Simon McCallum
About
I am a New Zealander living in Norway. I started programming games at the age of 10 on a ZX spectrum, and did my first commercial programming at 16 (an invoicing system for a local hardware store). I studied at the University of Otago majoring in Computer Science with accompanying Mathematics, Psychology, and Philosophy. In 2007 I moved to Norway to work commercially as a game developer in a small startup company. After 2 years of working in various companies I returned to academia in 2009 and now work for NTNU.
My research is focused on:
- Serious Game, particularly Games for Health.
- Professional Programming
- Virtual Reality
- Asking good questions "Questions explore the future, answers record the past"
- Traction Trebuchet (Medieval Seige Weapon from the 9th century)
Competencies
Publications
2022
-
Cui, Wenqiang;
Strazdins, Girts;
Schaathun, Hans Georg;
McCallum, Simon;
Karlsen, Anniken Th.
(2022)
Visualization Techniques for Interactive Visual Analysis of Multidimensional Big Data.
Norges teknisk-naturvitenskapelige universitet
Norges teknisk-naturvitenskapelige universitet
Doctoral dissertation
2020
-
Anderson, Henrik Bjelke;
Børresen, Thomas;
Prasolova-Førland, Ekaterina;
McCallum, Simon;
Garcia, Jose.
(2020)
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
Academic chapter/article/Conference paper
-
Pine, Russell;
Sutcliffe, Kylie;
McCallum, Simon;
Fleming, Theresa.
(2020)
Young adolescents’ interest in a mental health casual video game.
Digital Health
Academic article
-
Pine, Russell;
Fleming, Theresa;
McCallum, Simon;
Sutcliffe, Kylie.
(2020)
The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review.
Games for Health Journal
Academic article
2018
-
Nowostawski, Mariusz;
McCallum, Simon;
Mishra, Deepti.
(2018)
Gamifying research in software engineering.
Computer Applications in Engineering Education
Academic article
-
McCallum, Simon;
Hjelsvold, Siri.
(2018)
Traction Trebuchet.
EXARC Journal
Academic article
-
Rüschen, Raoul van;
McCallum, Simon;
Kim, Stefan;
Creutzburg, Reiner.
(2018)
Volumetric terrain rendering with WebGL.
IS&T International Symposium on Electronic Imaging Science and Technology
Academic article
-
McCallum, Simon;
Mishra, Deepti;
Nowostawski, Mariusz.
(2018)
Enhancing Software Engineering Education with Game Design and Development.
International Journal of Engineering Education
Academic article
2017
-
Boletsis, Costas;
McCallum, Simon.
(2017)
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Academic chapter/article/Conference paper
2016
-
Boletsis, Costas;
McCallum, Simon.
(2016)
"Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players.
Games for Health Journal
Academic article
-
Boletsis, Costas;
McCallum, Simon;
Hjelsvold, Rune.
(2016)
Augmented Reality Serious Gaming for Cognitive Health.
Norges teknisk-naturvitenskapelige universitet
Norges teknisk-naturvitenskapelige universitet
Doctoral dissertation
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Academic article
2015
-
Boletsis, Costas;
McCallum, Simon;
Landmark, Brynjar Fowels.
(2015)
The use of smartwatches for health monitoring in home-based dementia care.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2015)
Connecting the player to the doctor: utilising serious games for cognitive training & screening.
DAIMI PB
Academic article
2014
-
Boletsis, Costas;
McCallum, Simon.
(2014)
Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
Academic chapter/article/Conference paper
-
Alawawdeh, Alaeddin;
Ottosson, Stig Roland;
Kowalski, Stewart;
McCallum, Simon.
(2014)
Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
Academic chapter/article/Conference paper
2013
-
McCallum, Simon;
Mackie, Jayson.
(2013)
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
Academic chapter/article/Conference paper
-
Hansen, Olav Brenna;
Abdurihim, Adiljan;
McCallum, Simon.
(2013)
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
A Taxonomy of Serious Games for Dementia.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2013)
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Augmented Reality and Gesture-based Architecture in Games for the Elderly.
Academic chapter/article/Conference paper
2012
-
Hoest, Annick Van der;
McCallum, Simon.
(2012)
Eye Contact in Leisure Video Conferencing.
Academic chapter/article/Conference paper
-
McCallum, Simon.
(2012)
Gamification and Serious Games for Personalized Health.
Academic chapter/article/Conference paper
-
Derawi, Mohammad;
McCallum, Simon;
Witte, Heiko;
Bours, Patrick.
(2012)
Biometric Access Control using Near Field Communication and Smart Phones.
Academic chapter/article/Conference paper
-
Arief, Ibrahim;
McCallum, Simon;
Hardeberg, Jon Yngve.
(2012)
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
Academic chapter/article/Conference paper
2011
-
Vold, Aud Tone;
McCallum, Simon.
(2011)
Gamers and Learning.
Academic chapter/article/Conference paper
2010
-
McCallum, Simon;
Åsterud, David.
(2010)
Using augmented reality and tangible user interfaces in a primary school learning situation.
Høgskolen i Gjøvik
Høgskolen i Gjøvik
Masters thesis
-
McCallum, Simon.
(2010)
Game design for computer science education.
Academic chapter/article/Conference paper
2009
-
Vold, Tone;
McCallum, Simon.
(2009)
Use of game based technology at NAMA : a study using Steel Beasts Professional.
Høgskolen i Hedmark
Høgskolen i Hedmark
Report
2007
-
McCallum, Simon.
(2007)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks.
University of Otago
University of Otago
Doctoral dissertation
2004
-
Robins, Anthony;
McCallum, Simon.
(2004)
A robust method for distinguishing between learned and spurious attractors.
Neural Networks
Academic article
1999
-
Robins, Anthony;
McCallum, Simon.
(1999)
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts.
Neural Networks
Academic article
1998
-
McCallum, Simon;
Robins, Anthony.
(1998)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks.
Connection Science
Academic article
Journal publications
-
Pine, Russell;
Sutcliffe, Kylie;
McCallum, Simon;
Fleming, Theresa.
(2020)
Young adolescents’ interest in a mental health casual video game.
Digital Health
Academic article
-
Pine, Russell;
Fleming, Theresa;
McCallum, Simon;
Sutcliffe, Kylie.
(2020)
The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review.
Games for Health Journal
Academic article
-
Nowostawski, Mariusz;
McCallum, Simon;
Mishra, Deepti.
(2018)
Gamifying research in software engineering.
Computer Applications in Engineering Education
Academic article
-
McCallum, Simon;
Hjelsvold, Siri.
(2018)
Traction Trebuchet.
EXARC Journal
Academic article
-
Rüschen, Raoul van;
McCallum, Simon;
Kim, Stefan;
Creutzburg, Reiner.
(2018)
Volumetric terrain rendering with WebGL.
IS&T International Symposium on Electronic Imaging Science and Technology
Academic article
-
McCallum, Simon;
Mishra, Deepti;
Nowostawski, Mariusz.
(2018)
Enhancing Software Engineering Education with Game Design and Development.
International Journal of Engineering Education
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2016)
"Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players.
Games for Health Journal
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2015)
Connecting the player to the doctor: utilising serious games for cognitive training & screening.
DAIMI PB
Academic article
-
Robins, Anthony;
McCallum, Simon.
(2004)
A robust method for distinguishing between learned and spurious attractors.
Neural Networks
Academic article
-
Robins, Anthony;
McCallum, Simon.
(1999)
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts.
Neural Networks
Academic article
-
McCallum, Simon;
Robins, Anthony.
(1998)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks.
Connection Science
Academic article
Part of book/report
-
Anderson, Henrik Bjelke;
Børresen, Thomas;
Prasolova-Førland, Ekaterina;
McCallum, Simon;
Garcia, Jose.
(2020)
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2017)
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon;
Landmark, Brynjar Fowels.
(2015)
The use of smartwatches for health monitoring in home-based dementia care.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2014)
Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
Academic chapter/article/Conference paper
-
Alawawdeh, Alaeddin;
Ottosson, Stig Roland;
Kowalski, Stewart;
McCallum, Simon.
(2014)
Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Mackie, Jayson.
(2013)
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
Academic chapter/article/Conference paper
-
Hansen, Olav Brenna;
Abdurihim, Adiljan;
McCallum, Simon.
(2013)
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
A Taxonomy of Serious Games for Dementia.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2013)
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Augmented Reality and Gesture-based Architecture in Games for the Elderly.
Academic chapter/article/Conference paper
-
Hoest, Annick Van der;
McCallum, Simon.
(2012)
Eye Contact in Leisure Video Conferencing.
Academic chapter/article/Conference paper
-
McCallum, Simon.
(2012)
Gamification and Serious Games for Personalized Health.
Academic chapter/article/Conference paper
-
Derawi, Mohammad;
McCallum, Simon;
Witte, Heiko;
Bours, Patrick.
(2012)
Biometric Access Control using Near Field Communication and Smart Phones.
Academic chapter/article/Conference paper
-
Arief, Ibrahim;
McCallum, Simon;
Hardeberg, Jon Yngve.
(2012)
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
Academic chapter/article/Conference paper
-
Vold, Aud Tone;
McCallum, Simon.
(2011)
Gamers and Learning.
Academic chapter/article/Conference paper
-
McCallum, Simon.
(2010)
Game design for computer science education.
Academic chapter/article/Conference paper
Report
-
Cui, Wenqiang;
Strazdins, Girts;
Schaathun, Hans Georg;
McCallum, Simon;
Karlsen, Anniken Th.
(2022)
Visualization Techniques for Interactive Visual Analysis of Multidimensional Big Data.
Norges teknisk-naturvitenskapelige universitet
Norges teknisk-naturvitenskapelige universitet
Doctoral dissertation
-
Boletsis, Costas;
McCallum, Simon;
Hjelsvold, Rune.
(2016)
Augmented Reality Serious Gaming for Cognitive Health.
Norges teknisk-naturvitenskapelige universitet
Norges teknisk-naturvitenskapelige universitet
Doctoral dissertation
-
McCallum, Simon;
Åsterud, David.
(2010)
Using augmented reality and tangible user interfaces in a primary school learning situation.
Høgskolen i Gjøvik
Høgskolen i Gjøvik
Masters thesis
-
Vold, Tone;
McCallum, Simon.
(2009)
Use of game based technology at NAMA : a study using Steel Beasts Professional.
Høgskolen i Hedmark
Høgskolen i Hedmark
Report
-
McCallum, Simon.
(2007)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks.
University of Otago
University of Otago
Doctoral dissertation
Teaching
Courses
Outreach
2019
-
Academic lectureWang, Jiaheng; Anslow, Craig; Robinson, Brian; McCallum, Simon. (2019) Extended Reality for Chronic Pain Relief. 25th ACM Symposium on Virtual Reality Software and Technology , Parramatta NSW 12.11.2019 - 15.11.2019
2017
-
Interview
-
LectureNovikov, Sergey; Gjære, Erlend Andreas; Dyrkolbotn, Geir Olav; Hjelsvold, Rune; McCallum, Simon. (2017) Gamification of Information Security Education. Starmus Festival 2017, Cyber and Information Security Day , Trondheim 20.06.2017 - 20.06.2017
2016
-
LectureMcCallum, Simon. (2016) Blockchain, How Norway can make money from Transparency and Trust. Næringslivsdagen 2016 - UTEN GRENSER , Det Norske Teatret 19.04.2016 - 19.04.2016
-
Academic lectureMcCallum, Simon. (2016) Gamification of Tourism. SnowBall 2016 , Lillehammer 16.04.2016 - 16.04.2016
-
InterviewKessel, Dag; Begnum, Miriam E. Nes; Eide, Stein S; McCallum, Simon. (2016) Med disse terningene kan du oppdage demens tidligere. NRK Hedmark & Oppland NRK Hedmark & Oppland [Internet] 10.10.2016
2014
-
Academic lectureBrandt, Linn; Vandvik, Per Olav; McCallum, Simon. (2014) GAME-IT: explore peoples choices and facilitate teaching by turning evidence processing into a game. 22nd Cochrane Colloquium , Hyderabad 20.09.2014 - 26.09.2014
2013
-
Lecture
-
LectureMcCallum, Simon. (2013) Game Developer Conference review. The Gathering 2013 , Hamar 27.03.2013 - 31.03.2013
-
Academic lectureMcCallum, Simon. (2013) Game AI: Differences to Traditional AI. Game Design , Pittsburgh 20.03.2013 - 20.03.2013
-
Academic lecture
-
LectureMcCallum, Simon. (2013) The future of game technology. Evolution of Games, Game industry, Game Technology, and Gamers , Oslo 01.02.2013 - 01.02.2013
-
InterviewAAMO, VARG; McCallum, Simon. (2013) Møt foreleseren som ga Oculus Rift til studentene. http://www.hardware.no/artikler/mot-foreleseren-som-ga-oculu http://www.hardware.no/artikler/mot-foreleseren-som-ga-oculu [Internet] 29.06.2013
2012
-
InterviewMcCallum, Simon. (2012) Computer games' rise in elder care tipped. Otago, New Zealand Otago, New Zealand [Journal] 16.02.2012
-
Lecture
-
Academic lectureMcCallum, Simon. (2012) pHealth: Personalised health and personalised games. Games for Health Europe 2012 , Amsterdam 04.11.2012 - 05.11.2012
-
PosterMcCallum, Simon; Kindem, Håvard. (2012) Norwegian Gamejam for Health. Games for Health Europe 2012 , Amsterdam 04.11.2012 - 05.11.2012
2011
-
LectureMcCallum, Simon. (2011) Brain Computer Interaction. The Gathering 2011 , Hamar 20.04.2011 - 24.04.2011
-
Academic lectureMcCallum, Simon. (2011) Lighting in AR, and Games for Layar. 2nd ScandAR , Aalborg Øst 08.12.2011 - 09.12.2011
-
Academic lectureMcCallum, Simon. (2011) Serious Games for the Elderly. Velferdsteknologikonferansen 2011 , Trondheim 08.11.2011 - 09.11.2011
-
Lecture
-
Academic lectureVold, Aud Tone; McCallum, Simon. (2011) Games and learning. ITHET 2011 , Kusadasi 04.08.2011 - 06.08.2011
-
Academic lectureMcCallum, Simon. (2011) Crowd Presence: AR Gaming in physical and virtual groups. DIGRA 2011 , Utrecht 14.09.2011 - 17.09.2011
-
Interview
2010
-
Academic lectureMcCallum, Simon. (2010) Game Design for Computer Science Education. Norsk informatikkonferanse : NIK 2010 , Gjøvik 22.11.2010 - 24.11.2010
-
Academic lectureMcCallum, Simon J R. (2010) Augmented Reality, the future or overhyped?. Medientage Munich , Munich 13.10.2010 - 15.10.2010
-
LectureMcCallum, Simon J R. (2010) Brain Computer Interfaces. The Gathering 2010 , Hamar 31.03.2010 - 04.04.2010
-
Academic lectureMcCallum, Simon J R. (2010) Tangible interfaces and group learning. Diverse 2010 , Portland, Maine 06.07.2010 - 08.07.2010
2009
-
Academic lectureMcCallum, Simon; Wyvill, Geoff; Sieber, J.. (2009) BallBouncer: Interactive Games for Theater Audiences. CHI 2009 Digital Life New World , Boston 04.04.2009 - 09.04.2009
2004
-
Academic lectureMcCallum, Simon; Mackie, Jayson; Nacke, Lennart. (2004) Creating a Computer Game Design Course. New Zealand Game Developers' Conference , Dunedin 26.06.2004 - 28.06.2004