TMM4220 - Innovation by Design Thinking
Examination arrangement: Portfolio assessment
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This course is an immersive experience into design thinkingan empathy-based, human-centered, and rapid prototype-driven methodology for innovation. Design thinking helps to tackle challenges such as the creation of new products, technological innovation, services, business models, experiences, processes and/or systems.
The primary aim of the course is to empower students to ideate, launch, run, and successfully complete innovation projects that have a significant and meaningful impact on pioneering organizations and industries.
The course encompasses intensive sessions on need finding, empathy, observation, immersion, ethnographic research, brain-/body-storming, ideation, and rapid prototypingall in the context of tackling cutting-edge technological challenges and addressing strategic industry objectives.
For further information, see http://www.innovationbydt.org
Our primary source of communication will be the official course website: www.innovationbydt.org . We will not be using Blackboard. For individual communication, we will use email.
The students will learn to approach innovation challenges from a human-centered perspective. They will understand that the best innovations are usually the ones that address deep human needs which point to meaning and the human experience. They will also acknowledge that a multidisciplinary approach to innovation is a powerful way to incorporate the perspectives of many different kinds of people, and that diversity is key to the development of continuous, and radical innovations. The students will also uncover the importance of approaching innovation projects with a prototyping mind set, where iterations, trial and error, and even failure are all part of a valuable, creative learning process.
- The students will be able to empathize with a broad group of stakeholders to understand their needs through the ethnographic method.
- The students will be able to define and re-define innovation challenges by asking the right questions, and not necessarily focusing on the right answers.
- The students will be able to develop many creative ideas through structured brainstorming sessions.
- The students will be able to develop rapid prototypes to bring their ideas into reality as quickly as possible, and obtain feedback.
General kompetanse / General competence:
The students, more broadly, will gain a greater acceptance towards dealing with ambiguity and uncertainty in their professional and personal lives. They will also learn to work with many different people in fast-paced, dynamic, cross-disciplinary team settings. Students will also gain the competence to approach many different problems and challenges with an open, creative, empathetic, and prototype-driven mind set.
Learning methods and activities
We will employ the latest project- and problem-based learning pedagogies, involving real-life challenges, storytelling/storydoing, soft prototyping, and iterative methods.
With regards to the evaluation, we will focus significantly on the design-thinking process, the insights learned, and the skills developed during the educational journey. The quality and applicability of the final prototypes will not be our sole focus.
Students will be evaluated on the following graded deliverables:
team-based project presentation (40%), design-driven, knowledge portfolio (40%) and 5-page reflective essay (20%).
Further on evaluation
Portfolio assessment is the basis for the grade in the course. The portfolio includes a team-based project presentation (40%), a design-driven, knowledge portfolio (40%) and a 5-page reflective essay (20%). The results for the parts are given in %-scores, while the entire portfolio is assigned a letter grade.
Since the grade is mostly based on team/group hand ins, we strongly encourage repeating students to do the course again. In special cases a long paper can mitigate a course repetition, details have to be discussed and approved by the lecturer.
Limited admission to classes.
Recommended previous knowledge
Required previous knowledge
Announced at the beginning of the semester.
1. Kelley, D. & Kelley, T. (2014). Creative Confidence: Unleashing the Creative Potential Within Us All. New York: William Collins.
2. Roth, B. (2015). The Achievement Habit: Stop Wishing, Start Doing, and Take Command of Your Life. HarperBusiness.
3. Roger, M. (2013). The Design of Business: Why Design Thinking is the Next Competitive Advantage. Boston: Harvard Business Review Press.
Examination arrangement: Portfolio assessment
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- * The location (room) for a written examination is published 3 days before examination date.