Course - Game development - IDATA2504
Game development
Lessons are not given in the academic year 2026/2027
About
About the course
Course content
The students will learn a variety of topics related to game design and programming, including:
- Game engines, with focus on Unity3D
- Game design
- Game programming, design patterns
- Intelligent agents for games
- Animation
- Graphics
- Human-computer-interaction for games
- Physics in games
- Game mechanics
- Application of games in other domains (serious games for teaching, gamification)
This is a practical course and includes significant part of practical game development and teamwork.
Learning outcome
Knowledge:
- Understanding of game development process: from design to implementation and testing
- Knowledge of important game development concepts listed in the course topics
Skills. Candidate can:
- Reuse available game assets made by third parties
- Design a game with a commercialization potential
- Use Unity3D game engine to implement a game
- Evaluate an existing game and reflect on its quality based on theoretical principles.
General competence:
- Ability to discuss course topics with other peers
- Ability to present his/her own game to others and justify choices from technological, usability and ethical aspects
Learning methods and activities
Lectures, exercises and project work.
Compulsory assignments
- Mandatory assignments
Further on evaluation
The portfolio contains assignments that are carried out, digitally documented and submitted during the term. Both individual and team assignments may be given. Assignments are designed to help students achieve specific course learning outcomes, and formative feedback is given during the period of the portfolio. All mandatory assignments must be delivered on time and approved to get access to the portfolio assessment.
The students must provide reflections on their use of AI by filling in an AI-using declaration and writing about it in the final report.
In the event of voluntary repetition, failure or valid absence, the entire folder must be retaken for the subsequent completion of the course.
Specific conditions
Admission to a programme of study is required:
Computer Science - Engineering (BIDATA) - some programmes
Recommended previous knowledge
Programming (IDATA1003 and IDATA2003, or equivalent), preferrably object oriented.
Course materials
Announced at the start of the semester.