Course - PrototypeLab – Innovation and Designpractices - MASG2112
PrototypeLab – Innovation and Designpractices
New from the academic year 2026/2027
About
About the course
Course content
The course is based on students’ participation in technical student organizations at NTNU Gjøvik. Participation in these organizations qualifies students for admission to the course:
- GTR (Gjøvik Technology Racing)
- Microhouse
Students choose sub-projects within the themes defined by each student organization. Students are organized into teams of 2–3 students.
Through this work, students gain practical experience with the entire innovation and product development process — from concept generation and design to prototype construction and evaluation. The course emphasizes the application of theoretical knowledge in real-world engineering and design contexts.
Key topics include:
- Applying relevant theory and methods to practical development projects
- Project planning, execution, and risk management
- Concept development and identification of success criteria
- Product development methodology (including the Triple Diamond model)
- Organization and management of development projects
- Prototype construction and final product realization
- Cost estimation, budgeting, investments, and procurement
- Establishment of a design and knowledge database for learning and documentation
- Teamwork, communication, and conflict resolution
- Reflection and learning outcome evaluation
- Individual project components aligned with the student’s study program
Learning outcome
After completing the course, the student will be able to:
Knowledge and skills
- Apply theoretical knowledge from their study program to practical, interdisciplinary development projects
- Understand and use product development and innovation methods in real projects
- Plan and execute a project from idea to final prototype
- Analyze and manage decision-making processes and evaluate alternative solutions
- Critically assess project progress, results, and resource allocation
General competence
- Collaborate effectively in interdisciplinary teams
- Communicate technical and organizational insights clearly in oral and written form
- Reflect on their own learning process and contribute to collective knowledge development
Learning methods and activities
Teaching consists of supervision, group work, and individual work. The main part of the learning takes place through practical project work in the student-run organizations:
- GTR (Gjøvik Technology Racing)
- Microhouse
Two half-day seminars will be organized during the semester, covering topics that support the project work, such as product development, innovation, project management, and teamwork.
Attendance at these seminars is mandatory.
Compulsory assignments
- Seminar
Further on evaluation
Mandatory activities from a previous semester may be approved by the department when the course is repeated, provided that the course structure has not been substantially changed. The mandatory activities consist of two-and-a-half-day seminars with subsequent follow-up work carried out during the semester.
Specific conditions
Required previous knowledge
To be admitted to the course, the student must hold an active role in one of the following student organizations:
- GTR (Gjøvik Technology Racing)
- Microhouse
It is emphasized that membership and active participation in the above-mentioned organizations are prerequisites for completing this course. The course is open to students from different study programs and institutes at NTNU Gjøvik.
Course materials
Specified at the start of the semester.
Subject areas
- Product Design Engineering - Design Methodology