Shafaq Irshad
About
I am working on NTNU's Digital Transformation Project called World of Wild Waters (WoWW) in which my role is to create digital twins of natural hazards in Norway by gamification of immersive virtual environments using sensor based digital storytelling targeting floods and landslides. This will be done by creating an immersive and participatory user experience for deeper understanding of the natural hazard through use of new digital media, especially virtual reality (VR) by developing a framework for presenting realistic VR based scenarios for risk perception.
Also a part of XR-NTNU which is a joint initiative to gather XR research and innovation at NTNU and SINTEF.
Publications
2023
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Barbara, Jonathan;
Bellini, Mattia;
Makai, Péter Kristóf;
Sampatakou, Despoina;
Irshad, Shafaq;
Koenitz, Hartmut.
(2023)
The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience.
New Review of Hypermedia and Multimedia
Academic article
2022
-
Alene, Gebray Habtu;
Vicari, Hervé;
Irshad, Shafaq;
Perkis, Andrew;
Bruland, Oddbjørn;
Thakur, Vikas Kumar Singh.
(2022)
Realistic visualization of debris flow type landslides through virtual reality.
Landslides. Journal of the International Consortium on Landslides
Academic article
-
Irshad, Shafaq.
(2022)
Investigating the user experience of IDN based virtual reality environments for solving complex issues.
New Review of Hypermedia and Multimedia
Academic article
2021
-
irshad, shafaq;
Perkis, Andrew;
Azam, Waleed.
(2021)
Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences.
Applied Sciences
Academic article
2020
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses.
Association for Computing Machinery (ACM)
Association for Computing Machinery (ACM)
Academic anthology/Conference proceedings
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Increasing User Engagement in Virtual Reality:The Role of Interactive Digital Narratives to Trigger Emotional Responses.
Association for Computing Machinery (ACM)
Academic chapter/article/Conference paper
2019
-
Perkis, Andrew;
Irshad, Shafaq;
Hameed, Asim.
(2019)
Solving Complex Issues through Immersive Narratives — Does QoE Play a Role?.
SIGMM Records
Reader opinion piece
-
Hameed, Asim;
Irshad, Shafaq;
Perkis, Andrew.
(2019)
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach.
Springer Nature
Academic chapter/article/Conference paper
Journal publications
-
Barbara, Jonathan;
Bellini, Mattia;
Makai, Péter Kristóf;
Sampatakou, Despoina;
Irshad, Shafaq;
Koenitz, Hartmut.
(2023)
The Sacra Infermeria—a focus group evaluation of an augmented reality cultural heritage experience.
New Review of Hypermedia and Multimedia
Academic article
-
Alene, Gebray Habtu;
Vicari, Hervé;
Irshad, Shafaq;
Perkis, Andrew;
Bruland, Oddbjørn;
Thakur, Vikas Kumar Singh.
(2022)
Realistic visualization of debris flow type landslides through virtual reality.
Landslides. Journal of the International Consortium on Landslides
Academic article
-
Irshad, Shafaq.
(2022)
Investigating the user experience of IDN based virtual reality environments for solving complex issues.
New Review of Hypermedia and Multimedia
Academic article
-
irshad, shafaq;
Perkis, Andrew;
Azam, Waleed.
(2021)
Wayfinding in virtual reality serious game: An exploratory study in the context of user perceived experiences.
Applied Sciences
Academic article
-
Perkis, Andrew;
Irshad, Shafaq;
Hameed, Asim.
(2019)
Solving Complex Issues through Immersive Narratives — Does QoE Play a Role?.
SIGMM Records
Reader opinion piece
Books
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Serious Storytelling in Virtual Reality: The Role of Digital Narrative to Trigger Mediated Presence and Behavioral Responses.
Association for Computing Machinery (ACM)
Association for Computing Machinery (ACM)
Academic anthology/Conference proceedings
Part of book/report
-
Irshad, Shafaq;
Perkis, Andrew.
(2020)
Increasing User Engagement in Virtual Reality:The Role of Interactive Digital Narratives to Trigger Emotional Responses.
Association for Computing Machinery (ACM)
Academic chapter/article/Conference paper
-
Hameed, Asim;
Irshad, Shafaq;
Perkis, Andrew.
(2019)
Towards a Quality Framework for Immersive Media Experiences: A Holistic Approach.
Springer Nature
Academic chapter/article/Conference paper
Media
2021
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PosterIrshad, Shafaq; Alene, Gebray Habtu; Thakur, Vikas Kumar Singh; Godara, Nitesh; Bruland, Oddbjørn; Perkis, Andrew. (2021) A Virtual Reality Tool for Hazard and Risk Mitigation of Landslides through Serious Gamification. Norwegian Water Resources and Energy Directorate (NVE) INTERPRAEVENT 2021 , Bergen 2021-05-31 - 2021-06-02