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Simon McCallum

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Simon McCallum

Associate Professor
Faculty of Information Technology and Electrical Engineering

simon.mccallum@ntnu.no
+64 225019481 Ametyst-bygget, A213, Gjøvik, Teknologiveien 22
Twitter Research Gate Google Scholar
About Publications Teaching Outreach

About

CV

I am a New Zealander living in Norway. I started programming games at the age of 10 on a ZX spectrum, and did my first commercial programming at 16 (an invoicing system for a local hardware store). I studied at the University of Otago majoring in Computer Science with accompanying Mathematics, Psychology, and Philosophy. In 2007 I moved to Norway to work commercially as a game developer in a small startup company. After 2 years of working in various companies I returned to academia in 2009 and now work for NTNU.

 My research is focused on:

  • Serious Game, particularly Games for Health. 
  • Professional Programming
  • Virtual Reality
  • Asking good questions "Questions explore the future, answers record the past"
  • Traction Trebuchet (Medieval Seige Weapon from the 9th century)

Competencies

  • Game Design
  • Game Programming
  • Games for Health
  • Gamification
  • Serious Games

Publications

  • Chronological
  • By category
  • All publications registered in NVA

2022

  • Cui, Wenqiang; Strazdins, Girts; Schaathun, Hans Georg; McCallum, Simon; Karlsen, Anniken Th. (2022) Visualization Techniques for Interactive Visual Analysis of Multidimensional Big Data. Norges teknisk-naturvitenskapelige universitet
    Doctoral thesis

2020

  • Anderson, Henrik Bjelke; Børresen, Thomas; Førland, Ekaterina Prasolova-; McCallum, Simon; Garcia, Jose. (2020) Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
    Academic chapter
  • Pine, Russell; Sutcliffe, Kylie; McCallum, Simon; Fleming, Theresa. (2020) Young adolescents’ interest in a mental health casual video game. Digital Health
    Academic article
  • Pine, Russell; Fleming, Theresa; McCallum, Simon; Sutcliffe, Kylie. (2020) The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review. Games for Health Journal
    Academic article

2018

  • Nowostawski, Mariusz; McCallum, Simon; Mishra, Deepti. (2018) Gamifying research in software engineering. Computer Applications in Engineering Education
    Academic article
  • McCallum, Simon; Hjelsvold, Siri. (2018) Traction Trebuchet. EXARC Journal
    Academic article
  • Rüschen, Raoul van; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner. (2018) Volumetric terrain rendering with WebGL. IS&T International Symposium on Electronic Imaging Science and Technology
    Academic article
  • McCallum, Simon; Mishra, Deepti; Nowostawski, Mariusz. (2018) Enhancing Software Engineering Education with Game Design and Development. International Journal of Engineering Education
    Academic article

2017

  • Boletsis, Costas; McCallum, Simon. (2017) The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
    Academic chapter

2016

  • Boletsis, Costas; McCallum, Simon. (2016) "Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players. Games for Health Journal
    Academic article
  • Boletsis, Costas; McCallum, Simon; Hjelsvold, Rune. (2016) Augmented Reality Serious Gaming for Cognitive Health. Norges teknisk-naturvitenskapelige universitet
    Doctoral thesis
  • Boletsis, Costas; McCallum, Simon. (2016) Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon. (2016) Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. INTERNATIONAL JOURNAL OF SERIOUS GAMES
    Academic article

2015

  • Boletsis, Costas; McCallum, Simon; Landmark, Brynjar Fowels. (2015) The use of smartwatches for health monitoring in home-based dementia care.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon. (2015) Connecting the player to the doctor: utilising serious games for cognitive training & screening. DAIMI PB
    Academic article

2014

  • Boletsis, Costas; McCallum, Simon. (2014) Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
    Academic chapter
  • Alawawdeh, Alaeddin; Ottosson, Stig Roland; Kowalski, Stewart; McCallum, Simon. (2014) Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
    Academic chapter

2013

  • McCallum, Simon; Mackie, Jayson. (2013) WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
    Academic chapter
  • Hansen, Olav Brenna; Abdurihim, Adiljan; McCallum, Simon. (2013) Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
    Academic chapter
  • McCallum, Simon; Boletsis, Costas. (2013) A Taxonomy of Serious Games for Dementia.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon. (2013) The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
    Academic chapter
  • McCallum, Simon; Boletsis, Costas. (2013) Dementia Games: A Literature Review of Dementia-Related Serious Games.
    Academic chapter
  • McCallum, Simon; Boletsis, Costas. (2013) Augmented Reality and Gesture-based Architecture in Games for the Elderly.
    Academic chapter

2012

  • Hoest, Annick Van der; McCallum, Simon. (2012) Eye Contact in Leisure Video Conferencing.
    Academic chapter
  • McCallum, Simon. (2012) Gamification and Serious Games for Personalized Health.
    Academic chapter
  • Derawi, Mohammad; McCallum, Simon; Witte, Heiko; Bours, Patrick. (2012) Biometric Access Control using Near Field Communication and Smart Phones.
    Academic chapter
  • Arief, Ibrahim; McCallum, Simon; Hardeberg, Jon Yngve. (2012) Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
    Academic chapter

2011

  • Vold, Aud Tone; McCallum, Simon. (2011) Gamers and Learning.
    Academic chapter

2010

  • McCallum, Simon; Åsterud, David. (2010) Using augmented reality and tangible user interfaces in a primary school learning situation. Høgskolen i Gjøvik
    Master thesis
  • McCallum, Simon. (2010) Game design for computer science education.
    Academic chapter

2009

  • Vold, Tone; McCallum, Simon. (2009) Use of game based technology at NAMA : a study using Steel Beasts Professional. Høgskolen i Hedmark
    Research report

2007

  • McCallum, Simon. (2007) Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks. University of Otago
    Doctoral thesis

2004

  • Robins, Anthony; McCallum, Simon. (2004) A robust method for distinguishing between learned and spurious attractors. Neural Networks
    Academic article

1999

  • Robins, Anthony; McCallum, Simon. (1999) The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. Neural Networks
    Academic article

1998

  • McCallum, Simon; Robins, Anthony. (1998) Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks. Connection Science
    Academic article

Journal publications

  • Boletsis, Costas; McCallum, Simon. (2016) "Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players. Games for Health Journal
    Academic article
  • Robins, Anthony; McCallum, Simon. (2004) A robust method for distinguishing between learned and spurious attractors. Neural Networks
    Academic article
  • Nowostawski, Mariusz; McCallum, Simon; Mishra, Deepti. (2018) Gamifying research in software engineering. Computer Applications in Engineering Education
    Academic article
  • Robins, Anthony; McCallum, Simon. (1999) The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts. Neural Networks
    Academic article
  • Boletsis, Costas; McCallum, Simon. (2016) Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing. INTERNATIONAL JOURNAL OF SERIOUS GAMES
    Academic article
  • McCallum, Simon; Hjelsvold, Siri. (2018) Traction Trebuchet. EXARC Journal
    Academic article
  • McCallum, Simon; Robins, Anthony. (1998) Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks. Connection Science
    Academic article
  • Pine, Russell; Sutcliffe, Kylie; McCallum, Simon; Fleming, Theresa. (2020) Young adolescents’ interest in a mental health casual video game. Digital Health
    Academic article
  • Rüschen, Raoul van; McCallum, Simon; Kim, Stefan; Creutzburg, Reiner. (2018) Volumetric terrain rendering with WebGL. IS&T International Symposium on Electronic Imaging Science and Technology
    Academic article
  • McCallum, Simon; Mishra, Deepti; Nowostawski, Mariusz. (2018) Enhancing Software Engineering Education with Game Design and Development. International Journal of Engineering Education
    Academic article
  • Pine, Russell; Fleming, Theresa; McCallum, Simon; Sutcliffe, Kylie. (2020) The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review. Games for Health Journal
    Academic article
  • Boletsis, Costas; McCallum, Simon. (2015) Connecting the player to the doctor: utilising serious games for cognitive training & screening. DAIMI PB
    Academic article

Part of book/report

  • McCallum, Simon; Mackie, Jayson. (2013) WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon. (2017) The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
    Academic chapter
  • Hoest, Annick Van der; McCallum, Simon. (2012) Eye Contact in Leisure Video Conferencing.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon. (2014) Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
    Academic chapter
  • McCallum, Simon. (2012) Gamification and Serious Games for Personalized Health.
    Academic chapter
  • Alawawdeh, Alaeddin; Ottosson, Stig Roland; Kowalski, Stewart; McCallum, Simon. (2014) Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
    Academic chapter
  • McCallum, Simon. (2010) Game design for computer science education.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon. (2016) Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
    Academic chapter
  • Derawi, Mohammad; McCallum, Simon; Witte, Heiko; Bours, Patrick. (2012) Biometric Access Control using Near Field Communication and Smart Phones.
    Academic chapter
  • Hansen, Olav Brenna; Abdurihim, Adiljan; McCallum, Simon. (2013) Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon; Landmark, Brynjar Fowels. (2015) The use of smartwatches for health monitoring in home-based dementia care.
    Academic chapter
  • Vold, Aud Tone; McCallum, Simon. (2011) Gamers and Learning.
    Academic chapter
  • Anderson, Henrik Bjelke; Børresen, Thomas; Førland, Ekaterina Prasolova-; McCallum, Simon; Garcia, Jose. (2020) Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
    Academic chapter
  • McCallum, Simon; Boletsis, Costas. (2013) A Taxonomy of Serious Games for Dementia.
    Academic chapter
  • Boletsis, Costas; McCallum, Simon. (2013) The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
    Academic chapter
  • Arief, Ibrahim; McCallum, Simon; Hardeberg, Jon Yngve. (2012) Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
    Academic chapter
  • McCallum, Simon; Boletsis, Costas. (2013) Dementia Games: A Literature Review of Dementia-Related Serious Games.
    Academic chapter
  • McCallum, Simon; Boletsis, Costas. (2013) Augmented Reality and Gesture-based Architecture in Games for the Elderly.
    Academic chapter

Report

  • Vold, Tone; McCallum, Simon. (2009) Use of game based technology at NAMA : a study using Steel Beasts Professional. Høgskolen i Hedmark
    Research report

Student thesis or dissertation

  • Boletsis, Costas; McCallum, Simon; Hjelsvold, Rune. (2016) Augmented Reality Serious Gaming for Cognitive Health. Norges teknisk-naturvitenskapelige universitet
    Doctoral thesis
  • McCallum, Simon; Åsterud, David. (2010) Using augmented reality and tangible user interfaces in a primary school learning situation. Høgskolen i Gjøvik
    Master thesis
  • McCallum, Simon. (2007) Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks. University of Otago
    Doctoral thesis
  • Cui, Wenqiang; Strazdins, Girts; Schaathun, Hans Georg; McCallum, Simon; Karlsen, Anniken Th. (2022) Visualization Techniques for Interactive Visual Analysis of Multidimensional Big Data. Norges teknisk-naturvitenskapelige universitet
    Doctoral thesis

Teaching

Courses

  • IMT3603 - Game Programming
  • IDIG4210 - Programming & Software Architecture

Outreach

2019

  • Conference lecture
    Wang, Jiaheng; Anslow, Craig; Robinson, Brian; McCallum, Simon. (2019) Extended Reality for Chronic Pain Relief. 25th ACM Symposium on Virtual Reality Software and Technology

2017

  • Interview
    McCallum, Simon. (2017) RTK Breakfast Programme.
  • Lecture
    Novikov, Sergey; Gjære, Erlend Andreas; Dyrkolbotn, Geir Olav; Hjelsvold, Rune; McCallum, Simon. (2017) Gamification of Information Security Education. Starmus Festival 2017, Cyber and Information Security Day

2016

  • Lecture
    McCallum, Simon. (2016) Blockchain, How Norway can make money from Transparency and Trust. Næringslivsdagen 2016 - UTEN GRENSER
  • Conference lecture
    McCallum, Simon. (2016) Gamification of Tourism. SnowBall 2016
  • Interview
    Kessel, Dag; Begnum, Miriam E. Nes; Eide, Stein S; McCallum, Simon. (2016) Med disse terningene kan du oppdage demens tidligere.

2014

  • Conference lecture
    Brandt, Linn; Vandvik, Per Olav; McCallum, Simon. (2014) GAME-IT: explore peoples choices and facilitate teaching by turning evidence processing into a game. 22nd Cochrane Colloquium

2013

  • Lecture
    McCallum, Simon. (2013) Future Game Technology. Hypercamp
  • Lecture
    McCallum, Simon. (2013) Game Developer Conference review. The Gathering 2013
  • Conference lecture
    McCallum, Simon. (2013) Game AI: Differences to Traditional AI. Game Design
  • Conference lecture
    McCallum, Simon. (2013) Gamification workshop. pHealth 2013
  • Lecture
    McCallum, Simon. (2013) The future of game technology. Evolution of Games, Game industry, Game Technology, and Gamers
  • Interview
    AAMO, VARG; McCallum, Simon. (2013) Møt foreleseren som ga Oculus Rift til studentene.

2012

  • Interview
    McCallum, Simon. (2012) Computer games' rise in elder care tipped.
  • Lecture
    McCallum, Simon. (2012) Technology 2032. PDMT konferansen 2012
  • Conference lecture
    McCallum, Simon. (2012) pHealth: Personalised health and personalised games. Games for Health Europe 2012
  • Conference poster
    McCallum, Simon; Kindem, Håvard. (2012) Norwegian Gamejam for Health. Games for Health Europe 2012

2011

  • Lecture
    McCallum, Simon. (2011) Brain Computer Interaction. The Gathering 2011
  • Conference lecture
    McCallum, Simon. (2011) Lighting in AR, and Games for Layar. 2nd ScandAR
  • Conference lecture
    McCallum, Simon. (2011) Serious Games for the Elderly. Velferdsteknologikonferansen 2011
  • Lecture
    McCallum, Simon. (2011) Mobile and the Cloud. The Gathering 2011
  • Conference lecture
    Vold, Aud Tone; McCallum, Simon. (2011) Games and learning. ITHET 2011
  • Conference lecture
    McCallum, Simon. (2011) Crowd Presence: AR Gaming in physical and virtual groups. DIGRA 2011
  • Interview
    McCallum, Simon. (2011) Dataspill for økt konsentrasjon.

2010

  • Conference lecture
    McCallum, Simon. (2010) Game Design for Computer Science Education. Norsk informatikkonferanse : NIK 2010
  • Conference lecture
    McCallum, Simon J R. (2010) Augmented Reality, the future or overhyped?. Medientage Munich
  • Lecture
    McCallum, Simon J R. (2010) Brain Computer Interfaces. The Gathering 2010
  • Conference lecture
    McCallum, Simon J R. (2010) Tangible interfaces and group learning. Diverse 2010

2009

  • Conference lecture
    McCallum, Simon; Wyvill, Geoff; Sieber, J.. (2009) BallBouncer: Interactive Games for Theater Audiences. CHI 2009 Digital Life New World

2004

  • Conference lecture
    McCallum, Simon; Mackie, Jayson; Nacke, Lennart. (2004) Creating a Computer Game Design Course. New Zealand Game Developers' Conference

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