, Trondheim (NO)
2024 | Performance Turing Gaia: Composing the ((Non)Human), xCoAx 2024, Treviso, Italy
2024 | Performance Turing Gaia: Composing the ((Non)Human), Meta.Morf 2024, Uploaded Bodies, Trondheim (NO)
2023 | The Automaton and the Silicon Cave, Sonar+D, Barcelona, Spain
2023 | Endgame/WasteLand, TEKS.Studio, Trondheim, Norway
2021 | Crowd Controlled, KiT Studio, NTNU, Trondheim, Norway
2021 | Radioshow, AR:KiT, Kunstakademiet i Trondheim, NTNU
2020 | Pater Noster 2020, Meta.Morf.X, Babel Art Space, Trondheim, Norway
INTERVIEWS/INVITED TALKS
2024 | Interview Neural Magazine: Critical Digital Culture and Media Arts, Issue 75, Interviewed by Alessandro Ludovico
2024 | The Making of Behavioural Media: Languaging AI, MetaMorf 2024, Uploaded Bodies, K-U-K, Trondheim (NO)
2024 | A Stage, a Vortex, an AI, and its Stack: Converging on a New Cultural Paradigm, Amsterdam University
2023 | GPT's: Querying the ((Non)Human) with AI, Royal Academy of Fine Art (KABK), The Hague, (NL)
2023 | A Stage, a Vortex, an AI, and its Stack: Unravelling the LLM Impact, V2_, Rotterdam (NL)
2023 | Computational Inaesthetics: Expanding the Boundaries of Artistic Research and Computational Aesthetics, University of Porto
2022 | Perception in 3.0 Acts: Complexity, Entropy and Information, Transversal Evening Class, Biblioteket Trondheim
Teaching
FALL 2022 - BK1164 - ELECTRONIC MEDIA: Worldbuilding: When Plot Lost Territory
This course combines theory and practice to explore digital worldbuilding through tools like text-to-image engines, 3D modeling, animation, and game logic, alongside theoretical concept engineering rooted in speculative philosophy. Students design complex, dynamic worlds informed by philosophical and scientific concepts, blending imagination with critical analysis. Weekly classes focus on worldbuilding methodologies, drawing from contemporary art and philosophy, while lab sessions develop technical skills using Blender and Unreal Engine 5 (UE5). Designed to challenge and inspire, the course offers a flexible structure, with key texts and a broad reading list supporting individual exploration and creative growth.
Fall 2021 - BK1164 - ELECTRONIC MEDIA: Fields, Zones and Circuits
This course functions as a bootcamp for artists, equipping students with both critical conceptual frameworks and technical expertise to create digital work that explores and critiques the complexities of contemporary technological society. Students learn to build artistic digital pipelines, integrating sensor-based data extraction with multi-media digital environments, fostering new forms of sensibility and engagement. The course redefines aesthetics through classical concepts like agency and engagement while incorporating modern ideas such as intra-action and feed-forward dynamics in digital sensory experiences. Students collaborate on projects of their own design, culminating in a final presentation showcasing their work.
SPRING 2021 - BK3290 - KEY CONCEPTS OF ART THEORY: The Automaton And The Silicon Cave :|: Virtual Machining Visual Perception
The course is theoretically driven, examining Plato’s cave allegory alongside modern computational paradigms to rethink perception, abstraction, and artificial agency. Exploring Reza Negarestani’s philosophical inquiries, the course investigates how computation operates not just as a logical system but as an open-ended aesthetic and cognitive force. While conceptual, the course seeks to bring computation out of its theoretical shadows, encouraging students to engage with experimental automaton models that challenge conventional modes of intelligence, representation, and sensory experience. Through critical analysis and artistic exploration, students develop projects that translate abstract computational thought into tangible artistic practices, expanding its role in contemporary media and art discourse.