Course - Game-based project management - PK6410
Game-based project management
Assessments and mandatory activities may be changed until September 20th.
About
About the course
Course content
In the course, students will be organized into project teams of 3-4 people who will carry out a delivery project from start to finish in a game-based simulator. The simulation, which runs over two full days, gives students the opportunity to practice practical skills in project management and teamwork in a safe environment with professional guidance.
Learning outcome
Skills
Through a game-based simulator, students will be able to experience the consequences of the choices they make during project execution and see the results of these in terms of the project’s business aspects. Another important element of this simulation is that it demonstrates the importance of stakeholder involvement in the project. The course also provides insight into key project management principles.
Practical skills training within the following areas:
- Teamwork
- Stakeholder management
- Procurement and contracts
- Scheduling and cost estimation
- Risk management
- Project monitoring and earned value management
Learning methods and activities
- On-campus game based simulation session (2 days):
The game-based simulation is conducted as a two-day session. There is an element of competition as, the groups will obtain different results that can be compared and discussed. The simulation requires extensive interaction between participants and active involvement.
After the session, each student is required to write an individual reflection paper.
The course is part of NTNU’s continuing education program and has a course fee: Continuing Education - NTNU
Compulsory assignments
- Attended seminar
- Report
Further on evaluation
Mandatory requirements in order to submit the assignment:
- Completion of the game based simulation
- Submission of reflection paper
Specific conditions
Admission to a programme of study is required:
Continuing Education, Faculty of Engineering Science and Technology (EVUIVC0)
Recommended previous knowledge
None
Required previous knowledge
To have the course credited towards an experience-based master’s degree, cf. the admission requirements for courses in the master’s program in Technology Management and Digital Transformation, or equivalent. The course has restricted admission, and ranking rules apply in accordance with the general section of the study plan.
Course materials
It is expected that each student brings a basic personal laptop to the session.
Other materials will be provided at the start of the course.
Subject areas
- Organization and Leadership
- Project Quality Management
Contact information
Course coordinator
Department with academic responsibility
Department of Mechanical and Industrial Engineering