course-details-portlet

IMT1362

Experience Design

New from the academic year 2016/2017

Credits 10
Level Foundation courses, level I
Course start Autumn 2016
Duration 1 semester
Language of instruction English
Examination arrangement Assignment and Written examination

About

About the course

Course content

The topics covered are varied but will include

Game design process

Definitions of usability terms

Human motivation

Interaction mechanics

Story and character design

Interface design

Creativity in teams

Documentation

Game balance

Learning outcome

On completion of this course the students will be able to:Knowledge:

Discuss why human centered software development is important

Define a user-centered / game design process, for users who are not like the developer or their acquaintances.

Understand game and or user interaction mechanics

Understand the process of designing an experience or game.

User interface standards.

Skills:

Discuss the design process using correct terminology

Low-fidelity (paper) prototyping

Quantitative evaluation techniques,

Work through the development of an idea from game concept to rules and implementation

General competence

Work more effectively in groups

Understand the basic methods related to innovation and entrepreneurship

Learning methods and activities

Annet

Utfyllende informasjon:

This course will draw on the students experience with games and develop an appreciation for the design process by requiring the students to design innovative games within constraints.

Obligatoriske arbeidskrav:

The students will cover the content of the 3IKK course during tutorials.

Compulsory assignments

  • 3IKK course

Further on evaluation

Utfyllende om kontinuasjon:

Re-sit exam for the written exam in August.

Vurderingsformer:

Written exam, 4 hours (counts 40%)

Four assignments (counts 60%)

Both parts must be passed in order to pass the course.

Specific conditions

Admission to a programme of study is required:
Interaksjonsdesign (BIXD)
Programmering [Spill | Applikasjoner] (BPROG)

Course materials

Jesse Schell, The Art of Game Design: A book of lenses: Second Edition (2014)

Credit reductions

Course code Reduction From
IMT1361 10 sp
This course has academic overlap with the course in the table above. If you take overlapping courses, you will receive a credit reduction in the course where you have the lowest grade. If the grades are the same, the reduction will be applied to the course completed most recently.

Subject areas

  • Design Strategies

Contact information

Course coordinator

  • Simon McCallum

Department with academic responsibility

Department of Computer Science

Examination

Examination

Examination arrangement: Assignment and Written examination
Grade: Letters

Ordinary examination - Autumn 2016

Four assignments
Weighting 6/10
Written examination
Weighting 4/10 Date 2016-12-19 Time 09:00 Duration 4 timer Place and room Not specified yet.

Re-sit examination - Summer 2017

Written examination
Weighting 4/10 Date 2017-08-09 Time 09:00 Duration 4 timer Place and room Not specified yet.