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  1. Employees

Språkvelger

Norsk

Sruti Subramanian

Sruti Subramanian

Postdoctoral Fellow
Department of Information Security and Communication Technology

sruti.subramanian@ntnu.no
Elektro A, 283, Gløshaugen
Publications Teaching

Publications

  • Chronological
  • By category
  • See all publications in Cristin

2023

  • Subramanian, Sruti; de Moor, Katrien Rachel W; Fiedler, Markus; Koniuch, Kamil; Janowski, Lucjan. (2023) Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research. Quality and User Experience
    Academic literature review

2022

  • De Moor, Katrien; Fiedler, Markus; Raake, Alexander; Jhunjhunwala, Ashok; Gnanasekaran, Vahiny; Subramanian, Sruti. (2022) Towards the design and evaluation of more sustainable multimedia experiences: which role can QoE research play?. SIGMM Records
    Academic article
  • Subramanian, Sruti; De Moor, Katrien; Vereijken, Beatrix; Dahl, Yngve; Svanæs, Dag. (2022) Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. IEEE conference proceedings
    Academic chapter/article/Conference paper

2021

  • Svanæs, Dag; Lyngby, Andreas Schatvet; Bärnholt, Magnus; Røsand, Terje; Subramanian, Sruti. (2021) UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. . Springer
    Academic chapter/article/Conference paper
  • Subramanian, Sruti. (2021) Designing movement based interactive technology supporting balance training in older adults. NTNU Trondheim
    Doctoral dissertation
  • Gnanasekaran, Vahiny; Fridtun, Helga Tenold; Hatlen, Herborg Kristiansen; Langøy, Mats Morgan; Syrstad, Anine; Subramanian, Sruti. (2021) Digital carbon footprint awareness among digital natives: an exploratory study. NIKT: Norsk IKT-konferanse for forskning og utdanning
    Academic article
  • Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve. (2021) Systematic Review of Design Guidelines for Full-Body Interactive Games. Interacting with computers
    Academic literature review

2020

  • Subramanian, Sruti; Dahl, Yngve; Vereijken, Beatrix; Svanæs, Dag. (2020) ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. ACM Publications
    Academic chapter/article/Conference paper

2019

  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. IEEE conference proceedings
    Academic chapter/article/Conference paper
  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal
    Academic article

Journal publications

  • Subramanian, Sruti; de Moor, Katrien Rachel W; Fiedler, Markus; Koniuch, Kamil; Janowski, Lucjan. (2023) Towards enhancing ecological validity in user studies: a systematic review of guidelines and implications for QoE research. Quality and User Experience
    Academic literature review
  • De Moor, Katrien; Fiedler, Markus; Raake, Alexander; Jhunjhunwala, Ashok; Gnanasekaran, Vahiny; Subramanian, Sruti. (2022) Towards the design and evaluation of more sustainable multimedia experiences: which role can QoE research play?. SIGMM Records
    Academic article
  • Gnanasekaran, Vahiny; Fridtun, Helga Tenold; Hatlen, Herborg Kristiansen; Langøy, Mats Morgan; Syrstad, Anine; Subramanian, Sruti. (2021) Digital carbon footprint awareness among digital natives: an exploratory study. NIKT: Norsk IKT-konferanse for forskning og utdanning
    Academic article
  • Subramanian, Sruti; Skjæret-Maroni, Nina; Dahl, Yngve. (2021) Systematic Review of Design Guidelines for Full-Body Interactive Games. Interacting with computers
    Academic literature review
  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal
    Academic article

Part of book/report

  • Subramanian, Sruti; De Moor, Katrien; Vereijken, Beatrix; Dahl, Yngve; Svanæs, Dag. (2022) Exploring the Influence of Tech Savviness and Physical Activity in Older Adults Playing an Exergame. IEEE conference proceedings
    Academic chapter/article/Conference paper
  • Svanæs, Dag; Lyngby, Andreas Schatvet; Bärnholt, Magnus; Røsand, Terje; Subramanian, Sruti. (2021) UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine. . Springer
    Academic chapter/article/Conference paper
  • Subramanian, Sruti; Dahl, Yngve; Vereijken, Beatrix; Svanæs, Dag. (2020) ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults. ACM Publications
    Academic chapter/article/Conference paper
  • Subramanian, Sruti; Dahl, Yngve; Skjæret-Maroni, Nina; Vereijken, Beatrix; Svanæs, Dag. (2019) Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. IEEE conference proceedings
    Academic chapter/article/Conference paper

Report

  • Subramanian, Sruti. (2021) Designing movement based interactive technology supporting balance training in older adults. NTNU Trondheim
    Doctoral dissertation

Teaching

Courses

  • TTM4850 - Experts in Teamwork - Future User Experiences in the Digital Era
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