Course - Game Technology, Specialization Project - TDT4570
Game Technology, Specialization Project
About
About the course
Course content
Project work, with primary aim to be a foundation for the master thesis the following semester. The project will focus on issues in computer architecture or design, algorithm construction, high performance computing, graphics or visualisation.
Learning outcome
The student will learn how to go into a specific problem within the domain game technology using scientific methods, including aquiring complementary knowledge from litterature and other sources, and combining this with her/his own a priori knowledge. Furthermore, the student will learn how to complete a larger, independent project, including writing a project plan with milestones, reporting partial results and writing a final report according to professional and scientific standards.
Learning methods and activities
Independent work under guidance of supervisor.
Recommended previous knowledge
Theoretical background on master/graduate level within the focus area of the course. This course is only available to students admittet to relevant master programmes in technology. It is also available to international students with satisfactory background.
Required previous knowledge
Course materials
Announced at semester start.
Subject areas
- Computer Systems
- Informatics