course-details-portlet

IDG1006 - Physical and Tangible Interaction Design

About

New from the academic year 2019/2020

Examination arrangement

Examination arrangement: Assignment
Grade: Passed/Failed

Evaluation form Weighting Duration Examination aids Grade deviation
Assignment 50/100
Assignment 50/100

Course content

Analysis and design of interaction as a material (emergence, playability, physical, tangible and sensory qualities).
Methods for basic design and experience of interaction in different media and environments for diverse persons and users.
Prototyping with:
-Interaction as material: Practical know-how with experience of connecting electronic components to make interactive prototypes
-Interaction as material: Basic Programming (analogue and digital input and output)
-Paper (sketching 2D and 3D models, embedding electronics)
-Textile (form, volume, light scattering, embedding electronics in textile).
-Audio and time dimension in interaction (e.g. clock, alarm, rhythm, slow-fast, over short and long time, background/ambience, use speakers).
Analysis of:
-Interaction, affordance and interaction in state-of-the-art products, services and installations in games, arts, culture, health, physical exercise, industry.
-Human centred design methodology:
Observations
Concept development and prototyping with clients
Project with people in a situation and environment:
-Interaction with people that experience something in an environment (e.g. children and youth learning and playing at a technical museum, art museum, etc.).
-Interaction with a user-defined goal, e.g. to promote health, play, express oneself, navigate in a physical environment (e.g. with Assistive Technology, at a Multi-Sensory Environment, elderly care centre)
Methods for documentation in:
-Text
-Video
-Audio
-Web

Learning outcome

Knowledge:
After completing the course, the student will have basic knowledge of:
- What does a physical and tactile interactive system consist of.
- How such a system can be controlled with program code.
- How different people can experience and be motivated to interact with such a system in use.
- The relationship between technical and aesthetical design techniques in tangible prototypes and interaction and communication in use.
- Basic programming of interaction with micro controllers, sensors and actuators.
Skills:
After completing the course, the student will have basic skills in:
- Sketch and create models and prototypes in physical materials in paper, textiles, electronics, programing code, lights and vibrations.
- Design, test and modify interactive systems based on interaction with sensors and actuators in a micro controller.
- Use tools for model production in paper, textiles, and other tools, to communicate an idea.
- Make basic recording and editing of audio and video for shorter documentation of interaction with prototypes to publish on the web.
- Create short interview or observation with users of an interactive prototype and document with video or audio.
- Present interactive design concepts, experience qualities, relationships and processes in various tangible and digital media, exhibitions and sketch models.
- Document process continously in text, image, video and audio in digital diary/blog during the course.
General competence:
After completing the course, the student should be able to use knowledge and skills together to be able to:
- Analyze a need and design, outline, test, modify and implement an interactive system based on a micro controller platform with sensors and actuators.
- Argue using interactive design concepts, physical and tactile prototypes and multisensory models and sketch models.
- Argue from research-based discussions about design context, design processes, aesthetic experience qualities (e.g. audio, visual, vibration, motion, interaction in time and space), and value for the user in physical as well as dynamic, digital and interactive media.
- Document and present project results in writing, verbally and visually.

Learning methods and activities

-Lectures.
-Lab work with exercises.
-Project work and workshops.
-Presentations, exhibitions and documentation with analysis and argumentation in physical-tactile-visual-auditive form, in text and online.
Mandatory Activities:
Participation in safety course at the workshop.
Workshop 1: Microcontrollers with sensors and lights. Can include individual exercises documented in the student's blog.
-Workshop 2: electronics, sensors and coding. Can include individual exercises documented in the student's blog.
-Workshop 3: modeling and model construction. Can include individual exercises documented in the student's blog.
- Establishment of the student's personal blog on the subject, with the publication of material tests, sketches, documenting with video, audio and interviews from workshops and projects.
-At least 3 formative group guidance meetings and oral presentation and exhibition of the group's work.
- visits and presentations with clients
Evaluation :
Group project 1: Public decoration/design, with prototype delivery, and video documentation of user-interaction, interview with users, process description, use of course literature in the student's individual blog.
Group project 2: Interdisciplinary cooperation within eg. health / sustainability / environment / art / dissemination / learning, with prototype delivery, and video documentation of user-interaction, interview with users, process description, use of course literature in the student's individual blog.

Compulsory assignments

  • Obligatoriske arbeid-se emnebeskrivelse

Further on evaluation

If not passed the course must be retaken. Passed partial assessment and mandatory work must not be retaken.

Specific conditions

Exam registration requires that class registration is approved in the same semester. Compulsory activities from previous semester may be approved by the department.

Admission to a programme of study is required:
Interaction Design (BIXD)

Required previous knowledge

The course is limited to students in the program Bachelor in Interaction Design.

Course materials

-Banzi, M., Shiloh, M. (2014). Getting Started with Arduino: The Open Source Electronics Prototyping Platform. 3 edition. Sebastopol, California: Maker Media, Inc.
-Arduino UNO protoyping plattform (eller kompatibel kopi), mikrokontroller, med relevante sensorer, komponenter, lysdioder, etc. http://www.arduino.cc.

More on the course

No

Facts

Version: 1
Credits:  7.5 SP
Study level: Foundation courses, level I

Coursework

Term no.: 1
Teaching semester:  AUTUMN 2019

Language of instruction: English, Norwegian

Location: Gjøvik

Subject area(s)
  • Design Methodology
Contact information
Course coordinator: Lecturer(s):

Department with academic responsibility
Department of Design

Phone:

Examination

Examination arrangement: Assignment

Term Status code Evaluation form Weighting Examination aids Date Time Digital exam Room *
Autumn ORD Assignment 50/100
Room Building Number of candidates
Autumn ORD Assignment 50/100
Room Building Number of candidates
  • * The location (room) for a written examination is published 3 days before examination date.
If more than one room is listed, you will find your room at Studentweb.
Examination

For more information regarding registration for examination and examination procedures, see "Innsida - Exams"

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