course-details-portlet

IMT4314

Methods in User-Centered Design

New from the academic year 2016/2017

Credits 15
Level Second degree level
Course start Spring 2017
Duration 1 semester
Language of instruction English
Examination arrangement Portfolio assessment and Written exam

About

About the course

Course content

User-centered design: paradigms, ideology and concepts (including participatory design, universal design and inclusive design)

Laws and regulations

User, Activity and Task analysis

User-centered requirements specification

Contextual design

User-centered design (including co-operative and parallel design)

User-centered and co-operative inspections

Usability testing

Prototyping and formative-iterative user testing

Human-centered design lifecycle processes for usability work

Software Engineering methodology and models: plan-driven versus agile development methodologies, and their impact on project management (including Scrum)

System development: requirements analysis and specification, design, implementation, testing evolution and maintenance

Learning outcome

Knowledge

- The student will have a thorough overview of the various methods that exist to ensure high quality user interfaces and products through user-centered design

- The student will have in-depth knowledge of user-centered methods commonly used to deliver high quality usability products

- The student will be able to apply this knowledge to design and optimize the usability of products, services and interactive environments.

- Students will be able to understand the melding of user centered design process within the context of agile software development.

 

Skills

- The student will be able to compare, discuss and select appropriate methods for requirements elicitation, design and assessment.

- The student will be able to initiate, manage and perform user-centered and participatory design work

 

General competence

- The student will be able to analyze and assess the appropriateness of various user-centered strategies and methods in design work

- The student will be able to analyze, reflect upon and discuss academic issues related to usability and user-centered design

- The student will be able to adapt user centered design process to the agile software development paradigm.

Learning methods and activities

Forelesninger|Gruppearbeid|Lab.øvelser|Nettbasert Læring|Nettstøttet læring|Obligatoriske oppgaver|Prosjektarbeid|Refleksjon|Samling(er)/seminar(er)|Annet

 

Utfyllende informasjon:

Student presentations

Further on evaluation

Utfyllende om kontinuasjon:

Re-sit for the home exam in August.No re-sit for the portfolio, must be taken next time the course is run.

 

Vurderingsformer:

Home exam, 5 hours (40 %)

Project Assessment (60 %)

Each of the parts must be passed separately

 

The project-case will be solved through a series of exercises throughout the course. Exercises will be on user-centered design practice (methods for understanding needs, analyzing and prioritizing, specifying and designing, inspecting and testing) as well as on assessing, comparing and reflecting on practice. Exercises may be both individual and team work. The project will be graded at the end of the semester. Students will be active in selecting methods to solve the case, and will receive feedback on their work and may improve their work throughout the course, up until deadline for final hand-in of the project report and oral presentation of the results/the project.

Specific conditions

Admission to a programme of study is required:
Interaction Design (MIXD)

Course materials

Basic textbooks:

Steve Krug (2009): Rocket Surgery Made easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. New Riders publishing.

Benyon, David (2013). Designing interactive systems: A comprehensive guide to HCI, UX and interaction design. 3rd edition. Reading, Mass.: Addison-Wesley

Rubin & Chisnell, Handbook of Usability Testing - How to plan, design and conduct effective tests. Wiley publishing 2008.

Lazar, Jonathan et al. (2010). Research methods in human-computer interaction. Chichester: John Wiley

Kathy Baxter, Catherine Courage and Kelly Caine (2015): Understanding Your Users, Second Edition: A Practical Guide to User Research Methods (Interactive Technologies) 2nd Edition

 

Supporting textbooks:

Bruno Latour, Aramis, or the Love of Technology

Quesenbery & Brooks, Storytelling for user experience

Bill Buxton, Sketching User Experience - getting the design right and the right design

Andy Polaine, Lavrans Løvlie & Ben Reason, Service Design - From Insight to Implementation, Rosenfeld Media, 2013 (Paperback: 216 pages, ISBN 1-933820-33-0 Digital: ISBN 1-933820-61-6)

Minor changes may occur. Final list is presented at the beginning of the semester.

Credit reductions

Course code Reduction From
IMT5341 10 sp
This course has academic overlap with the course in the table above. If you take overlapping courses, you will receive a credit reduction in the course where you have the lowest grade. If the grades are the same, the reduction will be applied to the course completed most recently.

Subject areas

  • Interaction Design

Contact information

Course coordinator

  • Sashidharan Komandur

Department with academic responsibility

Department of Design

Examination

Examination

Examination arrangement: Portfolio assessment and Written exam
Grade: Letters

Ordinary examination - Spring 2017

Portfolio assessment
Weighting 6/10 Date Submission 2017-06-09
Written examination (home exam)
Weighting 4/10 Date Release 2017-06-09
Submission 2017-06-09
Duration 5 timer

Re-sit examination - Summer 2017

Written examination (home exam)
Weighting 4/10 Date Release 2017-08-18
Submission 2017-08-18
Duration 5 timer