Kristine Ask
About
I am an Associate Professor at Department of Interdisciplinary Studies of Culture where I research the relationship between technology and society. I am interested in how digital technologies are made part of our everyday life, and how appropriation can lead to new and unexpected meanings and practices. In addition I am concerned with how technology can be used to include and exclude vulnerable groups of users.
In both research and teaching I combine internet- and game studies with perspectives from Science and Technology Studies (STS). I use using qualitative methods like interviews and ethnography in combination with theoretical approaches such as actor-network-theory, script and domestication, to focus on my analysis on the heterogenous, complex, changeable and relational.
In 2016 I defended my PhD thesis “Ludic Work: Assemblages, domestication and co-productions of play”. While playing video games are often framed as an all-encompassing activity too fun to put down, my research shows that neither engagement nor fun comes from nothing -it is the result of ludic work. The papers in my thesis discuss negotiations of play in everyday life, how players become experts, friendship in online games, organization of gaming communities and the involvement of non-human actors in play.
I teach two bachelor courses: KULT1101 Digital Cultures/HFO1001 Digital Changes and KULT2201 Digitalization and Societal change. In addition, I advise both master- and PhD students on topics such as internet, gaming, innovation and users.
Research interests
- Digitalization
- User perspective
- Online communities
- Pop culture
- Technology and gender
- Everyday life
Ongoing research projects
LANGUAGE, INTEGRATION AND MEDIA (LIM)
Today’s migration situation has brought opportunities and challenges to the Norwegian education system. LIM addresses both through a focus on integration of students of upper secondary school age (VGs). Research shows that learning strategies that include both Norwegian and migrant students are important for successful integration. In LIM we will develop three innovative and engaging learning opportunities for Norwegian and migrant students aimed at improving academic and integration outcomes.
Project website: https://www.ntnu.edu/web/isl/lim
GAMER PARENTS MEDIATING PLAY (GAME)
This project investigates how gamer parents mediate player practices in their children. Conflicts between parents and children about time spent playing video games and gaming interests in general, are common. These conflicts arise, at least in part, from parents' lack of experience with digital games, so what happens when people who have been gaming most of their lives become parents themselves? How does gaming literacy among parents shape the gaming habits of their children?
Membership
- Coordinator: One-year programme in Science and Technology Studies (STS)
- Editor Nordic Journal of Science and Technology
- Regular blogger at the award-winning blog www.spillpikene.no
- External program examiner for Digital Culture at UiB
Research publications
Svendsen, S. H. B., Ask, K., Øygardslia, K., Skotnes, C. E., Ringrose, P., Grut, G., & Røkenes, F. (2021). Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media and Technology, 1-15.
Ask, K., Spilker, H. S., & Hansen, M. (2019). The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday, 24(7).
Ask, K., & Sørensen, K. H. (2019). Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society, 22(1), 73-88.
Ask, K., & Abidin, C. (2018). My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society, 21(6), 834-850.
Ask, K., & Chen, M. (2018). Alignments & Alliances: Associations of Value. Banks, J (red.) Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies. Peter Lang Publishing Group
Spilker, H. S., Ask, K., & Hansen, M. (2018). The new practices and infrastructures of participation: how the popularity of Twitch. tv challenges old and new ideas about television viewing. Information, Communication & Society, 1-16.
Jaccheri, L., Wang, A., Ask, K., Petersen, S., & Brend, K. (2017, September). Women and Computer Games (Workshops and Tutorials). In 16th International Conference on Entertainment Computing (ICEC) (pp. 507-509). Springer International Publishing.
Ask, K. (2016): Ludic Work. Assemblages, domestications and co-productions of play. Doktorgradsavhandling NTNU, Trondheim. Norge.
Ask, K., Svendsen, S. H. B., & Karlstrøm, H. (2016). Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk medietidsskrift, 23(01), 1-21.
Ask, K. (2016). The value of calculations: The coproduction of theorycraft and player practices. Bulletin of Science, Technology & Society, 36(3), 190-200.
Ask, K. & Svendnsen, S.H.B (2014). Bug or feature? Seksuell trakassering i online dataspill. Report available at: https://www.academia.edu/9040572/_Bug_or_feature_Seksuell_trakassering_i_online_dataspill
Ask, K. & Antonsen, M. (2013). Harry Potter og de uløselige kontroverser. Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen, Vol 1
Eklund, L., & Ask, K. (2013). The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. In DiGRA 2013: DeFragging Game Studies, Atlanta Georgia, US.
Ask, K. (2011). Spiller du riktig?–Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk medietidsskrift, 18(02), 140-157.
Selected examples of science communication
Ask, K., Antonsen, M. A., & Karlstrøm, H. (2014). The many faces of engagement. Nordic Journal of Science and Technology Studies 2014 ;Volum 2.(2)
Antonsen, M., Ask, K. & Johansen, A. (2013). Making sense of Nordicness, or making Nordicness?. Nordic Journal of Science and Technology Studies 2013 ;Volum 1.(1) s. 3-4
Ask, K (2015) What I said about games and gender at UNs Women Conference CSW. Blogpost at spillpikene.no (March 26th)
Bergstrøm, Ida Irene (2015). Online computer games force women into the closet. Sciencenordic.com (February 17th)
Research
Publications
2025
-
Szynkiewicz, Justyna;
Kolås, Line;
Ask, Kristine.
(2025)
Engineering Identities: Computing Students' Identity Development in Norwegian Higher Education.
Nord universitet
Nord universitet
Doctoral dissertation
2024
-
Kvaal, Stig;
Ask, Kristine;
Hagset, Mathias.
(2024)
Hvordan blir kunstig intelligens "intelligent"? En studie av utviklingsprosessen bak en AI-løsning til diagnostikk i helsetjenesten.
NTNU
NTNU
Masters thesis
-
Ask, Kristine;
Moratti, Sofia;
Arntsen, Kim-Andre Myhre;
Wang, Shan;
Kristiansson, Nora Lovise Erika;
Nygaard, Birgitte.
(2024)
Editorial. Celebrating Young Scholars.
Nordic Journal of Science and Technology Studies
Editorial
-
Ask, Kristine;
Sihvonen, Tanja.
(2024)
Horny for Ghost: The Sexualized Remediation of Call of Duty: Modern Warfare II on TikTok.
Games and Culture
Academic article
-
Ask, Kristine.
(2024)
Internettkultur for innsikt og inspirasjon. Når deltagelse er målet.
Academic chapter/article/Conference paper
-
Sørenssen, Ingvild Kvale;
Ask, Kristine;
Moltubakk, Stine Thordarson.
(2024)
The involved and responsible outsiders: Norwegian gamer-parents expanding and reinforcing contemporary norms of parenthood.
Journal of Children and Media
Academic article
2023
-
Ask, Kristine.
(2023)
Unpacking play: A domestication perspective on digital games.
Academic chapter/article/Conference paper
-
Ask, Kristine;
Søraa, Roger Andre.
(2023)
Digitalization and Social Change: A Guide in Critical Thinking.
CRC Press
CRC Press
Textbook
2022
-
Ask, Kristine.
(2022)
Spillkultur.
Encyclopedia article
-
Sørenssen, Ingvild Kvale;
Ask, Kristine;
Moltubakk, Stine Thordarson.
(2022)
Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility.
Games+Learning+Society Conference Proceedings
Academic article
-
Øygardslia, Kristine;
Ask, Kristine.
(2022)
Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
2021
-
Ask, Kristine;
Søraa, Roger Andre.
(2021)
Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning.
Fagbokforlaget
Fagbokforlaget
Textbook
-
Svendsen, Stine H. Bang;
Ask, Kristine;
Øygardslia, Kristine;
Skotnes, Christian Engen;
Ringrose, Priscilla;
Grut, Gunnar.
(2021)
Migration narratives in educational digital storytelling: which stories can be told?.
Learning, Media & Technology
Academic article
-
Ask, Kristine;
Sørenssen, Ingvild Kvale;
Moltubakk, Stine Thordarson.
(2021)
The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents.
Nordicom Review
Academic article
2019
-
Ask, Kristine;
Spilker, Hendrik Storstein;
Hansen, Martin.
(2019)
The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv.
First Monday
Academic article
2018
-
Spilker, Hendrik Storstein;
Ask, Kristine;
Hansen, Martin.
(2018)
The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing.
Information, Communication & Society
Academic article
-
Ask, Kristine;
Abidin, Crystal.
(2018)
My life is a mess: self-deprecating relatability and collective identities in the memification of student issues.
Information, Communication & Society
Academic article
-
Ask, Kristine;
Chen, Mark.
(2018)
Alignments & Alliances. Associations of Value.
Academic chapter/article/Conference paper
2017
-
Ask, Kristine.
(2017)
The Value of Calculations: The Coproduction of Theorycraft and Player Practices.
Bulletin of Science, Technology & Society
Academic article
-
Ask, Kristine.
(2017)
Den skjøre leken.
Popular scientific chapter/article
-
Ask, Kristine;
Sørensen, Knut Holtan.
(2017)
Domesticating technology for shared success: collective enactments of World of Warcraft.
Information, Communication & Society
Academic article
-
Jaccheri, Maria Letizia;
Wang, Alf Inge;
Ask, Kristine;
Petersen, Sobah Abbas;
Brend, Kristina.
(2017)
Women and computer games (workshops and tutorials).
Lecture Notes in Computer Science (LNCS)
Academic article
2016
-
Ask, Kristine;
Sørensen, Knut Holtan;
Lagesen, Vivian Anette;
Gansmo, Helen Jøsok.
(2016)
LUDIC WORK: Assemblages, domestications and co-productions of play.
Norges teknisk-naturvitenskapelige universitet
Norges teknisk-naturvitenskapelige universitet
Doctoral dissertation
-
Ask, Kristine;
Svendsen, Stine H. Bang;
Karlstrøm, Henrik.
(2016)
Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill.
Norsk medietidsskrift (NMT)
Academic article
2013
-
Ask, Kristine;
Antonsen, Marie.
(2013)
Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger.
Bøygen: Organ for nordisk språk og litteratur
Article in business/trade/industry journal
2011
-
Ask, Kristine.
(2011)
Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill.
Norsk medietidsskrift (NMT)
Academic article
Journal publications
-
Ask, Kristine;
Moratti, Sofia;
Arntsen, Kim-Andre Myhre;
Wang, Shan;
Kristiansson, Nora Lovise Erika;
Nygaard, Birgitte.
(2024)
Editorial. Celebrating Young Scholars.
Nordic Journal of Science and Technology Studies
Editorial
-
Ask, Kristine;
Sihvonen, Tanja.
(2024)
Horny for Ghost: The Sexualized Remediation of Call of Duty: Modern Warfare II on TikTok.
Games and Culture
Academic article
-
Sørenssen, Ingvild Kvale;
Ask, Kristine;
Moltubakk, Stine Thordarson.
(2024)
The involved and responsible outsiders: Norwegian gamer-parents expanding and reinforcing contemporary norms of parenthood.
Journal of Children and Media
Academic article
-
Sørenssen, Ingvild Kvale;
Ask, Kristine;
Moltubakk, Stine Thordarson.
(2022)
Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility.
Games+Learning+Society Conference Proceedings
Academic article
-
Øygardslia, Kristine;
Ask, Kristine.
(2022)
Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers.
Proceedings of the European Conference on Games Based Learning (ECGBL)
Academic article
-
Svendsen, Stine H. Bang;
Ask, Kristine;
Øygardslia, Kristine;
Skotnes, Christian Engen;
Ringrose, Priscilla;
Grut, Gunnar.
(2021)
Migration narratives in educational digital storytelling: which stories can be told?.
Learning, Media & Technology
Academic article
-
Ask, Kristine;
Sørenssen, Ingvild Kvale;
Moltubakk, Stine Thordarson.
(2021)
The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents.
Nordicom Review
Academic article
-
Ask, Kristine;
Spilker, Hendrik Storstein;
Hansen, Martin.
(2019)
The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv.
First Monday
Academic article
-
Spilker, Hendrik Storstein;
Ask, Kristine;
Hansen, Martin.
(2018)
The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing.
Information, Communication & Society
Academic article
-
Ask, Kristine;
Abidin, Crystal.
(2018)
My life is a mess: self-deprecating relatability and collective identities in the memification of student issues.
Information, Communication & Society
Academic article
-
Ask, Kristine.
(2017)
The Value of Calculations: The Coproduction of Theorycraft and Player Practices.
Bulletin of Science, Technology & Society
Academic article
-
Ask, Kristine;
Sørensen, Knut Holtan.
(2017)
Domesticating technology for shared success: collective enactments of World of Warcraft.
Information, Communication & Society
Academic article
-
Jaccheri, Maria Letizia;
Wang, Alf Inge;
Ask, Kristine;
Petersen, Sobah Abbas;
Brend, Kristina.
(2017)
Women and computer games (workshops and tutorials).
Lecture Notes in Computer Science (LNCS)
Academic article
-
Ask, Kristine;
Svendsen, Stine H. Bang;
Karlstrøm, Henrik.
(2016)
Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill.
Norsk medietidsskrift (NMT)
Academic article
-
Ask, Kristine;
Antonsen, Marie.
(2013)
Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger.
Bøygen: Organ for nordisk språk og litteratur
Article in business/trade/industry journal
-
Ask, Kristine.
(2011)
Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill.
Norsk medietidsskrift (NMT)
Academic article
Books
-
Ask, Kristine;
Søraa, Roger Andre.
(2023)
Digitalization and Social Change: A Guide in Critical Thinking.
CRC Press
CRC Press
Textbook
-
Ask, Kristine;
Søraa, Roger Andre.
(2021)
Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning.
Fagbokforlaget
Fagbokforlaget
Textbook
Part of book/report
-
Ask, Kristine.
(2024)
Internettkultur for innsikt og inspirasjon. Når deltagelse er målet.
Academic chapter/article/Conference paper
-
Ask, Kristine.
(2023)
Unpacking play: A domestication perspective on digital games.
Academic chapter/article/Conference paper
-
Ask, Kristine.
(2022)
Spillkultur.
Encyclopedia article
-
Ask, Kristine;
Chen, Mark.
(2018)
Alignments & Alliances. Associations of Value.
Academic chapter/article/Conference paper
-
Ask, Kristine.
(2017)
Den skjøre leken.
Popular scientific chapter/article
Report
-
Szynkiewicz, Justyna;
Kolås, Line;
Ask, Kristine.
(2025)
Engineering Identities: Computing Students' Identity Development in Norwegian Higher Education.
Nord universitet
Nord universitet
Doctoral dissertation
-
Kvaal, Stig;
Ask, Kristine;
Hagset, Mathias.
(2024)
Hvordan blir kunstig intelligens "intelligent"? En studie av utviklingsprosessen bak en AI-løsning til diagnostikk i helsetjenesten.
NTNU
NTNU
Masters thesis
-
Ask, Kristine;
Sørensen, Knut Holtan;
Lagesen, Vivian Anette;
Gansmo, Helen Jøsok.
(2016)
LUDIC WORK: Assemblages, domestications and co-productions of play.
Norges teknisk-naturvitenskapelige universitet
Norges teknisk-naturvitenskapelige universitet
Doctoral dissertation
Outreach
2024
-
InterviewWang, Shan; Ask, Kristine; Kristiansson, Nora Lovise Erika. (2024) A pragmatic approach to building a field and doing STS Interview with professor emeritus Knut H. Sørensen. Nordic Journal of Science and Technology Studies Nordic Journal of Science and Technology Studies [Journal]
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LectureAsk, Kristine. (2024) Verken utopi eller dystopi. Ei jordnær tilnærming til KI. Arbeidsmiljødagen 2024-11-05 - 2024-11-05
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LectureAsk, Kristine. (2024) Utvikle lederskap, organisasjon, kompetanse og kultur for digital omstilling. Programstyremøte for NTNUs Digitaliseringsprogram 2024-03-15 - 2024-03-15
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Academic lectureSihvonen, Tanja; Ask, Kristine. (2024) Merging Ludus and Mimesis: Playing Engagements with NPCs on TikTok. Digra 2024 Playgrounds 2024-07-01 - 2024-07-01
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LectureAsk, Kristine. (2024) Verken utopi eller dystopi: Ei jordnær tilnæring til KI. SU Administrativ Fagdag 2024-09-27 - 2024-09-27
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Academic lectureSihvonen, Tanja; Ask, Kristine. (2024) Fake It till You Make It?. Media & Communication Studies Conference 2024-04-12 - 2024-04-13
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Academic lectureAsk, Kristine. (2024) Roleplay, romance and chatbots: Fandom and gaming in the age of AI. Synthifriends , Vaasa 2024-04-25 - 2024-04-25
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LectureAsk, Kristine. (2024) Holdt sammen av algoritmer? Fellesskap på TikTok. Tilitt og demokrati 2024-09-13 - 2024-09-13
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Interview
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Academic lectureSihvonen, Tanja; Ask, Kristine. (2024) The TikTokifiation of NPC Clicking. Meta. The 20th Annual Tampere University Game Research Lab Spring Seminar 2024-05-07 - 2024-05-08
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Academic lectureGuajardo, Ashley M.L; Sihvonen, Tanja; Ask, Kristine; Tompkins, Jess. (2024) TikTok as gamespace and playground. Digra 2024 Playgrounds 2024-07-01 - 2024-07-05
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InterviewAsk, Kristine; Wang, Shan; Kristiansson, Nora Lovise Erika. (2024) A pragmatic approach to building a field and doing STS Interview with professor emeritus Knut H. Sørensen. Nordic Journal of Science and Technology Studies Nordic Journal of Science and Technology Studies [Journal]
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LectureAsk, Kristine. (2024) Digitalization and AI – a question of organization, culture and leadership. Alumnitreff NUAS: The Nordic Association for University Administrators 2024-06-13 - 2024-06-13
2023
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Academic lectureAsk, Kristine. (2023) Participatory research on the internet: Making sense of being online for science. TOFO4032 Qualitative Research Methods 2023-11-09 - 2023-11-09
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Academic lectureAsk, Kristine. (2023) Lessons about multimodality from TikTok: Re-gendering games and the sound of memes. VIEK2027 Multimodality and Audiovisual Expression 2023-11-30 - 2023-11-30
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Academic lectureAsk, Kristine. (2023) Participatory research on the internet: Making sense of being online for science. BARN8007 Participatory Action Research and Knowledge Production 2023-11-02 - 2023-11-02
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Interview
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LectureAsk, Kristine; Branlat, Jennifer Elise. (2023) Panel on teaching-based research. KULTdag 2023 2023-06-15 - 2023-06-15
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InterviewAsk, Kristine. (2023) Internettfenomenet har fått fotfeste i Trondheim: – Denne koster 40 kroner, da er det gratis. Nidaros Nidaros [Journal] 2023-10-20
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InterviewAsk, Kristine. (2023) En av fem jenter legger spillene på hylla. Nærnett Nærnett [Journal] 2023-03-07
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LectureAsk, Kristine. (2023) Internettkultur inn i varmen: Når deltagelse er målet. Arbeidsseminar om deltaking, bruk og kultur 2023-09-11 - 2023-09-12
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Academic lectureAsk, Kristine; Sihvonen, Tanja. (2023) Horny for Ghost: The sexual remediation of Call of Duty. DiGRA 2023 Sevilla – Limits and Margins of Games 2023-06-13 - 2023-06-23
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Academic lectureAsk, Kristine. (2023) Foreldreinvolvering og grensesetting i dataspilling. Spilleavhengighet og problemskapende dataspilling 2023-01-17 - 2023-01-17
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Academic lectureAsk, Kristine; Ruppert, Evelyn; Silvast, Antti Edward. (2023) Publishing in STS. 6th Nordic STS Conference 2023 , Oslo 2023-06-07 - 2023-06-09
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Academic lecture
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LectureAsk, Kristine. (2023) A crash course in surviving (and thriving) teaching as a Phd Student. KULT PhD lunch 2023-12-14 - 2023-12-14
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Academic lectureAsk, Kristine; Fjellså, Ingvild Firman; Lundgren, Jakob; Karhunmaa, Kamilla; Myklebust, Alexander. (2023) Leaving the old behind? The future of STS, academic identity and disciplinary boundary work among early career scholars. 6th Nordic STS Conference 2023 , Oslo 2023-06-07 - 2023-06-09
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Academic lectureAsk, Kristine. (2023) Student identity as a palatable way to approach work relevance. KULTped Dag 2023 2023-12-08 - 2023-12-08
2022
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Lecture
-
LectureAsk, Kristine. (2022) Perspektiver på spill og internett i skolehverdagen. Etter og videreutdanning i pedagogikk 2022-11-10 - 2022-11-10
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Lecture
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Academic lectureAsk, Kristine. (2022) User platform relationships on TikTok. Norsk Medieforskerkonferanse , Stavanger 2022-10-13 - 2022-10-14
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Academic lecture
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LectureAsk, Kristine. (2022) Using work-life relevance to adress student identity. SFK teacher meetigs 2022-10-28 - 2022-10-28
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LectureMoratti, Sofia; Søraa, Roger Andre; Cheng, Yu; Kharas, Mark William; Pink, Sarah; Ask, Kristine. (2022) Workshop | Working and Living with Robots. Robotics4EU Healthcare Workshop 2022-01-18 -
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Academic lectureSørenssen, Ingvild Kvale; Ask, Kristine; Moltubakk, Stine Thordarson. (2022) Gamer-parent identity: Positioning parenthood between fun screentime and ideals of responsibility. Games Learning SOciety , UC Irvine 2022-06-15 - 2022-06-17
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Interview
2021
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InterviewSøraa, Roger Andre; Ask, Kristine. (2021) Digitalisering. Samfunnsendring, brukerperspektiv og kritisk tenkning. https://www.youtube.com/watch?v=Ux-SeHipULU https://www.youtube.com/watch?v=Ux-SeHipULU [Internet] 2021-05-21
2020
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Academic lectureAsk, Kristine; Moltubakk, Stine Thordarson. (2020) Balanse i lidenskap - Gamer-foreldre, regulering og hverdag. Medieforskerkonferansen 2020 2020-10-22 - 2020-10-23
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Academic lectureAsk, Kristine. (2020) What a gendered perspective can teach us about digital games. TPD4168 - Spilldesign 2020-10-26 - 2020-10-26
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Academic lectureAsk, Kristine. (2020) Kjedelig og frustrerende. En annerledes fortelling om dataspillenes skjønnhet og appell (del 1 & 2). Barn og Unge Kongressen , Trondheim 2020-12-01 - 2020-12-03
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LectureAsk, Kristine; Moltubakk, Stine Thordarson. (2020) Bug or feature? Seksuell trakassering i online dataspill. Foredrag , Zoom 2020-11-04 - 2020-11-04
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LectureAsk, Kristine; Hygen, Beate Wold; Festøy, Elin; Godager, Gaute. (2020) Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon. Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon , Trondheim 2020-12-01 - 2020-12-01
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Academic lectureAsk, Kristine. (2020) Dataspill for alle. Inklusjon i spilldesign og skolehverdag. NKUL Temadag om spill og læring 2020-12-09 - 2020-12-09
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LectureAsk, Kristine; Svendsen, Stine H. Bang; hartline, france rose. (2020) DION Mental Health Workshop. DION Mental Health Workshop 2020-11-16 - 2020-11-16
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Interview
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InterviewAsk, Kristine. (2020) Tøffere kår for jenter i dataspill?. Barnevakten Barnevakten [Internet] 2020-02-26
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Interview
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InterviewAsk, Kristine. (2020) Fortellinger om hvite menn som løser problemer med vold dominerer dataspill. Kilden Kilden [Internet] 2020-05-26
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LectureAsk, Kristine. (2020) Roboter som hater kvinner. Samfundsmøte Roboter som hater kvinner 2020-03-07 - 2020-03-07
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InterviewAsk, Kristine. (2020) Lotta (22) med råd til kvinner som vil inn i gaming. VG VG [Journal] 2020-08-30
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InterviewAsk, Kristine. (2020) Barndomsvenninnene ble gjenforent via gaming på nett: – Nå snakker vi hver dag. P3 P3 [Internet] 2020-07-19
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InterviewAsk, Kristine. (2020) Lotta (22) with advice for women who want to get into gaming. Newsbeezer Newsbeezer [Internet] 2020-08-30
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InterviewAsk, Kristine. (2020) Jenter som gamer må ofte spille med guttenavn for å unngå trakassering. KK KK [Journal] 2020-12-01
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Interview
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InterviewAsk, Kristine. (2020) Blå Kors står bak en ny dokumentarserie om gaming på NRK. Blå Kors Blå Kors [Internet] 2020-10-30
2019
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LectureAsk, Kristine. (2019) Dataspill for alle: Inklusjon i spilldesign og skolehverdag. Spilltanken , Oslo 2019-09-17 - 2019-09-17
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InterviewAsk, Kristine. (2019) Fem år etter #Gamergate er hun fortsatt et hatobjekt på nett. Aftenposten Aftenposten [Journal] 2019-07-30
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Interview
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LectureAsk, Kristine. (2019) Dataspillenes problematiske arv – eller hvorfor det er på tide å dekolonialisere spill i skolen. Spillpikenes Jubileumskveld 10 år , Trondheim 2019-10-03 - 2019-10-03
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InterviewAsk, Kristine. (2019) Gutter og jenter påvirkes forskjellig av dataspilling. Aftenposen Aftenposen [Journal] 2019-04-24
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InterviewAsk, Kristine. (2019) - Steinkjer blir kjedelig. Forslag om studiestedsstruktur ved Nord universitet. Steinkjer-Avisa Steinkjer-Avisa [Journal] 2019-05-16
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Academic lectureMoltubakk, Stine Thordarson; Ask, Kristine. (2019) Control for the sake of Freedom: Negotiating play in Norwegian Gamer-families. NordMedia 2019 , Malmö 2019-08-21 - 2019-08-23
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LectureMoltubakk, Stine Thordarson; Ask, Kristine. (2019) Foreldre og gaming: På tide med en fredsavtale?. Torucon 2019 , Trondheim 2019-08-10 - 2019-08-11
2018
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InterviewAsk, Kristine. (2018) Vi vil ikke ofre machomannen på mangfoldets alter. Gamereactor Gamereactor [Internet] 2018-09-17
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InterviewAsk, Kristine. (2018) Vurderte å ta ut ferie for å spille. Stavanger Aftenblad Stavanger Aftenblad [Journal] 2018-08-15
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Interview
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Interview
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Lecture
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Interview
2017
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Academic lectureAsk, Kristine. (2017) Lek krever hardt arbeid. NKUL: Nasjonal konferanse om bruk av IKT i utdanning og læring , Trondheim 2017-05-10 - 2017-05-12
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Academic lecture
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LectureAsk, Kristine. (2017) Gamergate, konspirasjoner og nye sannheter. Forum: Samtidspropaganda , Trondheim 2017-01-24 - 2017-01-24
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Academic lecture
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Interview
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Academic lectureAsk, Kristine; Abidin, Crystal. (2017) My life is a mess: Self-deprecating relatability and the memefication of student publics. AOIR 2017 Asspciation of Internet Researchers Conference Networked Publics , Tartu 2017-10-18 - 2017-10-21
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InterviewAsk, Kristine. (2017) Bruker to timar dagleg på å skrive «SKAM»-historiar. P3.no P3.no [Internet] 2017-02-16
2016
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Lecture
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Interview
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Interview
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Interview
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InterviewAsk, Kristine. (2016) Bedrifter vil ha Pokemon Go. NRK Nyhetsmorgen NRK Nyhetsmorgen [Radio] 2016-07-20
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Interview
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Interview
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InterviewAsk, Kristine. (2016) - Jeg måtte ut av senga i dag, det var en Pokémon utenfor huset. Trondheim By Trondheim By [Journal] 2016-07-14
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Interview
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LectureAsk, Kristine. (2016) Framtidenns eksperter: Fra World of Warcraft til Pokemon Go. KULTlab: Popkultur , Trondheim 2016-08-24 - 2016-08-24
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LectureAsk, Kristine. (2016) Forskningsfronten om spill og kjønn. SENT Spillpikene , Oslo 2016-11-10 - 2016-11-10
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Interview
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InterviewAsk, Kristine. (2016) Fra trakassering i skolegården til hets på nett. Samfunnsvitern Samfunnsvitern [Journal] 2016-02-29
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LectureAsk, Kristine. (2016) Spillpiker og andre enhjørninger. Fabelaften , Trondheim 2016-02-04 - 2016-02-04
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LectureAsk, Kristine. (2016) Spillpiker og andre enhjørninger: Om spill og kjønn. Spilleproblematikk , Gardermoen 2016-01-27 - 2016-01-27
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LectureNæss, Robert; Ingeborgrud, Lina; Søraa, Roger Andre; Solbu, Gisle; Ask, Kristine; Heidenreich, Sara. (2016) "Undringsboksen" - Hvor går dine grenser? (Stand på forskningstorget). Forskningsdagene 2016-09-30 - 2016-10-01
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LecturePötzsch, Holger; Ask, Kristine; setlak, wojciech; Egeberg, Kristoffer. (2016) Digital Lives: War in Games. Digital Games: War in Games (paneldebatt) , Stiftelsen Fritt Ord, Oslo 2016-01-27 - 2016-01-27
2015
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LectureAsk, Kristine. (2015) "Rød Lunsj om feminisme, dataspill og gamergate". Rød Lunsj , Trondheim 2015-04-17 -
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Interview
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LectureAsk, Kristine. (2015) Sexual harassment in online video games. Konferanse om hatytringer mot kvinner og jenter , Oslo 2015-10-06 - 2015-10-06
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InterviewAsk, Kristine. (2015) Spill lurer oss til å droppe fordommene. Forskning.no Forskning.no [Internet] 2015-10-29
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InterviewAsk, Kristine. (2015) Norske studenter advares mot pensum. Universitas Universitas [Journal] 2015-09-16
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Interview
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InterviewAsk, Kristine. (2015) "Blir man flinkere til å samarbeid ved å spille spill?". Dusken.no Nerdeprat Dusken.no Nerdeprat [Radio] 2015-11-05
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InterviewAsk, Kristine. (2015) Stygge avatarer får mindre hjelp. forskning.no forskning.no [Internet] 2015-05-06
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InterviewAsk, Kristine. (2015) Gamere lager egne regler mot mobbekultur. Vårt Land Vårt Land [Journal] 2015-11-27
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InterviewAsk, Kristine. (2015) Spillere i harnisk over kvinner i "FIFA 16". Filmpolitiet Filmpolitiet [Internet] 2015-05-29
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InterviewAsk, Kristine. (2015) Kvinnelige spillfigurer får mer hjelp om de er pene. TEK.no TEK.no [Internet] 2015-05-06
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LectureAsk, Kristine. (2015) Gamergate, trakassering og kjønn i Gamermiljøet. Svartlamodagen , Trondheim 2015-05-30 - 2015-05-30
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InterviewAsk, Kristine. (2015) Lagspill på nett lærer barna om samarbeid og fellesskap. Barnevakten Barnevakten [Internet] 2015-05-08
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InterviewAsk, Kristine. (2015) Online comptuer games force women into the closet. Science Nordic Science Nordic [Internet] 2015-05-17
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Programme participationAsk, Kristine. (2015) Fem ting som bidrar til kjønnsforskjeller i spill. Rad Crew Podcast Rad Crew Podcast [Internet] 2015-02-12
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LectureAsk, Kristine. (2015) Seksuell trakassering i online dataspill. Forskerstafett, 8-mars uka , Trondheim 2015-03-05 - 2015-03-05
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Interview
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Interview
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Academic lectureAsk, Kristine. (2015) Sexual harassment in online games. CSW59/Beijing+20 (2015) Commision of the State of Women , New York 2015-03-09 - 2015-03-20
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Interview
2014
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Lecture
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LectureAsk, Kristine. (2014) Spillkultur og den digitale leken. Fagdag for Design og Håndverk , Charlottenlund Skole, Trondheim 2014-03-12 - 2014-03-12
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LectureAsk, Kristine. (2014) Seksuell trakassering i onlinespill - bug or feature?. DigIT 2014 , Dokkhuset, Trondheim 2014-03-08 - 2014-03-08
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InterviewAsk, Kristine. (2014) Å gå dit verden løser seg opp. Sunnmørsposten Sunnmørsposten [Journal] 2014-02-06
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Programme participation
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LectureAsk, Kristine. (2014) Nettvett (eller vanlig vett som det også er kjent som). FAU møte Strindheim skole 2014-02-12 - 2014-02-12
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Interview
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Academic lectureAsk, Kristine. (2014) Avhengig eller engasjert?. Medienes Publikum vår 2014 forelesningsrekke 2014-03-13 - 2014-03-13
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Interview
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InterviewAsk, Kristine. (2014) Forskerprofilen: "Som forsker bør man sensurere seg selv". Universitetsavisa Universitetsavisa [Journal] 2014-05-13
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Interview
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Interview
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Interview
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LectureAsk, Kristine. (2014) Sexual harassment i online video games: Bug or feature?. CISV Sommerleir , Trondheim 2014-07-07 - 2014-07-07
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InterviewAsk, Kristine. (2014) Vet du hvorfor du bør dele flere kattebilder på nettet?. Vårt Land Vårt Land [Journal] 2014-06-24
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InterviewAsk, Kristine. (2014) Kvinnelige nettspillere blir sextrakassert. Adressa Adressa [Journal] 2014-09-18
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InterviewAsk, Kristine. (2014) Har du opplevd seksuell trakassering i et onlinespill?. Pressfire Pressfire [Internet] 2014-10-14
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InterviewAsk, Kristine. (2014) ONLINE DATASPILL TVINGER KVINNER INN I SKAPET. Kilden Kilden [Internet] 2014-09-30
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InterviewAsk, Kristine. (2014) Kvinnelige nettspillere later som de er menn. Forskning.no Forskning.no [Internet] 2014-10-03
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Interview
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InterviewAsk, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. MSN MSN [Internet] 2014-10-26
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InterviewAsk, Kristine. (2014) Fenjima Manrique fikk drapstrussel skrevet i bæsj på døren. NRK NRK [Internet] 2014-10-30
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InterviewAsk, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. Aftenposten Aftenposten [Journal] 2014-10-26
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InterviewAsk, Kristine. (2014) Kvinnelig trakassering i dataspill. NRK Lørdagsrevyen NRK Lørdagsrevyen [TV] 2014-11-08
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LectureAsk, Kristine; Svendsen, Stine H. Bang. (2014) "Bug or feature?" Seksuell trakassering i online dataspill. Spill(u)kultur: Et seminar om spill og kjønn , Trondheim 2014-09-18 - 2014-09-18
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LectureAsk, Kristine. (2014) Spillpiker og andre enhjørninger: om dataspill og kjønn. Rotary klubbmøte , Trondheim 2014-10-08 - 2014-10-08
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LectureAsk, Kristine. (2014) Nettvett og dataspill. Foreldremøte på Blussvoll skole , Trondheim 2014-11-20 - 2014-11-20
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Academic lectureAsk, Kristine; Svendsen, Stine H. Bang. (2014) Sexual harassment in online games: bug or feature?. IR15: Boundaries and intersections , Deagu 2014-10-22 - 2015-10-24
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Academic lectureAsk, Kristine; Svendsen, Stine H. Bang. (2014) Fangirls, affect and strategies of inclusion in the new gaming public. IR15: Boundaries and intersections , Deagu 2014-10-22 - 2014-10-24
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LectureAsk, Kristine. (2014) Hvem er hardcore- og casualspilleren?. Join Game: Hvem er dataspilleren? , Lillestrøm 2014-11-07 - 2014-11-07
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Interview
2013
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Interview
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Academic lecture
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InterviewAsk, Kristine. (2013) Forsker: -RBK fans er påfallende lik Beliebers. NRK Nett NRK Nett [Internet] 2013-09-24
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Interview
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InterviewAsk, Kristine. (2013) EU skylder på barna for lettkledd figur i pedagogisk spill. NRK Nett NRK Nett [Internet] 2013-03-23
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Academic lectureAsk, Kristine. (2013) "I want to major in Altair's ass" The performance of female gamer identities in a fangirl context. NordMedia 2013 , Oslo 2013-08-08 -
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Interview
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Academic lectureAsk, Kristine. (2013) Hvordan morsomme katter kan redde verden. Fagkveld Digitale Kulturer , Bergen 2013-01-28 - 2013-01-28
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InterviewAsk, Kristine. (2013) Kan lære mye av World of Warcraft. forskning.no forskning.no [Journal] 2013-10-25
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Interview
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LectureAsk, Kristine. (2013) Fagkveld om: "Greek and roman games in the computer age". Fagkveld , Trondheim 2013-04-03 - 2013-04-03
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Interview
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Interview
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Academic lectureAsk, Kristine; Eklund, Lina. (2013) The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. DiGRA 2013 - DeFragging Game Studies , Atlanta 2013-09-26 - 2013-09-29
2012
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Academic lectureAsk, Kristine; Lars, Skancke. (2012) Digital games in the Norwegian educational discourse. 4S 2012 , Købenavn 2012-10-17 -
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Academic lecture
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Interview
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LectureAsk, Kristine. (2012) Legg fra deg konsollen og kom deg tilbake til kjøkkenet! Om trakassering av jenter i online dataspill. Møte med Redd Barna , Oslo 2012-09-11 -
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PosterAsk, Kristine; Chen, Mark; Kelly, Shawna; McKnight, John Carter. (2012) Learning to play the boundaries of World of Warcraft. GLS 8.0 , Madison 2012-06-13 - 2012-06-15
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LectureAsk, Kristine. (2012) Kulturperspektivet -nedenifra. Kultur på nett 2012 , Trondheim 2012-03-05 - 2012-03-05
2011
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Academic lectureAsk, Kristine. (2011) Scientific play? How players remake World of Warcraft as a game of numbers. Games Learning Society 7.0 , Madison 2011-06-15 - 2011-06-17
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LectureAsk, Kristine. (2011) Dataspill og spillsamfunn. Excenteraften på Samfundet , Samfundet, Trondheim 2011-02-02 - 2011-02-02
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Academic lectureKarlsen, Faltin; Ask, Kristine; Chen, Mark; Christopher, Paul. (2011) Playing by the numbers: A panel on theorycrafting. DiGRA 2011: Think Design Play 2011-09-14 - 2011-09-17
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Academic lectureAsk, Kristine. (2011) Power gaming, positivism and synthetic play. The effects of theorycrafting on player practices. 4S 2011 , Cleveland, Ohio 2011-11-02 - 2011-11-05
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Academic lectureAsk, Kristine; Karlsen, Faltin; Chen, Mark; Paul, Christoper. (2011) Playing by the numbers? A panel on theorycrafting. Think, Design, Play. DiGRA 2011 Conference , Hilversum 2011-09-14 - 2011-09-17
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Academic lectureAsk, Kristine. (2011) Are we even playing the same game? How three different player groups have domesticated World of Warcraft. Think, Design, Play. DiGRA 2011 Conference , Hilversum 2011-09-14 - 2011-09-17
2010
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Academic lectureAsk, Kristine. (2010) Scripting players, scripting design. Workshop: Role of users in changing technology and practice? , Helsinki 2010-08-19 - 2010-08-20
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Academic lectureAsk, Kristine. (2010) Knowing play. EASST 2011: Practising science and technology, performing the social , Trento 2010-09-02 - 2010-09-04
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Interview
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PosterAsk, Kristine. (2010) The tools of play and knowledge. Games, Learning and Society (GLS 6.0) 2010 , Madison, Wisconsin 2010-06-09 - 2010-06-11
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Academic lectureAsk, Kristine. (2010) Playing on the edge. IR 11.0 Sustainability, Participation, Action , Gøteborg 2010-10-21 - 2010-10-23
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LectureAsk, Kristine. (2010) Vitenskapelig spilling. En introduksjon til Theorycraft. JoinGame Workshop XI: "Blandet drops" 2010-11-11 -
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Lecture
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Lecture
2009
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LectureKlevjer, Rune; Mortensen, Torill Elvira; Karlsen, Faltin; Bryne, Snorre; Enevold, Jessica; Brinch, Sara. (2009) Myter og Realiteter. Dataspill i media, forskning og hverdag. JoinGame workshop , Oslo 2009-02-06 -
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Interview
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LectureAsk, Kristine. (2009) Dataspill og kultur - en introduksjon. Foredrag om spill , Trondheim 2009-05-25 - 2009-05-25
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LectureAsk, Kristine. (2009) World of Socialcraft. BLIKK-konferanse i Rogaland , Utstein Kloster Hotell 2009-03-19 - 2009-03-19
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Academic lectureAsk, Kristine. (2009) World of Scriptcraft. The collective remaking of computergames. 4S Annual Conference 2010 , Washington DC 2009-10-28 - 2009-10-31
2008
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Interview