Course - Introduction to User-Centered Design - IDG1362
IDG1362 - Introduction to User-Centered Design
Examination arrangement: Home Exam
|Evaluation||Weighting||Duration||Grade deviation||Examination aids|
|Home Exam||100/100||3 hours||A|
The core of this course is to introduce the students for User-centered design and they will learn to use it by identifying a problem or a need for a defined group of users. The students will then develop suggested solutions through using creative techniques and make sketches and prototypes and in a systematic way, test these solutions on the primary users. After that, the whole process is repeated partly or as a whole to develop the understanding of iterative and human-centered design methods and thinking.
- Iterativ user-centered design
- Personas and user stories
- Development of scenarios
- Universal design
- Creative techniques
- Sketching and prototyping
- Systematic User Testing
Learning outcome, knowledge:
After completing the course, the student will have the following knowledge:
- Have fundamental knowledge about what user-centered design is and what phases, methods and principles that is at the core of user-centered design
- Have fundamental knowledge about the term user experience, and user interface
- Have fundamental knowledge about regulations regarding research ethics and GDPR as it relates to a researcher handling possible person-sensitive data
Learning outcome, skills:
- After completing the course, the student will have aquired the following skills:
- Be able to analyse end-users needs with regards to a system and map out problems with the current solution
- Be able to make sketches and prototypes
- Use creative techniques to develop solutions to established problems
- Ability to document a design project in a simple formal report.
Learning outcome, general competence:
- Ability to participate in a group-based project
- Analyze and agree on a project topic/task as a group and execute the work according to the syllabus
- Recruit representative end-users that suits the task at hand and perform a test among this group.
Learning methods and activities
Lectures, group work.
There are 4 compulsory work requirements in the course, all of which must be approved to take the exam.
- Obligatoriske arbeidskrav
Further on evaluation
Assessment: Written exam at the end of the semester. Letter grade A-F
Compulsory submissions: There are 4 compulsory work requirements in the course, all of which must be approved to take the exam.
Compulsory activities from previous semester may be approved by the department.
Admission to a programme of study is required:
Computer Science (BIDATA)
Digital Infrastructure and Cyber Security (BDIGSEC)
Graphic Design (BMED)
Interaction Design (BIXD)
Web Design (ÅRWEB)
Web Development (BWU)
Required previous knowledge
Requires admission to study programs: Bachelor in Web Development, Bachelor in Interaction Design, Bachelor in Programming and the one year program in Informatics.
Obligatory course material, may be subject to change before start of the course:
- The design of everyday things. Don Norman (Author)
- Understanding your users. A practical guide to user research methods. Kathy Baxter, Catherine Courage and Kelly Caine (Authors)
Credits: 7.5 SP
Study level: Foundation courses, level I
Term no.: 1
Teaching semester: AUTUMN 2021
Language of instruction: English
- Design Methodology
Examination arrangement: Home Exam
- Term Status code Evaluation Weighting Examination aids Date Time Examination system Room *
Home Exam (1)
Room Building Number of candidates
- * The location (room) for a written examination is published 3 days before examination date. If more than one room is listed, you will find your room at Studentweb.
- 1) Merk at eksamensform er endret som et smittevernstiltak i den pågående koronasituasjonen.
For more information regarding registration for examination and examination procedures, see "Innsida - Exams"