Course - Rapid Prototyping and Innovation - IMT2581
IMT2581 - Rapid Prototyping and Innovation
About
Examination arrangement
Examination arrangement: Assignment
Grade:
Evaluation | Weighting | Duration | Grade deviation | Examination aids |
---|---|---|---|---|
Exercise | 100/100 |
Course content
The topics include, but are not limited to:
-Software innovation
-Supporting software innovation
-Identifying high value innovation
-Return on investment
-Rapid prototyping tools
-Principles of rapid prototyping
-Communication
-Organisation
-Preparation
-GameJams / hackathons - idea generation and prototyping
-Prototyping in context
-Value chains
-Getting innovation to market
-Review and analysis of intense development cycles
-Post mortems
-After action review
-Accurate performance evaluation and feedback
Learning outcome
After successfully completing the program, students will possess the following:
Knowledge
-Understand the process of rapid prototyping given severe time limitations
-Understand at least two different rapid prototyping tools
-Recognise situations or behaviours that limit innovation
Skills
-Are able to analyse a problem quickly and generate innovative solutions, which can be prototyped
-Are able to plan the development of a prototype within limited time
-Are able to select features which can be implemented quickly
-Demonstrable skill in developing a prototype to demonstrate an innovative idea
-Are able to present the results of a prototyping session orally
-Are able to conduct an after action review of the innovation and prototyping process to identify strengths and weaknesses of their innovation processes
General competence
-Improvement in the ability to work in a diverse team
-Improved confidence in the ability to create innovative content
-Understanding of the value of other disciplines in the development of innovative solutions
Learning methods and activities
The majority of learning will occur during development sessions. There will also be
-Lectures
-Group work
-Project work
-Academic supervision
Further information:
This course is focused on rapid prototyping in a very time limited situation. The course requires the development of an idea, and a prototype of that idea within a period of 48 to 72 hours. The course requires the student to participate in three rapid prototyping sessions during the course. These can be selected from: Idea24, Game Jams, Hackathons, The Gathering Creative Ticket, NFI Game play, or other events which support the process of rapid prototyping with extreme time pressure.These intense development cycles are supported by lectures introducing the principles and tools of rapid prototyping, and by review sessions focused on analyzing the development cycle and learning as much as possible from each session.
Further on evaluation
Re-sit:
Students who do not pass 3 rapid prototyping sessions within a year can participate in the same events in the following year. Once 3 have been passed in total the student will pass the course.
Assessment forms:
Successful completion of three rapid prototyping events. These can be done either in a group or individually. Each student will present their work at the end of each session either as part of the group or individually. Students will pass or fail on each game development session based on criteria which include:
-Understanding requirements
-Approach to breaking up the development tasks
-Ability to develop a prototype of an idea
-Depth of reflection during review sessions
-Identification of important events and learning opportunities
Specific conditions
Admission to a programme of study is required:
Bachelor of Game Programming (BSP)
Programming (BPROG)
Recommended previous knowledge
-IMT1031 Fundamental Programming
-IMT1362 Experience Design
Course materials
Reading lists and content will be provided before each development session.
Recommended reading includes:
-The Lean Startup: How Today's Entrepreneurs Use Continuous Innovation to Create Radically Successful Businesses, Eric Ries, 2011
No
Version: 1
Credits:
5.0 SP
Study level: Intermediate course, level II
Term no.: 1
Teaching semester: AUTUMN 2018
Term no.: 2
Teaching semester: SPRING 2019
Language of instruction: English
Location: Gjøvik
-
Department with academic responsibility
Department of Computer Science
Examination
Examination arrangement: Assignment
- Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
- Autumn ORD Exercise 100/100
-
Room Building Number of candidates -
Spring
ORD
Exercise
100/100
Submission
2019-05-24 -
Room Building Number of candidates
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"