IMT1362 - Experience Design

About

Examination arrangement

Examination arrangement: Assignment and Written examination
Grade: Letters

Evaluation form Weighting Duration Examination aids Grade deviation
Written examination 4/10 4 hours C
Assignment 6/10

Course content

The topics covered are varied, but will include:
-Game design process
-Definitions of usability terms
-Human motivation
-Interaction mechanics
-Story and character design
-Interface design
-Creativity in teams
-Documentation
-Game balance

Learning outcome

On completion of this course the students will be able to:

Knowledge:

-Discuss why human centered software development is important

-Define a user-centered / game design process, for users who are not like the developer or their acquaintances.

-Understand game and or user interaction mechanics

-Understand the process of designing an experience or game.

-User interface standards.

 

Skills:

-Discuss the design process using correct terminology

-Low-fidelity (paper) prototyping

-Quantitative evaluation techniques,

-Work through the development of an idea from game concept to rules and implementation

 

General competence:

-Work more effectively in groups

-Understand the basic methods related to innovation and entrepreneurship

Learning methods and activities

This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within constraints.

Coursework requirements:
The students will cover the content of the 3IKK course during tutorials.

Compulsory assignments

  • Obligatorisk arbeidskrav: 3IKK kurs

Further on evaluation

Re-sit examination for the written exam in August. No re-sit for the assignments. The grades for each of the two parts are valid the following academic year.

Forms of assessment:
-Written exam, 4 hours (counts 40%)
-Four assignments (counts 60%)
-Both parts must be passed in order to pass the course.

Specific conditions

Exam registration requires that class registration is approved in the same semester. Compulsory activities from previous semester may be approved by the department.

Admission to a programme of study is required:
Programming [Games | Applications] (BPROG)

Course materials

Jesse Schell, The Art of Game Design: A book of lenses: Second Edition (2014)

Credit reductions

Course code Reduction From To
IMT1361 10.0 2017-09-01

Timetable

Detailed timetable

Examination

Examination arrangement: Assignment and Written examination

Term Statuskode Evaluation form Weighting Examination aids Date Time Room *
Autumn ORD Written examination** 4/10 C 2017-12-15 09:00 A254, 2.etg. A-bygg , A-atriet-2/3 (A-160) , A154, 1.etg. A-bygg , A153, 1.etg. A-bygg , C024 - underetg.
Autumn ORD Assignment 6/10
  • * The location (room) for a written examination is published 3 days before examination date.
  • ** Dette er en digital eksamen: Ta med egen PC. Please note that this is a digital exam: Please bring your own computer. https://innsida.ntnu.no/wiki/-/wiki/Norsk/Digital+skoleeksamen+-+for+studenter
If more than one room is listed, you will find your room at Studentweb.