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  1. Employees

Språkvelger

Norsk

Sruti Subramanian

Sruti Subramanian

Postdoctoral Fellow
Department of Information Security and Communication Technology

sruti.subramanian@ntnu.no
Elektro A, 283, Gløshaugen
Publications Teaching

Publications

  • Chronological
  • By category
  • See all publications in Cristin

2022

  • De Moor, Katrien; Fiedler, Markus; Raake, Alexander; Jhunjhunwala, Ashok; Gnanasekaran, Vahiny; Subramanian, Sruti; Zinner, Thomas Erich. (2022) Towards the design and evaluation of more sustainable multimedia experiences: which role can QoE research play?. SIGMM Records. volum 14 (3).
    Academic article
  • Subramanian, Sruti; De Moor, Katrien; Vereijken, Beatrix; Dahl, Yngve; Svanæs, Dag. (2022) Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. 2022 IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH).
    Academic chapter/article/Conference paper

2021

  • Gnanasekaran, Vahiny; Fridtun, Helga Tenold; Hatlen, Herborg Kristiansen; Langøy, Mats Morgan; Syrstad, Anine; Subramanian, Sruti; De Moor, Katrien. (2021) Digital carbon footprint awareness among digital natives: an exploratory study. NIKT: Norsk IKT-konferanse for forskning og utdanning.
    Academic article
  • Subramanian, Sruti. (2021) Designing movement based interactive technology supporting balance training in older adults. 2021. ISBN 978-82-326-5291-4.
    Doctoral dissertation
  • Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve. (2021) Systematic Review of Design Guidelines for Full-Body Interactive Games. Interacting with computers.
    Academic literature review
  • Svanæs, Dag; Lyngby, Andreas Schatvet; Bärnholt, Magnus; Røsand, Terje; Subramanian, Sruti. (2021) UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II.
    Academic chapter/article/Conference paper

2020

  • Subramanian, Sruti; Dahl, Yngve; Vereijken, Beatrix; Svanæs, Dag. (2020) ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. OZCHI'20: Proceedings of the 32nd Australian Conference on Human-Computer-Interaction.
    Academic chapter/article/Conference paper

2019

  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal. volum 9 (1).
    Academic article
  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH).
    Academic chapter/article/Conference paper

Journal publications

  • De Moor, Katrien; Fiedler, Markus; Raake, Alexander; Jhunjhunwala, Ashok; Gnanasekaran, Vahiny; Subramanian, Sruti; Zinner, Thomas Erich. (2022) Towards the design and evaluation of more sustainable multimedia experiences: which role can QoE research play?. SIGMM Records. volum 14 (3).
    Academic article
  • Gnanasekaran, Vahiny; Fridtun, Helga Tenold; Hatlen, Herborg Kristiansen; Langøy, Mats Morgan; Syrstad, Anine; Subramanian, Sruti; De Moor, Katrien. (2021) Digital carbon footprint awareness among digital natives: an exploratory study. NIKT: Norsk IKT-konferanse for forskning og utdanning.
    Academic article
  • Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve. (2021) Systematic Review of Design Guidelines for Full-Body Interactive Games. Interacting with computers.
    Academic literature review
  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal. volum 9 (1).
    Academic article

Part of book/report

  • Subramanian, Sruti; De Moor, Katrien; Vereijken, Beatrix; Dahl, Yngve; Svanæs, Dag. (2022) Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. 2022 IEEE 10th International Conference on Serious Games and Applications for Health (SeGAH).
    Academic chapter/article/Conference paper
  • Svanæs, Dag; Lyngby, Andreas Schatvet; Bärnholt, Magnus; Røsand, Terje; Subramanian, Sruti. (2021) UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. Universal Access in Human-Computer Interaction. Access to Media, Learning and Assistive Environments. 15th International Conference, UAHCI 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part II.
    Academic chapter/article/Conference paper
  • Subramanian, Sruti; Dahl, Yngve; Vereijken, Beatrix; Svanæs, Dag. (2020) ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. OZCHI'20: Proceedings of the 32nd Australian Conference on Human-Computer-Interaction.
    Academic chapter/article/Conference paper
  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH).
    Academic chapter/article/Conference paper

Report

  • Subramanian, Sruti. (2021) Designing movement based interactive technology supporting balance training in older adults. 2021. ISBN 978-82-326-5291-4.
    Doctoral dissertation

Teaching

Courses

  • TTM4850 - Experts in Teamwork - Future User Experiences in the Digital Era
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