Background and activities
Yngve Dahl (1976) is Associate Professor at the Department of Computer and Information Science. He belongs to the research group for Information Systems and Software Engineering. Dahl holds a PhD in Computer science from NTNU. His academic interests are in the field of Human–Computer Interaction (HCI).
Dahl has have conducted HCI research in areas such as of user-centered design, usability evaluation methodology, values in design, collaborative technology, and ubiquitous computing since the early 2000s. The majority of my work consists of empirical design-oriented research with real users, with a particular focus on digital health care technology for clinical and assistive use. The results of my research have been published in leading international scientific HCI journals and conference proceedings.
- 2017- Associate Professor, Dept. of Computer Science, NTNU
- 2014-2017 Adjunct Associate Professor, Dept. of Computer Science, NTNU
- 2010-2017 Research scientist, SINTEF Digital (formerly SINTEF ICT)
- 2007-2010 Research scientist, Telenor Research & Innovation
- 2002-2006 Research fellow at Department of Computer and Information Science, NTNU
- 2002 R&D Engineer, Q-free ASA
Scientific, academic and artistic work
A selection of recent journal publications, artistic productions, books, including book and report excerpts. See all publications in the database
- (2019) Assessing Motivational Differences Between Young and Older Adults When Playing an Exergame. Games for Health Journal. vol. 9 (1).
- (2019) Evaluation of Interactive and Gamified Approaches for Teaching ICT Theory - A Study of PowerPoint, Sembly, and Kahoot!. Proceedings of the ... European conference on games-based learning.
- (2019) Twelve Ways to Reach for a Star: Player Movement Strategies in a Whole-Body Exergame. 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH).
- (2018) Supporting Social Interaction in Care Environments: Exploring Stakeholder Perspectives on the Potential of Interactive Technology. International Journal of Human-Computer Interaction. vol. 35 (1).
- (2017) “Do You See What I Hear?”: Designing for Collocated Patient–Practitioner Collaboration in Audiological Consultations. Human-Computer Interaction. vol. 33 (5-6).
- (2017) Infrastructuring as ambiguous repair: a case study of a surveillance infrastructure project. Computer Supported Cooperative Work (CSCW). vol. Published ahead of print.
- (2016) Stakeholder Attitudes Toward and Values Embedded in a Sensor-Enhanced Personal Emergency Response System. Interacting with computers. vol. 28 (5).
- (2016) A Participatory Design Approach to Develop an Interactive Sound Environment Simulator. American Journal of Audiology. vol. 25.
- (2015) The use of generative techniques in co-design of mHealth technology and healthcare services for COPD patients. Lecture Notes in Computer Science (LNCS). vol. 9188.
- (2015) The role of ICT in addressing the challenges of age-related falls: a research agenda based on a systematic mapping of the literature. Personal and Ubiquitous Computing. vol. 19 (3).
- (2015) Designing a reliable pain drawing tool: avoiding interaction flaws by better tailoring to patients’ impairments. Personal and Ubiquitous Computing. vol. 19 (3-4).
- (2015) Designing for movement quality in exergames: Lessons learned from observing senior citizens playing stepping games. Gerontology. vol. 61 (2).
- (2013) Proceed with Caution: Transition from Paper to Computerized Pain Body Maps. Procedia Computer Science. vol. 21.
- (2011) End-User Composition Interfaces for Smart Environments: A Preliminary Study of Usability Factors. Lecture Notes in Computer Science (LNCS). vol. 6770.
- (2010) Fidelity Considerations for Simulation-Based Usability Assessments of Mobile ICT for Hospitals. International Journal of Human-Computer Interaction. vol. 26 (5).
- (2010) Usability testing of mobile ICT for clinical settings: Methodological and practical challenges. International Journal of Medical Informatics. vol. 79 (4).
- (2008) A comparison of location and token-based interaction techniques for point-of-care access to medical information. Personal and Ubiquitous Computing. vol. 12.
- (2007) A comparison of location and token-based interaction techniques for point-of-care access to medical information. Personal and Ubiquitous Computing.
- (2007) Visualizing Interaction in Digitally Augmented Spaces: Steps toward a Formalism for Location-Aware and Token-Based Interactive Systems. Lecture Notes in Computer Science (LNCS). vol. 4551.