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Språkvelger

Norsk

Ragnhild Solberg

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Ragnhild Solberg

Associate professor
Department of Art and Media Studies

ragnhild.s.solberg@ntnu.no
Bygg 7, 7523, Dragvoll
ResearchGate Google Scholar ORCID
About Research Publications Teaching Outreach

About

Research interests:

  • Games, game studies, games culture
  • Representations of gender, AI, social differences, power, surveillance, etc.  in games, literature, film, TV
  • Human-machine relationships
  • Visual culture, machine vision

 

(profile picture by Eivind Senneset/UiB)

Competencies

  • Artificial intelligence
  • Computer games
  • Digital Culture
  • Digital humanities
  • Game studies
  • Machine Vision
  • Posthumanism
  • Spillpedagogikk
  • Visual culture

Research

Machine Vision in Everyday Life - Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media

Machine Vision is a five year (2018-23), ERC-funded project led by Professor J.W. Rettberg at UiB that explores how new algorithmic images are affecting us as a society and as individuals.

Spillpikene

A network for resources on games, culture, and gender

Publications

  • Chronological
  • By category
  • See all publications in Cristin

2024

  • Rettberg, Jill Walker; Gunderson, Marianne; Kronman, Linda Maria Jessica; Solberg, Ragnhild; de Seta, Gabriele. (2024) Machine vision in everyday life: Final report. Universitetet i Bergen Universitetet i Bergen
    Report

2023

  • Gunderson, Marianne; Solberg, Ragnhild; Kronman, Linda Maria Jessica; de Seta, Gabriele; Rettberg, Jill Walker. (2023) Machine vision situations: Tracing distributed agency. Open Research Europe
    Academic article
  • Solberg, Ragnhild. (2023) Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games. Universitetet i Bergen Universitetet i Bergen
    Doctoral dissertation

2022

  • Solberg, Ragnhild. (2022) "Too easy” or “too much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games. Przegląd Kulturoznawczy
    Academic article
  • Solberg, Ragnhild. (2022) (Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games. Surveillance & Society
    Academic article
  • Rettberg, Jill Walker; Kronman, Linda Maria Jessica; Solberg, Ragnhild; Gunderson, Marianne; Bjørklund, Stein Magne; Stokkedal, Linn Heidi. (2022) Representations of Machine Vision Technologies in Artworks, Games and Narratives: Documentation of a Dataset. Data in Brief
    Academic article

2021

  • Rettberg, Jill Walker; Thorsen, Åshild Sunde Feyling; Kronman, Linda; Seta, Gabriele de; Gunderson, Marianne; Solberg, Ragnhild. (2021) Maskinsyn: Ditt digitale liv - Smart eller overvåket?. Maskinsyn: Ditt digitale liv - Smart eller overvåket?
    Museum exhibition
  • Solberg, Ragnhild. (2021) Holograms in the borderlands: Nonhuman presence and agency in games. Norsk medietidsskrift (NMT)
    Academic article

2020

  • Solberg, Ragnhild. (2020) Book review: The Software Arts. Nordic Journal of Science and Technology Studies
    Book review
  • Solberg, Ragnhild. (2020) Uncovering Machine Vision in Videogames. DiGRA proceedings
    Abstract

2019

  • Rettberg, Jill Walker; Gunderson, Marianne; Kronman, Linda; Solberg, Ragnhild; Stokkedal, Linn Heidi. (2019) Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives. ACM Hypertext Proceedings
    Academic article

Journal publications

  • Gunderson, Marianne; Solberg, Ragnhild; Kronman, Linda Maria Jessica; de Seta, Gabriele; Rettberg, Jill Walker. (2023) Machine vision situations: Tracing distributed agency. Open Research Europe
    Academic article
  • Solberg, Ragnhild. (2022) "Too easy” or “too much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games. Przegląd Kulturoznawczy
    Academic article
  • Solberg, Ragnhild. (2022) (Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games. Surveillance & Society
    Academic article
  • Rettberg, Jill Walker; Kronman, Linda Maria Jessica; Solberg, Ragnhild; Gunderson, Marianne; Bjørklund, Stein Magne; Stokkedal, Linn Heidi. (2022) Representations of Machine Vision Technologies in Artworks, Games and Narratives: Documentation of a Dataset. Data in Brief
    Academic article
  • Solberg, Ragnhild. (2021) Holograms in the borderlands: Nonhuman presence and agency in games. Norsk medietidsskrift (NMT)
    Academic article
  • Solberg, Ragnhild. (2020) Book review: The Software Arts. Nordic Journal of Science and Technology Studies
    Book review
  • Solberg, Ragnhild. (2020) Uncovering Machine Vision in Videogames. DiGRA proceedings
    Abstract
  • Rettberg, Jill Walker; Gunderson, Marianne; Kronman, Linda; Solberg, Ragnhild; Stokkedal, Linn Heidi. (2019) Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives. ACM Hypertext Proceedings
    Academic article

Report

  • Rettberg, Jill Walker; Gunderson, Marianne; Kronman, Linda Maria Jessica; Solberg, Ragnhild; de Seta, Gabriele. (2024) Machine vision in everyday life: Final report. Universitetet i Bergen Universitetet i Bergen
    Report
  • Solberg, Ragnhild. (2023) Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games. Universitetet i Bergen Universitetet i Bergen
    Doctoral dissertation

UTSTILLING

  • Rettberg, Jill Walker; Thorsen, Åshild Sunde Feyling; Kronman, Linda; Seta, Gabriele de; Gunderson, Marianne; Solberg, Ragnhild. (2021) Maskinsyn: Ditt digitale liv - Smart eller overvåket?. Maskinsyn: Ditt digitale liv - Smart eller overvåket?
    Museum exhibition

Teaching

Supervision

I supervise students on all levels in various topics related to games, digital media technologies, and digital cultures.

Outreach

Video abstract of "(Always) Playing the Camera"

Video abstract for the paper in Surveillance & Society Journal's issue 20(2).

Playing Posthumanism?

Manuscript of paper presented at the SLSAeu21 conference: Literary and Aesthetic Posthumanism

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