Course - Graphic Tools, Principles and Methods - IDG1000
Graphic Tools, Principles and Methods
About
About the course
Course content
The course will give students a fundamental introduction to central tools, principles and methods for graphic design on a variety of screens such as smartphones and tablets. The course includes numerous practical exercises and the student is expected to demonstrate responsibility for independent learning and development throughout the semester.
Topics
- Creativity and ideation
- Basic principles for layout and composition for screen media
- Sketching in design processes
- Current design trends for digital media
- Typographic principles for presentation and on-screen reading or fundamentals of prototyping
- Basic colour theory, principles and tools for choosing and using colors in digital media
- Universal Design (inclusive design): rules, regulations and evalution tools
- Application of graphic tools for communication, presentation and storytelling
- Copyright
Learning outcome
Here is the English translation:
Learning Objectives
Upon completing the course, the student has foundational knowledge of:
- Graphic design for digital media
- Sketching techniques
- Basic typography
- Color usage
- Layout and composition
- And the ability to explain different genres within design for digital media
Skill Objectives
Upon completing the course, the student can:
- Use basic functions in graphic tools to process, save, and export graphic elements for presentation and publication
- Make informed choices regarding file types and aesthetics in graphic production, considering both production and sustainability perspectives
General Competence Objectives
Upon completing the course, the student will be able to:
- Make basic graphical, tool-related, and methodological choices necessary to develop graphic materials in an appropriate way
- Use these to improve or develop new graphic materials
Learning methods and activities
Lectures, workshops and practical exercises.
Compulsory assignments
- Module 1
- Module 2
- Module 3
- Semester portfolio
Further on evaluation
Two out of three assignments must be passed in each module, as well as submission of a semester portfolio as the last compulsory activity before the exam.
Evaluation:
- Compulsory work requirements divided into 3 modules + a semester portfolio must be approved in order to be allowed to take the exam
- Written Exam (counts 100%)
All compulsory work requirements must be approved to pass the course and be eligible to sit for the exam. If not passed, the course must be retaken at the next regular execution of the course. Under such circumstances, the department may evaluate and potentially accept previously submitted coursework from an earlier completion of the course.
A re-sit examination is scheduled around the start of the fall semester as needed (can only be taken if all mandatory activities have already been passed during the regular implementation of the course).
Specific conditions
Admission to a programme of study is required:
Graphic Design (BMED)
Interaction Design (BIXD)
Product Design and Technology (BTEKD)
Web Design (ÅRWEB)
Web Development (BWU)
Course materials
Syllabus will be given at the start of the semester
Credit reductions
Course code | Reduction | From |
---|---|---|
IDG1000D | 7.5 sp | Autumn 2025 |
Subject areas
- Design Methodology
Contact information
Examination
Examination
Ordinary examination - Autumn 2025
School exam
The specified room can be changed and the final location will be ready no later than 3 days before the exam. You can find your room location on Studentweb.