Course - Methods in User-Centered Design - IMT4314
Methods in User-Centered Design
New from the academic year 2016/2017
About
About the course
Course content
User-centered design: paradigms, ideology and concepts (including participatory design, universal design and inclusive design)
Laws and regulations
User, Activity and Task analysis
User-centered requirements specification
Contextual design
User-centered design (including co-operative and parallel design)
User-centered and co-operative inspections
Usability testing
Prototyping and formative-iterative user testing
Human-centered design lifecycle processes for usability work
Software Engineering methodology and models: plan-driven versus agile development methodologies, and their impact on project management (including Scrum)
System development: requirements analysis and specification, design, implementation, testing evolution and maintenance
Learning outcome
Knowledge
- The student will have a thorough overview of the various methods that exist to ensure high quality user interfaces and products through user-centered design
- The student will have in-depth knowledge of user-centered methods commonly used to deliver high quality usability products
- The student will be able to apply this knowledge to design and optimize the usability of products, services and interactive environments.
- Students will be able to understand the melding of user centered design process within the context of agile software development.
Skills
- The student will be able to compare, discuss and select appropriate methods for requirements elicitation, design and assessment.
- The student will be able to initiate, manage and perform user-centered and participatory design work
General competence
- The student will be able to analyze and assess the appropriateness of various user-centered strategies and methods in design work
- The student will be able to analyze, reflect upon and discuss academic issues related to usability and user-centered design
- The student will be able to adapt user centered design process to the agile software development paradigm.
Learning methods and activities
Forelesninger|Gruppearbeid|Lab.øvelser|Nettbasert Læring|Nettstøttet læring|Obligatoriske oppgaver|Prosjektarbeid|Refleksjon|Samling(er)/seminar(er)|Annet
Utfyllende informasjon:
Student presentations
Further on evaluation
Utfyllende om kontinuasjon:
Re-sit for the home exam in August.No re-sit for the portfolio, must be taken next time the course is run.
Vurderingsformer:
Home exam, 5 hours (40 %)
Project Assessment (60 %)
Each of the parts must be passed separately
The project-case will be solved through a series of exercises throughout the course. Exercises will be on user-centered design practice (methods for understanding needs, analyzing and prioritizing, specifying and designing, inspecting and testing) as well as on assessing, comparing and reflecting on practice. Exercises may be both individual and team work. The project will be graded at the end of the semester. Students will be active in selecting methods to solve the case, and will receive feedback on their work and may improve their work throughout the course, up until deadline for final hand-in of the project report and oral presentation of the results/the project.
Specific conditions
Admission to a programme of study is required:
Interaction Design (MIXD)
Recommended previous knowledge
IMT4309 Usability and Human Factors in Interaction Design
Course materials
Basic textbooks:
Steve Krug (2009): Rocket Surgery Made easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems. New Riders publishing.
Benyon, David (2013). Designing interactive systems: A comprehensive guide to HCI, UX and interaction design. 3rd edition. Reading, Mass.: Addison-Wesley
Rubin & Chisnell, Handbook of Usability Testing - How to plan, design and conduct effective tests. Wiley publishing 2008.
Lazar, Jonathan et al. (2010). Research methods in human-computer interaction. Chichester: John Wiley
Kathy Baxter, Catherine Courage and Kelly Caine (2015): Understanding Your Users, Second Edition: A Practical Guide to User Research Methods (Interactive Technologies) 2nd Edition
Supporting textbooks:
Bruno Latour, Aramis, or the Love of Technology
Quesenbery & Brooks, Storytelling for user experience
Bill Buxton, Sketching User Experience - getting the design right and the right design
Andy Polaine, Lavrans Løvlie & Ben Reason, Service Design - From Insight to Implementation, Rosenfeld Media, 2013 (Paperback: 216 pages, ISBN 1-933820-33-0 Digital: ISBN 1-933820-61-6)
Minor changes may occur. Final list is presented at the beginning of the semester.
Credit reductions
Course code | Reduction | From |
---|---|---|
IMT5341 | 10 sp |
Subject areas
- Interaction Design
Contact information
Course coordinator
- Sashidharan Komandur
Department with academic responsibility
Examination
Examination
Ordinary examination - Spring 2017
Portfolio assessment
Written examination (home exam)
Submission 2017-06-09 Duration 5 timer
Re-sit examination - Summer 2017
Written examination (home exam)
Submission 2017-08-18 Duration 5 timer