IMT4313 - Design, Creativity and Innovation


Examination arrangement

Examination arrangement: Assignment and Report
Grade: Letters

Evaluation form Weighting Duration Examination aids Grade deviation
Assignment 4/10
Assignment 6/10

Course content

-Idea Creation/Brainstorming
-Iterative Design
-Design as Research, Research-by-Design
-User-Oriented Design

Learning outcome

After the course the student should be able to:
-Analyze and discuss the knowledge contribution from a design process (design as research, research-by-design).
-Analyze and evaluate different designs according to their creative and innovative contribution.
-Account for theories about design thinking.

-Design innovative physical and digital (Internet-of-things) products or services using a structured, iterative process
-Apply methods for creating and developing ideas and prototypes in practical and user-centred design processes
- Develop competence in visual, physical and interactive sketching techniques

General competence:
-Participate as a productive member in group projects

Learning methods and activities

-Seminars and lectures
-Mandatory Assignments

Additional information:
-The course will normally be taught through a series of intensive seminars on the different course topics. Each seminar will normally consist of 2 seminar days. A total of 5 seminars/topics.

Compulsory requirements:
-Compulsory participation in 75% of the seminar days
-2 compulsory assignments must be approved in order to be allowed to hand in the final project.

Compulsory assignments

  • Coursework Requirements

Further on evaluation

-Group project (60%)
-Individual report (40%)
-Both parts must be passed separately.

Specific conditions

Exam registration requires that class registration is approved in the same semester. Compulsory activities from previous semester may be approved by the department.

Admission to a programme of study is required:
Interaction Design (MIXD)
Interaction Design (MIXD-D)

Course materials

-Carlson, C., Wilmot, W. (2006). Innovation: The Five Disciplines for Creating What Customers Want. New York, NY: Crown.

-Gray, D., Brown, s., Macanufo, J. (2010). Gamestorming, Sebastopol, CA: O'Reilly.

-Harari, Y. (2016). Homo Deus: A brief history of tomorrow. Random House.

-Selected articles.

Credit reductions

Course code Reduction From To
IMT4182 7.5 2017-09-01


Detailed timetable


Examination arrangement: Assignment and Report

Term Statuskode Evaluation form Weighting Examination aids Date Time Room *
Autumn ORD Assignment 4/10
Autumn ORD Assignment 6/10
  • * The location (room) for a written examination is published 3 days before examination date.
If more than one room is listed, you will find your room at Studentweb.