course-details-portlet

IDG4113 - User Centered Design to Post Human Design

About

Examination arrangement

Examination arrangement: Project
Grade: Letter grades

Evaluation Weighting Duration Grade deviation Examination aids
Project 100/100

Course content

User-Centered Design to Post-Human Design and Beyond:

  • Ethics
  • Principles and knowledge concepts in key traditions in Interaction Design
  • Prototyping methods
  • Task analysis and other practical design methods
  • Knowledge concepts related to Interaction Design, User-Centered Design and beyond (episteme, techne, phronesis, situation, culture, tradition, imagination, agency)

Learning outcome

Knowledge:

The student will have a thorough overview of the different design traditions that exist to ensure Interaction Design products and services, knowledge and processes for different purposes and situations. The student will have in-depth knowledge of user-centered methods and beyond, commonly used to deliver high quality products. The student will be able to apply this knowledge to design and optimize the outcome in products, services and interactive environments.

Skills:

The student will be able to evaluate the demands, the tasks at hand and its ethics in different situations, to initiate, manage and perform design work, in different Interaction Design traditions.

General competence:

The student will be able to analyse and assess the appropriateness of various design strategies and methods in design work in each tradition. The student will be able to analyse, reflect upon and discuss academic and ethical issues related to the different traditions.

Learning methods and activities

  • Lectures
  • Group work
  • Homework Assignments related to Group Project work
  • Group Project work
  • Seminar including seminar paper writing

Compulsory assignments

  • Seminar

Further on evaluation

Group Project Work (100 %).

Compulsory assignment:

  • Group assignment: Seminar presentation supported by seminar paper writing
  • Workshops
  • Design of concepts and prototypes

If the course has not been passed, the course's compulsory assignments must be taken again.

In the case of voluntary repetition (improvement of grade), the entire course must be taken again. 

Specific conditions

Admission to a programme of study is required:
Interaction Design (MIXD)

Required previous knowledge

Admission to a programme of study is required: Master in Interaction Design

Course materials

Hopkins, Rob (2019). From what is to what if, unleashing the power of imagination to create the future we want. White River Junction : Chelsea Green Publishing.

Selected articles and papers

More on the course

No

Facts

Version: 1
Credits:  7.5 SP
Study level: Second degree level

Coursework

Term no.: 1
Teaching semester:  SPRING 2024

Language of instruction: English

Location: Gjøvik

Subject area(s)
  • Interaction Design
Contact information
Course coordinator:

Department with academic responsibility
Department of Design

Examination

Examination arrangement: Project

Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
Spring ORD Project 100/100

Release
2024-04-27

Submission
2024-05-15


09:00


10:00

INSPERA
Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
Examination

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

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