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  1. Employees

Språkvelger

Norsk

Kristine Ask

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Kristine Ask

Associate Professor and Excellent Teaching Practitioner
Department of Interdisciplinary Studies of Culture
Faculty of Humanities

kristine.ask@ntnu.no
+4797563531 6523B Bygg 6 Dragvoll, Trondheim
Twitter ResearchGate Spillpikene - et ressursnettverk om spill, kultur og kjønn
About Research Publications Teaching Outreach

About

I am an Associate Professor at Department of Interdisciplinary Studies of Culture where I research the relationship between technology and society. I am interested in how digital technologies are made part of our everyday life, and how appropriation can lead to new and unexpected meanings and practices. In addition I am concerned with how technology can be used to include and exclude vulnerable groups of users.

In both research and teaching I combine internet- and game studies with perspectives from Science and Technology Studies (STS). I use using qualitative methods like interviews and ethnography in combination with theoretical approaches such as actor-network-theory, script and domestication, to focus on my analysis on the heterogenous, complex, changeable and relational.

In 2016 I defended my PhD thesis “Ludic Work: Assemblages, domestication and co-productions of play”. While playing video games are often framed as an all-encompassing activity too fun to put down, my research shows that neither engagement nor fun comes from nothing -it is the result of ludic work. The papers in my thesis discuss negotiations of play in everyday life, how players become experts, friendship in online games, organization of gaming communities and the involvement of non-human actors in play.

I teach two bachelor courses: KULT1101 Digital Cultures/HFO1001 Digital Changes and KULT2201 Digitalization and Societal change. In addition, I advise both master- and PhD students on topics such as internet, gaming, innovation and users.

Research interests

  • Digitalization
  • User perspective
  • Online communities
  • Pop culture
  • Technology and gender
  • Everyday life

Ongoing research projects

LANGUAGE, INTEGRATION AND MEDIA (LIM)

Today’s migration situation has brought opportunities and challenges to the Norwegian education system. LIM addresses both through a focus on integration of students of upper secondary school age (VGs). Research shows that learning strategies that include both Norwegian and migrant students are important for successful integration. In LIM we will develop three innovative and engaging learning opportunities for Norwegian and migrant students aimed at improving academic and integration outcomes. 

Project website: https://www.ntnu.edu/web/isl/lim

GAMER PARENTS MEDIATING PLAY (GAME)

This project investigates how gamer parents mediate player practices in their children. Conflicts between parents and children about time spent playing video games and gaming interests in general, are common. These conflicts arise, at least in part, from parents' lack of experience with digital games, so what happens when people who have been gaming most of their lives become parents themselves? How does gaming literacy among parents shape the gaming habits of their children?

Membership

  • Coordinator: One-year programme in Science and Technology Studies (STS)
  • Editor Nordic Journal of Science and Technology
  • Regular blogger at the award-winning blog www.spillpikene.no
  • External program examiner for Digital Culture at UiB

Research publications

Svendsen, S. H. B., Ask, K., Øygardslia, K., Skotnes, C. E., Ringrose, P., Grut, G., & Røkenes, F. (2021). Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media and Technology, 1-15.

Ask, K., Spilker, H. S., & Hansen, M. (2019). The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday, 24(7).

Ask, K., & Sørensen, K. H. (2019). Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society, 22(1), 73-88.

Ask, K., & Abidin, C. (2018). My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society, 21(6), 834-850.

Ask, K., & Chen, M. (2018). Alignments & Alliances: Associations of Value. Banks, J (red.) Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies. Peter Lang Publishing Group

Spilker, H. S., Ask, K., & Hansen, M. (2018). The new practices and infrastructures of participation: how the popularity of Twitch. tv challenges old and new ideas about television viewing. Information, Communication & Society, 1-16.

Jaccheri, L., Wang, A., Ask, K., Petersen, S., & Brend, K. (2017, September). Women and Computer Games (Workshops and Tutorials). In 16th International Conference on Entertainment Computing (ICEC) (pp. 507-509). Springer International Publishing.

Ask, K. (2016): Ludic Work. Assemblages, domestications and co-productions of play. Doktorgradsavhandling NTNU, Trondheim. Norge.

Ask, K., Svendsen, S. H. B., & Karlstrøm, H. (2016). Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk medietidsskrift, 23(01), 1-21.

Ask, K. (2016). The value of calculations: The coproduction of theorycraft and player practices. Bulletin of Science, Technology & Society, 36(3), 190-200.

Ask, K. & Svendnsen, S.H.B (2014). Bug or feature? Seksuell trakassering i online dataspill. Report available at: https://www.academia.edu/9040572/_Bug_or_feature_Seksuell_trakassering_i_online_dataspill

Ask, K. & Antonsen, M. (2013). Harry Potter og de uløselige kontroverser. Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen, Vol 1

Eklund, L., & Ask, K. (2013). The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. In DiGRA 2013: DeFragging Game Studies, Atlanta Georgia, US.

Ask, K. (2011). Spiller du riktig?–Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk medietidsskrift, 18(02), 140-157.

Selected examples of science communication

Ask, K., Antonsen, M. A., & Karlstrøm, H. (2014). The many faces of engagement. Nordic Journal of Science and Technology Studies 2014 ;Volum 2.(2)

Antonsen, M., Ask, K. & Johansen, A. (2013). Making sense of Nordicness, or making Nordicness?. Nordic Journal of Science and Technology Studies 2013 ;Volum 1.(1) s. 3-4

Ask, K (2015) What I said about games and gender at UNs Women Conference CSW. Blogpost at spillpikene.no (March 26th)

Bergstrøm, Ida Irene (2015). Online computer games force women into the closet. Sciencenordic.com (February 17th)

 

Competencies

  • Computer games
  • Digitalization
  • Discrimination
  • Everyday life
  • Gender and ICT
  • Meme
  • Science and technology studies
  • TikTok
  • User perspective

Research

  • DIGIKULT

Publications

  • Chronological
  • By category
  • All publications registered in NVA

2025

  • Wang, Shan; Ask, Kristine. (2025) Editorial: Care, collaboration and AI | Nordic Journal of Science and Technology Studies. Nordic Journal of Science and Technology Studies
    Editorial

2024

  • Ask, Kristine; Moratti, Sofia; Arntsen, Kim-Andre Myhre; Wang, Shan; Kristiansson, Nora Lovise Erika; Nygaard, Birgitte. (2024) Editorial. Celebrating Young Scholars. Nordic Journal of Science and Technology Studies
    Editorial
  • Ask, Kristine; Sihvonen, Tanja. (2024) Horny for Ghost: The Sexualized Remediation of Call of Duty: Modern Warfare II on TikTok. Games and Culture
    Academic article
  • Ask, Kristine. (2024) Internettkultur for innsikt og inspirasjon. Når deltagelse er målet.
    Academic chapter/article/Conference paper
  • Sørenssen, Ingvild Kvale; Ask, Kristine; Moltubakk, Stine Thordarson. (2024) The involved and responsible outsiders: Norwegian gamer-parents expanding and reinforcing contemporary norms of parenthood. Journal of Children and Media
    Academic article

2023

  • Ask, Kristine. (2023) Unpacking play: A domestication perspective on digital games.
    Academic chapter/article/Conference paper
  • Ask, Kristine; Søraa, Roger Andre. (2023) Digitalization and Social Change: A Guide in Critical Thinking. CRC Press CRC Press
    Textbook

2022

  • Moratti, Sofia; Ask, Kristine. (2022) Editorial. Reflecting on communal responsibility in science. Nordic Journal of Science and Technology Studies
    Editorial
  • Ask, Kristine. (2022) Spillkultur.
    Encyclopedia article
  • Sørenssen, Ingvild Kvale; Ask, Kristine; Moltubakk, Stine Thordarson. (2022) Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility. Games+Learning+Society Conference Proceedings
    Academic article
  • Øygardslia, Kristine; Ask, Kristine. (2022) Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers. Proceedings of the European Conference on Games Based Learning (ECGBL)
    Academic article

2021

  • Ask, Kristine; Søraa, Roger Andre. (2021) Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning. Fagbokforlaget Fagbokforlaget
    Textbook
  • Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla; Grut, Gunnar. (2021) Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media and Technology
    Academic article
  • Ask, Kristine; Sørenssen, Ingvild Kvale; Moltubakk, Stine Thordarson. (2021) The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents. Nordicom Review
    Academic article

2019

  • Ask, Kristine; Spilker, Hendrik Storstein; Hansen, Martin. (2019) The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday
    Academic article

2018

  • Spilker, Hendrik Storstein; Ask, Kristine; Hansen, Martin. (2018) The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing. Information, Communication & Society
    Academic article
  • Ask, Kristine; Abidin, Crystal. (2018) My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society
    Academic article
  • Ask, Kristine; Chen, Mark. (2018) Alignments & Alliances. Associations of Value.
    Academic chapter/article/Conference paper

2017

  • Ask, Kristine. (2017) The Value of Calculations: The Coproduction of Theorycraft and Player Practices. Bulletin of Science, Technology & Society
    Academic article
  • Ask, Kristine. (2017) Den skjøre leken.
    Popular scientific chapter/article
  • Ask, Kristine; Sørensen, Knut Holtan. (2017) Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society
    Academic article
  • Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina. (2017) Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS)
    Academic article

2016

  • Ask, Kristine; Sørensen, Knut Holtan; Lagesen, Vivian Anette; Gansmo, Helen Jøsok. (2016) LUDIC WORK: Assemblages, domestications and co-productions of play. Norges teknisk-naturvitenskapelige universitet Norges teknisk-naturvitenskapelige universitet
    Doctoral dissertation
  • Ask, Kristine; Svendsen, Stine H. Bang; Karlstrøm, Henrik. (2016) Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk medietidsskrift (NMT)
    Academic article

2013

  • Ask, Kristine; Antonsen, Marie. (2013) Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen: Organ for nordisk språk og litteratur
    Article in business/trade/industry journal

2011

  • Ask, Kristine. (2011) Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk medietidsskrift (NMT)
    Academic article

Journal publications

  • Wang, Shan; Ask, Kristine. (2025) Editorial: Care, collaboration and AI | Nordic Journal of Science and Technology Studies. Nordic Journal of Science and Technology Studies
    Editorial
  • Ask, Kristine; Moratti, Sofia; Arntsen, Kim-Andre Myhre; Wang, Shan; Kristiansson, Nora Lovise Erika; Nygaard, Birgitte. (2024) Editorial. Celebrating Young Scholars. Nordic Journal of Science and Technology Studies
    Editorial
  • Ask, Kristine; Sihvonen, Tanja. (2024) Horny for Ghost: The Sexualized Remediation of Call of Duty: Modern Warfare II on TikTok. Games and Culture
    Academic article
  • Sørenssen, Ingvild Kvale; Ask, Kristine; Moltubakk, Stine Thordarson. (2024) The involved and responsible outsiders: Norwegian gamer-parents expanding and reinforcing contemporary norms of parenthood. Journal of Children and Media
    Academic article
  • Moratti, Sofia; Ask, Kristine. (2022) Editorial. Reflecting on communal responsibility in science. Nordic Journal of Science and Technology Studies
    Editorial
  • Sørenssen, Ingvild Kvale; Ask, Kristine; Moltubakk, Stine Thordarson. (2022) Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility. Games+Learning+Society Conference Proceedings
    Academic article
  • Øygardslia, Kristine; Ask, Kristine. (2022) Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers. Proceedings of the European Conference on Games Based Learning (ECGBL)
    Academic article
  • Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla; Grut, Gunnar. (2021) Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media and Technology
    Academic article
  • Ask, Kristine; Sørenssen, Ingvild Kvale; Moltubakk, Stine Thordarson. (2021) The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents. Nordicom Review
    Academic article
  • Ask, Kristine; Spilker, Hendrik Storstein; Hansen, Martin. (2019) The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday
    Academic article
  • Spilker, Hendrik Storstein; Ask, Kristine; Hansen, Martin. (2018) The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing. Information, Communication & Society
    Academic article
  • Ask, Kristine; Abidin, Crystal. (2018) My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society
    Academic article
  • Ask, Kristine. (2017) The Value of Calculations: The Coproduction of Theorycraft and Player Practices. Bulletin of Science, Technology & Society
    Academic article
  • Ask, Kristine; Sørensen, Knut Holtan. (2017) Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society
    Academic article
  • Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina. (2017) Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS)
    Academic article
  • Ask, Kristine; Svendsen, Stine H. Bang; Karlstrøm, Henrik. (2016) Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk medietidsskrift (NMT)
    Academic article
  • Ask, Kristine; Antonsen, Marie. (2013) Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen: Organ for nordisk språk og litteratur
    Article in business/trade/industry journal
  • Ask, Kristine. (2011) Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk medietidsskrift (NMT)
    Academic article

Books

  • Ask, Kristine; Søraa, Roger Andre. (2023) Digitalization and Social Change: A Guide in Critical Thinking. CRC Press CRC Press
    Textbook
  • Ask, Kristine; Søraa, Roger Andre. (2021) Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning. Fagbokforlaget Fagbokforlaget
    Textbook

Part of book/report

  • Ask, Kristine. (2024) Internettkultur for innsikt og inspirasjon. Når deltagelse er målet.
    Academic chapter/article/Conference paper
  • Ask, Kristine. (2023) Unpacking play: A domestication perspective on digital games.
    Academic chapter/article/Conference paper
  • Ask, Kristine. (2022) Spillkultur.
    Encyclopedia article
  • Ask, Kristine; Chen, Mark. (2018) Alignments & Alliances. Associations of Value.
    Academic chapter/article/Conference paper
  • Ask, Kristine. (2017) Den skjøre leken.
    Popular scientific chapter/article

Report

  • Ask, Kristine; Sørensen, Knut Holtan; Lagesen, Vivian Anette; Gansmo, Helen Jøsok. (2016) LUDIC WORK: Assemblages, domestications and co-productions of play. Norges teknisk-naturvitenskapelige universitet Norges teknisk-naturvitenskapelige universitet
    Doctoral dissertation

Teaching

Courses

  • KULT2201 - STS: Digitalization and social change
  • KULT1101 - Digital Cultures
  • KULT3303 - STS: Science, Communication and Policy Development

Outreach

2025

  • Programme participation
    Ask, Kristine. (2025) 67 Memet. P2 P2 [Radio] 24.10.2025
  • Lecture
    Ask, Kristine. (2025) Kunstig intelligens og fellesskolen: en usikker framtid. Dialogmøte med Utvalget for framtidens fellesskole , Trondheim 20.06.2025 - 20.06.2025
  • Academic lecture
    Ask, Kristine; Sihvonen, Tanja. (2025) Diversifying chatbots: Lesson from character.ai’s “fanbots” about the networked nature of chatbots. VAKKI , Vaasa 14.02.2025 - 15.02.2025
  • Academic lecture
    Ask, Kristine; Sihvonen, Tanja. (2025) Roleplay with chatbots on character.ai: A new direction for online gaming?. DiGRA 2025: Games at the Crossroads , Valetta 30.06.2025 - 04.07.2025
  • Academic lecture
    Ask, Kristine; Sihvonen, Tanja. (2025) Synthetic play: Co-creating emotionally rich roleplaying experiences with chatbots. AI Characters , Osnabruck 12.10.2025 - 12.10.2025
  • Academic lecture
    Ask, Kristine. (2025) Storytelling with chatbots. NEW 31.01.2025 - 06.02.2025
  • Academic lecture
    Ask, Kristine. (2025) Invisible communities. NTNU European Conference , Brussel 24.09.2025 - 24.09.2025
  • Academic lecture
    Ask, Kristine; Sørenssen, Ingvild Kvale; Schofield, Daniel. (2025) Barn og unges usynlige digitale fellesskap. Framtidstro , Trondheim 01.10.2025 - 02.10.2025

2024

  • Interview
    Wang, Shan; Ask, Kristine; Kristiansson, Nora Lovise Erika. (2024) A pragmatic approach to building a field and doing STS Interview with professor emeritus Knut H. Sørensen. Nordic Journal of Science and Technology Studies Nordic Journal of Science and Technology Studies [Journal]
  • Lecture
    Ask, Kristine. (2024) Verken utopi eller dystopi. Ei jordnær tilnærming til KI. Arbeidsmiljødagen 05.11.2024 - 05.11.2024
  • Lecture
    Ask, Kristine. (2024) Utvikle lederskap, organisasjon, kompetanse og kultur for digital omstilling. Programstyremøte for NTNUs Digitaliseringsprogram 15.03.2024 - 15.03.2024
  • Academic lecture
    Sihvonen, Tanja; Ask, Kristine. (2024) Merging Ludus and Mimesis: Playing Engagements with NPCs on TikTok. Digra 2024 Playgrounds 01.07.2024 - 01.07.2024
  • Lecture
    Ask, Kristine. (2024) Verken utopi eller dystopi: Ei jordnær tilnæring til KI. SU Administrativ Fagdag 27.09.2024 - 27.09.2024
  • Academic lecture
    Sihvonen, Tanja; Ask, Kristine. (2024) Fake It till You Make It?. Media & Communication Studies Conference 12.04.2024 - 13.04.2024
  • Academic lecture
    Ask, Kristine. (2024) Roleplay, romance and chatbots: Fandom and gaming in the age of AI. Synthifriends , Vaasa 25.04.2024 - 25.04.2024
  • Lecture
    Ask, Kristine. (2024) Holdt sammen av algoritmer? Fellesskap på TikTok. Tilitt og demokrati 13.09.2024 - 13.09.2024
  • Interview
    Ask, Kristine. (2024) «Bare å fremme et krav». Forskerforum Forskerforum [Journal] 01.09.2024
  • Academic lecture
    Sihvonen, Tanja; Ask, Kristine. (2024) The TikTokifiation of NPC Clicking. Meta. The 20th Annual Tampere University Game Research Lab Spring Seminar 07.05.2024 - 08.05.2024
  • Academic lecture
    Guajardo, Ashley M.L; Sihvonen, Tanja; Ask, Kristine; Tompkins, Jess. (2024) TikTok as gamespace and playground. Digra 2024 Playgrounds 01.07.2024 - 05.07.2024
  • Interview
    Ask, Kristine; Wang, Shan; Kristiansson, Nora Lovise Erika. (2024) A pragmatic approach to building a field and doing STS Interview with professor emeritus Knut H. Sørensen. Nordic Journal of Science and Technology Studies Nordic Journal of Science and Technology Studies [Journal]
  • Lecture
    Ask, Kristine. (2024) Digitalization and AI – a question of organization, culture and leadership. Alumnitreff NUAS: The Nordic Association for University Administrators 13.06.2024 - 13.06.2024

2023

  • Academic lecture
    Ask, Kristine. (2023) Participatory research on the internet: Making sense of being online for science. TOFO4032 Qualitative Research Methods 09.11.2023 - 09.11.2023
  • Academic lecture
    Ask, Kristine. (2023) Lessons about multimodality from TikTok: Re-gendering games and the sound of memes. VIEK2027 Multimodality and Audiovisual Expression 30.11.2023 - 30.11.2023
  • Academic lecture
    Ask, Kristine. (2023) Participatory research on the internet: Making sense of being online for science. BARN8007 Participatory Action Research and Knowledge Production 02.11.2023 - 02.11.2023
  • Interview
    Ask, Kristine. (2023) Hva er greia med fanfiction?. P1 Dagens P1 Dagens [Radio] 20.12.2023
  • Lecture
    Ask, Kristine; Branlat, Jennifer Elise. (2023) Panel on teaching-based research. KULTdag 2023 15.06.2023 - 15.06.2023
  • Interview
    Ask, Kristine. (2023) Internettfenomenet har fått fotfeste i Trondheim: – Denne koster 40 kroner, da er det gratis. Nidaros Nidaros [Journal] 20.10.2023
  • Interview
    Ask, Kristine. (2023) En av fem jenter legger spillene på hylla. Nærnett Nærnett [Journal] 07.03.2023
  • Lecture
    Ask, Kristine. (2023) Internettkultur inn i varmen: Når deltagelse er målet. Arbeidsseminar om deltaking, bruk og kultur 11.09.2023 - 12.09.2023
  • Academic lecture
    Ask, Kristine; Sihvonen, Tanja. (2023) Horny for Ghost: The sexual remediation of Call of Duty. DiGRA 2023 Sevilla – Limits and Margins of Games 13.06.2023 - 23.06.2023
  • Academic lecture
    Ask, Kristine. (2023) Foreldreinvolvering og grensesetting i dataspilling. Spilleavhengighet og problemskapende dataspilling 17.01.2023 - 17.01.2023
  • Academic lecture
    Ask, Kristine; Ruppert, Evelyn; Silvast, Antti Edward. (2023) Publishing in STS. 6th Nordic STS Conference 2023 , Oslo 07.06.2023 - 09.06.2023
  • Academic lecture
    Ask, Kristine. (2023) Verken utopi eller dystopi. NEON-dagene 2023 21.11.2023 - 23.11.2023
  • Lecture
    Ask, Kristine. (2023) A crash course in surviving (and thriving) teaching as a Phd Student. KULT PhD lunch 14.12.2023 - 14.12.2023
  • Academic lecture
    Ask, Kristine; Fjellså, Ingvild Firman; Lundgren, Jakob; Karhunmaa, Kamilla; Myklebust, Alexander. (2023) Leaving the old behind? The future of STS, academic identity and disciplinary boundary work among early career scholars. 6th Nordic STS Conference 2023 , Oslo 07.06.2023 - 09.06.2023
  • Academic lecture
    Ask, Kristine. (2023) Student identity as a palatable way to approach work relevance. KULTped Dag 2023 08.12.2023 - 08.12.2023

2022

  • Lecture
    Ask, Kristine. (2022) Prokrastinering. Phd seminar 24.05.2022 - 24.05.2022
  • Lecture
    Ask, Kristine. (2022) Perspektiver på spill og internett i skolehverdagen. Etter og videreutdanning i pedagogikk 10.11.2022 - 10.11.2022
  • Lecture
    Ask, Kristine. (2022) Å forske på internett. Gjesteforelesning i KULT3302 22.03.2022 - 22.03.2022
  • Academic lecture
    Ask, Kristine. (2022) User platform relationships on TikTok. Norsk Medieforskerkonferanse , Stavanger 13.10.2022 - 14.10.2022
  • Academic lecture
    Ask, Kristine. (2022) User-perspectives on TikTok. DIGIKULT ANNUAL SEMINAR 12.12.2022 - 12.12.2022
  • Lecture
    Ask, Kristine. (2022) Using work-life relevance to adress student identity. SFK teacher meetigs 28.10.2022 - 28.10.2022
  • Lecture
    Moratti, Sofia; Søraa, Roger Andre; Cheng, Yu; Kharas, Mark William; Pink, Sarah; Ask, Kristine. (2022) Workshop | Working and Living with Robots. Robotics4EU Healthcare Workshop 18.01.2022 -
  • Academic lecture
    Sørenssen, Ingvild Kvale; Ask, Kristine; Moltubakk, Stine Thordarson. (2022) Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility. Games Learning SOciety , UC Irvine 15.06.2022 - 17.06.2022
  • Interview
    Ask, Kristine. (2022) En gamer, jeg?. NRK NRK [Internet] 17.04.2022

2021

  • Interview
    Søraa, Roger Andre; Ask, Kristine. (2021) Digitalisering. Samfunnsendring, brukerperspektiv og kritisk tenkning. https://www.youtube.com/watch?v=Ux-SeHipULU https://www.youtube.com/watch?v=Ux-SeHipULU [Internet] 21.05.2021

2020

  • Academic lecture
    Ask, Kristine; Moltubakk, Stine Thordarson. (2020) Balanse i lidenskap - Gamer-foreldre, regulering og hverdag. Medieforskerkonferansen 2020 22.10.2020 - 23.10.2020
  • Academic lecture
    Ask, Kristine. (2020) What a gendered perspective can teach us about digital games. TPD4168 - Spilldesign 26.10.2020 - 26.10.2020
  • Academic lecture
    Ask, Kristine. (2020) Kjedelig og frustrerende. En annerledes fortelling om dataspillenes skjønnhet og appell (del 1 & 2). Barn og Unge Kongressen , Trondheim 01.12.2020 - 03.12.2020
  • Lecture
    Ask, Kristine; Moltubakk, Stine Thordarson. (2020) Bug or feature? Seksuell trakassering i online dataspill. Foredrag , Zoom 04.11.2020 - 04.11.2020
  • Lecture
    Ask, Kristine; Hygen, Beate Wold; Festøy, Elin; Godager, Gaute. (2020) Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon. Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon , Trondheim 01.12.2020 - 01.12.2020
  • Academic lecture
    Ask, Kristine. (2020) Dataspill for alle. Inklusjon i spilldesign og skolehverdag. NKUL Temadag om spill og læring 09.12.2020 - 09.12.2020
  • Lecture
    Ask, Kristine; Svendsen, Stine H. Bang; hartline, france rose. (2020) DION Mental Health Workshop. DION Mental Health Workshop 16.11.2020 - 16.11.2020
  • Interview
    Ask, Kristine. (2020) Fem spel for heile familien. NRK NRK [Internet] 07.04.2020
  • Interview
    Ask, Kristine. (2020) Tøffere kår for jenter i dataspill?. Barnevakten Barnevakten [Internet] 26.02.2020
  • Interview
    Ask, Kristine. (2020) Når livet skjer i spillet. Klar Tale Klar Tale [Journal] 23.05.2020
  • Interview
    Ask, Kristine. (2020) Fortellinger om hvite menn som løser problemer med vold dominerer dataspill. Kilden Kilden [Internet] 26.05.2020
  • Lecture
    Ask, Kristine. (2020) Roboter som hater kvinner. Samfundsmøte Roboter som hater kvinner 07.03.2020 - 07.03.2020
  • Interview
    Ask, Kristine. (2020) Lotta (22) med råd til kvinner som vil inn i gaming. VG VG [Journal] 30.08.2020
  • Interview
    Ask, Kristine. (2020) Barndomsvenninnene ble gjenforent via gaming på nett: – Nå snakker vi hver dag. P3 P3 [Internet] 19.07.2020
  • Interview
    Ask, Kristine. (2020) Lotta (22) with advice for women who want to get into gaming. Newsbeezer Newsbeezer [Internet] 30.08.2020
  • Interview
    Ask, Kristine. (2020) Jenter som gamer må ofte spille med guttenavn for å unngå trakassering. KK KK [Journal] 01.12.2020
  • Interview
    Ask, Kristine. (2020) Gaming. NRK Skole NRK Skole [TV] 30.10.2020
  • Interview
    Ask, Kristine. (2020) Blå Kors står bak en ny dokumentarserie om gaming på NRK. Blå Kors Blå Kors [Internet] 30.10.2020

2019

  • Lecture
    Ask, Kristine. (2019) Dataspill for alle: Inklusjon i spilldesign og skolehverdag. Spilltanken , Oslo 17.09.2019 - 17.09.2019
  • Interview
    Ask, Kristine. (2019) Fem år etter #Gamergate er hun fortsatt et hatobjekt på nett. Aftenposten Aftenposten [Journal] 30.07.2019
  • Interview
    Ask, Kristine. (2019) Trigger-effekten. Klassekampen Klassekampen [Journal] 06.11.2019
  • Lecture
    Ask, Kristine. (2019) Dataspillenes problematiske arv – eller hvorfor det er på tide å dekolonialisere spill i skolen. Spillpikenes Jubileumskveld 10 år , Trondheim 03.10.2019 - 03.10.2019
  • Interview
    Ask, Kristine. (2019) Gutter og jenter ­påvirkes forskjellig av dataspilling. Aftenposen Aftenposen [Journal] 24.04.2019
  • Interview
    Ask, Kristine. (2019) - Steinkjer blir kjedelig. Forslag om studiestedsstruktur ved Nord universitet. Steinkjer-Avisa Steinkjer-Avisa [Journal] 16.05.2019
  • Academic lecture
    Moltubakk, Stine Thordarson; Ask, Kristine. (2019) Control for the sake of Freedom: Negotiating play in Norwegian Gamer-families. NordMedia 2019 , Malmö 21.08.2019 - 23.08.2019
  • Lecture
    Moltubakk, Stine Thordarson; Ask, Kristine. (2019) Foreldre og gaming: ​På tide med en fredsavtale?. Torucon 2019 , Trondheim 10.08.2019 - 11.08.2019

2018

  • Interview
    Ask, Kristine. (2018) Vi vil ikke ofre machomannen på mangfoldets alter. Gamereactor Gamereactor [Internet] 17.09.2018
  • Interview
    Ask, Kristine. (2018) Vurderte å ta ut ferie for å spille. Stavanger Aftenblad Stavanger Aftenblad [Journal] 15.08.2018
  • Interview
    Ask, Kristine. (2018) Ny utvidelsespakke til World of Warcraft. trd.by trd.by [Internet] 14.08.2018
  • Interview
    Ask, Kristine. (2018) Sex, sjikane og videospill. Morgenbladet Morgenbladet [Journal] 21.09.2018
  • Lecture
    Ask, Kristine. (2018) Dataspill som fritid. Foreldremøte 14.02.2018 -
  • Interview
    Ask, Kristine. (2018) Diskusjoner for evigheten. Forskerforum Forskerforum [Journal] 01.11.2018

2017

  • Academic lecture
    Ask, Kristine. (2017) Lek krever hardt arbeid. NKUL: Nasjonal konferanse om bruk av IKT i utdanning og læring , Trondheim 10.05.2017 - 12.05.2017
  • Academic lecture
    Ask, Kristine. (2017) Spill og dannelse - en drøfting. Seminar 08.08.2017 - 08.08.2017
  • Lecture
    Ask, Kristine. (2017) Gamergate, konspirasjoner og nye sannheter. Forum: Samtidspropaganda , Trondheim 24.01.2017 - 24.01.2017
  • Academic lecture
    Ask, Kristine. (2017) Ludisk arbeid- Lekens manglende magi. Seminar 04.01.2017 - 04.01.2017
  • Interview
    Ask, Kristine. (2017) Barselgruppe på nett. Foreldre og Barn Foreldre og Barn [Journal] 01.11.2017
  • Academic lecture
    Ask, Kristine; Abidin, Crystal. (2017) My life is a mess: Self-deprecating relatability and the memefication of student publics. AOIR 2017 Asspciation of Internet Researchers Conference Networked Publics , Tartu 18.10.2017 - 21.10.2017
  • Interview
    Ask, Kristine. (2017) Bruker to timar dagleg på å skrive «SKAM»-historiar. P3.no P3.no [Internet] 16.02.2017

2016

  • Lecture
    Ask, Kristine. (2016) Fanaktivisme. Torucon , Trondheim 13.08.2016 - 13.08.2016
  • Interview
    Ask, Kristine. (2016) Teknologien som forandrer oss: Privatliv. NRK NRK [TV] 13.10.2016
  • Interview
    Ask, Kristine. (2016) Teknologien som forandrer oss: Hjernen. NRK NRK [TV] 07.10.2016
  • Interview
    Ask, Kristine. (2016) Hva er det med Pokémon GO?. NRK Ytring NRK Ytring [Radio] 24.07.2016
  • Interview
    Ask, Kristine. (2016) Bedrifter vil ha Pokemon Go. NRK Nyhetsmorgen NRK Nyhetsmorgen [Radio] 20.07.2016
  • Interview
    Ask, Kristine. (2016) Kvinner trakassering i online-spill. Vårt Land Vårt Land [Journal] 12.08.2016
  • Interview
    Ask, Kristine. (2016) Pokémonfeberen har nådd Norge. Adressa Adressa [Journal] 14.07.2016
  • Interview
    Ask, Kristine. (2016) - Jeg måtte ut av senga i dag, det var en Pokémon utenfor huset. Trondheim By Trondheim By [Journal] 14.07.2016
  • Interview
    Ask, Kristine. (2016) Derfor blir vi hekta på Pokémon Go. Vårt Land Vårt Land [Journal] 21.07.2016
  • Lecture
    Ask, Kristine. (2016) Framtidenns eksperter: Fra World of Warcraft til Pokemon Go. KULTlab: Popkultur , Trondheim 24.08.2016 - 24.08.2016
  • Lecture
    Ask, Kristine. (2016) Forskningsfronten om spill og kjønn. SENT Spillpikene , Oslo 10.11.2016 - 10.11.2016
  • Interview
    Ask, Kristine. (2016) Alt står på spill. Morgenbladet Morgenbladet [Journal] 26.02.2016
  • Interview
    Ask, Kristine. (2016) Fra trakassering i skolegården til hets på nett. Samfunnsvitern Samfunnsvitern [Journal] 29.02.2016
  • Lecture
    Ask, Kristine. (2016) Spillpiker og andre enhjørninger. Fabelaften , Trondheim 04.02.2016 - 04.02.2016
  • Lecture
    Ask, Kristine. (2016) Spillpiker og andre enhjørninger: Om spill og kjønn. Spilleproblematikk , Gardermoen 27.01.2016 - 27.01.2016
  • Lecture
    Næss, Robert; Ingeborgrud, Lina; Søraa, Roger Andre; Solbu, Gisle; Ask, Kristine; Heidenreich, Sara. (2016) "Undringsboksen" - Hvor går dine grenser? (Stand på forskningstorget). Forskningsdagene 30.09.2016 - 01.10.2016
  • Lecture
    Pötzsch, Holger; Ask, Kristine; setlak, wojciech; Egeberg, Kristoffer. (2016) Digital Lives: War in Games. Digital Games: War in Games (paneldebatt) , Stiftelsen Fritt Ord, Oslo 27.01.2016 - 27.01.2016

2015

  • Lecture
    Ask, Kristine. (2015) "Rød Lunsj om feminisme, dataspill og gamergate". Rød Lunsj , Trondheim 17.04.2015 -
  • Interview
    Ask, Kristine. (2015) Gaming og grønne skoger. Dusken Dusken [Journal] 03.11.2015
  • Lecture
    Ask, Kristine. (2015) Sexual harassment in online video games. Konferanse om hatytringer mot kvinner og jenter , Oslo 06.10.2015 - 06.10.2015
  • Interview
    Ask, Kristine. (2015) Spill lurer oss til å droppe fordommene. Forskning.no Forskning.no [Internet] 29.10.2015
  • Interview
    Ask, Kristine. (2015) Norske studenter advares mot pensum. Universitas Universitas [Journal] 16.09.2015
  • Interview
    Ask, Kristine. (2015) Spill lurer oss til å droppe fordommene. Ekstra Ekstra [Journal] 31.10.2015
  • Interview
    Ask, Kristine. (2015) "Blir man flinkere til å samarbeid ved å spille spill?". Dusken.no Nerdeprat Dusken.no Nerdeprat [Radio] 05.11.2015
  • Interview
    Ask, Kristine. (2015) Stygge avatarer får mindre hjelp. forskning.no forskning.no [Internet] 06.05.2015
  • Interview
    Ask, Kristine. (2015) Gamere lager egne regler mot mobbekultur. Vårt Land Vårt Land [Journal] 27.11.2015
  • Interview
    Ask, Kristine. (2015) Spillere i harnisk over kvinner i "FIFA 16". Filmpolitiet Filmpolitiet [Internet] 29.05.2015
  • Interview
    Ask, Kristine. (2015) Kvinnelige spillfigurer får mer hjelp om de er pene. TEK.no TEK.no [Internet] 06.05.2015
  • Lecture
    Ask, Kristine. (2015) Gamergate, trakassering og kjønn i Gamermiljøet. Svartlamodagen , Trondheim 30.05.2015 - 30.05.2015
  • Interview
    Ask, Kristine. (2015) Lagspill på nett lærer barna om samarbeid og fellesskap. Barnevakten Barnevakten [Internet] 08.05.2015
  • Interview
    Ask, Kristine. (2015) Online comptuer games force women into the closet. Science Nordic Science Nordic [Internet] 17.05.2015
  • Programme participation
    Ask, Kristine. (2015) Fem ting som bidrar til kjønnsforskjeller i spill. Rad Crew Podcast Rad Crew Podcast [Internet] 12.02.2015
  • Lecture
    Ask, Kristine. (2015) Seksuell trakassering i online dataspill. Forskerstafett, 8-mars uka , Trondheim 05.03.2015 - 05.03.2015
  • Interview
    Ask, Kristine. (2015) Digital kjønnsdiskriminering. Dusken.no Dusken.no [Internet] 05.03.2015
  • Interview
    Ask, Kristine. (2015) «Herregud, ho er jo jente». ABC Nyheter ABC Nyheter [Internet] 25.02.2015
  • Academic lecture
    Ask, Kristine. (2015) Sexual harassment in online games. CSW59/Beijing+20 (2015) Commision of the State of Women , New York 09.03.2015 - 20.03.2015
  • Interview
    Ask, Kristine. (2015) Femi-nazi eller eyecandy. Framtida Framtida [Journal] 07.03.2015

2014

  • Lecture
    Ask, Kristine. (2014) Spillpiker og andre enhjørninger. Seminar for konfirmantledere 02.02.2014 -
  • Lecture
    Ask, Kristine. (2014) Spillkultur og den digitale leken. Fagdag for Design og Håndverk , Charlottenlund Skole, Trondheim 12.03.2014 - 12.03.2014
  • Lecture
    Ask, Kristine. (2014) Seksuell trakassering i onlinespill - bug or feature?. DigIT 2014 , Dokkhuset, Trondheim 08.03.2014 - 08.03.2014
  • Interview
    Ask, Kristine. (2014) Å gå dit verden løser seg opp. Sunnmørsposten Sunnmørsposten [Journal] 06.02.2014
  • Programme participation
    Ask, Kristine. (2014) Lærelyst med dataspill. Schrødingers Katt Schrødingers Katt [TV] 06.03.2014
  • Lecture
    Ask, Kristine. (2014) Nettvett (eller vanlig vett som det også er kjent som). FAU møte Strindheim skole 12.02.2014 - 12.02.2014
  • Interview
    Ask, Kristine. (2014) Spill og akademia. Ctrl Alt Delete Ctrl Alt Delete [Radio] 05.03.2014
  • Academic lecture
    Ask, Kristine. (2014) Avhengig eller engasjert?. Medienes Publikum vår 2014 forelesningsrekke 13.03.2014 - 13.03.2014
  • Interview
    Ask, Kristine. (2014) "Fanfiction and fantasier på internett". Juntafil Juntafil [Radio] 06.02.2014
  • Interview
    Ask, Kristine. (2014) Forskerprofilen: "Som forsker bør man sensurere seg selv". Universitetsavisa Universitetsavisa [Journal] 13.05.2014
  • Interview
    Ask, Kristine. (2014) Med Facebook på hodet. Adressa Adressa [Journal] 04.06.2014
  • Interview
    Ask, Kristine. (2014) Med Facebook på hodet. Fædrelandsvennen Fædrelandsvennen [Journal] 03.06.2014
  • Interview
    Ask, Kristine. (2014) Uvitende om sex og vold i dataspill. Vårt Land Vårt Land [Journal] 30.08.2014
  • Lecture
    Ask, Kristine. (2014) Sexual harassment i online video games: Bug or feature?. CISV Sommerleir , Trondheim 07.07.2014 - 07.07.2014
  • Interview
    Ask, Kristine. (2014) Vet du hvorfor du bør dele flere kattebilder på nettet?. Vårt Land Vårt Land [Journal] 24.06.2014
  • Interview
    Ask, Kristine. (2014) Kvinnelige nettspillere blir sextrakassert. Adressa Adressa [Journal] 18.09.2014
  • Interview
    Ask, Kristine. (2014) Har du opplevd seksuell trakassering i et onlinespill?. Pressfire Pressfire [Internet] 14.10.2014
  • Interview
    Ask, Kristine. (2014) ONLINE DATASPILL TVINGER KVINNER INN I SKAPET. Kilden Kilden [Internet] 30.09.2014
  • Interview
    Ask, Kristine. (2014) Kvinnelige nettspillere later som de er menn. Forskning.no Forskning.no [Internet] 03.10.2014
  • Interview
    Ask, Kristine. (2014) Kvinner spiller menn på nett. Journalen Journalen [Journal] 08.10.2014
  • Interview
    Ask, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. MSN MSN [Internet] 26.10.2014
  • Interview
    Ask, Kristine. (2014) Fenjima Manrique fikk drapstrussel skrevet i bæsj på døren. NRK NRK [Internet] 30.10.2014
  • Interview
    Ask, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. Aftenposten Aftenposten [Journal] 26.10.2014
  • Interview
    Ask, Kristine. (2014) Kvinnelig trakassering i dataspill. NRK Lørdagsrevyen NRK Lørdagsrevyen [TV] 08.11.2014
  • Lecture
    Ask, Kristine; Svendsen, Stine H. Bang. (2014) "Bug or feature?" Seksuell trakassering i online dataspill. Spill(u)kultur: Et seminar om spill og kjønn , Trondheim 18.09.2014 - 18.09.2014
  • Lecture
    Ask, Kristine. (2014) Spillpiker og andre enhjørninger: om dataspill og kjønn. Rotary klubbmøte , Trondheim 08.10.2014 - 08.10.2014
  • Lecture
    Ask, Kristine. (2014) Nettvett og dataspill. Foreldremøte på Blussvoll skole , Trondheim 20.11.2014 - 20.11.2014
  • Academic lecture
    Ask, Kristine; Svendsen, Stine H. Bang. (2014) Sexual harassment in online games: bug or feature?. IR15: Boundaries and intersections , Deagu 22.10.2014 - 24.10.2015
  • Academic lecture
    Ask, Kristine; Svendsen, Stine H. Bang. (2014) Fangirls, affect and strategies of inclusion in the new gaming public. IR15: Boundaries and intersections , Deagu 22.10.2014 - 24.10.2014
  • Lecture
    Ask, Kristine. (2014) Hvem er hardcore- og casualspilleren?. Join Game: Hvem er dataspilleren? , Lillestrøm 07.11.2014 - 07.11.2014
  • Interview
    Ask, Kristine. (2014) Hetsing i spill. Kulturnytt på NRK P2 Kulturnytt på NRK P2 [Radio] 04.09.2014

2013

  • Interview
    Ask, Kristine. (2013) Lær av dataspill. Under Dusken Under Dusken [Journal] 14.11.2013
  • Academic lecture
    Ask, Kristine. (2013) Domesticating play. 1st Nordic STS Conference , Hell 24.04.2013 -
  • Interview
    Ask, Kristine. (2013) Forsker: -RBK fans er påfallende lik Beliebers. NRK Nett NRK Nett [Internet] 24.09.2013
  • Interview
    Ask, Kristine. (2013) Fankultur. NRK Norgesglasset NRK Norgesglasset [Radio] 25.09.2013
  • Interview
    Ask, Kristine. (2013) EU skylder på barna for lettkledd figur i pedagogisk spill. NRK Nett NRK Nett [Internet] 23.03.2013
  • Academic lecture
    Ask, Kristine. (2013) "I want to major in Altair's ass" The performance of female gamer identities in a fangirl context. NordMedia 2013 , Oslo 08.08.2013 -
  • Interview
    Ask, Kristine. (2013) Helt sjef -fordi de spiller data. VG VG [Journal] 07.04.2013
  • Academic lecture
    Ask, Kristine. (2013) Hvordan morsomme katter kan redde verden. Fagkveld Digitale Kulturer , Bergen 28.01.2013 - 28.01.2013
  • Interview
    Ask, Kristine. (2013) Kan lære mye av World of Warcraft. forskning.no forskning.no [Journal] 25.10.2013
  • Interview
    Ask, Kristine. (2013) Kunsten å dele seg til suksess. Aftenposten Aftenposten [Journal] 27.07.2013
  • Lecture
    Ask, Kristine. (2013) Fagkveld om: "Greek and roman games in the computer age". Fagkveld , Trondheim 03.04.2013 - 03.04.2013
  • Interview
    Ask, Kristine. (2013) Tullekatter bygger nettverk. Gemini Gemini [Journal] 24.09.2013
  • Interview
    Ask, Kristine. (2013) Crowdfunding. NRK Kulturhuset NRK Kulturhuset [Radio] 09.04.2013
  • Academic lecture
    Ask, Kristine; Eklund, Lina. (2013) The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. DiGRA 2013 - DeFragging Game Studies , Atlanta 26.09.2013 - 29.09.2013

2012

  • Academic lecture
    Ask, Kristine; Lars, Skancke. (2012) Digital games in the Norwegian educational discourse. 4S 2012 , Købenavn 17.10.2012 -
  • Academic lecture
    Ask, Kristine. (2012) Domesticating Play. 4S 2012 , Købenavn 17.10.2012 -
  • Interview
    Ask, Kristine. (2012) Jenter opplever seksuell trakassering i onlinespill. [Radio] 03.08.2012
  • Lecture
    Ask, Kristine. (2012) Legg fra deg konsollen og kom deg tilbake til kjøkkenet! Om trakassering av jenter i online dataspill. Møte med Redd Barna , Oslo 11.09.2012 -
  • Poster
    Ask, Kristine; Chen, Mark; Kelly, Shawna; McKnight, John Carter. (2012) Learning to play the boundaries of World of Warcraft. GLS 8.0 , Madison 13.06.2012 - 15.06.2012
  • Lecture
    Ask, Kristine. (2012) Kulturperspektivet -nedenifra. Kultur på nett 2012 , Trondheim 05.03.2012 - 05.03.2012

2011

  • Academic lecture
    Ask, Kristine. (2011) Scientific play? How players remake World of Warcraft as a game of numbers. Games Learning Society 7.0 , Madison 15.06.2011 - 17.06.2011
  • Lecture
    Ask, Kristine. (2011) Dataspill og spillsamfunn. Excenteraften på Samfundet , Samfundet, Trondheim 02.02.2011 - 02.02.2011
  • Academic lecture
    Karlsen, Faltin; Ask, Kristine; Chen, Mark; Christopher, Paul. (2011) Playing by the numbers: A panel on theorycrafting. DiGRA 2011: Think Design Play 14.09.2011 - 17.09.2011
  • Academic lecture
    Ask, Kristine. (2011) Power gaming, positivism and synthetic play. The effects of theorycrafting on player practices. 4S 2011 , Cleveland, Ohio 02.11.2011 - 05.11.2011
  • Academic lecture
    Ask, Kristine; Karlsen, Faltin; Chen, Mark; Paul, Christoper. (2011) Playing by the numbers? A panel on theorycrafting. Think, Design, Play. DiGRA 2011 Conference , Hilversum 14.09.2011 - 17.09.2011
  • Academic lecture
    Ask, Kristine. (2011) Are we even playing the same game? How three different player groups have domesticated World of Warcraft. Think, Design, Play. DiGRA 2011 Conference , Hilversum 14.09.2011 - 17.09.2011

2010

  • Academic lecture
    Ask, Kristine. (2010) Scripting players, scripting design. Workshop: Role of users in changing technology and practice? , Helsinki 19.08.2010 - 20.08.2010
  • Academic lecture
    Ask, Kristine. (2010) Knowing play. EASST 2011: Practising science and technology, performing the social , Trento 02.09.2010 - 04.09.2010
  • Interview
    Ask, Kristine. (2010) Konfliktfylt dataspilling. Forskning.no Forskning.no [Internet] 15.10.2010
  • Poster
    Ask, Kristine. (2010) The tools of play and knowledge. Games, Learning and Society (GLS 6.0) 2010 , Madison, Wisconsin 09.06.2010 - 11.06.2010
  • Academic lecture
    Ask, Kristine. (2010) Playing on the edge. IR 11.0 Sustainability, Participation, Action , Gøteborg 21.10.2010 - 23.10.2010
  • Lecture
    Ask, Kristine. (2010) Vitenskapelig spilling. En introduksjon til Theorycraft. JoinGame Workshop XI: "Blandet drops" 11.11.2010 -
  • Lecture
    Ask, Kristine. (2010) Lek eller arbeid i World of Warcraft?. Seminarserie om dataspill 28.09.2010 -
  • Lecture
    Ask, Kristine. (2010) Når spillere designer. Norwegian Game Awards Kickoff 17.11.2010 -

2009

  • Lecture
    Klevjer, Rune; Mortensen, Torill Elvira; Karlsen, Faltin; Bryne, Snorre; Enevold, Jessica; Brinch, Sara. (2009) Myter og Realiteter. Dataspill i media, forskning og hverdag. JoinGame workshop , Oslo 06.02.2009 -
  • Interview
    Ask, Kristine. (2009) Satser mer på barn. Aftenposten Aftenposten [Journal] 13.05.2009
  • Lecture
    Ask, Kristine. (2009) Dataspill og kultur - en introduksjon. Foredrag om spill , Trondheim 25.05.2009 - 25.05.2009
  • Lecture
    Ask, Kristine. (2009) World of Socialcraft. BLIKK-konferanse i Rogaland , Utstein Kloster Hotell 19.03.2009 - 19.03.2009
  • Academic lecture
    Ask, Kristine. (2009) World of Scriptcraft. The collective remaking of computergames. 4S Annual Conference 2010 , Washington DC 28.10.2009 - 31.10.2009

2008

  • Interview
    Ask, Kristine. (2008) "World of Warcraft". NRK NRK [TV] 13.11.2008

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