Course - Graphic Tools, Principles and Methods - IDG1000
IDG1000 - Graphic Tools, Principles and Methods
About
Examination arrangement
Examination arrangement: School exam
Grade: Letter grades
Evaluation | Weighting | Duration | Grade deviation | Examination aids |
---|---|---|---|---|
School exam | 100/100 | 3 hours | D |
Course content
The course will give students a fundamental introduction to central tools, principles and methods for graphic design on a variety of screens such as smartphones and tablets. The course includes numerous practical exercises and the student is expected to demonstrate responsibility for independent learning and development throughout the semester.
Topics
- Creativity and ideation
- Basic principles for layout and composition for screen media
- Sketching techniques and visual genres in design for digital media
- Sketching in design processes: from wireframing to prototype
- Current design trends for digital media
- Typographic principles for presentation and on-screen reading
- Basic colour theory, principles and tools for choosing and using colors in digital media
- Universal Design (inclusive design): rules, regulations and evalution tools
- Application of graphic tools for communication, presentation and storytelling
Learning outcome
Knowledge
After successful completion of the course, the student will obtain basic knowledge about graphic design for digital media, including sketching, fundamental typography, basic color theory, layout and graphic composition. The student must be able to explain different genres within design for digital media.
Skills
After successful completion, the student shall be able to use fundamental functions in graphic software, to import, edit and save/export graphical elements for presentation and prototyping software.
General Competence
After successful completion, the student shall be able to make fundamental decisions about graphic methods and tools for the purpose of developing presentation. The student shall be aware of conventions, genres and best practice in graphic design for digital media and shall to a certain degree be able to apply this to improve or design new materials for presentation.
Learning methods and activities
Lectures, workshops and practical exercises.
Compulsory assignments
- Module 1
- Module 2
- Module 3
- Semester portfolio
Further on evaluation
Two out of three assignments must be passed in each module, as well as submission of a process diary as the last compulsory activity before the exam.
Evaluation:
- Compulsory work requirements divided into 3 modules + a semester portfolio must be approved in order to be allowed to take the exam
- Written Exam (counts 100%)
Specific conditions
Admission to a programme of study is required:
Interaction Design (BIXD)
Product Design and Technology (BTEKD)
Web Design (ÅRWEB)
Web Development (BWU)
Course materials
Syllabus will be given at the start of the semester
Version: 1
Credits:
7.5 SP
Study level: Foundation courses, level I
Term no.: 1
Teaching semester: AUTUMN 2023
Language of instruction: Norwegian
Location: Gjøvik
- Design Methodology
Examination
Examination arrangement: School exam
- Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
- Autumn ORD School exam 100/100 D 2023-12-12 09:00 INSPERA
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Room Building Number of candidates M413-Eksamensrom 4.etg Mustad, Inngang A 4 M407-Eksamensrom 4.etg Mustad, Inngang A 1 A-atriet-2/3 (A-160) Ametyst 30 A-atriet-1/3 (A-160) Ametyst 30 S206 Smaragd 8 - Summer UTS School exam 100/100 D INSPERA
-
Room Building Number of candidates
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"