Background and activities
Michail (Michalis) Giannakos is a professor of interaction design and learning technologies at the Department of Computer Science of NTNU, and Head of the Learner-Computer Interaction lab (https://lci.idi.ntnu.no/). His research focuses on the design and study of emerging technologies in online and hybrid education settings, and their connections to student and instructor experiences and practices. Giannakos has co-authored more than 150 manuscripts published in peer-reviewed journals and conferences (including Computers & Education, Computers in Human Behavior, IEEE TLT, Behaviour & Information Technology, BJET, ACM TOCE, CSCL, Interact, C&C, IDC to mention few) and has served as an evaluator for the EC and the US-NSF. He has served/serves in various organization committees (e.g., general chair, associate chair), program committees as well as editor and guest editor on highly recognized journals (e.g., BJET, Computers in Human Behavior, IEEE TOE, IEEE TLT, ACM TOCE). He has worked at several research projects funded by diverse sources like the EC, Microsoft Research, The Research Council of Norway (RCN), US-NSF, the German agency for international academic cooperation (DAAD) and Cheng Endowment; Giannakos is also a recipient of a Marie Curie/ERCIM fellowship, the Norwegian Young Research Talent award and he is one of the outstanding academic fellows of NTNU (2017-2021).
Scientific, academic and artistic work
A selection of recent journal publications, artistic productions, books, including book and report excerpts. See all publications in the database
- (2020) Mapping child–computer interaction research through co-word analysis. International Journal of Child-Computer Interaction.
- (2020) Monitoring Children’s Learning Through Wearable Eye-Tracking: The Case of a Making-Based Coding Activity. IEEE pervasive computing.
- (2020) Fitbit for learning: Towards capturing the learning experience using wearable sensing. International Journal of Human-Computer Studies. vol. 136.
- (2020) Utilizing Multimodal Data Through fsQCA to Explain Engagement in Adaptive Learning. IEEE Transactions on Learning Technologies.
- (2020) Identifying the combinations of motivations and emotions for creating satisfied users in SNSs: An fsQCA approach. International Journal of Information Management. vol. 53.
- (2020) How Quickly Can We Predict Users’ Ratings on Aesthetic Evaluations of Websites? Employing Machine Learning on Eye-Tracking Data. Lecture Notes in Computer Science (LNCS). vol. 12067.
- (2020) ITiCSE 2019 working groups report. SIGCSE Bulletin inroads. vol. 52 (1).
- (2019) Designing for uprooted children: Issues, challenges, and opportunities. Interactions. vol. 26 (6).
- (2019) Cultural correlates of internet addiction. CyberPsychology, Behavior and Social Networking. vol. 22 (4).
- (2019) Technology-Enhanced Organizational Learning: A Systematic Literature Review. Lecture Notes in Computer Science (LNCS). vol. 11701 LNCS.
- (2019) Multimodal data as a means to understand the learning experience. International Journal of Information Management. vol. 48.
- (2019) Fostering Learners’ Performance with On-demand Metacognitive Feedback. Lecture Notes in Computer Science (LNCS). vol. 11722.
- (2019) Exploring children’s learning experience in constructionism-based coding activities through design-based research. Computers in Human Behavior. vol. 99.
- (2019) Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences. Computers in Human Behavior.
- (2019) Explaining User Experience in Mobile Gaming Applications: An fsQCA Approach. Internet Research.
- (2019) Building pipelines for educational data using AI and multimodal analytics: A “grey‐box” approach. British Journal of Educational Technology (BJET). vol. 50 (6).
- (2019) Modelling Learners’ Behaviour: A Novel Approach Using GARCH with Multimodal Data. Lecture Notes in Computer Science (LNCS). vol. 11722.
- (2019) Coding games and robots to enhance computational thinking: How collaboration and engagement moderate children’s attitudes?. International Journal of Child-Computer Interaction. vol. 21.
- (2018) From players to makers: An empirical examination of factors that affect creative game development. International Journal of Child-Computer Interaction. vol. 18.
- (2018) Influence of Data Analysis, Entrepreneurial and Business Skills on Information Technology Firms: A Dynamic Capabilities Approach. Proceedings of the Annual Hawaii International Conference on System Sciences (HICSS).