Simon McCallum
About
I am a New Zealander living in Norway. I started programming games at the age of 10 on a ZX spectrum, and did my first commercial programming at 16 (an invoicing system for a local hardware store). I studied at the University of Otago majoring in Computer Science with accompanying Mathematics, Psychology, and Philosophy. In 2007 I moved to Norway to work commercially as a game developer in a small startup company. After 2 years of working in various companies I returned to academia in 2009 and now work for NTNU.
My research is focused on:
- Serious Game, particularly Games for Health.
- Professional Programming
- Virtual Reality
- Asking good questions "Questions explore the future, answers record the past"
- Traction Trebuchet (Medieval Seige Weapon from the 9th century)
Competencies
Publications
2022
-
Cui, Wenqiang;
Strazdins, Girts;
Schaathun, Hans Georg;
McCallum, Simon;
Karlsen, Anniken Th.
(2022)
Visualization Techniques for Interactive Visual Analysis of Multidimensional Big Data.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
2020
-
Anderson, Henrik Bjelke;
Børresen, Thomas;
Førland, Ekaterina Prasolova-;
McCallum, Simon;
Garcia, Jose.
(2020)
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
Academic chapter
-
Pine, Russell;
Sutcliffe, Kylie;
McCallum, Simon;
Fleming, Theresa.
(2020)
Young adolescents’ interest in a mental health casual video game.
Digital Health
Academic article
-
Pine, Russell;
Fleming, Theresa;
McCallum, Simon;
Sutcliffe, Kylie.
(2020)
The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review.
Games for Health Journal
Academic article
2018
-
Nowostawski, Mariusz;
McCallum, Simon;
Mishra, Deepti.
(2018)
Gamifying research in software engineering.
Computer Applications in Engineering Education
Academic article
-
McCallum, Simon;
Hjelsvold, Siri.
(2018)
Traction Trebuchet.
EXARC Journal
Academic article
-
Rüschen, Raoul van;
McCallum, Simon;
Kim, Stefan;
Creutzburg, Reiner.
(2018)
Volumetric terrain rendering with WebGL.
IS&T International Symposium on Electronic Imaging Science and Technology
Academic article
-
McCallum, Simon;
Mishra, Deepti;
Nowostawski, Mariusz.
(2018)
Enhancing Software Engineering Education with Game Design and Development.
International Journal of Engineering Education
Academic article
2017
-
Boletsis, Costas;
McCallum, Simon.
(2017)
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Academic chapter
2016
-
Boletsis, Costas;
McCallum, Simon.
(2016)
"Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players.
Games for Health Journal
Academic article
-
Boletsis, Costas;
McCallum, Simon;
Hjelsvold, Rune.
(2016)
Augmented Reality Serious Gaming for Cognitive Health.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Academic article
2015
-
Boletsis, Costas;
McCallum, Simon;
Landmark, Brynjar Fowels.
(2015)
The use of smartwatches for health monitoring in home-based dementia care.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon.
(2015)
Connecting the player to the doctor: utilising serious games for cognitive training & screening.
DAIMI PB
Academic article
2014
-
Boletsis, Costas;
McCallum, Simon.
(2014)
Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
Academic chapter
-
Alawawdeh, Alaeddin;
Ottosson, Stig Roland;
Kowalski, Stewart;
McCallum, Simon.
(2014)
Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
Academic chapter
2013
-
McCallum, Simon;
Mackie, Jayson.
(2013)
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
Academic chapter
-
Hansen, Olav Brenna;
Abdurihim, Adiljan;
McCallum, Simon.
(2013)
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Academic chapter
-
McCallum, Simon;
Boletsis, Costas.
(2013)
A Taxonomy of Serious Games for Dementia.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon.
(2013)
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Academic chapter
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Academic chapter
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Augmented Reality and Gesture-based Architecture in Games for the Elderly.
Academic chapter
2012
-
Hoest, Annick Van der;
McCallum, Simon.
(2012)
Eye Contact in Leisure Video Conferencing.
Academic chapter
-
McCallum, Simon.
(2012)
Gamification and Serious Games for Personalized Health.
Academic chapter
-
Derawi, Mohammad;
McCallum, Simon;
Witte, Heiko;
Bours, Patrick.
(2012)
Biometric Access Control using Near Field Communication and Smart Phones.
Academic chapter
-
Arief, Ibrahim;
McCallum, Simon;
Hardeberg, Jon Yngve.
(2012)
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
Academic chapter
2011
-
Vold, Aud Tone;
McCallum, Simon.
(2011)
Gamers and Learning.
Academic chapter
2010
-
McCallum, Simon;
Åsterud, David.
(2010)
Using augmented reality and tangible user interfaces in a primary school learning situation.
Høgskolen i Gjøvik
Master thesis
-
McCallum, Simon.
(2010)
Game design for computer science education.
Academic chapter
2009
-
Vold, Tone;
McCallum, Simon.
(2009)
Use of game based technology at NAMA : a study using Steel Beasts Professional.
Høgskolen i Hedmark
Research report
2007
-
McCallum, Simon.
(2007)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks.
University of Otago
Doctoral thesis
2004
-
Robins, Anthony;
McCallum, Simon.
(2004)
A robust method for distinguishing between learned and spurious attractors.
Neural Networks
Academic article
1999
-
Robins, Anthony;
McCallum, Simon.
(1999)
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts.
Neural Networks
Academic article
1998
-
McCallum, Simon;
Robins, Anthony.
(1998)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks.
Connection Science
Academic article
Journal publications
-
Boletsis, Costas;
McCallum, Simon.
(2016)
"Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players.
Games for Health Journal
Academic article
-
Robins, Anthony;
McCallum, Simon.
(2004)
A robust method for distinguishing between learned and spurious attractors.
Neural Networks
Academic article
-
Nowostawski, Mariusz;
McCallum, Simon;
Mishra, Deepti.
(2018)
Gamifying research in software engineering.
Computer Applications in Engineering Education
Academic article
-
Robins, Anthony;
McCallum, Simon.
(1999)
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts.
Neural Networks
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
INTERNATIONAL JOURNAL OF SERIOUS GAMES
Academic article
-
McCallum, Simon;
Hjelsvold, Siri.
(2018)
Traction Trebuchet.
EXARC Journal
Academic article
-
McCallum, Simon;
Robins, Anthony.
(1998)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks.
Connection Science
Academic article
-
Pine, Russell;
Sutcliffe, Kylie;
McCallum, Simon;
Fleming, Theresa.
(2020)
Young adolescents’ interest in a mental health casual video game.
Digital Health
Academic article
-
Rüschen, Raoul van;
McCallum, Simon;
Kim, Stefan;
Creutzburg, Reiner.
(2018)
Volumetric terrain rendering with WebGL.
IS&T International Symposium on Electronic Imaging Science and Technology
Academic article
-
McCallum, Simon;
Mishra, Deepti;
Nowostawski, Mariusz.
(2018)
Enhancing Software Engineering Education with Game Design and Development.
International Journal of Engineering Education
Academic article
-
Pine, Russell;
Fleming, Theresa;
McCallum, Simon;
Sutcliffe, Kylie.
(2020)
The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review.
Games for Health Journal
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2015)
Connecting the player to the doctor: utilising serious games for cognitive training & screening.
DAIMI PB
Academic article
Part of book/report
-
McCallum, Simon;
Mackie, Jayson.
(2013)
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon.
(2017)
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Academic chapter
-
Hoest, Annick Van der;
McCallum, Simon.
(2012)
Eye Contact in Leisure Video Conferencing.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon.
(2014)
Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
Academic chapter
-
McCallum, Simon.
(2012)
Gamification and Serious Games for Personalized Health.
Academic chapter
-
Alawawdeh, Alaeddin;
Ottosson, Stig Roland;
Kowalski, Stewart;
McCallum, Simon.
(2014)
Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
Academic chapter
-
McCallum, Simon.
(2010)
Game design for computer science education.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Academic chapter
-
Derawi, Mohammad;
McCallum, Simon;
Witte, Heiko;
Bours, Patrick.
(2012)
Biometric Access Control using Near Field Communication and Smart Phones.
Academic chapter
-
Hansen, Olav Brenna;
Abdurihim, Adiljan;
McCallum, Simon.
(2013)
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon;
Landmark, Brynjar Fowels.
(2015)
The use of smartwatches for health monitoring in home-based dementia care.
Academic chapter
-
Vold, Aud Tone;
McCallum, Simon.
(2011)
Gamers and Learning.
Academic chapter
-
Anderson, Henrik Bjelke;
Børresen, Thomas;
Førland, Ekaterina Prasolova-;
McCallum, Simon;
Garcia, Jose.
(2020)
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
Academic chapter
-
McCallum, Simon;
Boletsis, Costas.
(2013)
A Taxonomy of Serious Games for Dementia.
Academic chapter
-
Boletsis, Costas;
McCallum, Simon.
(2013)
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Academic chapter
-
Arief, Ibrahim;
McCallum, Simon;
Hardeberg, Jon Yngve.
(2012)
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
Academic chapter
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Academic chapter
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Augmented Reality and Gesture-based Architecture in Games for the Elderly.
Academic chapter
Report
-
Vold, Tone;
McCallum, Simon.
(2009)
Use of game based technology at NAMA : a study using Steel Beasts Professional.
Høgskolen i Hedmark
Research report
Student thesis or dissertation
-
Boletsis, Costas;
McCallum, Simon;
Hjelsvold, Rune.
(2016)
Augmented Reality Serious Gaming for Cognitive Health.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
-
McCallum, Simon;
Åsterud, David.
(2010)
Using augmented reality and tangible user interfaces in a primary school learning situation.
Høgskolen i Gjøvik
Master thesis
-
McCallum, Simon.
(2007)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks.
University of Otago
Doctoral thesis
-
Cui, Wenqiang;
Strazdins, Girts;
Schaathun, Hans Georg;
McCallum, Simon;
Karlsen, Anniken Th.
(2022)
Visualization Techniques for Interactive Visual Analysis of Multidimensional Big Data.
Norges teknisk-naturvitenskapelige universitet
Doctoral thesis
Teaching
Courses
Outreach
2019
-
Conference lectureWang, Jiaheng; Anslow, Craig; Robinson, Brian; McCallum, Simon. (2019) Extended Reality for Chronic Pain Relief. 25th ACM Symposium on Virtual Reality Software and Technology
2017
-
Interview
-
LectureNovikov, Sergey; Gjære, Erlend Andreas; Dyrkolbotn, Geir Olav; Hjelsvold, Rune; McCallum, Simon. (2017) Gamification of Information Security Education. Starmus Festival 2017, Cyber and Information Security Day
2016
-
LectureMcCallum, Simon. (2016) Blockchain, How Norway can make money from Transparency and Trust. Næringslivsdagen 2016 - UTEN GRENSER
-
Conference lecture
-
InterviewKessel, Dag; Begnum, Miriam E. Nes; Eide, Stein S; McCallum, Simon. (2016) Med disse terningene kan du oppdage demens tidligere.
2014
-
Conference lectureBrandt, Linn; Vandvik, Per Olav; McCallum, Simon. (2014) GAME-IT: explore peoples choices and facilitate teaching by turning evidence processing into a game. 22nd Cochrane Colloquium
2013
-
Lecture
-
Lecture
-
Conference lecture
-
Conference lecture
-
LectureMcCallum, Simon. (2013) The future of game technology. Evolution of Games, Game industry, Game Technology, and Gamers
-
Interview
2012
-
Interview
-
Lecture
-
Conference lectureMcCallum, Simon. (2012) pHealth: Personalised health and personalised games. Games for Health Europe 2012
-
Conference poster
2011
-
Lecture
-
Conference lecture
-
Conference lecture
-
Lecture
-
Conference lecture
-
Conference lecture
-
Interview
2010
-
Conference lectureMcCallum, Simon. (2010) Game Design for Computer Science Education. Norsk informatikkonferanse : NIK 2010
-
Conference lecture
-
Lecture
-
Conference lecture
2009
-
Conference lectureMcCallum, Simon; Wyvill, Geoff; Sieber, J.. (2009) BallBouncer: Interactive Games for Theater Audiences. CHI 2009 Digital Life New World
2004
-
Conference lectureMcCallum, Simon; Mackie, Jayson; Nacke, Lennart. (2004) Creating a Computer Game Design Course. New Zealand Game Developers' Conference