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Trond Are Øritsland

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Trond Are Øritsland

Associate Professor
Department of Design
Faculty of Architecture and Design

trond.are.oritsland@ntnu.no
+4790783975 Produktdesign, 361, Gløshaugen, Kolbjørn Hejes vei 2B
About Research Publications Teaching Outreach

About

I am trained as an industrial designer with a Phd in interaction design, and I have taught interaction design since 1995 and game design for ten years. Today I react to society’s disempowerment of people, as we enclose ourselves in layered systems that take over our agency. I am returning to my Industrial design background as the best way to approach this is in the physical world

Courses

This is a  Manifesto of future design education I coauthored with Matthijs vanDijk and Johannes Sigurjonson in 2020

TPD 4144 Design 6 Industry project
TPD 4134 Graphic User Interface design
TPD 4168 Game design
TPD 4900 Masters Thesis in Design

On going PhD projects 

Sensory Nourishment in Clothing Maureen Laverty

Previous PhD projects

Co-suprevisor:   Involvement of persons with dementia in safe walking technology by Kristine Holbø

Do You See What I See - investigations into the underlying elements of visual Simplicity
Martha Rice Skogen Doktoravhandlinger ved NTNU 2017:

Handheld devices for use within integrated operations in the petroleum industry
Daniela Blauhut, Doktoravhandlinger ved NTNU 2016:112

Information-rich design : a concept for large-screen display graphics : design principles and graphic elements for real-world complex processes, Alf Ove Braseth,Doktoravhandlinger ved NTNU 2015:30

Ph.D- kandidat i Industriell design, Designmetodikk som verktøy for brukerorientert stedsutvikling og regional utvikling, Hilde Østerås Berntsen 2004 - 14

2 PhD´s within the Center for Integrated Operations in the Petoleum Industry ended instead in the founding of visavi.com by Gisle Andresen and Øystein Veland

Design activities in the Norwegian seafood industry : a theoretical approach to understanding cooperation and communication, Kjersti Øverbø Schulte Doktoravhandlinger ved NTNU 2009:102

Mind design : steps to an ecology of human-machine systems by Thomas Hoff, Doktoravhandlinger ved NTNU 2002

 

 

 

Competencies

  • Game Design
  • Industrial design
  • Interaction design

Research

Research Focus – “Keepworthiness”

The best way to act ecologically is not to act, but to enjoy the thing you already have. My research interest revolves around how designers can help products last a long time, create emotional attachment, and foster a living network of competence.

I have coined the term keepworthiness – the quality that makes objects deserving of long‑term, persistent use. I draw on interconnected ideas from several fields to show why durability means more than just robust materials:

  1. Emotional Durability – Building on Jonathan Chapman’s theories of emotional durability, I am interested in how product lifespan, reparability, and meaningful interaction work together to motivate us to keep rather than replace the things we own.

  2. Embodied Cognition – Objects that require manual interaction—not mechanically or electronically overridden—as described by David Pye’s “the workmanship of risk,” invite attentive presence, skill development, and bodily understanding. From this arise abilities, rituals, and pride in mastering the material world.

  3. Right‑to‑Repair and the Handyman Ideal – Starting from Matthew Crawford’s critique of “nudges” versus “jigs,” I investigate how repair‑friendly design restores human agency, promotes community competence networks, and counters the systematic transfer of human skills to corporations and algorithms.

  4. Network of Competence – Inspired by theories of knowledge diffusion, I seek to understand the mechanisms in ecosystems (spare‑part supplies, repair cafés, peer‑learning platforms) that keep objects alive even after the manufacturer has stopped providing parts and support.

Motivation

My goal is to deliver concrete design principles, recommendations, and empirical evidence that give creators, educators, and institutions the means to prioritize longevity, user autonomy, and ecological responsibility in the products and infrastructures of the future

Publications

  • Chronological
  • By category
  • See all publications in Cristin

2020

  • van Dijk, Matthijs; Sigurjónsson, Jóhannes B.; Øritsland, Trond Are. (2020) Designing Aesthetic Transitions - New Design Education Manifesto 2020. Institutt for design NTNU
    Report

2019

  • Moural, Ana ; Øritsland, Trond Are. (2019) User experience in mobile virtual reality: an on-site experience. Journal of Digital Landscape Architecture (JoDLA)
    Academic article

2014

  • Bjertnæs, Lars Helland; Øritsland, Trond Are; Sigurjónsson, Jóhannes B.. (2014) Physicality in Hybrid Products - The role of physicality when data, services and new social meanings merge. The Design Society
    Academic chapter/article/Conference paper

2013

  • Braseth, Alf Ove; Øritsland, Trond Are. (2013) Visualizing complex processes on large screen displays: Design principles based on the Information Rich Design concept. Displays (Guildford)
    Academic article

2012

  • Sziebig, Gábor; Øritsland, Trond Are. (2012) Navigating in 3D Immersive Environments: A VirCa Usability Study. Elsevier IFAC Publications / IFAC Proceedings series
    Academic article

2011

  • Husjord, Dagfinn; Øritsland, Trond Are; Pedersen, Egil. (2011) Integration and Testing of an STS Decision Support System in a Full-mission Ship Maneuvering Simulator. International Conference on Ship Manoeuvring in Shallow and Confined Water
    Academic article

2010

  • Aryana, Bijan; Øritsland, Trond Are. (2010) Culture and Mobile HCI: A Review. The Design Society
    Academic chapter/article/Conference paper

2009

  • Øritsland, Trond Are; Rønneberg Næss, Ingrid. (2009) Inclusive Mainstream Products. Tapir Akademisk Forlag
    Academic chapter/article/Conference paper

2008

  • Abidin, Shahriman Zainal; Bjelland, Hans Vanhauwaert; Øritsland, Trond Are. (2008) The embodied mind in relation to thinking about form development. The Design Society
    Academic chapter/article/Conference paper
  • Bjørkli, Cato Alexander; Hoff, Thomas; Jenssen, Gunnar Deinboll; Øritsland, Trond Are; Ulleberg, Pål. (2008) On Representations of In-Vehicle Information Systems - Effects of Graphical (GUI) versus Speech-Based User Interfaces. Tapir Akademisk Forlag
    Academic chapter/article/Conference paper

2006

  • Liem, André; Øritsland, Trond Are. (2006) A Collaborative Systems Design Project with the Norwegian Postal Service.
    Academic chapter/article/Conference paper

2002

  • Bjørkli, Cato Alexander; Hoff, Thomas; Øritsland, Trond Are. (2002) On Representations of In-Vehicle Information Systems - Effects of Handheld vs. Speech Based User Interfaces. Transportation Research Part F: Traffic Psychology and Behaviour
    Academic article
  • Hoff, Thomas; Øritsland, Trond Are; Bjørkli, Cato Alexander. (2002) Interaksjonsdesign.
    Other product

1999

  • Øritsland, Trond Are. (1999) A Theory of Discursive Interaction Design - Mapping the development of quality and style in man machine interaction. Institutt for Produktdesign, NTNU
    Doctoral dissertation
  • Vavik, Tom; Øritsland, Trond Are. (1999) Menneskelige Aspekter i Design - en innføring i ergonomi. Institutt for Produktdesign
    Textbook

1996

  • Øritsland, Trond Are. (1996) 5.1: Metoder for å identifisere og klassifisere brukere 5.2: Metoder for å skaffe rådata fra brukere 5.3: Metoder for oppgavenalyse 5.4: Metoder fo betjeningsdesign 5.5: Metode for brukbarhetstesting.
    Academic chapter/article/Conference paper

Journal publications

  • Moural, Ana ; Øritsland, Trond Are. (2019) User experience in mobile virtual reality: an on-site experience. Journal of Digital Landscape Architecture (JoDLA)
    Academic article
  • Braseth, Alf Ove; Øritsland, Trond Are. (2013) Visualizing complex processes on large screen displays: Design principles based on the Information Rich Design concept. Displays (Guildford)
    Academic article
  • Sziebig, Gábor; Øritsland, Trond Are. (2012) Navigating in 3D Immersive Environments: A VirCa Usability Study. Elsevier IFAC Publications / IFAC Proceedings series
    Academic article
  • Husjord, Dagfinn; Øritsland, Trond Are; Pedersen, Egil. (2011) Integration and Testing of an STS Decision Support System in a Full-mission Ship Maneuvering Simulator. International Conference on Ship Manoeuvring in Shallow and Confined Water
    Academic article
  • Bjørkli, Cato Alexander; Hoff, Thomas; Øritsland, Trond Are. (2002) On Representations of In-Vehicle Information Systems - Effects of Handheld vs. Speech Based User Interfaces. Transportation Research Part F: Traffic Psychology and Behaviour
    Academic article

Books

  • Vavik, Tom; Øritsland, Trond Are. (1999) Menneskelige Aspekter i Design - en innføring i ergonomi. Institutt for Produktdesign
    Textbook

Part of book/report

  • Bjertnæs, Lars Helland; Øritsland, Trond Are; Sigurjónsson, Jóhannes B.. (2014) Physicality in Hybrid Products - The role of physicality when data, services and new social meanings merge. The Design Society
    Academic chapter/article/Conference paper
  • Aryana, Bijan; Øritsland, Trond Are. (2010) Culture and Mobile HCI: A Review. The Design Society
    Academic chapter/article/Conference paper
  • Øritsland, Trond Are; Rønneberg Næss, Ingrid. (2009) Inclusive Mainstream Products. Tapir Akademisk Forlag
    Academic chapter/article/Conference paper
  • Abidin, Shahriman Zainal; Bjelland, Hans Vanhauwaert; Øritsland, Trond Are. (2008) The embodied mind in relation to thinking about form development. The Design Society
    Academic chapter/article/Conference paper
  • Bjørkli, Cato Alexander; Hoff, Thomas; Jenssen, Gunnar Deinboll; Øritsland, Trond Are; Ulleberg, Pål. (2008) On Representations of In-Vehicle Information Systems - Effects of Graphical (GUI) versus Speech-Based User Interfaces. Tapir Akademisk Forlag
    Academic chapter/article/Conference paper
  • Liem, André; Øritsland, Trond Are. (2006) A Collaborative Systems Design Project with the Norwegian Postal Service.
    Academic chapter/article/Conference paper
  • Øritsland, Trond Are. (1996) 5.1: Metoder for å identifisere og klassifisere brukere 5.2: Metoder for å skaffe rådata fra brukere 5.3: Metoder for oppgavenalyse 5.4: Metoder fo betjeningsdesign 5.5: Metode for brukbarhetstesting.
    Academic chapter/article/Conference paper

Report

  • van Dijk, Matthijs; Sigurjónsson, Jóhannes B.; Øritsland, Trond Are. (2020) Designing Aesthetic Transitions - New Design Education Manifesto 2020. Institutt for design NTNU
    Report
  • Øritsland, Trond Are. (1999) A Theory of Discursive Interaction Design - Mapping the development of quality and style in man machine interaction. Institutt for Produktdesign, NTNU
    Doctoral dissertation

Product

  • Hoff, Thomas; Øritsland, Trond Are; Bjørkli, Cato Alexander. (2002) Interaksjonsdesign.
    Other product

Teaching

Courses

  • TPD4144 - Design 6 - Futures
  • TPD4132 - From Idea to Prototype
  • TPD4168 - Game Design
  • TPD4134 - User Interface Design
  • TPD4195 - Design Studies
  • TPD4900 - Industrial Design Engineeering, Master's Thesis
  • TPD4505 - Design Theory, Specialization Course
  • TPD4500 - Design 9, Specialization Project

Outreach

2018

  • Lecture
    Øritsland, Trond Are. (2018) Grafisk Brukergrensesnittdesign. NTNU Nokios 2018 , Trondheim 2018-10-23 - 2018-10-25

2004

  • Interview
    Øritsland, Trond Are. (2004) Schrødingers Katt - gjennomgående historie om 1. klasses design av nye akeutstyr som uttrykker det moderne norge - i tre aluminium tekstil. Schrødingers Katt - NRK Schrødingers Katt - NRK [TV] 2004-01-29
  • Interview
    Øritsland, Trond Are; Oksholen, Tore. (2004) Industriell design på trynet. Universitetsavisa Universitetsavisa [Newspaper] 2004-01-12

2002

  • Programme participation
    Øritsland, Trond Are. (2002) Komuner som merkevarer. NRK P2 NRK P2 [TV] 2002-08-20
  • Academic lecture
    Øritsland, Trond Are. (2002) Hvorfor ny teknologi gjør vondt, og hvordan designere kan gjøre det godt igjen. Kunsthøgskolen i Bergen , Bergen 2002-10-14 -
  • Popular scientific lecture
    Øritsland, Trond Are. (2002) Tamaguchis Behovspyramide. Teknologikafé - NTNU , Trondheim 2002-03-14 -

2001

  • Academic lecture
    Øritsland, Trond Are. (2001) Puls - An interactive jewel for the 100th aniversary of NTH. NTNU - Industriell økologi , Kvilhaugen Gård - Trondheim 2001-05-31 -
  • Popular scientific lecture
    Øritsland, Trond Are. (2001) "Et klikk er en brutal hendelse - tenking og teknologier i interaksjonsdesign av IT". "Kunst og ny Teknologi" Fagseminar , Nordenfjeldske Kunstindustrimuseum, Trondheim 2001-11-24 -

2000

  • Academic lecture
    Øritsland, Trond Are; Buur, Jacob. (2000) Reflecting on Design Practice: Exploring Video Documentary of Designers in Action. DIS2000 - Designing Interactive Systems , NewYork 17 - 19 august 2000

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