Kristine Ask
About
I am an Associate Professor at Department of Interdisciplinary Studies of Culture where I research the relationship between technology and society. I am interested in how digital technologies are made part of our everyday life, and how appropriation can lead to new and unexpected meanings and practices. In addition I am concerned with how technology can be used to include and exclude vulnerable groups of users.
In both research and teaching I combine internet- and game studies with perspectives from Science and Technology Studies (STS). I use using qualitative methods like interviews and ethnography in combination with theoretical approaches such as actor-network-theory, script and domestication, to focus on my analysis on the heterogenous, complex, changeable and relational.
In 2016 I defended my PhD thesis “Ludic Work: Assemblages, domestication and co-productions of play”. While playing video games are often framed as an all-encompassing activity too fun to put down, my research shows that neither engagement nor fun comes from nothing -it is the result of ludic work. The papers in my thesis discuss negotiations of play in everyday life, how players become experts, friendship in online games, organization of gaming communities and the involvement of non-human actors in play.
I teach two bachelor courses: KULT1101 Digital Cultures/HFO1001 Digital Changes and KULT2201 Digitalization and Societal change. In addition, I advise both master- and PhD students on topics such as internet, gaming, innovation and users.
Research interests
- Digitalization
- User perspective
- Online communities
- Pop culture
- Technology and gender
- Everyday life
Ongoing research projects
LANGUAGE, INTEGRATION AND MEDIA (LIM)
Today’s migration situation has brought opportunities and challenges to the Norwegian education system. LIM addresses both through a focus on integration of students of upper secondary school age (VGs). Research shows that learning strategies that include both Norwegian and migrant students are important for successful integration. In LIM we will develop three innovative and engaging learning opportunities for Norwegian and migrant students aimed at improving academic and integration outcomes.
Project website: https://www.ntnu.edu/web/isl/lim
GAMER PARENTS MEDIATING PLAY (GAME)
This project investigates how gamer parents mediate player practices in their children. Conflicts between parents and children about time spent playing video games and gaming interests in general, are common. These conflicts arise, at least in part, from parents' lack of experience with digital games, so what happens when people who have been gaming most of their lives become parents themselves? How does gaming literacy among parents shape the gaming habits of their children?
Membership
- Coordinator: One-year programme in Science and Technology Studies (STS)
- Editor Nordic Journal of Science and Technology
- Regular blogger at the award-winning blog www.spillpikene.no
- External program examiner for Digital Culture at UiB
Research publications
Svendsen, S. H. B., Ask, K., Øygardslia, K., Skotnes, C. E., Ringrose, P., Grut, G., & Røkenes, F. (2021). Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media and Technology, 1-15.
Ask, K., Spilker, H. S., & Hansen, M. (2019). The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday, 24(7).
Ask, K., & Sørensen, K. H. (2019). Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society, 22(1), 73-88.
Ask, K., & Abidin, C. (2018). My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society, 21(6), 834-850.
Ask, K., & Chen, M. (2018). Alignments & Alliances: Associations of Value. Banks, J (red.) Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies. Peter Lang Publishing Group
Spilker, H. S., Ask, K., & Hansen, M. (2018). The new practices and infrastructures of participation: how the popularity of Twitch. tv challenges old and new ideas about television viewing. Information, Communication & Society, 1-16.
Jaccheri, L., Wang, A., Ask, K., Petersen, S., & Brend, K. (2017, September). Women and Computer Games (Workshops and Tutorials). In 16th International Conference on Entertainment Computing (ICEC) (pp. 507-509). Springer International Publishing.
Ask, K. (2016): Ludic Work. Assemblages, domestications and co-productions of play. Doktorgradsavhandling NTNU, Trondheim. Norge.
Ask, K., Svendsen, S. H. B., & Karlstrøm, H. (2016). Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk medietidsskrift, 23(01), 1-21.
Ask, K. (2016). The value of calculations: The coproduction of theorycraft and player practices. Bulletin of Science, Technology & Society, 36(3), 190-200.
Ask, K. & Svendnsen, S.H.B (2014). Bug or feature? Seksuell trakassering i online dataspill. Report available at: https://www.academia.edu/9040572/_Bug_or_feature_Seksuell_trakassering_i_online_dataspill
Ask, K. & Antonsen, M. (2013). Harry Potter og de uløselige kontroverser. Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen, Vol 1
Eklund, L., & Ask, K. (2013). The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. In DiGRA 2013: DeFragging Game Studies, Atlanta Georgia, US.
Ask, K. (2011). Spiller du riktig?–Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk medietidsskrift, 18(02), 140-157.
Selected examples of science communication
Ask, K., Antonsen, M. A., & Karlstrøm, H. (2014). The many faces of engagement. Nordic Journal of Science and Technology Studies 2014 ;Volum 2.(2)
Antonsen, M., Ask, K. & Johansen, A. (2013). Making sense of Nordicness, or making Nordicness?. Nordic Journal of Science and Technology Studies 2013 ;Volum 1.(1) s. 3-4
Ask, K (2015) What I said about games and gender at UNs Women Conference CSW. Blogpost at spillpikene.no (March 26th)
Bergstrøm, Ida Irene (2015). Online computer games force women into the closet. Sciencenordic.com (February 17th)
Research
Publications
2022
-
Moratti, Sofia;
Ask, Kristine.
(2022)
Editorial. Reflecting on communal responsibility in science.
Nordic Journal of Science and Technology Studies.
volum 10 (1).
Editorial
-
Øygardslia, Kristine;
Ask, Kristine.
(2022)
Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers.
Proceedings of the European Conference on Games Based Learning (ECGBL).
volum 16 (1).
Academic article
2021
-
Ask, Kristine;
Søraa, Roger Andre.
(2021)
Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning.
Fagbokforlaget. 2021. ISBN 9788245023077.
Textbook
-
Ask, Kristine;
Sørenssen, Ingvild Kvale;
Moltubakk, Stine Thordarson.
(2021)
The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents.
Nordicom Review.
volum 42 (4).
Academic article
-
Svendsen, Stine H. Bang;
Ask, Kristine;
Øygardslia, Kristine;
Skotnes, Christian Engen;
Ringrose, Priscilla;
Grut, Gunnar;
Røkenes, Fredrik Mørk.
(2021)
Migration narratives in educational digital storytelling: which stories can be told?.
Learning, Media & Technology.
Academic article
2020
-
Ask, Kristine;
Øygardslia, Kristine;
Røkenes, Fredrik Mørk;
Svendsen, Stine H. Bang;
Grut, Gunnar;
Ringrose, Priscilla;
Skotnes, Christian Engen.
(2020)
Vi er alle vandrere – Et undervisningsopplegg om migrasjon basert på møter mellom elever i voksenopplæring og VGS.
NTNU, Trondheim. 2020.
Digital learning tools
2019
-
Ask, Kristine;
Spilker, Hendrik Storstein;
Hansen, Martin.
(2019)
The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv.
First Monday.
volum 24 (7).
Academic article
2018
-
Ask, Kristine;
Abidin, Crystal.
(2018)
My life is a mess: self-deprecating relatability and collective identities in the memification of student issues.
Information, Communication & Society.
volum 21 (6).
Academic article
-
Ask, Kristine;
Chen, Mark.
(2018)
Alignments & Alliances. Associations of Value.
Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies.
Academic chapter/article/Conference paper
-
Spilker, Hendrik Storstein;
Ask, Kristine;
Hansen, Martin.
(2018)
The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing.
Information, Communication & Society.
Academic article
2017
-
Ask, Kristine.
(2017)
Den skjøre leken.
Spillmagi - Fortellinger om dataspill.
publications.POPVIT_KAPITTEL
-
Ask, Kristine.
(2017)
The Value of Calculations: The Coproduction of Theorycraft and Player Practices.
Bulletin of Science, Technology & Society.
volum 36 (3).
Academic article
-
Ask, Kristine;
Sørensen, Knut Holtan.
(2017)
Domesticating technology for shared success: collective enactments of World of Warcraft.
Information, Communication & Society.
volum 22 (1).
Academic article
-
Jaccheri, Maria Letizia;
Wang, Alf Inge;
Ask, Kristine;
Petersen, Sobah Abbas;
Brend, Kristina.
(2017)
Women and computer games (workshops and tutorials).
Lecture Notes in Computer Science (LNCS).
volum 10507 LNCS.
Academic article
2016
-
Ask, Kristine;
Svendsen, Stine H. Bang;
Karlstrøm, Henrik.
(2016)
Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill.
Norsk Medietidsskrift.
volum 23 (1).
Academic article
-
Ask, Kristine;
Sørensen, Knut Holtan;
Lagesen, Vivian Anette;
Gansmo, Helen Jøsok.
(2016)
Ludic Work: Assemblages, domestications and co-productions of play.
2016. ISBN 978-82-326-1921-4.
Doctoral dissertation
2014
-
Ask, Kristine;
Antonsen, Marie Auensen;
Karlstrøm, Henrik.
(2014)
The many faces of engagement.
Nordic Journal of Science and Technology Studies.
volum 2 (2).
Editorial
-
Ask, Kristine;
Moltubakk, Stine Thordarson;
Halvorsen, Kristina.
(2014)
Leken teknologi.
Faktafyk : om saker ungdom er opptekne av.
Popular scientific article
2013
-
Antonsen, Marie;
Ask, Kristine;
Johansen, Anja.
(2013)
Making sense of Nordicness, or making Nordicness?.
Nordic Journal of Science and Technology Studies.
volum 1 (1).
Editorial
-
Ask, Kristine;
Antonsen, Marie.
(2013)
Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger.
Bøygen: Organ for nordisk språk og litteratur.
Article
2011
-
Ask, Kristine.
(2011)
Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill.
Norsk Medietidsskrift.
volum 18 (2).
Academic article
2010
-
Næss, Robert;
Ask, Kristine;
Antonsen, Marie;
Löfström, Erica.
(2010)
Framtidshverdag.
Forskningstorget 2010
[Kunstnerisk og museal presentasjon] . Norges Forskningsråd; Trondheim. 2010-09-24 - 2010-09-25.
Other presentation
2007
-
Ask, Kristine;
Sørensen, Knut Holtan.
(2007)
Ekte liv i syntetisk verden? Sosiotekniske montasjer i et online dataspill.
2007.
Master thesis
Journal publications
-
Moratti, Sofia;
Ask, Kristine.
(2022)
Editorial. Reflecting on communal responsibility in science.
Nordic Journal of Science and Technology Studies.
volum 10 (1).
Editorial
-
Øygardslia, Kristine;
Ask, Kristine.
(2022)
Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers.
Proceedings of the European Conference on Games Based Learning (ECGBL).
volum 16 (1).
Academic article
-
Ask, Kristine;
Sørenssen, Ingvild Kvale;
Moltubakk, Stine Thordarson.
(2021)
The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents.
Nordicom Review.
volum 42 (4).
Academic article
-
Svendsen, Stine H. Bang;
Ask, Kristine;
Øygardslia, Kristine;
Skotnes, Christian Engen;
Ringrose, Priscilla;
Grut, Gunnar;
Røkenes, Fredrik Mørk.
(2021)
Migration narratives in educational digital storytelling: which stories can be told?.
Learning, Media & Technology.
Academic article
-
Ask, Kristine;
Spilker, Hendrik Storstein;
Hansen, Martin.
(2019)
The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv.
First Monday.
volum 24 (7).
Academic article
-
Ask, Kristine;
Abidin, Crystal.
(2018)
My life is a mess: self-deprecating relatability and collective identities in the memification of student issues.
Information, Communication & Society.
volum 21 (6).
Academic article
-
Spilker, Hendrik Storstein;
Ask, Kristine;
Hansen, Martin.
(2018)
The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing.
Information, Communication & Society.
Academic article
-
Ask, Kristine.
(2017)
The Value of Calculations: The Coproduction of Theorycraft and Player Practices.
Bulletin of Science, Technology & Society.
volum 36 (3).
Academic article
-
Ask, Kristine;
Sørensen, Knut Holtan.
(2017)
Domesticating technology for shared success: collective enactments of World of Warcraft.
Information, Communication & Society.
volum 22 (1).
Academic article
-
Jaccheri, Maria Letizia;
Wang, Alf Inge;
Ask, Kristine;
Petersen, Sobah Abbas;
Brend, Kristina.
(2017)
Women and computer games (workshops and tutorials).
Lecture Notes in Computer Science (LNCS).
volum 10507 LNCS.
Academic article
-
Ask, Kristine;
Svendsen, Stine H. Bang;
Karlstrøm, Henrik.
(2016)
Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill.
Norsk Medietidsskrift.
volum 23 (1).
Academic article
-
Ask, Kristine;
Antonsen, Marie Auensen;
Karlstrøm, Henrik.
(2014)
The many faces of engagement.
Nordic Journal of Science and Technology Studies.
volum 2 (2).
Editorial
-
Ask, Kristine;
Moltubakk, Stine Thordarson;
Halvorsen, Kristina.
(2014)
Leken teknologi.
Faktafyk : om saker ungdom er opptekne av.
Popular scientific article
-
Antonsen, Marie;
Ask, Kristine;
Johansen, Anja.
(2013)
Making sense of Nordicness, or making Nordicness?.
Nordic Journal of Science and Technology Studies.
volum 1 (1).
Editorial
-
Ask, Kristine;
Antonsen, Marie.
(2013)
Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger.
Bøygen: Organ for nordisk språk og litteratur.
Article
-
Ask, Kristine.
(2011)
Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill.
Norsk Medietidsskrift.
volum 18 (2).
Academic article
Books
-
Ask, Kristine;
Søraa, Roger Andre.
(2021)
Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning.
Fagbokforlaget. 2021. ISBN 9788245023077.
Textbook
Part of book/report
-
Ask, Kristine;
Chen, Mark.
(2018)
Alignments & Alliances. Associations of Value.
Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies.
Academic chapter/article/Conference paper
-
Ask, Kristine.
(2017)
Den skjøre leken.
Spillmagi - Fortellinger om dataspill.
publications.POPVIT_KAPITTEL
Report
-
Ask, Kristine;
Sørensen, Knut Holtan;
Lagesen, Vivian Anette;
Gansmo, Helen Jøsok.
(2016)
Ludic Work: Assemblages, domestications and co-productions of play.
2016. ISBN 978-82-326-1921-4.
Doctoral dissertation
-
Ask, Kristine;
Sørensen, Knut Holtan.
(2007)
Ekte liv i syntetisk verden? Sosiotekniske montasjer i et online dataspill.
2007.
Master thesis
UTSTILLING
-
Næss, Robert;
Ask, Kristine;
Antonsen, Marie;
Löfström, Erica.
(2010)
Framtidshverdag.
Forskningstorget 2010
[Kunstnerisk og museal presentasjon] . Norges Forskningsråd; Trondheim. 2010-09-24 - 2010-09-25.
Other presentation
PRODUKT
-
Ask, Kristine;
Øygardslia, Kristine;
Røkenes, Fredrik Mørk;
Svendsen, Stine H. Bang;
Grut, Gunnar;
Ringrose, Priscilla;
Skotnes, Christian Engen.
(2020)
Vi er alle vandrere – Et undervisningsopplegg om migrasjon basert på møter mellom elever i voksenopplæring og VGS.
NTNU, Trondheim. 2020.
Digital learning tools
Teaching
Courses
Media
2022
-
InterviewAsk, Kristine. (2022) En gamer, jeg?. NRK [Internett]. 2022-04-17.
-
LectureAsk, Kristine. (2022) Perspektiver på spill og internett i skolehverdagen. Etter og videreutdanning i pedagogikk ; 2022-11-10 - 2022-11-10.
-
LectureAsk, Kristine. (2022) Prokrastinering. Phd seminar . KULT; 2022-05-24 - 2022-05-24.
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Academic lectureAsk, Kristine. (2022) User platform relationships on TikTok. Norsk Medieforskerkonferanse . Norsk Medieforskerlag; Stavanger. 2022-10-13 - 2022-10-14.
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Academic lectureAsk, Kristine. (2022) User-perspectives on TikTok. DIGIKULT ANNUAL SEMINAR . DIGIKULT; 2022-12-12 - 2022-12-12.
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LectureAsk, Kristine. (2022) Using work-life relevance to adress student identity. SFK teacher meetigs ; 2022-10-28 - 2022-10-28.
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LectureAsk, Kristine. (2022) Å forske på internett. Gjesteforelesning i KULT3302 ; 2022-03-22 - 2022-03-22.
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LectureMoratti, Sofia; Søraa, Roger Andre; Cheng, Yu; Kharas, Mark William; Pink, Sarah; Ask, Kristine; Bruijning, Nienke. (2022) Workshop | Working and Living with Robots. Robotics4EU Healthcare Workshop ; 2022-01-18.
2021
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InterviewSøraa, Roger Andre; Ask, Kristine. (2021) Digitalisering. Samfunnsendring, brukerperspektiv og kritisk tenkning. https://www.youtube.com/watch?v=Ux-SeHipULU [Internett]. 2021-05-21.
2020
-
InterviewAsk, Kristine. (2020) Barndomsvenninnene ble gjenforent via gaming på nett: – Nå snakker vi hver dag. P3 [Internett]. 2020-07-19.
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InterviewAsk, Kristine. (2020) Blå Kors står bak en ny dokumentarserie om gaming på NRK. Blå Kors [Internett]. 2020-10-30.
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Academic lectureAsk, Kristine. (2020) Dataspill for alle. Inklusjon i spilldesign og skolehverdag. NKUL Temadag om spill og læring . NKUL; 2020-12-09 - 2020-12-09.
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InterviewAsk, Kristine. (2020) Fem spel for heile familien. NRK [Internett]. 2020-04-07.
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InterviewAsk, Kristine. (2020) Fortellinger om hvite menn som løser problemer med vold dominerer dataspill. Kilden [Internett]. 2020-05-26.
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InterviewAsk, Kristine. (2020) Gaming. NRK Skole [TV]. 2020-10-30.
-
InterviewAsk, Kristine. (2020) Jenter som gamer må ofte spille med guttenavn for å unngå trakassering. KK [Tidsskrift]. 2020-12-01.
-
Academic lectureAsk, Kristine. (2020) Kjedelig og frustrerende. En annerledes fortelling om dataspillenes skjønnhet og appell (del 1 & 2). Barn og Unge Kongressen ; Trondheim. 2020-12-01 - 2020-12-03.
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InterviewAsk, Kristine. (2020) Lotta (22) med råd til kvinner som vil inn i gaming. VG [Avis]. 2020-08-30.
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InterviewAsk, Kristine. (2020) Lotta (22) with advice for women who want to get into gaming. Newsbeezer [Internett]. 2020-08-30.
-
InterviewAsk, Kristine. (2020) Når livet skjer i spillet. Klar Tale [Tidsskrift]. 2020-05-23.
-
Popular scientific lectureAsk, Kristine. (2020) Roboter som hater kvinner. Samfundsmøte Roboter som hater kvinner . Samfundet; 2020-03-07 - 2020-03-07.
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InterviewAsk, Kristine. (2020) Tøffere kår for jenter i dataspill?. Barnevakten [Internett]. 2020-02-26.
-
Academic lectureAsk, Kristine. (2020) What a gendered perspective can teach us about digital games. TPD4168 - Spilldesign . NTNU; 2020-10-26 - 2020-10-26.
-
Popular scientific lectureAsk, Kristine; Hygen, Beate Wold; Festøy, Elin; Godager, Gaute. (2020) Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon. Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon . Litteraturhuset i Trondheim og Barn&unge-kongressen; Trondheim. 2020-12-01 - 2020-12-01.
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Academic lectureAsk, Kristine; Moltubakk, Stine Thordarson. (2020) Balanse i lidenskap - Gamer-foreldre, regulering og hverdag. Medieforskerkonferansen 2020 . UiO og Medieforskerlaget; 2020-10-22 - 2020-10-23.
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Popular scientific lectureAsk, Kristine; Moltubakk, Stine Thordarson. (2020) Bug or feature? Seksuell trakassering i online dataspill. Foredrag . Hyperion; Zoom. 2020-11-04 - 2020-11-04.
-
LectureAsk, Kristine; Svendsen, Stine H. Bang; hartline, france rose. (2020) DION Mental Health Workshop. DION Mental Health Workshop . DION; 2020-11-16 - 2020-11-16.
2019
-
InterviewAsk, Kristine. (2019) - Steinkjer blir kjedelig. Forslag om studiestedsstruktur ved Nord universitet. Steinkjer-Avisa [Avis]. 2019-05-16.
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LectureAsk, Kristine. (2019) Dataspill for alle: Inklusjon i spilldesign og skolehverdag. Spilltanken . Kulturtanken Den kulturelle skolesekken Norge; Oslo. 2019-09-17 - 2019-09-17.
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Popular scientific lectureAsk, Kristine. (2019) Dataspillenes problematiske arv – eller hvorfor det er på tide å dekolonialisere spill i skolen. Spillpikenes Jubileumskveld 10 år . Spillpikene; Trondheim. 2019-10-03 - 2019-10-03.
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InterviewAsk, Kristine. (2019) Fem år etter #Gamergate er hun fortsatt et hatobjekt på nett. Aftenposten [Avis]. 2019-07-30.
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InterviewAsk, Kristine. (2019) Gutter og jenter påvirkes forskjellig av dataspilling. Aftenposen [Avis]. 2019-04-24.
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InterviewAsk, Kristine. (2019) Trigger-effekten. Klassekampen [Avis]. 2019-11-06.
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Academic lectureMoltubakk, Stine Thordarson; Ask, Kristine. (2019) Control for the sake of Freedom: Negotiating play in Norwegian Gamer-families. NordMedia 2019 . Malmö University; Malmö. 2019-08-21 - 2019-08-23.
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Popular scientific lectureMoltubakk, Stine Thordarson; Ask, Kristine. (2019) Foreldre og gaming: På tide med en fredsavtale?. Torucon 2019 . Torucon; Trondheim. 2019-08-10 - 2019-08-11.
2018
-
Popular scientific lectureAsk, Kristine. (2018) Dataspill som fritid. Foreldremøte . FAU; 2018-02-14.
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InterviewAsk, Kristine. (2018) Diskusjoner for evigheten. Forskerforum [Tidsskrift]. 2018-11-01.
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InterviewAsk, Kristine. (2018) Ny utvidelsespakke til World of Warcraft. trd.by [Internett]. 2018-08-14.
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InterviewAsk, Kristine. (2018) Sex, sjikane og videospill. Morgenbladet [Avis]. 2018-09-21.
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InterviewAsk, Kristine. (2018) Vi vil ikke ofre machomannen på mangfoldets alter. Gamereactor [Internett]. 2018-09-17.
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InterviewAsk, Kristine. (2018) Vurderte å ta ut ferie for å spille. Stavanger Aftenblad [Avis]. 2018-08-15.
2017
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InterviewAsk, Kristine. (2017) Barselgruppe på nett. Foreldre og Barn [Tidsskrift]. 2017-11-01.
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InterviewAsk, Kristine. (2017) Bruker to timar dagleg på å skrive «SKAM»-historiar. P3.no [Internett]. 2017-02-16.
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Popular scientific lectureAsk, Kristine. (2017) Gamergate, konspirasjoner og nye sannheter. Forum: Samtidspropaganda . Minimalen Kortfilmfestival; Trondheim. 2017-01-24 - 2017-01-24.
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Academic lectureAsk, Kristine. (2017) Lek krever hardt arbeid. NKUL: Nasjonal konferanse om bruk av IKT i utdanning og læring . NTNU; Trondheim. 2017-05-10 - 2017-05-12.
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Academic lectureAsk, Kristine. (2017) Ludisk arbeid- Lekens manglende magi. Seminar . Buskerud Folkshøgskole; 2017-01-04 - 2017-01-04.
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Academic lectureAsk, Kristine. (2017) Spill og dannelse - en drøfting. Seminar . Buskerud Folkshøgskole; 2017-08-08 - 2017-08-08.
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Academic lectureAsk, Kristine; Abidin, Crystal. (2017) My life is a mess: Self-deprecating relatability and the memefication of student publics. AOIR 2017 Asspciation of Internet Researchers Conference Networked Publics . AOIR Association of Internet Researcher; Tartu. 2017-10-18 - 2017-10-21.
2016
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InterviewAsk, Kristine. (2016) - Jeg måtte ut av senga i dag, det var en Pokémon utenfor huset. Trondheim By [Avis]. 2016-07-14.
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InterviewAsk, Kristine. (2016) Alt står på spill. Morgenbladet [Avis]. 2016-02-26.
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InterviewAsk, Kristine. (2016) Bedrifter vil ha Pokemon Go. NRK Nyhetsmorgen [Radio]. 2016-07-20.
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InterviewAsk, Kristine. (2016) Derfor blir vi hekta på Pokémon Go. Vårt Land [Avis]. 2016-07-21.
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Popular scientific lectureAsk, Kristine. (2016) Fanaktivisme. Torucon . Torucon; Trondheim. 2016-08-13 - 2016-08-13.
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Popular scientific lectureAsk, Kristine. (2016) Forskningsfronten om spill og kjønn. SENT Spillpikene . Spillpikene og Teknisk Museum; Oslo. 2016-11-10 - 2016-11-10.
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InterviewAsk, Kristine. (2016) Fra trakassering i skolegården til hets på nett. Samfunnsvitern [Fagblad]. 2016-02-29.
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LectureAsk, Kristine. (2016) Framtidenns eksperter: Fra World of Warcraft til Pokemon Go. KULTlab: Popkultur . Institutt for Tverrfaglige Kulturstudier; Trondheim. 2016-08-24 - 2016-08-24.
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InterviewAsk, Kristine. (2016) Hva er det med Pokémon GO?. NRK Ytring [Radio]. 2016-07-24.
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InterviewAsk, Kristine. (2016) Kvinner trakassering i online-spill. Vårt Land [Avis]. 2016-08-12.
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InterviewAsk, Kristine. (2016) Pokémonfeberen har nådd Norge. Adressa [Avis]. 2016-07-14.
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Popular scientific lectureAsk, Kristine. (2016) Spillpiker og andre enhjørninger. Fabelaften . Hyperion; Trondheim. 2016-02-04 - 2016-02-04.
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LectureAsk, Kristine. (2016) Spillpiker og andre enhjørninger: Om spill og kjønn. Spilleproblematikk . Høgskolen i Lillehammer/KoRus Øst; Gardermoen. 2016-01-27 - 2016-01-27.
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InterviewAsk, Kristine. (2016) Teknologien som forandrer oss: Hjernen. NRK [TV]. 2016-10-07.
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InterviewAsk, Kristine. (2016) Teknologien som forandrer oss: Privatliv. NRK [TV]. 2016-10-13.
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Popular scientific lectureNæss, Robert; Ingeborgrud, Lina; Søraa, Roger Andre; Solbu, Gisle; Ask, Kristine; Heidenreich, Sara; Liste Muñoz, Lucia. (2016) "Undringsboksen" - Hvor går dine grenser? (Stand på forskningstorget). Forskningsdagene ; 2016-09-30 - 2016-10-01.
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LecturePötzsch, Holger; Ask, Kristine; setlak, wojciech; Egeberg, Kristoffer. (2016) Digital Lives: War in Games. Digital Games: War in Games (paneldebatt) . Stiftelsen Fritt Ord, Spillpikene.no, Pressfire; Stiftelsen Fritt Ord, Oslo. 2016-01-27 - 2016-01-27.
2015
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InterviewAsk, Kristine. (2015) "Blir man flinkere til å samarbeid ved å spille spill?". Dusken.no Nerdeprat [Radio]. 2015-11-05.
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InterviewAsk, Kristine. (2015) Digital kjønnsdiskriminering. Dusken.no [Internett]. 2015-03-05.
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Programme participationAsk, Kristine. (2015) Fem ting som bidrar til kjønnsforskjeller i spill. Rad Crew Podcast [Internett]. 2015-02-12.
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InterviewAsk, Kristine. (2015) Femi-nazi eller eyecandy. Framtida [Tidsskrift]. 2015-03-07.
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InterviewAsk, Kristine. (2015) Gamere lager egne regler mot mobbekultur. Vårt Land [Avis]. 2015-11-27.
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Popular scientific lectureAsk, Kristine. (2015) Gamergate, trakassering og kjønn i Gamermiljøet. Svartlamodagen . Svartlamoen; Trondheim. 2015-05-30 - 2015-05-30.
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InterviewAsk, Kristine. (2015) Gaming og grønne skoger. Dusken [Avis]. 2015-11-03.
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InterviewAsk, Kristine. (2015) «Herregud, ho er jo jente». ABC Nyheter [Internett]. 2015-02-25.
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InterviewAsk, Kristine. (2015) Kvinnelige spillfigurer får mer hjelp om de er pene. TEK.no [Internett]. 2015-05-06.
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InterviewAsk, Kristine. (2015) Lagspill på nett lærer barna om samarbeid og fellesskap. Barnevakten [Internett]. 2015-05-08.
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InterviewAsk, Kristine. (2015) Norske studenter advares mot pensum. Universitas [Avis]. 2015-09-16.
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InterviewAsk, Kristine. (2015) Online comptuer games force women into the closet. Science Nordic [Internett]. 2015-05-17.
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Popular scientific lectureAsk, Kristine. (2015) "Rød Lunsj om feminisme, dataspill og gamergate". Rød Lunsj . Rød Ungdom; Trondheim. 2015-04-17.
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LectureAsk, Kristine. (2015) Seksuell trakassering i online dataspill. Forskerstafett, 8-mars uka . Senter for Kjønnsforskning, NTNU; Trondheim. 2015-03-05 - 2015-03-05.
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Academic lectureAsk, Kristine. (2015) Sexual harassment in online games. CSW59/Beijing+20 (2015) Commision of the State of Women . FN. Panel organisert av Likestillingsombudet.; New York. 2015-03-09 - 2015-03-20.
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Popular scientific lectureAsk, Kristine. (2015) Sexual harassment in online video games. Konferanse om hatytringer mot kvinner og jenter . Likestillings- og diskrimineringsombudet; Oslo. 2015-10-06 - 2015-10-06.
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InterviewAsk, Kristine. (2015) Spill lurer oss til å droppe fordommene. Ekstra [Avis]. 2015-10-31.
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InterviewAsk, Kristine. (2015) Spill lurer oss til å droppe fordommene. Forskning.no [Internett]. 2015-10-29.
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InterviewAsk, Kristine. (2015) Spillere i harnisk over kvinner i "FIFA 16". Filmpolitiet [Internett]. 2015-05-29.
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InterviewAsk, Kristine. (2015) Stygge avatarer får mindre hjelp. forskning.no [Internett]. 2015-05-06.
2014
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Academic lectureAsk, Kristine. (2014) Avhengig eller engasjert?. Medienes Publikum vår 2014 forelesningsrekke ; 2014-03-13 - 2014-03-13.
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InterviewAsk, Kristine. (2014) "Fanfiction and fantasier på internett". Juntafil [Radio]. 2014-02-06.
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InterviewAsk, Kristine. (2014) Fenjima Manrique fikk drapstrussel skrevet i bæsj på døren. NRK [Internett]. 2014-10-30.
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InterviewAsk, Kristine. (2014) Forskerprofilen: "Som forsker bør man sensurere seg selv". Universitetsavisa [Avis]. 2014-05-13.
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InterviewAsk, Kristine. (2014) Har du opplevd seksuell trakassering i et onlinespill?. Pressfire [Internett]. 2014-10-14.
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InterviewAsk, Kristine. (2014) Hetsing i spill. Kulturnytt på NRK P2 [Radio]. 2014-09-04.
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LectureAsk, Kristine. (2014) Hvem er hardcore- og casualspilleren?. Join Game: Hvem er dataspilleren? . Join Game; Lillestrøm. 2014-11-07 - 2014-11-07.
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InterviewAsk, Kristine. (2014) Kvinnelig trakassering i dataspill. NRK Lørdagsrevyen [TV]. 2014-11-08.
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InterviewAsk, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. Aftenposten [Avis]. 2014-10-26.
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InterviewAsk, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. MSN [Internett]. 2014-10-26.
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InterviewAsk, Kristine. (2014) Kvinnelige nettspillere blir sextrakassert. Adressa [Avis]. 2014-09-18.
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InterviewAsk, Kristine. (2014) Kvinnelige nettspillere later som de er menn. Forskning.no [Internett]. 2014-10-03.
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InterviewAsk, Kristine. (2014) Kvinner spiller menn på nett. Journalen [Avis]. 2014-10-08.
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Programme participationAsk, Kristine. (2014) Lærelyst med dataspill. Schrødingers Katt [TV]. 2014-03-06.
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InterviewAsk, Kristine. (2014) Med Facebook på hodet. Fædrelandsvennen [Avis]. 2014-06-03.
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InterviewAsk, Kristine. (2014) Med Facebook på hodet. Adressa [Avis]. 2014-06-04.
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Popular scientific lectureAsk, Kristine. (2014) Nettvett (eller vanlig vett som det også er kjent som). FAU møte Strindheim skole . FAU Strindheim skole; 2014-02-12 - 2014-02-12.
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Popular scientific lectureAsk, Kristine. (2014) Nettvett og dataspill. Foreldremøte på Blussvoll skole . FAU ved Blussvoll Skolle; Trondheim. 2014-11-20 - 2014-11-20.
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InterviewAsk, Kristine. (2014) ONLINE DATASPILL TVINGER KVINNER INN I SKAPET. Kilden [Internett]. 2014-09-30.
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Popular scientific lectureAsk, Kristine. (2014) Seksuell trakassering i onlinespill - bug or feature?. DigIT 2014 . DigIT; Dokkhuset, Trondheim. 2014-03-08 - 2014-03-08.
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Popular scientific lectureAsk, Kristine. (2014) Sexual harassment i online video games: Bug or feature?. CISV Sommerleir . CISV Trøndelag; Trondheim. 2014-07-07 - 2014-07-07.
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InterviewAsk, Kristine. (2014) Spill og akademia. Ctrl Alt Delete [Radio]. 2014-03-05.
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Popular scientific lectureAsk, Kristine. (2014) Spillkultur og den digitale leken. Fagdag for Design og Håndverk . Fagnettverket DH; Charlottenlund Skole, Trondheim. 2014-03-12 - 2014-03-12.
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LectureAsk, Kristine. (2014) Spillpiker og andre enhjørninger. Seminar for konfirmantledere . Human Etisk Forbund; 2014-02-02.
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Popular scientific lectureAsk, Kristine. (2014) Spillpiker og andre enhjørninger: om dataspill og kjønn. Rotary klubbmøte . Rotary Trondheim; Trondheim. 2014-10-08 - 2014-10-08.
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InterviewAsk, Kristine. (2014) Uvitende om sex og vold i dataspill. Vårt Land [Avis]. 2014-08-30.
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InterviewAsk, Kristine. (2014) Vet du hvorfor du bør dele flere kattebilder på nettet?. Vårt Land [Avis]. 2014-06-24.
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InterviewAsk, Kristine. (2014) Å gå dit verden løser seg opp. Sunnmørsposten [Avis]. 2014-02-06.
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LectureAsk, Kristine; Svendsen, Stine H. Bang. (2014) "Bug or feature?" Seksuell trakassering i online dataspill. Spill(u)kultur: Et seminar om spill og kjønn . Prosjektet Seksuell trakassering i online dataspill; Trondheim. 2014-09-18 - 2014-09-18.
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Academic lectureAsk, Kristine; Svendsen, Stine H. Bang. (2014) Fangirls, affect and strategies of inclusion in the new gaming public. IR15: Boundaries and intersections . AOIR (Association of Internet Researchers); Deagu. 2014-10-22 - 2014-10-24.
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Academic lectureAsk, Kristine; Svendsen, Stine H. Bang. (2014) Sexual harassment in online games: bug or feature?. IR15: Boundaries and intersections . AOIR (Association of Internet Researchers); Deagu. 2014-10-22 - 2015-10-24.
2013
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InterviewAsk, Kristine. (2013) Crowdfunding. NRK Kulturhuset [Radio]. 2013-04-09.
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Academic lectureAsk, Kristine. (2013) Domesticating play. 1st Nordic STS Conference . Nordic STS; Hell. 2013-04-24.
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InterviewAsk, Kristine. (2013) EU skylder på barna for lettkledd figur i pedagogisk spill. NRK Nett [Internett]. 2013-03-23.
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Popular scientific lectureAsk, Kristine. (2013) Fagkveld om: "Greek and roman games in the computer age". Fagkveld . Fagutvalget ved Filosofi ved NTNU; Trondheim. 2013-04-03 - 2013-04-03.
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InterviewAsk, Kristine. (2013) Fankultur. NRK Norgesglasset [Radio]. 2013-09-25.
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InterviewAsk, Kristine. (2013) Forsker: -RBK fans er påfallende lik Beliebers. NRK Nett [Internett]. 2013-09-24.
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InterviewAsk, Kristine. (2013) Helt sjef -fordi de spiller data. VG [Avis]. 2013-04-07.
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Academic lectureAsk, Kristine. (2013) Hvordan morsomme katter kan redde verden. Fagkveld Digitale Kulturer . Digiale Kulturer UiB; Bergen. 2013-01-28 - 2013-01-28.
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Academic lectureAsk, Kristine. (2013) "I want to major in Altair's ass" The performance of female gamer identities in a fangirl context. NordMedia 2013 . NordMedia; Oslo. 2013-08-08.
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InterviewAsk, Kristine. (2013) Kan lære mye av World of Warcraft. forskning.no [Fagblad]. 2013-10-25.
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InterviewAsk, Kristine. (2013) Kunsten å dele seg til suksess. Aftenposten [Avis]. 2013-07-27.
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InterviewAsk, Kristine. (2013) Lær av dataspill. Under Dusken [Tidsskrift]. 2013-11-14.
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InterviewAsk, Kristine. (2013) Tullekatter bygger nettverk. Gemini [Fagblad]. 2013-09-24.
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Academic lectureAsk, Kristine; Eklund, Lina. (2013) The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. DiGRA 2013 - DeFragging Game Studies . DiGRA; Atlanta. 2013-09-26 - 2013-09-29.
2012
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Academic lectureAsk, Kristine. (2012) Domesticating Play. 4S 2012 . Society for Social Studies of Science (4S); Købenavn. 2012-10-17.
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InterviewAsk, Kristine. (2012) Jenter opplever seksuell trakassering i onlinespill. null [Radio]. 2012-08-03.
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Popular scientific lectureAsk, Kristine. (2012) Kulturperspektivet -nedenifra. Kultur på nett 2012 . eTrøndelag; Trondheim. 2012-03-05 - 2012-03-05.
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Popular scientific lectureAsk, Kristine. (2012) Legg fra deg konsollen og kom deg tilbake til kjøkkenet! Om trakassering av jenter i online dataspill. Møte med Redd Barna . Redd Barna; Oslo. 2012-09-11.
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PosterAsk, Kristine; Chen, Mark; Kelly, Shawna; McKnight, John Carter. (2012) Learning to play the boundaries of World of Warcraft. GLS 8.0 . Games Learning Society; Madison. 2012-06-13 - 2012-06-15.
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Academic lectureAsk, Kristine; Lars, Skancke. (2012) Digital games in the Norwegian educational discourse. 4S 2012 . Society for Social Studies of Science (4S); Købenavn. 2012-10-17.
2011
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Academic lectureAsk, Kristine. (2011) Are we even playing the same game? How three different player groups have domesticated World of Warcraft. Think, Design, Play. DiGRA 2011 Conference . DiGRA (Digital Games Research Association); Hilversum. 2011-09-14 - 2011-09-17.
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Popular scientific lectureAsk, Kristine. (2011) Dataspill og spillsamfunn. Excenteraften på Samfundet . Samfundet; Samfundet, Trondheim. 2011-02-02 - 2011-02-02.
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Academic lectureAsk, Kristine. (2011) Power gaming, positivism and synthetic play. The effects of theorycrafting on player practices. 4S 2011 . Society for Social Studies of Science; Cleveland, Ohio. 2011-11-02 - 2011-11-05.
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Academic lectureAsk, Kristine. (2011) Scientific play? How players remake World of Warcraft as a game of numbers. Games Learning Society 7.0 . GLS v/Madison University; Madison. 2011-06-15 - 2011-06-17.
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Academic lectureAsk, Kristine; Karlsen, Faltin; Chen, Mark; Paul, Christoper. (2011) Playing by the numbers? A panel on theorycrafting. Think, Design, Play. DiGRA 2011 Conference . DiGRA (Digital Games Research Association); Hilversum. 2011-09-14 - 2011-09-17.
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Academic lectureKarlsen, Faltin; Ask, Kristine; Chen, Mark; Christopher, Paul. (2011) Playing by the numbers: A panel on theorycrafting. DiGRA 2011: Think Design Play . Digital Games Research Association; 2011-09-14 - 2011-09-17.
2010
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Academic lectureAsk, Kristine. (2010) Knowing play. EASST 2011: Practising science and technology, performing the social . EASST; Trento. 2010-09-02 - 2010-09-04.
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InterviewAsk, Kristine. (2010) Konfliktfylt dataspilling. Forskning.no [Internett]. 2010-10-15.
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Popular scientific lectureAsk, Kristine. (2010) Lek eller arbeid i World of Warcraft?. Seminarserie om dataspill . NTNUs programkomite for spillforskning; 2010-09-28.
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Popular scientific lectureAsk, Kristine. (2010) Når spillere designer. Norwegian Game Awards Kickoff . Norwegian Game Awards; 2010-11-17.
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Academic lectureAsk, Kristine. (2010) Playing on the edge. IR 11.0 Sustainability, Participation, Action . Association of Internet Researchers (AoIR); Gøteborg. 2010-10-21 - 2010-10-23.
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Academic lectureAsk, Kristine. (2010) Scripting players, scripting design. Workshop: Role of users in changing technology and practice? . Helsinki Collegium for Advanced Studies; Helsinki. 2010-08-19 - 2010-08-20.
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PosterAsk, Kristine. (2010) The tools of play and knowledge. Games, Learning and Society (GLS 6.0) 2010 . GLS; Madison, Wisconsin. 2010-06-09 - 2010-06-11.
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Popular scientific lectureAsk, Kristine. (2010) Vitenskapelig spilling. En introduksjon til Theorycraft. JoinGame Workshop XI: "Blandet drops" . Join Game. Nasjonalt ressursnettverk for dataspill; 2010-11-11.
2009
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Popular scientific lectureKlevjer, Rune; Mortensen, Torill Elvira; Karlsen, Faltin; Bryne, Snorre; Enevold, Jessica; Brinch, Sara; Ask, Kristine. (2009) Myter og Realiteter. Dataspill i media, forskning og hverdag. JoinGame workshop . JoinGame; Oslo. 2009-02-06.
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Popular scientific lectureAsk, Kristine. (2009) Dataspill og kultur - en introduksjon. Foredrag om spill . Røde Kors Trondheim; Trondheim. 2009-05-25 - 2009-05-25.
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InterviewAsk, Kristine. (2009) Satser mer på barn. Aftenposten [Avis]. 2009-05-13.
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Academic lectureAsk, Kristine. (2009) World of Scriptcraft. The collective remaking of computergames. 4S Annual Conference 2010 . 4S; Washington DC. 2009-10-28 - 2009-10-31.
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Popular scientific lectureAsk, Kristine. (2009) World of Socialcraft. BLIKK-konferanse i Rogaland . Norsk kulturforum; Utstein Kloster Hotell. 2009-03-19 - 2009-03-19.
2008
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InterviewAsk, Kristine. (2008) "World of Warcraft". NRK [TV]. 2008-11-13.