Shafaq Irshad
About
I am working on NTNU's Digital Transformation Project called World of Wild Waters (WoWW) in which my role is to create digital twins of natural hazards in Norway by gamification of immersive virtual environments using sensor based digital storytelling targeting floods and landslides. This will be done by creating an immersive and participatory user experience for deeper understanding of the natural hazard through use of new digital media, especially virtual reality (VR) by developing a framework for presenting realistic VR based scenarios for risk perception.
Also a part of XR-NTNU which is a joint initiative to gather XR research and innovation at NTNU and SINTEF.
Publications
2023
-
Barbara, Jonathan;
Bellini, Mattia;
Makai, Péter Kristóf;
Sampatakou, Despoina;
Irshad, Shafaq;
Koenitz, Hartmut.
(2023)
The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience.
New Review of Hypermedia and Multimedia.
Academic article
2022
-
Alene, Gebray Habtu;
Vicari, Hervé;
Irshad, Shafaq;
Perkis, Andrew;
Bruland, Oddbjørn;
Thakur, Vikas Kumar Singh.
(2022)
Realistic visualization of debris flow type landslides through virtual reality.
Landslides. Journal of the International Consortium on Landslides.
volum 20.
Academic article
-
Irshad, Shafaq.
(2022)
Investigating the user experience of IDN based virtual reality environments for solving complex issues.
New Review of Hypermedia and Multimedia.
Academic article
2021
-
irshad, shafaq;
Perkis, Andrew;
Azam, Waleed.
(2021)
Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences.
Applied Sciences.
volum 11 (17).
Academic article
2020
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Increasing User Engagement in Virtual Reality:The Role of Interactive Digital Narratives to Trigger Emotional Responses.
NordiCHI '20: Shaping Experiences, Shaping Society, Proceedings of the 11th Nordic Conference on Human-Computer Interaction.
Academic chapter/article/Conference paper
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses.
Association for Computing Machinery (ACM). 2020. ISBN 978-1-4503-7587-0.
Academic anthology/Conference proceedings
2019
-
Hameed, Asim;
Irshad, Shafaq;
Perkis, Andrew.
(2019)
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach.
12th International Conference on Interactive Digital Storytelling, ICIDS 2019..
Academic chapter/article/Conference paper
-
Perkis, Andrew;
Irshad, Shafaq;
Hameed, Asim.
(2019)
Solving Complex Issues through Immersive Narratives — Does QoE Play a Role?.
SIGMM Records.
Reader opinion piece
Journal publications
-
Barbara, Jonathan;
Bellini, Mattia;
Makai, Péter Kristóf;
Sampatakou, Despoina;
Irshad, Shafaq;
Koenitz, Hartmut.
(2023)
The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience.
New Review of Hypermedia and Multimedia.
Academic article
-
Alene, Gebray Habtu;
Vicari, Hervé;
Irshad, Shafaq;
Perkis, Andrew;
Bruland, Oddbjørn;
Thakur, Vikas Kumar Singh.
(2022)
Realistic visualization of debris flow type landslides through virtual reality.
Landslides. Journal of the International Consortium on Landslides.
volum 20.
Academic article
-
Irshad, Shafaq.
(2022)
Investigating the user experience of IDN based virtual reality environments for solving complex issues.
New Review of Hypermedia and Multimedia.
Academic article
-
irshad, shafaq;
Perkis, Andrew;
Azam, Waleed.
(2021)
Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences.
Applied Sciences.
volum 11 (17).
Academic article
-
Perkis, Andrew;
Irshad, Shafaq;
Hameed, Asim.
(2019)
Solving Complex Issues through Immersive Narratives — Does QoE Play a Role?.
SIGMM Records.
Reader opinion piece
Books
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses.
Association for Computing Machinery (ACM). 2020. ISBN 978-1-4503-7587-0.
Academic anthology/Conference proceedings
Part of book/report
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Increasing User Engagement in Virtual Reality:The Role of Interactive Digital Narratives to Trigger Emotional Responses.
NordiCHI '20: Shaping Experiences, Shaping Society, Proceedings of the 11th Nordic Conference on Human-Computer Interaction.
Academic chapter/article/Conference paper
-
Hameed, Asim;
Irshad, Shafaq;
Perkis, Andrew.
(2019)
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach.
12th International Conference on Interactive Digital Storytelling, ICIDS 2019..
Academic chapter/article/Conference paper
Media
2021
-
PosterIrshad, Shafaq; Alene, Gebray Habtu; Thakur, Vikas Kumar Singh; Godara, Nitesh; Bruland, Oddbjørn; Perkis, Andrew. (2021) A Virtual Reality Tool for Hazard and Risk Mitigation of Landslides through Serious Gamification. INTERPRAEVENT 2021 . Norwegian Water Resources and Energy Directorate (NVE); Bergen. 2021-05-31 - 2021-06-02.