IDG4112 - Tangible Interaction Design for Health Promotion


Examination arrangement

Examination arrangement: Assignment, Report and Home examination
Grade: Letters

Evaluation form Weighting Duration Examination aids Grade deviation
Home examination 4/10 2 weeks
Approved report 6/10 6 weeks

Course content

Course content

The student explores practice-based, research-by-design methods for prototyping, making and sketching physical, tangible and interactive services and interfaces (AI, Internet-of-Things).

Because we as humans interact in a tangible, multi-sensory and physical world, Tangible Interaction Design has a particular potential for creating and investigating interaction design in inclusive environments and services, promoting health and wellbeing and strengthening social relations for diverse users (e.g. children, elderly persons and persons with disabilities, social inclusion in the Covid-19 pandemic, local communities, etc.). In the course the student combines Scandinavian design traditions of Co-Design working in teams with diverse stakeholders and users from different cultures/sub-cultures, to promote health, inclusion and empowerment, with design through tangible and physical prototyping techniques. These techniques include making and working in diverse materials (e.g. textile, paper, wood, laser cutting, 3D printing, music, video, graphics, sensors, microcomputers) and re-designing of existing technologies, environments and services. The student explores co-design based on hands-on creative brainstorming, gamestorming design methods for how to develop ideas and concepts together in teams with diverse users. The student explores scenario-building, creating “instruction videos” of possible future uses of prototypes. The scenarios are based on scripting, de-scripting, re-scripting innovation techniques from Health Promotion. The course is organised in the Department of Design’s new (2020) 300 m2 Makerspace workshop facilities “Designverkstedet” (3D printers, laser cutter, paint booth, sewing machines, wood and wool working tools, electronics, microcomputers and sensors). The student continuously learns methods for exhibiting and presenting tangible design concepts and prototypes in a safe and nurturing physical and online professional design environment.

-Co-creation and physical and visual sketching with diverse persons, users, etc.

-Tangible Interaction Design through prototyping

-Design as Research, Research-by-Design, reflection in action

-Culture based design

-Design based on principles in Health Promotion (World Health Organisation) and Universal Design

-Human Centred Design

Learning outcome

Learning outcome

After the course the student should be able to:


-Analyse and discuss the knowledge contribution from a tangible interaction design process (design as research, research-by-design, reflection in action).

-Analyse and evaluate different designs according to their tangible, embodied, social, cultural, interactive and health promoting contribution.

-Account for theories and practices about design thinking, research-by-design and tangible interaction.


-Design innovative physical and digital (Internet-of-things) prototypes and services using a structured, iterative process

-Apply methods for creating ideas and prototypes in practical and human centred design processes for Health Promotion

- Develop competence in visual, physical, sonic and interactive sketching techniques together with diverse persons, users, etc.

General competence:

-Participate as a productive member in co-creative group projects with diverse persons, users, etc.

Learning methods and activities

Learning methods and activities
-Seminars and workshops: 3 mandatory 2-day hands-on practice-based workshops in Gjøvik at NTNU’s Makerspace “Designverkstedet” 9-10 Sep., 30 Sep.-1 Oct., 11-12 Nov. 2020. In addition there will be more physical and online seminars, workshops and supervision. Online in realtime collaborative tools such as Figma, Adobe Xd and illustrator, Miro, Arduino Create and Fritzing.
-Individual essay/home exam
-Mandatory Assignments,
-Project group work, Tutoring
-Exhibition of prototypes, online and physical

Additional information: -The course will normally be taught through a series of intensive seminars and workshops on the different course topics. Each seminar/workshop consist of 1-2 seminar days. A total of 8-10 seminars/topics. In addition to seminars there will be project group work, field studies, exercises, prototyping, presentations, exhibitions and observations together with diverse persons, users, clients, etc.

Compulsory assignments
-Sketching and drawing with users workbook delivery
-Tangible interactive prototyping, design and embedding of electronics (sensors and interactive projects with microcomputer Arduino) in diverse materials (e.g. textiles, paper, wood, laser cutting, 3D printing) and re-design of existing prototypes
-Design, concept development and prototyping for group design project for health promotion with persons with diverse backgrounds
-Scenario building, brainstorming ans storytelling in video and audio, “instruction videos” explaining future use`
-Exhibiting tangible concepts and projects, online and physically

Compulsory assignments

  • Sketching and drawing with users workbook delivery
  • Tangible interactive sketching embedding electronics in diverse materials
  • Concepts and prototypes for group design project

Further on evaluation

Further on evaluation

-Group project (60%)

-Essay/Home exam(40%)

-Both parts must be passed separately.

-Compulsory assignments must be passed before delivery of Group project and individual Essey/home exam


Passed partial assessment and mandatory work must not be retaken

Compulsory activities from previous semester may be approved by the department.

Specific conditions

Exam registration requires that class registration is approved in the same semester. Compulsory activities from previous semester may be approved by the department.

Admission to a programme of study is required:
Interaction Design (MIXD)
Interaction Design (MIXD-D)

Course materials

-Green, J., Cross, R., Woodall, J., Tones, K. (2019) Health promotion planning and strategies. 4th edition. Los Angeles: Sage. ISBN 9781526419484.
-Banzi, M., Shiloh, M. (2014). Getting Started with Arduino: The Open Source Electronics Prototyping Platform. 3rd edition. Sebastopol, California: Maker Media, Inc.
-Gray, D., Brown, s., Macanufo, J. (2010). Gamestorming, Sebastopol, California: O'Reilly.
-Harari, Y. (2018). 21 lessons for the 21st century. London : Jonathan Cape.
-Selected articles.

Cost for material and electronic components with up to 700 NOK per student.

Credit reductions

Course code Reduction From To
IMT4313 7.5 01.09.2019
More on the course



Version: 1
Credits:  7.5 SP
Study level: Second degree level


Term no.: 1
Teaching semester:  AUTUMN 2020

Language of instruction: English

Location: Gjøvik

Subject area(s)
  • Computer and Information Science
  • Design Methodology
  • Interaction Design
  • Applied Electrical Engineering
  • Transition Design
  • Music Technology
Contact information
Course coordinator:

Department with academic responsibility
Department of Design



Examination arrangement: Assignment, Report and Home examination

Term Status code Evaluation form Weighting Examination aids Date Time Digital exam Room *
Autumn ORD Home examination 4/10

Release 2020-12-10

Submission 2020-12-17

Release 13:00

Submission 13:00

Room Building Number of candidates
Autumn ORD Approved report 6/10

Release 2020-12-01

Submission 2020-12-10

Release 13:00

Submission 13:00

Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

More on examinations at NTNU