course-details-portlet

IDIG4845

Computer Graphics and Immersive Media

Lessons are not given in the academic year 2026/2027

Credits 7.5
Level Second degree level
Course start Autumn
Duration 1 semester
Language of instruction English
Location Gjøvik

About

About the course

Course content

  • History of stereoscopy, widescreen and immersive experiences.
  • Photogrammetry and 3D modeling.
  • Physically-based rendering principles.
  • Interactive and immersive visualisation techniques.
  • Virtual, and Augmented Reality.
  • Devices, sensors, and tracking technologies.
  • Immersive content design and user interaction.

Learning outcome

Knowledge

  • Understand fundamental principles of modern computer graphics and immersive technologies.
  • Recognise historical milestones in the development of visual technologies.
  • Describe the physics and mathematics underlying light-material interactions and rendering techniques.

Skills

  • Create models and textures suitable for immersive environments.
  • Implement animations and dynamic simulations in computer graphics pipelines.
  • Develop and deploy immersive applications in VR/AR platforms.

General Competence

  • Critically evaluate visual experiences and immersive content.
  • Integrate multidisciplinary knowledge to design interactive and engaging visual applications.
  • Collaborate effectively in project-based environments, managing content creation and technical implementation.

Learning methods and activities

  • Lectures: Conceptual frameworks, historical context, and theoretical foundations.
  • Seminars/Discussions: Exploration of case studies, new technologies, and ethical implications.
  • Lab Sessions: Hands-on work in modeling, rendering, and XR application development.
  • Project Work: Individual or group projects creating end-to-end immersive visual experiences.

Further on evaluation

The final grade is based on two components:

Project Report (60%) - Students complete a project. The project report should document the development process, theoretical background, and reflection on results.

Oral Examination (40%) - An individual oral exam assessing the student’s understanding of the theoretical foundations, project work, and broader course content.

Grades are given on a scale from A to F.

Students may use generative AI tools to support coding, analysis, or writing, provided that such use is transparently documented and that the student demonstrates a clear understanding of the generated material.

Specific conditions

Admission to a programme of study is required:
Applied Computer Science (MACS)
Informatics (MSIT)

Required previous knowledge

Programming and Image Processing skills.

Subject areas

  • Computer Science
  • Graphics/Image Processing

Contact information

Course coordinator

Department with academic responsibility

Department of Computer Science

Examination

Examination