course-details-portlet

PROG2002 - Graphics Programming

About

Examination arrangement

Examination arrangement: Home examination and Assignment
Grade: Letters

Evaluation Weighting Duration Grade deviation Examination aids
Home exam 6/10 72 hours
Assignment 4/10

Course content

Core Topics:

- The OpenGL Graphics Pipeline (2D/3D).

- Geometric Transformations (2D/3D).

- Colors, Textures, Blending and Sprites.

- Shaders Programming with GLSL.

- Illumination Techniques.

- C++ Project Management with CMake and Git.

Optional Topics:

- Advanced surface descriptions.

- Shadowing.

- Animations.

Learning outcome

On completion of this course the students will have the following

Knowledge:

- Listing and describing the components of the OpenGL graphics pipeline.

- Understanding the mathematical foundations of geometric transformations in computer graphics.

- Handling textures to display image-based content.

- Applying Illumination in 2D/3D scenes.  

Skills:

- Creating procedural animations

- Utilizing 3D models (loading, onscreen display)

- Creating and manipulating lighting in a 3D scene

- Using OpenGL for rendering 3D environments

- Ask better questions about what is required for a graphical effect

General Competences:

- Finding solutions to a defined problem orally, and answer question about the solution.

- Using academic material from various online sources in an independent way.

- Improved software development ability.

- Reinforce version control and code analysis.

Learning methods and activities

- Lectures with theoretical content.

- Labs and Assignments where the students will work in a problem-based learning setting using C++ and OpenGL.

Further on evaluation

Re-sit examination is possible in agreement with the course responsible.

Assessment:

Project portfolio defined by the course responsible (40% of the grade).

3-Day take-home exam (60% of the grade). The exam will be concluded with an oral examination where the content of the take-home exam, as well as the knowledge of the student about the theoretical content of the course will be evaluated.

Both parts need to be passed to get a passing grade in this course. In addition, the portfolio needs to have a passing grade in order to participate in the take-home exam. The grades for the project portfolio will  be valid for the following academic year.

Specific conditions

Admission to a programme of study is required:
Programming (BPROG)

Required previous knowledge

- PROG1001 Fundamental Programming (or equivalent).

Course materials

Online Resources:

- Anton's OpenGL 4 Tutorials (http://antongerdelan.net/opengl/#ebook).

- Learn OpenGL Tutorials (https://learnopengl.com/).

Recommended Texts:

- OpenGL Programming Guide: The Official Guide to Learning OpenGL, 9th Edition.

- OpenGL SuperBible: Comprehensive Tutorial and Reference, 7th Edition.

- Mathematics for 3D game programming and computer graphics, 3rd Edition.

More on the course

No

Facts

Version: 1
Credits:  7.5 SP
Study level: Intermediate course, level II

Coursework

Term no.: 1
Teaching semester:  AUTUMN 2021

Language of instruction: English

Location: Gjøvik

Subject area(s)
  • Computer Science
Contact information
Course coordinator: Lecturer(s):

Department with academic responsibility
Department of Computer Science

Examination

Examination arrangement: Home examination and Assignment

Term Status code Evaluation Weighting Examination aids Date Time Digital exam Room *
Autumn ORD Home exam 6/10
Room Building Number of candidates
Autumn ORD Assignment 4/10
Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
Examination

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

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