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  1. Employees

Språkvelger

Norsk

Kristine Ask

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Kristine Ask

Associate Professor
Department of Interdisciplinary Studies of Culture
Faculty of Humanities

kristine.ask@ntnu.no
+4797563531 Bygg 11, 11551, Dragvoll, Edvard Bulls veg 1
ResearchGate Spillpikene - et ressursnettverk om spill, kultur og kjønn
About Research Publications Teaching Media

About

I am an Associate Professor at Department of Interdisciplinary Studies of Culture where I research the relationship between technology and society. I am interested in how digital technologies are made part of our everyday life, and how appropriation can lead to new and unexpected meanings and practices. In addition I am concerned with how technology can be used to include and exclude vulnerable groups of users.

In both research and teaching I combine internet- and game studies with perspectives from Science and Technology Studies (STS). I use using qualitative methods like interviews and ethnography in combination with theoretical approaches such as actor-network-theory, script and domestication, to focus on my analysis on the heterogenous, complex, changeable and relational.

In 2016 I defended my PhD thesis “Ludic Work: Assemblages, domestication and co-productions of play”. While playing video games are often framed as an all-encompassing activity too fun to put down, my research shows that neither engagement nor fun comes from nothing -it is the result of ludic work. The papers in my thesis discuss negotiations of play in everyday life, how players become experts, friendship in online games, organization of gaming communities and the involvement of non-human actors in play.

I teach two bachelor courses: KULT1101 Digital Cultures/HFO1001 Digital Changes and KULT2201 Digitalization and Societal change. In addition, I advise both master- and PhD students on topics such as internet, gaming, innovation and users.

Research interests

  • Digitalization
  • User perspective
  • Online communities
  • Pop culture
  • Technology and gender
  • Everyday life

Ongoing research projects

LANGUAGE, INTEGRATION AND MEDIA (LIM)

Today’s migration situation has brought opportunities and challenges to the Norwegian education system. LIM addresses both through a focus on integration of students of upper secondary school age (VGs). Research shows that learning strategies that include both Norwegian and migrant students are important for successful integration. In LIM we will develop three innovative and engaging learning opportunities for Norwegian and migrant students aimed at improving academic and integration outcomes. 

Project website: https://www.ntnu.edu/web/isl/lim

GAMER PARENTS MEDIATING PLAY (GAME)

This project investigates how gamer parents mediate player practices in their children. Conflicts between parents and children about time spent playing video games and gaming interests in general, are common. These conflicts arise, at least in part, from parents' lack of experience with digital games, so what happens when people who have been gaming most of their lives become parents themselves? How does gaming literacy among parents shape the gaming habits of their children?

Membership

  • Coordinator: One-year programme in Science and Technology Studies (STS)
  • Editor Nordic Journal of Science and Technology
  • Regular blogger at the award-winning blog www.spillpikene.no
  • External program examiner for Digital Culture at UiB

Research publications

Svendsen, S. H. B., Ask, K., Øygardslia, K., Skotnes, C. E., Ringrose, P., Grut, G., & Røkenes, F. (2021). Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media and Technology, 1-15.

Ask, K., Spilker, H. S., & Hansen, M. (2019). The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday, 24(7).

Ask, K., & Sørensen, K. H. (2019). Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society, 22(1), 73-88.

Ask, K., & Abidin, C. (2018). My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society, 21(6), 834-850.

Ask, K., & Chen, M. (2018). Alignments & Alliances: Associations of Value. Banks, J (red.) Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies. Peter Lang Publishing Group

Spilker, H. S., Ask, K., & Hansen, M. (2018). The new practices and infrastructures of participation: how the popularity of Twitch. tv challenges old and new ideas about television viewing. Information, Communication & Society, 1-16.

Jaccheri, L., Wang, A., Ask, K., Petersen, S., & Brend, K. (2017, September). Women and Computer Games (Workshops and Tutorials). In 16th International Conference on Entertainment Computing (ICEC) (pp. 507-509). Springer International Publishing.

Ask, K. (2016): Ludic Work. Assemblages, domestications and co-productions of play. Doktorgradsavhandling NTNU, Trondheim. Norge.

Ask, K., Svendsen, S. H. B., & Karlstrøm, H. (2016). Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk medietidsskrift, 23(01), 1-21.

Ask, K. (2016). The value of calculations: The coproduction of theorycraft and player practices. Bulletin of Science, Technology & Society, 36(3), 190-200.

Ask, K. & Svendnsen, S.H.B (2014). Bug or feature? Seksuell trakassering i online dataspill. Report available at: https://www.academia.edu/9040572/_Bug_or_feature_Seksuell_trakassering_i_online_dataspill

Ask, K. & Antonsen, M. (2013). Harry Potter og de uløselige kontroverser. Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen, Vol 1

Eklund, L., & Ask, K. (2013). The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. In DiGRA 2013: DeFragging Game Studies, Atlanta Georgia, US.

Ask, K. (2011). Spiller du riktig?–Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk medietidsskrift, 18(02), 140-157.

Selected examples of science communication

Ask, K., Antonsen, M. A., & Karlstrøm, H. (2014). The many faces of engagement. Nordic Journal of Science and Technology Studies 2014 ;Volum 2.(2)

Antonsen, M., Ask, K. & Johansen, A. (2013). Making sense of Nordicness, or making Nordicness?. Nordic Journal of Science and Technology Studies 2013 ;Volum 1.(1) s. 3-4

Ask, K (2015) What I said about games and gender at UNs Women Conference CSW. Blogpost at spillpikene.no (March 26th)

Bergstrøm, Ida Irene (2015). Online computer games force women into the closet. Sciencenordic.com (February 17th)

 

Competencies

  • Computer games
  • Digitalization
  • Discrimination
  • Everyday life
  • Gender and ICT
  • Humanities
  • Meme
  • Science and technology studies
  • TikTok
  • User perspective

Research

  • DIGIKULT

Publications

  • Chronological
  • By category
  • See all publications in Cristin

2022

  • Moratti, Sofia; Ask, Kristine. (2022) Editorial. Reflecting on communal responsibility in science. Nordic Journal of Science and Technology Studies. volum 10 (1).
    Editorial
  • Øygardslia, Kristine; Ask, Kristine. (2022) Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers. Proceedings of the European Conference on Games Based Learning (ECGBL). volum 16 (1).
    Academic article

2021

  • Ask, Kristine; Søraa, Roger Andre. (2021) Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning. Fagbokforlaget. 2021. ISBN 9788245023077.
    Textbook
  • Ask, Kristine; Sørenssen, Ingvild Kvale; Moltubakk, Stine Thordarson. (2021) The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents. Nordicom Review. volum 42 (4).
    Academic article
  • Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla; Grut, Gunnar; Røkenes, Fredrik Mørk. (2021) Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media & Technology.
    Academic article

2020

  • Ask, Kristine; Øygardslia, Kristine; Røkenes, Fredrik Mørk; Svendsen, Stine H. Bang; Grut, Gunnar; Ringrose, Priscilla; Skotnes, Christian Engen. (2020) Vi er alle vandrere – Et undervisningsopplegg om migrasjon basert på møter mellom elever i voksenopplæring og VGS. NTNU, Trondheim. 2020.
    Digital learning tools

2019

  • Ask, Kristine; Spilker, Hendrik Storstein; Hansen, Martin. (2019) The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday. volum 24 (7).
    Academic article

2018

  • Ask, Kristine; Abidin, Crystal. (2018) My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society. volum 21 (6).
    Academic article
  • Ask, Kristine; Chen, Mark. (2018) Alignments & Alliances. Associations of Value. Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies.
    Academic chapter/article/Conference paper
  • Spilker, Hendrik Storstein; Ask, Kristine; Hansen, Martin. (2018) The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing. Information, Communication & Society.
    Academic article

2017

  • Ask, Kristine. (2017) Den skjøre leken. Spillmagi - Fortellinger om dataspill.
    publications.POPVIT_KAPITTEL
  • Ask, Kristine. (2017) The Value of Calculations: The Coproduction of Theorycraft and Player Practices. Bulletin of Science, Technology & Society. volum 36 (3).
    Academic article
  • Ask, Kristine; Sørensen, Knut Holtan. (2017) Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society. volum 22 (1).
    Academic article
  • Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina. (2017) Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS). volum 10507 LNCS.
    Academic article

2016

  • Ask, Kristine; Svendsen, Stine H. Bang; Karlstrøm, Henrik. (2016) Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk Medietidsskrift. volum 23 (1).
    Academic article
  • Ask, Kristine; Sørensen, Knut Holtan; Lagesen, Vivian Anette; Gansmo, Helen Jøsok. (2016) Ludic Work: Assemblages, domestications and co-productions of play. 2016. ISBN 978-82-326-1921-4.
    Doctoral dissertation

2014

  • Ask, Kristine; Antonsen, Marie Auensen; Karlstrøm, Henrik. (2014) The many faces of engagement. Nordic Journal of Science and Technology Studies. volum 2 (2).
    Editorial
  • Ask, Kristine; Moltubakk, Stine Thordarson; Halvorsen, Kristina. (2014) Leken teknologi. Faktafyk : om saker ungdom er opptekne av.
    Popular scientific article

2013

  • Antonsen, Marie; Ask, Kristine; Johansen, Anja. (2013) Making sense of Nordicness, or making Nordicness?. Nordic Journal of Science and Technology Studies. volum 1 (1).
    Editorial
  • Ask, Kristine; Antonsen, Marie. (2013) Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen: Organ for nordisk språk og litteratur.
    Article

2011

  • Ask, Kristine. (2011) Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk Medietidsskrift. volum 18 (2).
    Academic article

2010

  • Næss, Robert; Ask, Kristine; Antonsen, Marie; Löfström, Erica. (2010) Framtidshverdag. Forskningstorget 2010 [Kunstnerisk og museal presentasjon] . Norges Forskningsråd; Trondheim. 2010-09-24 - 2010-09-25.
    Other presentation

2007

  • Ask, Kristine; Sørensen, Knut Holtan. (2007) Ekte liv i syntetisk verden? Sosiotekniske montasjer i et online dataspill. 2007.
    Master thesis

Journal publications

  • Moratti, Sofia; Ask, Kristine. (2022) Editorial. Reflecting on communal responsibility in science. Nordic Journal of Science and Technology Studies. volum 10 (1).
    Editorial
  • Øygardslia, Kristine; Ask, Kristine. (2022) Facilitating Social Inclusion of Migrant Students through Digital Games: Design Principles and Pitfalls in Wanderers. Proceedings of the European Conference on Games Based Learning (ECGBL). volum 16 (1).
    Academic article
  • Ask, Kristine; Sørenssen, Ingvild Kvale; Moltubakk, Stine Thordarson. (2021) The struggle and enrichment of play: Domestications and overflows in the everyday life of gamer parents. Nordicom Review. volum 42 (4).
    Academic article
  • Svendsen, Stine H. Bang; Ask, Kristine; Øygardslia, Kristine; Skotnes, Christian Engen; Ringrose, Priscilla; Grut, Gunnar; Røkenes, Fredrik Mørk. (2021) Migration narratives in educational digital storytelling: which stories can be told?. Learning, Media & Technology.
    Academic article
  • Ask, Kristine; Spilker, Hendrik Storstein; Hansen, Martin. (2019) The politics of user-platform relationships: Co-scripting live-streaming on Twitch.tv. First Monday. volum 24 (7).
    Academic article
  • Ask, Kristine; Abidin, Crystal. (2018) My life is a mess: self-deprecating relatability and collective identities in the memification of student issues. Information, Communication & Society. volum 21 (6).
    Academic article
  • Spilker, Hendrik Storstein; Ask, Kristine; Hansen, Martin. (2018) The new practices and infrastructures of participation: how the popularity of Twitch.tv challenges old and new ideas about television viewing. Information, Communication & Society.
    Academic article
  • Ask, Kristine. (2017) The Value of Calculations: The Coproduction of Theorycraft and Player Practices. Bulletin of Science, Technology & Society. volum 36 (3).
    Academic article
  • Ask, Kristine; Sørensen, Knut Holtan. (2017) Domesticating technology for shared success: collective enactments of World of Warcraft. Information, Communication & Society. volum 22 (1).
    Academic article
  • Jaccheri, Maria Letizia; Wang, Alf Inge; Ask, Kristine; Petersen, Sobah Abbas; Brend, Kristina. (2017) Women and computer games (workshops and tutorials). Lecture Notes in Computer Science (LNCS). volum 10507 LNCS.
    Academic article
  • Ask, Kristine; Svendsen, Stine H. Bang; Karlstrøm, Henrik. (2016) Når jentene må inn i skapet: Seksuell trakassering og kjønnsfrihet i online dataspill. Norsk Medietidsskrift. volum 23 (1).
    Academic article
  • Ask, Kristine; Antonsen, Marie Auensen; Karlstrøm, Henrik. (2014) The many faces of engagement. Nordic Journal of Science and Technology Studies. volum 2 (2).
    Editorial
  • Ask, Kristine; Moltubakk, Stine Thordarson; Halvorsen, Kristina. (2014) Leken teknologi. Faktafyk : om saker ungdom er opptekne av.
    Popular scientific article
  • Antonsen, Marie; Ask, Kristine; Johansen, Anja. (2013) Making sense of Nordicness, or making Nordicness?. Nordic Journal of Science and Technology Studies. volum 1 (1).
    Editorial
  • Ask, Kristine; Antonsen, Marie. (2013) Harry Potter og de uløselige kontroverser Et essay om popkultur, teknologideterminisme og et ønske om magiske løsninger. Bøygen: Organ for nordisk språk og litteratur.
    Article
  • Ask, Kristine. (2011) Spiller du riktig? Tid, moral og materialitet i domestiseringen av et online dataspill. Norsk Medietidsskrift. volum 18 (2).
    Academic article

Books

  • Ask, Kristine; Søraa, Roger Andre. (2021) Digitalisering - samfunnsendring, brukerperspektiv og kritisk tenkning. Fagbokforlaget. 2021. ISBN 9788245023077.
    Textbook

Part of book/report

  • Ask, Kristine; Chen, Mark. (2018) Alignments & Alliances. Associations of Value. Avatar, Assembled. The Social and Technical Anatomy of Digital Bodies.
    Academic chapter/article/Conference paper
  • Ask, Kristine. (2017) Den skjøre leken. Spillmagi - Fortellinger om dataspill.
    publications.POPVIT_KAPITTEL

Report

  • Ask, Kristine; Sørensen, Knut Holtan; Lagesen, Vivian Anette; Gansmo, Helen Jøsok. (2016) Ludic Work: Assemblages, domestications and co-productions of play. 2016. ISBN 978-82-326-1921-4.
    Doctoral dissertation
  • Ask, Kristine; Sørensen, Knut Holtan. (2007) Ekte liv i syntetisk verden? Sosiotekniske montasjer i et online dataspill. 2007.
    Master thesis

UTSTILLING

  • Næss, Robert; Ask, Kristine; Antonsen, Marie; Löfström, Erica. (2010) Framtidshverdag. Forskningstorget 2010 [Kunstnerisk og museal presentasjon] . Norges Forskningsråd; Trondheim. 2010-09-24 - 2010-09-25.
    Other presentation

PRODUKT

  • Ask, Kristine; Øygardslia, Kristine; Røkenes, Fredrik Mørk; Svendsen, Stine H. Bang; Grut, Gunnar; Ringrose, Priscilla; Skotnes, Christian Engen. (2020) Vi er alle vandrere – Et undervisningsopplegg om migrasjon basert på møter mellom elever i voksenopplæring og VGS. NTNU, Trondheim. 2020.
    Digital learning tools

Teaching

Courses

  • HFO1005 - Digital changes - online course
  • KULT1101 - Digital Cultures
  • KULT3307 - STS: Project management and project work

Media

2022

  • Interview
    Ask, Kristine. (2022) En gamer, jeg?. NRK [Internett]. 2022-04-17.
  • Lecture
    Ask, Kristine. (2022) Perspektiver på spill og internett i skolehverdagen. Etter og videreutdanning i pedagogikk ; 2022-11-10 - 2022-11-10.
  • Lecture
    Ask, Kristine. (2022) Prokrastinering. Phd seminar . KULT; 2022-05-24 - 2022-05-24.
  • Academic lecture
    Ask, Kristine. (2022) User platform relationships on TikTok. Norsk Medieforskerkonferanse . Norsk Medieforskerlag; Stavanger. 2022-10-13 - 2022-10-14.
  • Academic lecture
    Ask, Kristine. (2022) User-perspectives on TikTok. DIGIKULT ANNUAL SEMINAR . DIGIKULT; 2022-12-12 - 2022-12-12.
  • Lecture
    Ask, Kristine. (2022) Using work-life relevance to adress student identity. SFK teacher meetigs ; 2022-10-28 - 2022-10-28.
  • Lecture
    Ask, Kristine. (2022) Å forske på internett. Gjesteforelesning i KULT3302 ; 2022-03-22 - 2022-03-22.
  • Lecture
    Moratti, Sofia; Søraa, Roger Andre; Cheng, Yu; Kharas, Mark William; Pink, Sarah; Ask, Kristine; Bruijning, Nienke. (2022) Workshop | Working and Living with Robots. Robotics4EU Healthcare Workshop ; 2022-01-18.

2021

  • Interview
    Søraa, Roger Andre; Ask, Kristine. (2021) Digitalisering. Samfunnsendring, brukerperspektiv og kritisk tenkning. https://www.youtube.com/watch?v=Ux-SeHipULU [Internett]. 2021-05-21.

2020

  • Interview
    Ask, Kristine. (2020) Barndomsvenninnene ble gjenforent via gaming på nett: – Nå snakker vi hver dag. P3 [Internett]. 2020-07-19.
  • Interview
    Ask, Kristine. (2020) Blå Kors står bak en ny dokumentarserie om gaming på NRK. Blå Kors [Internett]. 2020-10-30.
  • Academic lecture
    Ask, Kristine. (2020) Dataspill for alle. Inklusjon i spilldesign og skolehverdag. NKUL Temadag om spill og læring . NKUL; 2020-12-09 - 2020-12-09.
  • Interview
    Ask, Kristine. (2020) Fem spel for heile familien. NRK [Internett]. 2020-04-07.
  • Interview
    Ask, Kristine. (2020) Fortellinger om hvite menn som løser problemer med vold dominerer dataspill. Kilden [Internett]. 2020-05-26.
  • Interview
    Ask, Kristine. (2020) Gaming. NRK Skole [TV]. 2020-10-30.
  • Interview
    Ask, Kristine. (2020) Jenter som gamer må ofte spille med guttenavn for å unngå trakassering. KK [Tidsskrift]. 2020-12-01.
  • Academic lecture
    Ask, Kristine. (2020) Kjedelig og frustrerende. En annerledes fortelling om dataspillenes skjønnhet og appell (del 1 & 2). Barn og Unge Kongressen ; Trondheim. 2020-12-01 - 2020-12-03.
  • Interview
    Ask, Kristine. (2020) Lotta (22) med råd til kvinner som vil inn i gaming. VG [Avis]. 2020-08-30.
  • Interview
    Ask, Kristine. (2020) Lotta (22) with advice for women who want to get into gaming. Newsbeezer [Internett]. 2020-08-30.
  • Interview
    Ask, Kristine. (2020) Når livet skjer i spillet. Klar Tale [Tidsskrift]. 2020-05-23.
  • Popular scientific lecture
    Ask, Kristine. (2020) Roboter som hater kvinner. Samfundsmøte Roboter som hater kvinner . Samfundet; 2020-03-07 - 2020-03-07.
  • Interview
    Ask, Kristine. (2020) Tøffere kår for jenter i dataspill?. Barnevakten [Internett]. 2020-02-26.
  • Academic lecture
    Ask, Kristine. (2020) What a gendered perspective can teach us about digital games. TPD4168 - Spilldesign . NTNU; 2020-10-26 - 2020-10-26.
  • Popular scientific lecture
    Ask, Kristine; Hygen, Beate Wold; Festøy, Elin; Godager, Gaute. (2020) Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon. Ungdom, gaming & psykisk helse - Åpent møte med paneldiskusjon . Litteraturhuset i Trondheim og Barn&unge-kongressen; Trondheim. 2020-12-01 - 2020-12-01.
  • Academic lecture
    Ask, Kristine; Moltubakk, Stine Thordarson. (2020) Balanse i lidenskap - Gamer-foreldre, regulering og hverdag. Medieforskerkonferansen 2020 . UiO og Medieforskerlaget; 2020-10-22 - 2020-10-23.
  • Popular scientific lecture
    Ask, Kristine; Moltubakk, Stine Thordarson. (2020) Bug or feature? Seksuell trakassering i online dataspill. Foredrag . Hyperion; Zoom. 2020-11-04 - 2020-11-04.
  • Lecture
    Ask, Kristine; Svendsen, Stine H. Bang; hartline, france rose. (2020) DION Mental Health Workshop. DION Mental Health Workshop . DION; 2020-11-16 - 2020-11-16.

2019

  • Interview
    Ask, Kristine. (2019) - Steinkjer blir kjedelig. Forslag om studiestedsstruktur ved Nord universitet. Steinkjer-Avisa [Avis]. 2019-05-16.
  • Lecture
    Ask, Kristine. (2019) Dataspill for alle: Inklusjon i spilldesign og skolehverdag. Spilltanken . Kulturtanken Den kulturelle skolesekken Norge; Oslo. 2019-09-17 - 2019-09-17.
  • Popular scientific lecture
    Ask, Kristine. (2019) Dataspillenes problematiske arv – eller hvorfor det er på tide å dekolonialisere spill i skolen. Spillpikenes Jubileumskveld 10 år . Spillpikene; Trondheim. 2019-10-03 - 2019-10-03.
  • Interview
    Ask, Kristine. (2019) Fem år etter #Gamergate er hun fortsatt et hatobjekt på nett. Aftenposten [Avis]. 2019-07-30.
  • Interview
    Ask, Kristine. (2019) Gutter og jenter ­påvirkes forskjellig av dataspilling. Aftenposen [Avis]. 2019-04-24.
  • Interview
    Ask, Kristine. (2019) Trigger-effekten. Klassekampen [Avis]. 2019-11-06.
  • Academic lecture
    Moltubakk, Stine Thordarson; Ask, Kristine. (2019) Control for the sake of Freedom: Negotiating play in Norwegian Gamer-families. NordMedia 2019 . Malmö University; Malmö. 2019-08-21 - 2019-08-23.
  • Popular scientific lecture
    Moltubakk, Stine Thordarson; Ask, Kristine. (2019) Foreldre og gaming: ​På tide med en fredsavtale?. Torucon 2019 . Torucon; Trondheim. 2019-08-10 - 2019-08-11.

2018

  • Popular scientific lecture
    Ask, Kristine. (2018) Dataspill som fritid. Foreldremøte . FAU; 2018-02-14.
  • Interview
    Ask, Kristine. (2018) Diskusjoner for evigheten. Forskerforum [Tidsskrift]. 2018-11-01.
  • Interview
    Ask, Kristine. (2018) Ny utvidelsespakke til World of Warcraft. trd.by [Internett]. 2018-08-14.
  • Interview
    Ask, Kristine. (2018) Sex, sjikane og videospill. Morgenbladet [Avis]. 2018-09-21.
  • Interview
    Ask, Kristine. (2018) Vi vil ikke ofre machomannen på mangfoldets alter. Gamereactor [Internett]. 2018-09-17.
  • Interview
    Ask, Kristine. (2018) Vurderte å ta ut ferie for å spille. Stavanger Aftenblad [Avis]. 2018-08-15.

2017

  • Interview
    Ask, Kristine. (2017) Barselgruppe på nett. Foreldre og Barn [Tidsskrift]. 2017-11-01.
  • Interview
    Ask, Kristine. (2017) Bruker to timar dagleg på å skrive «SKAM»-historiar. P3.no [Internett]. 2017-02-16.
  • Popular scientific lecture
    Ask, Kristine. (2017) Gamergate, konspirasjoner og nye sannheter. Forum: Samtidspropaganda . Minimalen Kortfilmfestival; Trondheim. 2017-01-24 - 2017-01-24.
  • Academic lecture
    Ask, Kristine. (2017) Lek krever hardt arbeid. NKUL: Nasjonal konferanse om bruk av IKT i utdanning og læring . NTNU; Trondheim. 2017-05-10 - 2017-05-12.
  • Academic lecture
    Ask, Kristine. (2017) Ludisk arbeid- Lekens manglende magi. Seminar . Buskerud Folkshøgskole; 2017-01-04 - 2017-01-04.
  • Academic lecture
    Ask, Kristine. (2017) Spill og dannelse - en drøfting. Seminar . Buskerud Folkshøgskole; 2017-08-08 - 2017-08-08.
  • Academic lecture
    Ask, Kristine; Abidin, Crystal. (2017) My life is a mess: Self-deprecating relatability and the memefication of student publics. AOIR 2017 Asspciation of Internet Researchers Conference Networked Publics . AOIR Association of Internet Researcher; Tartu. 2017-10-18 - 2017-10-21.

2016

  • Interview
    Ask, Kristine. (2016) - Jeg måtte ut av senga i dag, det var en Pokémon utenfor huset. Trondheim By [Avis]. 2016-07-14.
  • Interview
    Ask, Kristine. (2016) Alt står på spill. Morgenbladet [Avis]. 2016-02-26.
  • Interview
    Ask, Kristine. (2016) Bedrifter vil ha Pokemon Go. NRK Nyhetsmorgen [Radio]. 2016-07-20.
  • Interview
    Ask, Kristine. (2016) Derfor blir vi hekta på Pokémon Go. Vårt Land [Avis]. 2016-07-21.
  • Popular scientific lecture
    Ask, Kristine. (2016) Fanaktivisme. Torucon . Torucon; Trondheim. 2016-08-13 - 2016-08-13.
  • Popular scientific lecture
    Ask, Kristine. (2016) Forskningsfronten om spill og kjønn. SENT Spillpikene . Spillpikene og Teknisk Museum; Oslo. 2016-11-10 - 2016-11-10.
  • Interview
    Ask, Kristine. (2016) Fra trakassering i skolegården til hets på nett. Samfunnsvitern [Fagblad]. 2016-02-29.
  • Lecture
    Ask, Kristine. (2016) Framtidenns eksperter: Fra World of Warcraft til Pokemon Go. KULTlab: Popkultur . Institutt for Tverrfaglige Kulturstudier; Trondheim. 2016-08-24 - 2016-08-24.
  • Interview
    Ask, Kristine. (2016) Hva er det med Pokémon GO?. NRK Ytring [Radio]. 2016-07-24.
  • Interview
    Ask, Kristine. (2016) Kvinner trakassering i online-spill. Vårt Land [Avis]. 2016-08-12.
  • Interview
    Ask, Kristine. (2016) Pokémonfeberen har nådd Norge. Adressa [Avis]. 2016-07-14.
  • Popular scientific lecture
    Ask, Kristine. (2016) Spillpiker og andre enhjørninger. Fabelaften . Hyperion; Trondheim. 2016-02-04 - 2016-02-04.
  • Lecture
    Ask, Kristine. (2016) Spillpiker og andre enhjørninger: Om spill og kjønn. Spilleproblematikk . Høgskolen i Lillehammer/KoRus Øst; Gardermoen. 2016-01-27 - 2016-01-27.
  • Interview
    Ask, Kristine. (2016) Teknologien som forandrer oss: Hjernen. NRK [TV]. 2016-10-07.
  • Interview
    Ask, Kristine. (2016) Teknologien som forandrer oss: Privatliv. NRK [TV]. 2016-10-13.
  • Popular scientific lecture
    Næss, Robert; Ingeborgrud, Lina; Søraa, Roger Andre; Solbu, Gisle; Ask, Kristine; Heidenreich, Sara; Liste Muñoz, Lucia. (2016) "Undringsboksen" - Hvor går dine grenser? (Stand på forskningstorget). Forskningsdagene ; 2016-09-30 - 2016-10-01.
  • Lecture
    Pötzsch, Holger; Ask, Kristine; setlak, wojciech; Egeberg, Kristoffer. (2016) Digital Lives: War in Games. Digital Games: War in Games (paneldebatt) . Stiftelsen Fritt Ord, Spillpikene.no, Pressfire; Stiftelsen Fritt Ord, Oslo. 2016-01-27 - 2016-01-27.

2015

  • Interview
    Ask, Kristine. (2015) "Blir man flinkere til å samarbeid ved å spille spill?". Dusken.no Nerdeprat [Radio]. 2015-11-05.
  • Interview
    Ask, Kristine. (2015) Digital kjønnsdiskriminering. Dusken.no [Internett]. 2015-03-05.
  • Programme participation
    Ask, Kristine. (2015) Fem ting som bidrar til kjønnsforskjeller i spill. Rad Crew Podcast [Internett]. 2015-02-12.
  • Interview
    Ask, Kristine. (2015) Femi-nazi eller eyecandy. Framtida [Tidsskrift]. 2015-03-07.
  • Interview
    Ask, Kristine. (2015) Gamere lager egne regler mot mobbekultur. Vårt Land [Avis]. 2015-11-27.
  • Popular scientific lecture
    Ask, Kristine. (2015) Gamergate, trakassering og kjønn i Gamermiljøet. Svartlamodagen . Svartlamoen; Trondheim. 2015-05-30 - 2015-05-30.
  • Interview
    Ask, Kristine. (2015) Gaming og grønne skoger. Dusken [Avis]. 2015-11-03.
  • Interview
    Ask, Kristine. (2015) «Herregud, ho er jo jente». ABC Nyheter [Internett]. 2015-02-25.
  • Interview
    Ask, Kristine. (2015) Kvinnelige spillfigurer får mer hjelp om de er pene. TEK.no [Internett]. 2015-05-06.
  • Interview
    Ask, Kristine. (2015) Lagspill på nett lærer barna om samarbeid og fellesskap. Barnevakten [Internett]. 2015-05-08.
  • Interview
    Ask, Kristine. (2015) Norske studenter advares mot pensum. Universitas [Avis]. 2015-09-16.
  • Interview
    Ask, Kristine. (2015) Online comptuer games force women into the closet. Science Nordic [Internett]. 2015-05-17.
  • Popular scientific lecture
    Ask, Kristine. (2015) "Rød Lunsj om feminisme, dataspill og gamergate". Rød Lunsj . Rød Ungdom; Trondheim. 2015-04-17.
  • Lecture
    Ask, Kristine. (2015) Seksuell trakassering i online dataspill. Forskerstafett, 8-mars uka . Senter for Kjønnsforskning, NTNU; Trondheim. 2015-03-05 - 2015-03-05.
  • Academic lecture
    Ask, Kristine. (2015) Sexual harassment in online games. CSW59/Beijing+20 (2015) Commision of the State of Women . FN. Panel organisert av Likestillingsombudet.; New York. 2015-03-09 - 2015-03-20.
  • Popular scientific lecture
    Ask, Kristine. (2015) Sexual harassment in online video games. Konferanse om hatytringer mot kvinner og jenter . Likestillings- og diskrimineringsombudet; Oslo. 2015-10-06 - 2015-10-06.
  • Interview
    Ask, Kristine. (2015) Spill lurer oss til å droppe fordommene. Ekstra [Avis]. 2015-10-31.
  • Interview
    Ask, Kristine. (2015) Spill lurer oss til å droppe fordommene. Forskning.no [Internett]. 2015-10-29.
  • Interview
    Ask, Kristine. (2015) Spillere i harnisk over kvinner i "FIFA 16". Filmpolitiet [Internett]. 2015-05-29.
  • Interview
    Ask, Kristine. (2015) Stygge avatarer får mindre hjelp. forskning.no [Internett]. 2015-05-06.

2014

  • Academic lecture
    Ask, Kristine. (2014) Avhengig eller engasjert?. Medienes Publikum vår 2014 forelesningsrekke ; 2014-03-13 - 2014-03-13.
  • Interview
    Ask, Kristine. (2014) "Fanfiction and fantasier på internett". Juntafil [Radio]. 2014-02-06.
  • Interview
    Ask, Kristine. (2014) Fenjima Manrique fikk drapstrussel skrevet i bæsj på døren. NRK [Internett]. 2014-10-30.
  • Interview
    Ask, Kristine. (2014) Forskerprofilen: "Som forsker bør man sensurere seg selv". Universitetsavisa [Avis]. 2014-05-13.
  • Interview
    Ask, Kristine. (2014) Har du opplevd seksuell trakassering i et onlinespill?. Pressfire [Internett]. 2014-10-14.
  • Interview
    Ask, Kristine. (2014) Hetsing i spill. Kulturnytt på NRK P2 [Radio]. 2014-09-04.
  • Lecture
    Ask, Kristine. (2014) Hvem er hardcore- og casualspilleren?. Join Game: Hvem er dataspilleren? . Join Game; Lillestrøm. 2014-11-07 - 2014-11-07.
  • Interview
    Ask, Kristine. (2014) Kvinnelig trakassering i dataspill. NRK Lørdagsrevyen [TV]. 2014-11-08.
  • Interview
    Ask, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. Aftenposten [Avis]. 2014-10-26.
  • Interview
    Ask, Kristine. (2014) Kvinnelige dataspillere skjuler sitt kjønn online. MSN [Internett]. 2014-10-26.
  • Interview
    Ask, Kristine. (2014) Kvinnelige nettspillere blir sextrakassert. Adressa [Avis]. 2014-09-18.
  • Interview
    Ask, Kristine. (2014) Kvinnelige nettspillere later som de er menn. Forskning.no [Internett]. 2014-10-03.
  • Interview
    Ask, Kristine. (2014) Kvinner spiller menn på nett. Journalen [Avis]. 2014-10-08.
  • Programme participation
    Ask, Kristine. (2014) Lærelyst med dataspill. Schrødingers Katt [TV]. 2014-03-06.
  • Interview
    Ask, Kristine. (2014) Med Facebook på hodet. Fædrelandsvennen [Avis]. 2014-06-03.
  • Interview
    Ask, Kristine. (2014) Med Facebook på hodet. Adressa [Avis]. 2014-06-04.
  • Popular scientific lecture
    Ask, Kristine. (2014) Nettvett (eller vanlig vett som det også er kjent som). FAU møte Strindheim skole . FAU Strindheim skole; 2014-02-12 - 2014-02-12.
  • Popular scientific lecture
    Ask, Kristine. (2014) Nettvett og dataspill. Foreldremøte på Blussvoll skole . FAU ved Blussvoll Skolle; Trondheim. 2014-11-20 - 2014-11-20.
  • Interview
    Ask, Kristine. (2014) ONLINE DATASPILL TVINGER KVINNER INN I SKAPET. Kilden [Internett]. 2014-09-30.
  • Popular scientific lecture
    Ask, Kristine. (2014) Seksuell trakassering i onlinespill - bug or feature?. DigIT 2014 . DigIT; Dokkhuset, Trondheim. 2014-03-08 - 2014-03-08.
  • Popular scientific lecture
    Ask, Kristine. (2014) Sexual harassment i online video games: Bug or feature?. CISV Sommerleir . CISV Trøndelag; Trondheim. 2014-07-07 - 2014-07-07.
  • Interview
    Ask, Kristine. (2014) Spill og akademia. Ctrl Alt Delete [Radio]. 2014-03-05.
  • Popular scientific lecture
    Ask, Kristine. (2014) Spillkultur og den digitale leken. Fagdag for Design og Håndverk . Fagnettverket DH; Charlottenlund Skole, Trondheim. 2014-03-12 - 2014-03-12.
  • Lecture
    Ask, Kristine. (2014) Spillpiker og andre enhjørninger. Seminar for konfirmantledere . Human Etisk Forbund; 2014-02-02.
  • Popular scientific lecture
    Ask, Kristine. (2014) Spillpiker og andre enhjørninger: om dataspill og kjønn. Rotary klubbmøte . Rotary Trondheim; Trondheim. 2014-10-08 - 2014-10-08.
  • Interview
    Ask, Kristine. (2014) Uvitende om sex og vold i dataspill. Vårt Land [Avis]. 2014-08-30.
  • Interview
    Ask, Kristine. (2014) Vet du hvorfor du bør dele flere kattebilder på nettet?. Vårt Land [Avis]. 2014-06-24.
  • Interview
    Ask, Kristine. (2014) Å gå dit verden løser seg opp. Sunnmørsposten [Avis]. 2014-02-06.
  • Lecture
    Ask, Kristine; Svendsen, Stine H. Bang. (2014) "Bug or feature?" Seksuell trakassering i online dataspill. Spill(u)kultur: Et seminar om spill og kjønn . Prosjektet Seksuell trakassering i online dataspill; Trondheim. 2014-09-18 - 2014-09-18.
  • Academic lecture
    Ask, Kristine; Svendsen, Stine H. Bang. (2014) Fangirls, affect and strategies of inclusion in the new gaming public. IR15: Boundaries and intersections . AOIR (Association of Internet Researchers); Deagu. 2014-10-22 - 2014-10-24.
  • Academic lecture
    Ask, Kristine; Svendsen, Stine H. Bang. (2014) Sexual harassment in online games: bug or feature?. IR15: Boundaries and intersections . AOIR (Association of Internet Researchers); Deagu. 2014-10-22 - 2015-10-24.

2013

  • Interview
    Ask, Kristine. (2013) Crowdfunding. NRK Kulturhuset [Radio]. 2013-04-09.
  • Academic lecture
    Ask, Kristine. (2013) Domesticating play. 1st Nordic STS Conference . Nordic STS; Hell. 2013-04-24.
  • Interview
    Ask, Kristine. (2013) EU skylder på barna for lettkledd figur i pedagogisk spill. NRK Nett [Internett]. 2013-03-23.
  • Popular scientific lecture
    Ask, Kristine. (2013) Fagkveld om: "Greek and roman games in the computer age". Fagkveld . Fagutvalget ved Filosofi ved NTNU; Trondheim. 2013-04-03 - 2013-04-03.
  • Interview
    Ask, Kristine. (2013) Fankultur. NRK Norgesglasset [Radio]. 2013-09-25.
  • Interview
    Ask, Kristine. (2013) Forsker: -RBK fans er påfallende lik Beliebers. NRK Nett [Internett]. 2013-09-24.
  • Interview
    Ask, Kristine. (2013) Helt sjef -fordi de spiller data. VG [Avis]. 2013-04-07.
  • Academic lecture
    Ask, Kristine. (2013) Hvordan morsomme katter kan redde verden. Fagkveld Digitale Kulturer . Digiale Kulturer UiB; Bergen. 2013-01-28 - 2013-01-28.
  • Academic lecture
    Ask, Kristine. (2013) "I want to major in Altair's ass" The performance of female gamer identities in a fangirl context. NordMedia 2013 . NordMedia; Oslo. 2013-08-08.
  • Interview
    Ask, Kristine. (2013) Kan lære mye av World of Warcraft. forskning.no [Fagblad]. 2013-10-25.
  • Interview
    Ask, Kristine. (2013) Kunsten å dele seg til suksess. Aftenposten [Avis]. 2013-07-27.
  • Interview
    Ask, Kristine. (2013) Lær av dataspill. Under Dusken [Tidsskrift]. 2013-11-14.
  • Interview
    Ask, Kristine. (2013) Tullekatter bygger nettverk. Gemini [Fagblad]. 2013-09-24.
  • Academic lecture
    Ask, Kristine; Eklund, Lina. (2013) The strenuous task of maintaining and making friends: Tensions between play and friendship in MMOs. DiGRA 2013 - DeFragging Game Studies . DiGRA; Atlanta. 2013-09-26 - 2013-09-29.

2012

  • Academic lecture
    Ask, Kristine. (2012) Domesticating Play. 4S 2012 . Society for Social Studies of Science (4S); Købenavn. 2012-10-17.
  • Interview
    Ask, Kristine. (2012) Jenter opplever seksuell trakassering i onlinespill. null [Radio]. 2012-08-03.
  • Popular scientific lecture
    Ask, Kristine. (2012) Kulturperspektivet -nedenifra. Kultur på nett 2012 . eTrøndelag; Trondheim. 2012-03-05 - 2012-03-05.
  • Popular scientific lecture
    Ask, Kristine. (2012) Legg fra deg konsollen og kom deg tilbake til kjøkkenet! Om trakassering av jenter i online dataspill. Møte med Redd Barna . Redd Barna; Oslo. 2012-09-11.
  • Poster
    Ask, Kristine; Chen, Mark; Kelly, Shawna; McKnight, John Carter. (2012) Learning to play the boundaries of World of Warcraft. GLS 8.0 . Games Learning Society; Madison. 2012-06-13 - 2012-06-15.
  • Academic lecture
    Ask, Kristine; Lars, Skancke. (2012) Digital games in the Norwegian educational discourse. 4S 2012 . Society for Social Studies of Science (4S); Købenavn. 2012-10-17.

2011

  • Academic lecture
    Ask, Kristine. (2011) Are we even playing the same game? How three different player groups have domesticated World of Warcraft. Think, Design, Play. DiGRA 2011 Conference . DiGRA (Digital Games Research Association); Hilversum. 2011-09-14 - 2011-09-17.
  • Popular scientific lecture
    Ask, Kristine. (2011) Dataspill og spillsamfunn. Excenteraften på Samfundet . Samfundet; Samfundet, Trondheim. 2011-02-02 - 2011-02-02.
  • Academic lecture
    Ask, Kristine. (2011) Power gaming, positivism and synthetic play. The effects of theorycrafting on player practices. 4S 2011 . Society for Social Studies of Science; Cleveland, Ohio. 2011-11-02 - 2011-11-05.
  • Academic lecture
    Ask, Kristine. (2011) Scientific play? How players remake World of Warcraft as a game of numbers. Games Learning Society 7.0 . GLS v/Madison University; Madison. 2011-06-15 - 2011-06-17.
  • Academic lecture
    Ask, Kristine; Karlsen, Faltin; Chen, Mark; Paul, Christoper. (2011) Playing by the numbers? A panel on theorycrafting. Think, Design, Play. DiGRA 2011 Conference . DiGRA (Digital Games Research Association); Hilversum. 2011-09-14 - 2011-09-17.
  • Academic lecture
    Karlsen, Faltin; Ask, Kristine; Chen, Mark; Christopher, Paul. (2011) Playing by the numbers: A panel on theorycrafting. DiGRA 2011: Think Design Play . Digital Games Research Association; 2011-09-14 - 2011-09-17.

2010

  • Academic lecture
    Ask, Kristine. (2010) Knowing play. EASST 2011: Practising science and technology, performing the social . EASST; Trento. 2010-09-02 - 2010-09-04.
  • Interview
    Ask, Kristine. (2010) Konfliktfylt dataspilling. Forskning.no [Internett]. 2010-10-15.
  • Popular scientific lecture
    Ask, Kristine. (2010) Lek eller arbeid i World of Warcraft?. Seminarserie om dataspill . NTNUs programkomite for spillforskning; 2010-09-28.
  • Popular scientific lecture
    Ask, Kristine. (2010) Når spillere designer. Norwegian Game Awards Kickoff . Norwegian Game Awards; 2010-11-17.
  • Academic lecture
    Ask, Kristine. (2010) Playing on the edge. IR 11.0 Sustainability, Participation, Action . Association of Internet Researchers (AoIR); Gøteborg. 2010-10-21 - 2010-10-23.
  • Academic lecture
    Ask, Kristine. (2010) Scripting players, scripting design. Workshop: Role of users in changing technology and practice? . Helsinki Collegium for Advanced Studies; Helsinki. 2010-08-19 - 2010-08-20.
  • Poster
    Ask, Kristine. (2010) The tools of play and knowledge. Games, Learning and Society (GLS 6.0) 2010 . GLS; Madison, Wisconsin. 2010-06-09 - 2010-06-11.
  • Popular scientific lecture
    Ask, Kristine. (2010) Vitenskapelig spilling. En introduksjon til Theorycraft. JoinGame Workshop XI: "Blandet drops" . Join Game. Nasjonalt ressursnettverk for dataspill; 2010-11-11.

2009

  • Popular scientific lecture
    Klevjer, Rune; Mortensen, Torill Elvira; Karlsen, Faltin; Bryne, Snorre; Enevold, Jessica; Brinch, Sara; Ask, Kristine. (2009) Myter og Realiteter. Dataspill i media, forskning og hverdag. JoinGame workshop . JoinGame; Oslo. 2009-02-06.
  • Popular scientific lecture
    Ask, Kristine. (2009) Dataspill og kultur - en introduksjon. Foredrag om spill . Røde Kors Trondheim; Trondheim. 2009-05-25 - 2009-05-25.
  • Interview
    Ask, Kristine. (2009) Satser mer på barn. Aftenposten [Avis]. 2009-05-13.
  • Academic lecture
    Ask, Kristine. (2009) World of Scriptcraft. The collective remaking of computergames. 4S Annual Conference 2010 . 4S; Washington DC. 2009-10-28 - 2009-10-31.
  • Popular scientific lecture
    Ask, Kristine. (2009) World of Socialcraft. BLIKK-konferanse i Rogaland . Norsk kulturforum; Utstein Kloster Hotell. 2009-03-19 - 2009-03-19.

2008

  • Interview
    Ask, Kristine. (2008) "World of Warcraft". NRK [TV]. 2008-11-13.
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