Course - Graphics Programming - PROG2002
PROG2002 - Graphics Programming
Examination arrangement: Home exam
Grade: Letter grades
|Evaluation||Weighting||Duration||Grade deviation||Examination aids|
|Home exam||100/100||72 hours|
- The OpenGL Graphics Pipeline (2D/3D).
- Geometric Transformations (2D/3D).
- Colors, Textures, Blending and Sprites.
- Shaders Programming with GLSL.
- Illumination Techniques.
- C++ Programming with CMake and Git.
- Advanced surface descriptions.
On completion of this course the students will have the following.
- Listing and describing the components of the OpenGL graphics pipeline.
- Understanding the mathematical foundations of geometric transformations in computer graphics.
- Handling textures to display image-based content.
- Applying Illumination in 2D/3D scenes.
- OpenGL API programming.
- GLSL Shaders programming.
- Creating procedural animations.
- Utilizing 3D models (loading, onscreen display).
- Creating and manipulating lighting in a 3D scene.
- Using OpenGL for rendering 3D environments.
- Finding solutions to a defined problem orally, and answer question about the solution.
- Using academic material from various online sources in an independent way.
- Improved software development ability.
- Reinforce version control, programming and code analysis.
Learning methods and activities
- Lectures with theoretical content.
- Labs and Assignments where the students will work in a problem-based learning setting using C++, OpenGL, CMake and Git, as well as some other relevant C++ libraries.
- Mandatory programming assignments
Further on evaluation
Re-sit examination is possible in agreement with the course responsible.
Home exam (100%)
Mandatory programming assignments that needs to be approved to be able to take the home exam.
Recommended previous knowledge
- BMA1010 Mathematics for Programming (or equivalent).
Required previous knowledge
- PROG1001 Fundamental Programming (or equivalent).
- This course requires a computer with a GPU and an operating system capable of running OpenGL 4.3 or superior. It is the responsibility of the student to set up the operating system and drivers to work properly for the course.
- The material of the course has been prepared and tested in GNU/Linux systems. MS Windows users should be able to run this material as well. Mac OS does not support OpenGL > 4.1 and we discourage its use for this course. Students who decide to take the course with Mac OS can do it using OpenGL 4.1, however, the student will take full responsibility of adapting the material of the course to Mac OS, as well as making sure the deliverables work properly in Windows/Linux with OpenGL 4.3 or superior ("but it works on my machine" won't be accepted).
- Anton's OpenGL 4 Tutorials (http://antongerdelan.net/opengl/#ebook).
- Learn OpenGL Tutorials (https://learnopengl.com/).
- OpenGL Programming Guide: The Official Guide to Learning OpenGL, 9th Edition.
- OpenGL SuperBible: Comprehensive Tutorial and Reference, 7th Edition.
- Mathematics for 3D game programming and computer graphics, 3rd Edition.
Credits: 7.5 SP
Study level: Intermediate course, level II
Term no.: 1
Teaching semester: AUTUMN 2022
Language of instruction: English
- Computer Science
Examination arrangement: Home exam
- Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
Room Building Number of candidates
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"