Ragnhild Solberg
Foto:
Eivind Senneset/UiB
About
Research interests:
- Games, game studies, games culture
- Representations of gender, AI, social differences, power, surveillance, etc. in games, literature, film, TV
- Human-machine relationships
- Visual culture, machine vision
Research
Machine Vision in Everyday Life - Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media
Machine Vision is a five year (2018-23), ERC-funded project led by Professor J.W. Rettberg at UiB that explores how new algorithmic images are affecting us as a society and as individuals.
Spillpikene
A network for resources on games, culture, and gender
Publications
Never Stop Fighting: Portrayals of Female War Veterans in Video Games
This chapter analyzes how female veteran characters in video games challenge militarized masculine subjectivity.
Machine Vision in Everyday Life: Final Report
This visual report presents the main findings of a six-year research project that asked how everyday machine vision affects the way people understand themselves and their world.
Machine vision situations: Tracing distributed agency
This article introduces the framework of “machine vision situations” to analyse the dynamic relationships between humans and machines in fictional and real-world contexts.
“Too Easy” or “Too Much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games
This article explores how video games that valorize techno-masculine imaginaries of superhuman domination also present humans as depending on computational and non-human agencies to succeed.
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games
This article proposes the term "cyborg vision" to account for the simultaneously human and nonhuman vision that’s both pluralistic and situated and argue that, through cyborg vision, digital games offer an embodied experience of surveillance.
Hologrammer i grenseland: Ikke‑menneskelige aktørers tilstedeværelse og handlingsrom i spill
Denne artikkelen kartlegger 24 digitale spills holografiske representasjoner og hvordan deres estetiske, narrativt og mekaniske funksjoner utfordrer binære konseptualiseringer av tilstedeværelse og handlingsrom.
Teaching
Past courses
MV1100 - Introduction to Media Studies
MV2012 - The Image in Society (discontinued course code)
MV2200 - Images in Society: Bachelor’s Thesis in Media Studies
MV3015 - Visual Culture
HFO1001: Understandings of AI: Critical Perspectives
Supervision
I supervise students on all levels in various topics related to games, media technologies, visual and digital cultures.
Outreach
Video abstract of "(Always) Playing the Camera"
Video abstract for the paper in Surveillance & Society Journal's issue 20(2).
Playing Posthumanism?
Manuscript of paper presented at the SLSAeu21 conference: Literary and Aesthetic Posthumanism
Norsk spillhistorie: Fra pikselprinsesser til hovedroller
Panel for The National Library of Norway and Nerdelandslaget, on women in and around digital games.
Observere, lære, slåss, leke? Kunstig intelligens og dataspill
Talk for the Deichman Bjørvika Library on AI in digital games.