Simon McCallum
About
I am a New Zealander living in Norway. I started programming games at the age of 10 on a ZX spectrum, and did my first commercial programming at 16 (an invoicing system for a local hardware store). I studied at the University of Otago majoring in Computer Science with accompanying Mathematics, Psychology, and Philosophy. In 2007 I moved to Norway to work commercially as a game developer in a small startup company. After 2 years of working in various companies I returned to academia in 2009 and now work for NTNU.
My research is focused on:
- Serious Game, particularly Games for Health.
- Professional Programming
- Virtual Reality
- Asking good questions "Questions explore the future, answers record the past"
- Traction Trebuchet (Medieval Seige Weapon from the 9th century)
Publications
2020
-
Anderson, Henrik Bjelke;
Børresen, Thomas;
Prasolova-Førland, Ekaterina;
McCallum, Simon;
Garcia, Jose.
(2020)
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Academic chapter/article/Conference paper
-
Pine, Russell;
Fleming, Theresa;
McCallum, Simon;
Sutcliffe, Kylie.
(2020)
The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review.
Games for Health Journal.
volum 9 (4).
Academic article
-
Pine, Russell;
Sutcliffe, Kylie;
McCallum, Simon;
Fleming, Theresa.
(2020)
Young adolescents’ interest in a mental health casual video game.
Digital Health.
volum 6.
Academic article
2018
-
McCallum, Simon;
Hjelsvold, Siri.
(2018)
Traction Trebuchet.
EXARC Journal.
volum 2018 (3).
Academic article
-
McCallum, Simon;
Mishra, Deepti;
Nowostawski, Mariusz.
(2018)
Enhancing Software Engineering Education with Game Design and Development.
International Journal of Engineering Education.
volum 34 (2).
Academic article
-
Nowostawski, Mariusz;
McCallum, Simon;
Mishra, Deepti.
(2018)
Gamifying research in software engineering.
Computer Applications in Engineering Education.
volum 26 (5).
Academic article
-
van Rüschen, Raoul;
McCallum, Simon;
Kim, Stefan;
Creutzburg, Reiner.
(2018)
Volumetric terrain rendering with WebGL.
IS&T International Symposium on Electronic Imaging Science and Technology.
volum 2018-January:136.
Academic article
2017
-
Boletsis, Costas;
McCallum, Simon.
(2017)
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I.
Academic chapter/article/Conference paper
2016
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
INTERNATIONAL JOURNAL OF SERIOUS GAMES.
volum 3 (1).
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2016)
"Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players.
Games for Health Journal.
volum 5 (4).
Academic article
2015
-
Boletsis, Costas;
McCallum, Simon.
(2015)
Connecting the player to the doctor: utilising serious games for cognitive training & screening.
DAIMI PB.
volum 597.
Academic article
-
Boletsis, Costas;
McCallum, Simon;
Landmark, Brynjar Fowels.
(2015)
The use of smartwatches for health monitoring in home-based dementia care.
Human Aspects of IT for the Aged Population. Design for Everyday Life.
Academic chapter/article/Conference paper
2014
-
Alawawdeh, Alaeddin;
Ottosson, Stig Roland;
Kowalski, Stewart;
McCallum, Simon.
(2014)
Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
International Conference on Web & Open Access to Learning, ICWOAL, 2014.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2014)
Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
pHealth 2014: Proceedings of the 11th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 11–13 June 2014, Vienna, Austria.
Academic chapter/article/Conference paper
2013
-
Boletsis, Costas;
McCallum, Simon.
(2013)
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
Academic chapter/article/Conference paper
-
Hansen, Olav Brenna;
Abdurihim, Adiljan;
McCallum, Simon.
(2013)
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
A Taxonomy of Serious Games for Dementia.
Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Augmented Reality and Gesture-based Architecture in Games for the Elderly.
pHealth 2013 : Proceedings of the 10th International Conference on Wearable Micro and Nano Technologies for Personalized Health, June 26–28, 2013, Tallinn, Estonia.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Mackie, Jayson.
(2013)
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
Game Analytics: Maximizing the Value of Player Data.
Academic chapter/article/Conference paper
2012
-
Arief, Ibrahim;
McCallum, Simon;
Hardeberg, Jon Yngve.
(2012)
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
Twentieth Color and Imaging Conference: Color Science and Engineering Systems, Technologies, and Applications. Final program and proceedings. November 12-16, 2012; Los Angeles, California.
Academic chapter/article/Conference paper
-
Derawi, Mohammad;
McCallum, Simon;
Witte, Heiko;
Bours, Patrick.
(2012)
Biometric Access Control using Near Field Communication and Smart Phones.
5th IAPR International Conference on Biometrics (ICB), Proceedings; March 29 - April 1, 2012 New Delhi, India.
Academic chapter/article/Conference paper
-
Hoest, Annick Van der;
McCallum, Simon.
(2012)
Eye Contact in Leisure Video Conferencing.
Norsk informatikkonferanse NIK 2012; Universitetet i Nordland 19 – 21 november 2012.
Academic chapter/article/Conference paper
-
McCallum, Simon.
(2012)
Gamification and Serious Games for Personalized Health.
pHealth 2012: Proceedings of the 9th International Conference on Wearable Micro and Nano Technologies for Personalized Health.
Academic chapter/article/Conference paper
2011
-
McCallum, Simon.
(2011)
Ready for Boarding.
LAYAR, Netherlands. 2011.
Software
-
Vold, Aud Tone;
McCallum, Simon.
(2011)
Gamers and Learning.
ITHET 2011: proceedings of the 10th International Conference on Information Technology Based Higher Education and Training: 4-6 August, 2011, Kusadasi, Turkey.
Academic chapter/article/Conference paper
2010
-
McCallum, Simon.
(2010)
Game design for computer science education.
Norsk Informatikkonferanse.
Academic chapter/article/Conference paper
2009
-
Vold, Tone;
McCallum, Simon.
(2009)
Use of game based technology at NAMA : a study using Steel Beasts Professional.
Høgskolen i Hedmark. 2009. ISBN 9788276717730. Notater / Working papers (4).
Report
2007
-
McCallum, Simon.
(2007)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks.
University of Otago. 2007.
Doctoral dissertation
2004
-
Robins, Anthony;
McCallum, Simon.
(2004)
A robust method for distinguishing between learned and spurious attractors.
Neural Networks.
volum 17 (3).
Academic article
1999
-
Robins, Anthony;
McCallum, Simon.
(1999)
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts.
Neural Networks.
volum 12 (7).
Academic article
1998
-
McCallum, Simon;
Robins, Anthony.
(1998)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks.
Connection science.
volum 10.
Academic article
Journal publications
-
Pine, Russell;
Fleming, Theresa;
McCallum, Simon;
Sutcliffe, Kylie.
(2020)
The effects of casual videogames on anxiety, depression, stress, and low mood: A systematic review.
Games for Health Journal.
volum 9 (4).
Academic article
-
Pine, Russell;
Sutcliffe, Kylie;
McCallum, Simon;
Fleming, Theresa.
(2020)
Young adolescents’ interest in a mental health casual video game.
Digital Health.
volum 6.
Academic article
-
McCallum, Simon;
Hjelsvold, Siri.
(2018)
Traction Trebuchet.
EXARC Journal.
volum 2018 (3).
Academic article
-
McCallum, Simon;
Mishra, Deepti;
Nowostawski, Mariusz.
(2018)
Enhancing Software Engineering Education with Game Design and Development.
International Journal of Engineering Education.
volum 34 (2).
Academic article
-
Nowostawski, Mariusz;
McCallum, Simon;
Mishra, Deepti.
(2018)
Gamifying research in software engineering.
Computer Applications in Engineering Education.
volum 26 (5).
Academic article
-
van Rüschen, Raoul;
McCallum, Simon;
Kim, Stefan;
Creutzburg, Reiner.
(2018)
Volumetric terrain rendering with WebGL.
IS&T International Symposium on Electronic Imaging Science and Technology.
volum 2018-January:136.
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Augmented Reality Cubes for Cognitive Gaming: Preliminary Usability and Game Experience Testing.
INTERNATIONAL JOURNAL OF SERIOUS GAMES.
volum 3 (1).
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2016)
"Smartkuber": A Serious Game for Cognitive Health Screening of Elderly Players.
Games for Health Journal.
volum 5 (4).
Academic article
-
Boletsis, Costas;
McCallum, Simon.
(2015)
Connecting the player to the doctor: utilising serious games for cognitive training & screening.
DAIMI PB.
volum 597.
Academic article
-
Robins, Anthony;
McCallum, Simon.
(2004)
A robust method for distinguishing between learned and spurious attractors.
Neural Networks.
volum 17 (3).
Academic article
-
Robins, Anthony;
McCallum, Simon.
(1999)
The consolidation of learning during sleep: comparing the pseudorehearsal and unlearning accounts.
Neural Networks.
volum 12 (7).
Academic article
-
McCallum, Simon;
Robins, Anthony.
(1998)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield type networks.
Connection science.
volum 10.
Academic article
Part of book/report
-
Anderson, Henrik Bjelke;
Børresen, Thomas;
Prasolova-Førland, Ekaterina;
McCallum, Simon;
Garcia, Jose.
(2020)
Developing An AR Application For Neurosurgical Training: Lessons Learned For Medical Specialist Education.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW).
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2017)
The Smartkuber Case Study: Lessons Learned from the Development of an Augmented Reality Serious Game for Cognitive Screening.
Augmented Reality, Virtual Reality, and Computer Graphics - 4th International Conference, AVR 2017, Ugento, Italy, June 12-15, 2017, Proceedings, Part I.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2016)
Evaluating a Gaming System for Cognitive Screening and Sleep Duration Assessment of Elderly Players: A Pilot Study.
Games and Learning Alliance - 5th International Conference, GALA 2016, Utrecht, The Netherlands, December 5–7, 2016, Proceedings.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon;
Landmark, Brynjar Fowels.
(2015)
The use of smartwatches for health monitoring in home-based dementia care.
Human Aspects of IT for the Aged Population. Design for Everyday Life.
Academic chapter/article/Conference paper
-
Alawawdeh, Alaeddin;
Ottosson, Stig Roland;
Kowalski, Stewart;
McCallum, Simon.
(2014)
Learner Profiling for Innovation Education Across Disciplines: A Work In Progress Paper.
International Conference on Web & Open Access to Learning, ICWOAL, 2014.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2014)
Augmented Reality Cube Game for Cognitive Training: An Interaction Study.
pHealth 2014: Proceedings of the 11th International Conference on Wearable Micro and Nano Technologies for Personalized Health, 11–13 June 2014, Vienna, Austria.
Academic chapter/article/Conference paper
-
Boletsis, Costas;
McCallum, Simon.
(2013)
The Table Mystery: An Augmented Reality Collaborative Game for Chemistry Education.
Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
Academic chapter/article/Conference paper
-
Hansen, Olav Brenna;
Abdurihim, Adiljan;
McCallum, Simon.
(2013)
Emotion Recognition for Mobile Devices with a Potential Use in Serious Games for Autism Spectrum Disorder.
Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
A Taxonomy of Serious Games for Dementia.
Games for Health: Proceedings of the 3rd european conference on gaming and playful interaction in health care.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Augmented Reality and Gesture-based Architecture in Games for the Elderly.
pHealth 2013 : Proceedings of the 10th International Conference on Wearable Micro and Nano Technologies for Personalized Health, June 26–28, 2013, Tallinn, Estonia.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Boletsis, Costas.
(2013)
Dementia Games: A Literature Review of Dementia-Related Serious Games.
Serious Games Development and Applications 4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013. Proceedings.
Academic chapter/article/Conference paper
-
McCallum, Simon;
Mackie, Jayson.
(2013)
WebTics: A Web Based Telemetry and Metrics System for Small and Medium Games.
Game Analytics: Maximizing the Value of Player Data.
Academic chapter/article/Conference paper
-
Arief, Ibrahim;
McCallum, Simon;
Hardeberg, Jon Yngve.
(2012)
Realtime Estimation of Illumination Direction for Augmented Reality on Mobile Devices.
Twentieth Color and Imaging Conference: Color Science and Engineering Systems, Technologies, and Applications. Final program and proceedings. November 12-16, 2012; Los Angeles, California.
Academic chapter/article/Conference paper
-
Derawi, Mohammad;
McCallum, Simon;
Witte, Heiko;
Bours, Patrick.
(2012)
Biometric Access Control using Near Field Communication and Smart Phones.
5th IAPR International Conference on Biometrics (ICB), Proceedings; March 29 - April 1, 2012 New Delhi, India.
Academic chapter/article/Conference paper
-
Hoest, Annick Van der;
McCallum, Simon.
(2012)
Eye Contact in Leisure Video Conferencing.
Norsk informatikkonferanse NIK 2012; Universitetet i Nordland 19 – 21 november 2012.
Academic chapter/article/Conference paper
-
McCallum, Simon.
(2012)
Gamification and Serious Games for Personalized Health.
pHealth 2012: Proceedings of the 9th International Conference on Wearable Micro and Nano Technologies for Personalized Health.
Academic chapter/article/Conference paper
-
Vold, Aud Tone;
McCallum, Simon.
(2011)
Gamers and Learning.
ITHET 2011: proceedings of the 10th International Conference on Information Technology Based Higher Education and Training: 4-6 August, 2011, Kusadasi, Turkey.
Academic chapter/article/Conference paper
-
McCallum, Simon.
(2010)
Game design for computer science education.
Norsk Informatikkonferanse.
Academic chapter/article/Conference paper
Report
-
Vold, Tone;
McCallum, Simon.
(2009)
Use of game based technology at NAMA : a study using Steel Beasts Professional.
Høgskolen i Hedmark. 2009. ISBN 9788276717730. Notater / Working papers (4).
Report
-
McCallum, Simon.
(2007)
Catastrophic forgetting and the pseudorehearsal solution in Hopfield networks.
University of Otago. 2007.
Doctoral dissertation
PRODUKT
-
McCallum, Simon.
(2011)
Ready for Boarding.
LAYAR, Netherlands. 2011.
Software
Teaching
Courses
Media
2019
-
Academic lectureWang, Jiaheng; Anslow, Craig; Robinson, Brian; McCallum, Simon. (2019) Extended Reality for Chronic Pain Relief. 25th ACM Symposium on Virtual Reality Software and Technology . ACM; Parramatta NSW. 2019-11-12 - 2019-11-15.
2017
-
InterviewMcCallum, Simon. (2017) RTK Breakfast Programme. Kosovo [TV]. 2017-04-05.
-
LectureNovikov, Sergey; Gjære, Erlend Andreas; Dyrkolbotn, Geir Olav; Hjelsvold, Rune; McCallum, Simon. (2017) Gamification of Information Security Education. Starmus Festival 2017, Cyber and Information Security Day . NTNU; Trondheim. 2017-06-20 - 2017-06-20.
2016
-
InterviewKessel, Dag; Begnum, Miriam E. Nes; Eide, Stein S; McCallum, Simon. (2016) Med disse terningene kan du oppdage demens tidligere. NRK Hedmark & Oppland [Internett]. 2016-10-10.
-
Popular scientific lectureMcCallum, Simon. (2016) Blockchain, How Norway can make money from Transparency and Trust. Næringslivsdagen 2016 - UTEN GRENSER . Norges forskningsråd; Det Norske Teatret. 2016-04-19 - 2016-04-19.
-
Academic lectureMcCallum, Simon. (2016) Gamification of Tourism. SnowBall 2016 . Høgskolen i Lillehammer; Lillehammer. 2016-04-16 - 2016-04-16.
-
DocumentaryNowostawski, Mariusz; McCallum, Simon. (2016) Tillit satt i system. Aftenposten [Avis]. 2016-04-17.
2014
-
Academic lectureBrandt, Linn; Vandvik, Per Olav; McCallum, Simon. (2014) GAME-IT: explore peoples choices and facilitate teaching by turning evidence processing into a game. 22nd Cochrane Colloquium . Cochrane Collaboration; Hyderabad. 2014-09-20 - 2014-09-26.
2013
-
InterviewAAMO, VARG; McCallum, Simon. (2013) Møt foreleseren som ga Oculus Rift til studentene. http://www.hardware.no/artikler/mot-foreleseren-som-ga-oculu [Internett]. 2013-06-29.
-
Popular scientific lectureMcCallum, Simon. (2013) Future Game Technology. Hypercamp . Hyperion; Hudoy. 2013-07-22 - 2013-07-26.
-
Academic lectureMcCallum, Simon. (2013) Game AI: Differences to Traditional AI. Game Design . Entertainment Technology Center; Pittsburgh. 2013-03-20 - 2013-03-20.
-
Popular scientific lectureMcCallum, Simon. (2013) Game Developer Conference review. The Gathering 2013 . Kandu; Hamar. 2013-03-27 - 2013-03-31.
-
Academic lectureMcCallum, Simon. (2013) Gamification workshop. pHealth 2013 . Fraunhofer IDMT; Tallinn. 2013-06-26 - 2013-06-28.
-
Popular scientific lectureMcCallum, Simon. (2013) The future of game technology. Evolution of Games, Game industry, Game Technology, and Gamers . JoinGame; Oslo. 2013-02-01 - 2013-02-01.
2012
-
InterviewMcCallum, Simon. (2012) Computer games' rise in elder care tipped. Otago, New Zealand [Avis]. 2012-02-16.
-
Popular scientific lectureMcCallum, Simon. (2012) Technology 2032. PDMT konferansen 2012 . PDMT; Oslo. 2012-01-13 - 2012-01-13.
-
Academic lectureMcCallum, Simon. (2012) pHealth: Personalised health and personalised games. Games for Health Europe 2012 . Games for Health Europe; Amsterdam. 2012-11-04 - 2012-11-05.
-
PosterMcCallum, Simon; Kindem, Håvard. (2012) Norwegian Gamejam for Health. Games for Health Europe 2012 . Games for Health Europe; Amsterdam. 2012-11-04 - 2012-11-05.
2011
-
Popular scientific lectureMcCallum, Simon. (2011) Brain Computer Interaction. The Gathering 2011 . Big Show; Hamar. 2011-04-20 - 2011-04-24.
-
Academic lectureMcCallum, Simon. (2011) Crowd Presence: AR Gaming in physical and virtual groups. DIGRA 2011 . Utrecht School of Arts; Utrecht. 2011-09-14 - 2011-09-17.
-
InterviewMcCallum, Simon. (2011) Dataspill for økt konsentrasjon. Innsikt [Internett]. 2011-09-01.
-
Academic lectureMcCallum, Simon. (2011) Lighting in AR, and Games for Layar. 2nd ScandAR . Aalborg University; Aalborg Øst. 2011-12-08 - 2011-12-09.
-
Popular scientific lectureMcCallum, Simon. (2011) Mobile and the Cloud. The Gathering 2011 . Big Show; Hamar. 2011-04-20 - 2011-04-24.
-
Academic lectureMcCallum, Simon. (2011) Serious Games for the Elderly. Velferdsteknologikonferansen 2011 . MedITNor; Trondheim. 2011-11-08 - 2011-11-09.
-
Academic lectureVold, Aud Tone; McCallum, Simon. (2011) Games and learning. ITHET 2011 ; Kusadasi. 2011-08-04 - 2011-08-06.
2010
-
Academic lectureMcCallum, Simon. (2010) Game Design for Computer Science Education. Norsk informatikkonferanse : NIK 2010 . Gjøvik University College; Gjøvik. 2010-11-22 - 2010-11-24.
-
Academic lectureMcCallum, Simon J R. (2010) Augmented Reality, the future or overhyped?. Medientage Munich ; Munich. 2010-10-13 - 2010-10-15.
-
Popular scientific lectureMcCallum, Simon J R. (2010) Brain Computer Interfaces. The Gathering 2010 . KANDU; Hamar. 2010-03-31 - 2010-04-04.
-
Academic lectureMcCallum, Simon J R. (2010) Tangible interfaces and group learning. Diverse 2010 . University of Southern Maine; Portland, Maine. 2010-07-06 - 2010-07-08.
2009
-
Academic lectureMcCallum, Simon; Wyvill, Geoff; Sieber, J.. (2009) BallBouncer: Interactive Games for Theater Audiences. CHI 2009 Digital Life New World . ACM SIGCHI; Boston. 2009-04-04 - 2009-04-09.
2004
-
Academic lectureMcCallum, Simon; Mackie, Jayson; Nacke, Lennart. (2004) Creating a Computer Game Design Course. New Zealand Game Developers' Conference . University of Otago; Dunedin. 2004-06-26 - 2004-06-28.