IE501914 - Computer Graphics 2


Examination arrangement

Examination arrangement: Oral examination
Grade: Letters

Evaluation form Weighting Duration Examination aids Grade deviation
Oral examination 100/100 D

Course content

This course builds on the theory introduced in Computer Graphics I. In addition, students will learn how to apply this theory using OpenGL/WebGL.

• Introduction of tools and libraries for computer graphics.

• Graphics programming.

• Graphics primitives.

• Structure of a scene.

• Graphics pipeline.

• Shaders.

• Cameras.

• Lights.

• Raster and vector graphics in 2D and 3D.

• 3D viewing and perspective projections.

• Rasterization.

• Texturing.

• Colours.

• Lighting models.

Learning outcome


• Have knowledge of selected topics in computer graphics.

• Have knowledge of algorithms and data structures used in computer graphics.


• Be able to demonstrate programming skills in OpenGL/WebGL.

• Be able to create interactive computer graphics using WebGL.

General competence:

• Have general knowledge about the subject's possibilities and limitations.

• Have competence to analyze and communicate research questions within the field of computer graphics.

• Have general knowledge required to contribute to innovation in the field of computer graphics.

Learning methods and activities

Lectures, exercises and discussions in groups and in plenum, and practical laboratory work.

Mandatory exercises:

1-3 mandatory exercises that must be passed to gain admission to the examination.

Compulsory assignments

  • Obligatoriske arbeidskrav

Further on evaluation

Oral exam in the theoretical topics, may be based on the delivered mandatory exercises.

Specific conditions

Exam registration requires that class registration is approved in the same semester. Compulsory activities from previous semester may be approved by the department.

Admission to a programme of study is required:
Master in engineering in Simulation and Visualization (880MVS)

Required previous knowledge

IE500217 Computer Graphics I

Course materials

WebGL Programming Guide:Interactive 3D Graphics Programming with WebGL, Kouichi Matsuda / Rodger Lea (2013), Addison-Wesley, ISBN13: 9780321902924, ISBN: 0321902920

More on the course



Version: 1
Credits:  7.5 SP
Study level: Second degree level


Term no.: 1
Teaching semester:  SPRING 2021

Language of instruction: English

Location: Ålesund

Subject area(s)
  • Graphics/Image Processing
  • Engineering Subjects
Contact information

Department with academic responsibility
Department of ICT and Natural Sciences



Examination arrangement: Oral examination

Term Status code Evaluation form Weighting Examination aids Date Time Digital exam Room *
Autumn UTS Oral examination 100/100 D
Room Building Number of candidates
Spring ORD Oral examination 100/100 D
Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

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