Course - Web of Things - IDG3006
IDG3006 - Web of Things
In this course, the students from bachelor in web development and bachelor in interaction design will be using prior skills, knowledge and general competence, create a cross-disciplinary project. The goal is to build a web-connected physical device/system for a customer that
- solves a problem or
- provides a new opportunity for the customer or their clients.
A list of possible customers/projects will be given at the start of the project.
Have fundamental knowledge about the key challenges and opportunities related to the emerging field of Web of Things (WoT) and Internet of Things (IoT)
- Awareness of key application areas of WoT, IoT, and Pervasive Computing
- Understanding the influence of WoT/IoT in society, and the need to design and develop following diverse user needs
- Foundational knowledge of Universal Design of ICT
- Understanding the technical challenges, obstacles, trade-offs, and workarounds to be able to design and develop WoT solutions
- Hands-on experience with single board computers, wireless sensors, and flow-based visual programing
- Foundational knowledge in innovation, prototyping, project management, and testing
- To be able to innovate and generate product ideas to solve real-life problems with web-connected smart objects
- To analyze and evaluate design and development approaches, technological limitations, and their workarounds
- To be able to design and develop web-connected electronic systems to solve real-life problems
- To be able to user-test, analyze and synthesize test data for further development
- To be able to communicate ideas, receive instructions and be a productive contributor in an interdisciplinary environment
- Produce/Plan sustainable WoT solutions
- Evaluate the efficiency and implementation of diverse WoT solutions
- Evaluate accessibility, the usability of ICT solutions concerning users with diverse abilities
- Show ability of innovation, creative thinking, and problem-solving
Learning methods and activities
- problem-based project work under supervision.
- lab- and workshop work.
Further on evaluation
The final grade will be based on a: Oral/visual presentation (one for each group), Counts for 40% of the final grade. Individual reflection report (one for each student), Counts for 60% of the final grade. Both will need to be passed to get a grade in the course. Each student will be given a grade from A-F. In case of a non-passing grade, or retake to improve grade, the student must re-take the whole course including both both presentation and report.
Required previous knowledge
The course is reserved for students in the program bachelor in interaction design and web development.
- For BWU: IDG1100 - Web Fundamentals
- For BIXD: IDG1006 - Physical Prototyping
The curriculum will be given at the start of the semester. The students will be required to purchase some electronic components to complete the course.
Credits: 7.5 SP
Study level: Third-year courses, level III
Term no.: 1
Teaching semester: AUTUMN 2022
Language of instruction: English, Norwegian
- Design Methodology
Examination arrangement: Work
- Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
Room Building Number of candidates
Room Building Number of candidates
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"