Course - Prototyping Interactive Media - TDT4262
TDT4262 - Prototyping Interactive Media
About
Examination arrangement
Examination arrangement: Work
Grade: Letters
Evaluation | Weighting | Duration | Grade deviation | Examination aids |
---|---|---|---|---|
Arbeider | 100/100 |
Course content
Descriptions about interactive user experiences, like immersive spaces, video games, interactive campaigns. Basic concepts about software and hardware; new media art; multimedia content like pictures, video, and sound; open source and open content. Finally, knowledge about development cycles of prototyping and evaluation.
Methods about how to put together hardware components such as processors, sensors, and actuators, to program their interactive behavior, and orchestrate multimedia content like pictures, video, and sound. Basic evaluation procedures grounded on both esthetic appreciation and technical quality.
Learning outcome
Knowledge to imagine the next generation of interactive user experiences, like immersive spaces, video games, interactive campaigns. This includes software and hardware; new media art; and multimedia content like pictures, video, and sound. Special attention will be given to open source and open content. Finally, knowledge about development cycles of prototyping and evaluation will be acquired.
Practice skills about how to put together hardware components such as processors, sensors, and actuators, to program their interactive behavior, and orchestrate multimedia content like pictures, video, and sound. Basic evaluation skills grounded on both esthetic appreciation and technical quality will be developed.
Learning methods and activities
There will be a combination of lectures and project work. The students will have to complete an individual project and a group based project.
The individual project will consist of the implementation and presentation of an assignment given by the teacher. The assignment will consist in implementing, testing, and presenting a simple interactive media system with at least two virtual characters interacting with the external world through simple sensors. The work load of the individual project will be 30% of the whole work load.
The group based project will comprise at least two iterations of the prototyping and evaluation cycle.
For the group project, it will be part of the assignment to imagine a prototype as well as implement and present it. Students will be encouraged to submit their group projects to International art, design, and technology competitions such as Ars Electronica and National ones like piksel piksel and the game design competition at NTNU. The work load of the group project will be 70% of the whole work load.
The projects (individual and group) will be evaluated and will decide the mark. The mark of the individual project will count 30% and the mark of the group project will count 70%.
Specific conditions
Limited admission to classes. For more information: https://i.ntnu.no/wiki/-/wiki/English/Admission+to+courses+with+restricted+admission
Admission to a programme of study is required:
Industriell design (MTDESIG)
Recommended previous knowledge
Limited to students of Industrial Design Engineering.
Course materials
Mandatory:
- Each student will have to acquire her own Arduino board and a basic set of sensors and actuators. Extra materials will be available at NTNU.
- Notater av læreren, som er tilgjengelig på kurset hjemmesiden.
Suggested:
- Joshua Noble. Programming Interactivity: A Designers Guide to Processing, Arduino, and Openframeworks. OReilly Media, 1 edition, July 2009, pages 712.
- Massimo Banzi, Getting Started with Arduino, O'Reilly Media / Make, December 2008, Pages 128.
- Casey Reas, Ben Fry, Getting Started with Processing, A Quick, Hands-on Introduction, O'Reilly Media / Make, June 2010, Pages 208.
- Christiane Paul. Digital Art, Second Edition (World of Art). Thames & Hudson, 2 edition, October 2008, pages 246.
- Tom Igoe , Making Things Talk, Practical Methods for Connecting Physical Objects, O'Reilly Media / Make, September 2007, Pages 432.
- Nigel Chapman, Jenny Chapman, Digital Multimedia, Wiley, pages 679.
No
Version: 1
Credits:
7.5 SP
Study level: Foundation courses, level I
Term no.: 1
Teaching semester: SPRING 2016
Extraordinary deadline for course registration: 2015-12-01
Language of instruction: Norwegian
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- Computer Systems
- Design- og håndverkfag
Department with academic responsibility
Department of Computer Science
Examination
Examination arrangement: Work
- Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
- Spring ORD Arbeider 100/100
-
Room Building Number of candidates
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"