IMT4888 - Specialisation in Game Technology


Lessons are not given in the academic year 2020/2021

Course content

As the field of game technology changes quickly, the specific technologies covered will change each year.The current coverage may include:
- Augmented Reality gaming
- VR Gaming revolution
- Mobile phone game development
- Camera based interactions for gaming
- EEG Brain computer interface gaming
- Physics
- Artificial Intelligence
- Big data
- Game Analytics

Learning outcome

At the end of the course students shall:

- Understand a range of advance gaming technologies
- Have developed a deep understanding of one area of advanced technology used in games

- Be able to describe and present the use of an advanced game technology
- Be able to discuss the ethical and social impacts of new technology in games
- Be able to ask questions of research and development projects to verify results
- Be able to ask questions of researchers and other students to improve understanding of the work

General competence
- Have a improved ability to discuss technology and defend an opinion
- Improved ability to present work to a group
- Improve the quality of inquisition

Learning methods and activities

This course will be taught entirely by distance teaching. Thus the students will need to present themselves online in meetings and record presentations. Various advanced game interfaces will be presented, and students will investigate deeply one of these interfaces more deeply. Students will also read and present journal and conference papers on advanced game technologies.

Further on evaluation

Ordinary resit for the oral exam. Projects cannot be reworked and so much be redone.
Forms of assessment:A project evaluation with an oral presentation and discussion.

Specific conditions

Admission to a programme of study is required:
Applied Computer Science (MACS)
Applied Computer Science (MACS-D)

Course materials

Publications will be available through the course website. New technologies will be available in laboratories, but students are expected to have their own web camera and laptop.

Credit reductions

Course code Reduction From To
IMT5331 5.0 01.09.2017
More on the course



Version: 1
Credits:  7.5 SP
Study level: Second degree level



Language of instruction: English

Location: Gjøvik

Subject area(s)
  • Computer Science
Contact information

Department with academic responsibility
Department of Computer Science



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