Ragnhild Solberg
About
Research interests:
- Games, game studies, games culture
- Representations of gender, AI, social differences, power, surveillance, etc. in games, literature, film, TV
- Human-machine relationships
- Visual culture, machine vision
(profile picture by Eivind Senneset/UiB)
Research
Machine Vision in Everyday Life - Playful Interactions with Visual Technologies in Digital Art, Games, Narratives and Social Media
Machine Vision is a five year (2018-23), ERC-funded project led by Professor J.W. Rettberg at UiB that explores how new algorithmic images are affecting us as a society and as individuals.
Spillpikene
A network for resources on games, culture, and gender
Publications
2024
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
de Seta, Gabriele.
(2024)
Machine vision in everyday life: Final report.
Universitetet i Bergen
Universitetet i Bergen
Report
2023
-
Gunderson, Marianne;
Solberg, Ragnhild;
Kronman, Linda Maria Jessica;
de Seta, Gabriele;
Rettberg, Jill Walker.
(2023)
Machine vision situations: Tracing distributed agency.
Open Research Europe
Academic article
-
Solberg, Ragnhild.
(2023)
Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games.
Universitetet i Bergen
Universitetet i Bergen
Doctoral dissertation
2022
-
Solberg, Ragnhild.
(2022)
"Too easy” or “too much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games.
Przegląd Kulturoznawczy
Academic article
-
Solberg, Ragnhild.
(2022)
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games.
Surveillance & Society
Academic article
-
Rettberg, Jill Walker;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
Gunderson, Marianne;
Bjørklund, Stein Magne;
Stokkedal, Linn Heidi.
(2022)
Representations of Machine Vision Technologies in Artworks, Games and Narratives: Documentation of a Dataset.
Data in Brief
Academic article
2021
-
Rettberg, Jill Walker;
Thorsen, Åshild Sunde Feyling;
Kronman, Linda;
Seta, Gabriele de;
Gunderson, Marianne;
Solberg, Ragnhild.
(2021)
Maskinsyn: Ditt digitale liv - Smart eller overvåket?.
Maskinsyn: Ditt digitale liv - Smart eller overvåket?
Museum exhibition
-
Solberg, Ragnhild.
(2021)
Holograms in the borderlands: Nonhuman presence and agency in games.
Norsk medietidsskrift (NMT)
Academic article
2020
-
Solberg, Ragnhild.
(2020)
Book review: The Software Arts.
Nordic Journal of Science and Technology Studies
Book review
-
Solberg, Ragnhild.
(2020)
Uncovering Machine Vision in Videogames.
DiGRA proceedings
Abstract
2019
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda;
Solberg, Ragnhild;
Stokkedal, Linn Heidi.
(2019)
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives.
ACM Hypertext Proceedings
Academic article
Journal publications
-
Gunderson, Marianne;
Solberg, Ragnhild;
Kronman, Linda Maria Jessica;
de Seta, Gabriele;
Rettberg, Jill Walker.
(2023)
Machine vision situations: Tracing distributed agency.
Open Research Europe
Academic article
-
Solberg, Ragnhild.
(2022)
"Too easy” or “too much”? (Re)imagining Protagonistic Enhancement through Machine Vision in Video Games.
Przegląd Kulturoznawczy
Academic article
-
Solberg, Ragnhild.
(2022)
(Always) Playing the Camera: Cyborg Vision and Embodied Surveillance in Digital Games.
Surveillance & Society
Academic article
-
Rettberg, Jill Walker;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
Gunderson, Marianne;
Bjørklund, Stein Magne;
Stokkedal, Linn Heidi.
(2022)
Representations of Machine Vision Technologies in Artworks, Games and Narratives: Documentation of a Dataset.
Data in Brief
Academic article
-
Solberg, Ragnhild.
(2021)
Holograms in the borderlands: Nonhuman presence and agency in games.
Norsk medietidsskrift (NMT)
Academic article
-
Solberg, Ragnhild.
(2020)
Book review: The Software Arts.
Nordic Journal of Science and Technology Studies
Book review
-
Solberg, Ragnhild.
(2020)
Uncovering Machine Vision in Videogames.
DiGRA proceedings
Abstract
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda;
Solberg, Ragnhild;
Stokkedal, Linn Heidi.
(2019)
Mapping Cultural Representations of Machine Vision: Developing Methods to Analyse Games, Art and Narratives.
ACM Hypertext Proceedings
Academic article
Report
-
Rettberg, Jill Walker;
Gunderson, Marianne;
Kronman, Linda Maria Jessica;
Solberg, Ragnhild;
de Seta, Gabriele.
(2024)
Machine vision in everyday life: Final report.
Universitetet i Bergen
Universitetet i Bergen
Report
-
Solberg, Ragnhild.
(2023)
Playing posthumanism: A study of machine vision and tensions of human-machine relations in digital games.
Universitetet i Bergen
Universitetet i Bergen
Doctoral dissertation
UTSTILLING
-
Rettberg, Jill Walker;
Thorsen, Åshild Sunde Feyling;
Kronman, Linda;
Seta, Gabriele de;
Gunderson, Marianne;
Solberg, Ragnhild.
(2021)
Maskinsyn: Ditt digitale liv - Smart eller overvåket?.
Maskinsyn: Ditt digitale liv - Smart eller overvåket?
Museum exhibition
Teaching
Supervision
I supervise students on all levels in various topics related to games, digital media technologies, and digital cultures.