Background and activities
Michail (Michalis) Giannakos is a professor of interaction design and learning technologies at the Department of Computer Science of NTNU, and Head of the Learner-Computer Interaction lab. His research focuses on the design and study of emerging technologies in online and hybrid education settings, and their connections to student and instructor experiences and practices. Giannakos has co-authored more than 150 manuscripts published in peer-reviewed journals and conferences (including Computers & Education, Computers in Human Behavior, IEEE TLT, Behaviour & Information Technology, BJET, ACM TOCE, CSCL, Interact, C&C, IDC to mention few) and has served as an evaluator for the EC and the US-NSF. He has served/serves in various organization committees (e.g., general chair, associate chair), program committees as well as editor and guest editor on highly recognized journals (e.g., BJET, Computers in Human Behavior, IEEE TOE, IEEE TLT, ACM TOCE). He has worked at several research projects funded by diverse sources like the EC, Microsoft Research, The Research Council of Norway (RCN), US-NSF, the German agency for international academic cooperation (DAAD) and Cheng Endowment; Giannakos is also a recipient of a Marie Curie/ERCIM fellowship, the Norwegian Young Research Talent award and he is one of the outstanding academic fellows of NTNU (2017-2021).
My major recent research projects include:
- Surrounded by Science: Learning paths towards science proficiency (SURROUNDEDbySCIENCE), Role: PI for NTNU, funded by Horizon 2020 Science with and for Society (SwafS) programme (2021-2025).
- Learning science the fun and creative way: coding, making, and play as vehicles for informal science learning in the 21st century (COMnPLAY-Science), Role: Coordinator, funded by Horizon 2020 Science with and for Society (SwafS) programme (2018-2021).
- “Learn to Machine Learn” (LearnML), Role: PI for NTNU, funded by Erasmus + (2019-2022).
- An Academia-Industry Knowledge Alliance for enhancing Online Training Professionals’ Competences in Educational Data Analytics (Learn2Analyze), Role: PI for NTNU, funded by Erasmus + (2018-2021).
- Cross-Analytics Driven Design to Enhance Learning Experience (Xdesign), Role: PI, funded by the Norwegian Research Council (2018-2019).
- Future Learning: Orchestrating 21st Century Learning Ecosystems using Analytics, Role: PI, funded by the Norwegian Research Council (2016-2020).
- SWELL – Sustainable Built Environments for better Health and WELL-being, Role: WP leader, funded by the Interdisciplinary Sustainable Initiatives at NTNU (2022-2025).
- Learning technologies and analytics research, Role: PI, funded by NTNU's Outstanding Academic Fellows Programme (2017-2021).
- Adaptive Learning Analytics to Support Information Technology Education (Adapt-IT), Role: PI, funded by NTNU’s Excellent Education program (NTNU Toppundervisning) (2017-2021).
Scientific, academic and artistic work
A selection of recent journal publications, artistic productions, books, including book and report excerpts. See all publications in the database
- (2022) Keep Calm and Do Not Carry-Forward: Toward Sensor-Data Driven AI Agent to Enhance Human Learning. Frontiers in Artificial Intelligence. vol. 4.
- (2022) Adaptive assessment and content recommendation in online programming courses: On the use of Elo-rating. ACM Transactions on Computing Education.
- (2021) Using the lens of science capital to capture and explore children’s attitudes toward science in an informal making-based space. Information and Learning Science (ILS). vol. 12 (5/6).
- (2021) Sensing-Based Analytics in Education: The Rise of Multimodal Data Enabled Learning Systems. IT Professional Magazine. vol. 23 (6).
- (2021) Systematic literature review of E-learning capabilities to enhance organizational learning. Information Systems Frontiers.
- (2021) Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach. International Journal of Child-Computer Interaction. vol. 31.
- (2021) Multimodal AI Agent to Support Students’ Motion-Based Educational Game Play. CEUR Workshop Proceedings. vol. 2902.
- (2021) Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity. Journal of Computer Assisted Learning. vol. 38 (1).
- (2021) Architecting Analytics Across Multiple E-learning Systems to Enhance Learning Design. IEEE Transactions on Learning Technologies. vol. 14 (2).
- (2021) Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity. Lecture Notes in Computer Science (LNCS). vol. 12934.
- (2021) Towards an educational data literacy framework: enhancing the profiles of instructional designers and e-tutors of online and blended courses with new competences. Smart Learning Environments. vol. 8 (1).
- (2021) Supporting Learners in a Crisis Context with Smart Self-Assessment. Lecture Notes in Educational Technology.
- (2021) Investigating gaze interaction to support children’s gameplay. International Journal of Child-Computer Interaction.
- (2021) Rethinking Learning Design in IT Education During a Pandemic. Frontiers in Education. vol. 6.
- (2021) Sensing technologies and child-computer interaction: Opportunities, challenges and ethical considerations. International Journal of Child-Computer Interaction. vol. 30.
- (2021) Information flow and cognition affect each other: Evidence from digital learning. International Journal of Human-Computer Studies. vol. 146.
- (2020) Mapping child–computer interaction research through co-word analysis. International Journal of Child-Computer Interaction. vol. 23-24.
- (2020) Utilizing multimodal data through fsQCA to explain engagement in adaptive learning. IEEE Transactions on Learning Technologies. vol. 13 (4).
- (2020) An Introduction to Non-formal and Informal Science Learning in the ICT Era. Lecture Notes in Educational Technology.
- (2020) Science Learning in the ICT Era: Toward an Ecosystem Model and Research Agenda. Lecture Notes in Educational Technology.