IMT3601 - Game Programming


Examination arrangement

Examination arrangement: Portfolio assessment
Grade: Letters

Evaluation form Weighting Duration Examination aids Grade deviation
Portfolio assessment 100/100 1 semesters A

Course content

The lecture topics will focus on modern game development techniques and technologies. The topics include, but are not limited, to:
- Memory management
- Algorithm efficiency
- Advanced C++ techniques
- Design patterns
- Graphics
- Physics in games
- Character development
- Animation
- Game specific AI
- Implementing game mechanics
- Game production process
- Project management in teams

Learning outcome

On completion of this course the students have:
- Understand fundamentals of game engines
- Understand the social and ethical issues in game development
- Understand continuous integration and unit testing in relation to game development

- Design and implement a computer game as part of a group
- Better estimate the amount of effort required to implement various features in a computer game
- Use project management tools to control the development of software
- Conduct code reviews referring to static code analysis and profiling tools
- Justify development decisions based on evidence from sources including textbooks and the Internet
- Gui prototyping of interactions
- Ask good questions about games and the development process

General Competence

- Communicate about the development process and present the results both in written and oral form
Working in groups
- Giving and receiving criticism

This is a group project and so a significant part of the learning outcomes relate to the working in a group and being able to scope the time taken to implement a game design.

Learning methods and activities

Project work

Further information:
Student will work in groups to develop a game within various design constraints. In class exercises and lectures will be linked to the current stage of the development process.

Compulsory assignments

  • Task 1
  • Task 2
  • Task 3

Further on evaluation

Assessment: The class will have 3 compulsory tasks that need to be completed in the course. These are pass/fail, but, they need to be pass for the full grade to be achieved. The portfolio work will consist of one large game project, which will include regular presentations of progress, and a presentation of the game in the week before final delivery. In cases where groups breakdown and are unable to work together students should "apply" for placement with another group. Students might be given an oral exam to assess their ability and learning individually, at the end of the course.

Re-sit: None

Specific conditions

Exam registration requires that class registration is approved in the same semester. Compulsory activities from previous semester may be approved by the department.

Admission to a programme of study is required:
Bachelor of Game Programming (BSP)
Engineering - Computer Science (BIDAT)
Programming (BPROG)

Required previous knowledge

IMT2021 Algorithmic Methods

Course materials

-Game Coding Complete, Fourth Edition (2012), Mike McShaffy
-Online materials and tutorials

More on the course



Version: 1
Credits:  10.0 SP
Study level: Third-year courses, level III


Term no.: 1
Teaching semester:  AUTUMN 2020

Language of instruction: English

Location: Gjøvik

Subject area(s)
  • Informatics
Contact information
Course coordinator:

Department with academic responsibility
Department of Computer Science



Examination arrangement: Portfolio assessment

Term Status code Evaluation form Weighting Examination aids Date Time Digital exam Room *
Autumn ORD Portfolio assessment 100/100 A

Submission 2020-12-19

Submission 23:59

Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

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