IMT2581 - Rapid Prototyping and Innovation


This course is no longer taught and is only available for examination. For a complete course description, see previous academic years.

Examination arrangement

Examination arrangement: Exercise
Grade: Passed/Failed

Evaluation Weighting Duration Grade deviation Examination aids
Exercise 100/100

Course content

The topics include, but are not limited to: -Software innovation -Supporting software innovation -Identifying high value innovation -Return on investment -Rapid prototyping tools -Principles of rapid prototyping -Communication -Organisation -Preparation -GameJams / hackathons - idea generation and prototyping -Prototyping in context -Value chains -Getting innovation to market -Review and analysis of intense development cycles -Post mortems -After action review -Accurate performance evaluation and feedback

Learning outcome

After successfully completing the program, students will possess the following: Knowledge -Understand the process of rapid prototyping given severe time limitations -Understand at least two different rapid prototyping tools -Recognise situations or behaviours that limit innovation Skills -Are able to analyse a problem quickly and generate innovative solutions, which can be prototyped -Are able to plan the development of a prototype within limited time -Are able to select features which can be implemented quickly -Demonstrable skill in developing a prototype to demonstrate an innovative idea -Are able to present the results of a prototyping session orally -Are able to conduct an after-action review of the innovation and prototyping process to identify strengths and weaknesses of their innovation processes General competence -Improvement in the ability to work in a diverse team -Improved confidence in the ability to create innovative content -Understanding the value of other disciplines in the development of innovative solutions

Learning methods and activities

The majority of learning will occur during development sessions. There will also be -Lectures -Presentations -Group work -Project work -Supervision Further information: This course is focused on rapid prototyping in a very time limited situation.  The course requires the development of an idea, and a prototype of that idea within a period of 48 to 72 hours. The course requires the student to participate in three rapid prototyping sessions during the course. These can be selected from: Idea24, Game Jams (local or organised elsewhere), Hackathons, The Gathering Creative Ticket, NFI Game play, or other events which support the process of rapid prototyping with extreme time pressure. These intense development cycles are supported by lectures introducing the principles and tools of rapid prototyping, and by review sessions focused on analyzing the development cycle and fostering reflection processes to learn as much as possible from each session.

Further on evaluation

Re-sit: Students who do not pass three rapid prototyping sessions within a year can participate in the same events in the following year (as long as the course is offered in that year). Once three have been passed in total the student will pass the course. Assessment forms: Successful completion of three rapid prototyping events. These can be done either in a group or individually, with at least one event performed individually and at least one in a group setting. Each student will present their work at the end of each session either as part of the group or individually. Students will pass each game development session based on criteria which include: -Understanding requirements -Approach to breaking up the development tasks -Ability to develop a prototype of an idea -Depth of reflection during review sessions -Identification of important events and learning opportunities

Specific conditions

Admission to a programme of study is required:
Bachelor of Game Programming (BSP)
Programming (BPROG)

Course materials

Reading lists and content will be provided where relevant. Recommended reading includes: -The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses, Eric Ries, 2011

More on the course



Version: 1
Credits:  5.0 SP
Study level: Intermediate course, level II


Language of instruction: English

Location: Gjøvik

Subject area(s)
  • Computer Science
Contact information


Examination arrangement: Exercise

Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
Autumn ORD Exercise 100/100
Room Building Number of candidates
Spring ORD Exercise 100/100
Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

More on examinations at NTNU