Course - Specialisation in Game Technology - IMT4888
IMT4888 - Specialisation in Game Technology
About
Lessons are not given in the academic year 2020/2021
Course content
As the field of game technology changes quickly, the specific technologies covered will change each year.The current coverage may include:
- Augmented Reality gaming
- VR Gaming revolution
- Mobile phone game development
- Camera based interactions for gaming
- EEG Brain computer interface gaming
- Physics
- Artificial Intelligence
- Big data
- Game Analytics
Learning outcome
At the end of the course students shall:
Knowledge
- Understand a range of advance gaming technologies
- Have developed a deep understanding of one area of advanced technology used in games
Skills
- Be able to describe and present the use of an advanced game technology
- Be able to discuss the ethical and social impacts of new technology in games
- Be able to ask questions of research and development projects to verify results
- Be able to ask questions of researchers and other students to improve understanding of the work
General competence
- Have a improved ability to discuss technology and defend an opinion
- Improved ability to present work to a group
- Improve the quality of inquisition
Learning methods and activities
This course will be taught entirely by distance teaching. Thus the students will need to present themselves online in meetings and record presentations. Various advanced game interfaces will be presented, and students will investigate deeply one of these interfaces more deeply. Students will also read and present journal and conference papers on advanced game technologies.
Further on evaluation
Re-sit:
Ordinary resit for the oral exam. Projects cannot be reworked and so much be redone.
Forms of assessment:A project evaluation with an oral presentation and discussion.
Specific conditions
Admission to a programme of study is required:
Applied Computer Science (MACS)
Applied Computer Science (MACS-D)
Recommended previous knowledge
A strong background in programming, user interface design or game development.
Course materials
Publications will be available through the course website. New technologies will be available in laboratories, but students are expected to have their own web camera and laptop.
Credit reductions
Course code | Reduction | From | To |
---|---|---|---|
IMT5331 | 5.0 | 01.09.2017 |
No
Version: 1
Credits:
7.5 SP
Study level: Second degree level
No
Language of instruction: English
Location: Gjøvik
- Computer Science
Department with academic responsibility
Department of Computer Science
Phone:
Examination
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"